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ichni_Official/Assets/Scripts/Saving/BeatmapSave.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class BeatmapSave
{
public float accuracy;
public bool isFullCombo;
public bool isAllPerfect;
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public BeatmapSave()
{
}
public BeatmapSave(float accuracy, bool isFullCombo, bool isAllPerfect)
{
this.accuracy = accuracy;
this.isFullCombo = isFullCombo;
this.isAllPerfect = isAllPerfect;
}
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}
}