350 lines
12 KiB
C#
350 lines
12 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Dreamteck.Splines;
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using Sirenix.OdinInspector;
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using UniRx;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Ichni.RhythmGame
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{
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public abstract partial class NoteBase : GameElement, IHaveTimeDurationSubmodule
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{
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[Title("Basic Info")]
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public float exactJudgeTime;
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public NoteJudgeIntervals judgeIntervals;
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[Title("Track Info")]
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public bool isOnTrack;
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public Track track;
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public SplinePositioner trackPositioner;
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[Title("NoteVisual")]
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public NoteVisualBase noteVisual;
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[Title("Submodules")]
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public TimeDurationSubmodule timeDurationSubmodule { get; set; }
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public NoteJudgeSubmodule noteJudgeSubmodule { get; set; }
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public NoteAudioSubmodule noteAudioSubmodule { get; set; }
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[Title("In-Game Info")]
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public Vector2 noteScreenPosition;
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[FormerlySerializedAs("isJudged")] public bool isFirstJudged;
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public override int HierarchyPriority => -10;
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/// <summary>
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/// 在MovableTrack上更新Note的位置,注意HoldNote需要重写这个方法
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/// </summary>
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public virtual void UpdateNoteInMovableTrack()
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{
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TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
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trackPositioner.SetPercent(trackTimeSubmoduleMovable.GetTrackPercent(exactJudgeTime));
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}
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/// <summary>
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/// 在StaticTrack上更新Note的位置,注意HoldNote需要重写这个方法
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/// </summary>
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public virtual void UpdateNoteInStaticTrack()
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{
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float songTime = GameManager.instance.songTime;
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TrackTimeSubmoduleStatic trackTimeSubmoduleStatic = track.trackTimeSubmodule as TrackTimeSubmoduleStatic;
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float startMove = exactJudgeTime - trackTimeSubmoduleStatic.trackTotalTime;
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float percent = AnimationCurveEvaluator.Evaluate(trackTimeSubmoduleStatic.animationCurveType, (songTime - startMove) / trackTimeSubmoduleStatic.trackTotalTime);
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percent = Mathf.Max(percent, 0);
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percent = Mathf.Min(percent, 1);
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trackPositioner.SetPercent(1 - percent);
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}
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public override void SetDefaultSubmodules()
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{
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timeDurationSubmodule = new TimeDurationSubmodule(this);
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noteJudgeSubmodule = new NoteJudgeSubmodule(this);
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}
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public override void AfterInitialize()
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{
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noteVisual.effectSubmodule.effectCollection["Generate"].ForEach(e => e.Recover());
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}
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protected virtual void Update()
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{
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if (isOnTrack)
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{
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if (track.trackTimeSubmodule is TrackTimeSubmoduleStatic)
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{
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UpdateNoteInStaticTrack();
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}
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}
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if (noteJudgeSubmodule != null)
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{
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if (GameManager.instance.songTime > exactJudgeTime - 0.25f && !isFirstJudged)
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{
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foreach (NoteJudgeUnit unit in noteJudgeSubmodule.judgeUnitList.Where(unit => !unit.isShowingJudge))
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{
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unit.SetShowingJudge(true);
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}
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}
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foreach (NoteJudgeUnit unit in noteJudgeSubmodule.judgeUnitList.Where(unit => unit.isShowingJudge))
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{
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unit.UpdateJudge();
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}
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if (GameManager.instance.songTime > exactJudgeTime + 0.25f)
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{
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foreach (NoteJudgeUnit unit in noteJudgeSubmodule.judgeUnitList.Where(unit => unit.isShowingJudge))
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{
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unit.SetShowingJudge(false);
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}
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}
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}
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noteScreenPosition = GameManager.instance.cameraManager.gameCamera.gameCamera
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.WorldToScreenPoint(noteVisual.transform.position);
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if (noteVisual != null)
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{
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noteVisual.effectSubmodule.effectCollection["Generate"].ForEach(e => e.UpdateEffect(exactJudgeTime));
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}
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if (!isFirstJudged && GameManager.instance.songTime > exactJudgeTime + 0.25f)
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{
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Debug.Log("Note judged too late, marking as Miss.");
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Miss(exactJudgeTime + 0.25f);
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isFirstJudged = true;
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if (this is Tap t)
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{
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GameManager.instance.inputManager.checkingTapList.Remove(t);
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}
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}
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}
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public virtual NoteJudgeType GetStartJudgeType(float timeDifference)
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{
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return judgeIntervals.GetNoteJudgeType(timeDifference);
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}
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public virtual void ExecuteStartJudge()
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{
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Debug.Log("ExecuteStartJudge");
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float triggerTime = GameManager.instance.songTime;
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float timeDifference = triggerTime - exactJudgeTime;
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NoteJudgeType startJudgeType = GetStartJudgeType(timeDifference);
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if (startJudgeType == NoteJudgeType.Perfect)
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{
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Perfect(triggerTime);
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}
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else if (startJudgeType == NoteJudgeType.Good)
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{
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Good(triggerTime);
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}
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else if (startJudgeType == NoteJudgeType.Bad)
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{
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Bad(triggerTime);
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}
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else if (startJudgeType == NoteJudgeType.Miss)
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{
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Miss(triggerTime);
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}
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isFirstJudged = true;
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}
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public void UpdateNoteInTrack()
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{
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if (isOnTrack && track.trackTimeSubmodule != null)
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{
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if (track.trackTimeSubmodule is TrackTimeSubmoduleMovable)
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{
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UpdateNoteInMovableTrack();
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}
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else if (track.trackTimeSubmodule is TrackTimeSubmoduleStatic)
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{
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UpdateNoteInStaticTrack();
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}
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}
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}
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public virtual void Perfect(float triggerTime)
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{
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GameManager.instance.playingRecorder.AddPerfect();
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Observable.EveryUpdate().Subscribe(_ =>
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{
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noteVisual.effectSubmodule.effectCollection["GeneralJudge"].ForEach(e => e.UpdateEffect(triggerTime));
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noteVisual.effectSubmodule.effectCollection["Perfect"].ForEach(e => e.UpdateEffect(triggerTime));
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noteVisual.effectSubmodule.effectCollection["AfterJudge"].ForEach(e => e.UpdateEffect(exactJudgeTime));
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}).AddTo(gameObject);
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}
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public virtual void Good(float triggerTime)
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{
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GameManager.instance.playingRecorder.AddGood();
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Observable.EveryUpdate().Subscribe(_ =>
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{
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noteVisual.effectSubmodule.effectCollection["GeneralJudge"].ForEach(e => e.UpdateEffect(triggerTime));
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noteVisual.effectSubmodule.effectCollection["Good"].ForEach(e => e.UpdateEffect(triggerTime));
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noteVisual.effectSubmodule.effectCollection["AfterJudge"].ForEach(e => e.UpdateEffect(exactJudgeTime));
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}).AddTo(gameObject);
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}
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public virtual void Bad(float triggerTime){
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{
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GameManager.instance.playingRecorder.AddBad();
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Observable.EveryUpdate().Subscribe(_ =>
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{
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noteVisual.effectSubmodule.effectCollection["GeneralJudge"].ForEach(e => e.UpdateEffect(triggerTime));
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noteVisual.effectSubmodule.effectCollection["Bad"].ForEach(e => e.UpdateEffect(triggerTime));
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noteVisual.effectSubmodule.effectCollection["AfterJudge"].ForEach(e => e.UpdateEffect(exactJudgeTime));
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}).AddTo(gameObject);
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}}
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public virtual void Miss(float triggerTime)
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{
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GameManager.instance.playingRecorder.AddMiss();
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Observable.EveryUpdate().Subscribe(_ =>
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{
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noteVisual.effectSubmodule.effectCollection["Miss"].ForEach(e => e.UpdateEffect(triggerTime));
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noteVisual.effectSubmodule.effectCollection["AfterJudge"].ForEach(e => e.UpdateEffect(exactJudgeTime));
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}).AddTo(gameObject);
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}
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}
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public abstract partial class NoteBase
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{
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public enum NoteJudgeType
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{
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Perfect,
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Good,
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Bad,
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Miss,
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NotJudged
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}
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public class NoteJudgeIntervals
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{
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public TimeInterval beforeMiss;
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public TimeInterval beforeBad;
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public TimeInterval beforeGood;
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public TimeInterval perfect;
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public TimeInterval afterGood;
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public TimeInterval afterBad;
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public float afterMiss;
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public NoteJudgeIntervals(TimeInterval beforeMiss, TimeInterval beforeBad, TimeInterval beforeGood,
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TimeInterval perfect, TimeInterval afterGood, TimeInterval afterBad, float afterMiss)
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{
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this.beforeMiss = beforeMiss;
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this.beforeBad = beforeBad;
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this.beforeGood = beforeGood;
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this.perfect = perfect;
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this.afterGood = afterGood;
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this.afterBad = afterBad;
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this.afterMiss = afterMiss;
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}
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public NoteJudgeType GetNoteJudgeType(float timeDifference)
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{
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if (beforeMiss.IsInInterval(timeDifference))
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{
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return NoteJudgeType.Miss;
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}
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else if (beforeBad.IsInInterval(timeDifference))
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{
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return NoteJudgeType.Bad;
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}
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else if (beforeGood.IsInInterval(timeDifference))
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{
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return NoteJudgeType.Good;
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}
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else if (perfect.IsInInterval(timeDifference))
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{
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return NoteJudgeType.Perfect;
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}
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else if (afterGood.IsInInterval(timeDifference))
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{
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return NoteJudgeType.Good;
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}
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else if (afterBad.IsInInterval(timeDifference))
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{
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return NoteJudgeType.Bad;
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}
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return NoteJudgeType.Miss; // Default to Miss if no other condition is met
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}
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}
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public class TimeInterval
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{
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public float intervalStart;
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public float intervalEnd;
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public TimeInterval(float start, float end)
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{
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intervalStart = start;
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intervalEnd = end;
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}
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public bool IsInInterval(float time)
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{
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if (Mathf.Approximately(intervalStart, intervalEnd)) return false;
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return time >= intervalStart && time <= intervalEnd;
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}
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}
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public static string GetNoteTypeName(NoteBase note)
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{
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return note switch
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{
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Tap => "Tap",
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Stay => "Stay",
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Hold => "Hold",
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Flick => "Flick",
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_ => throw new NotImplementedException("Note type not recognized")
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};
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}
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}
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namespace Beatmap
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{
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public abstract class NoteBase_BM : GameElement_BM
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{
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public float exactJudgeTime;
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public NoteBase_BM()
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{
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}
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public NoteBase_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement, float exactJudgeTime)
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: base(elementName, elementGuid, tags, attachedElement)
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{
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this.exactJudgeTime = exactJudgeTime;
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}
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public override void ExecuteBM()
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{
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throw new NotImplementedException();
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}
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public override GameElement DuplicateBM(GameElement parent)
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{
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throw new NotImplementedException();
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}
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}
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}
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}
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