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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Ichni.Menu
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{
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public partial class SongSelectionManager : SerializedMonoBehaviour
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{
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public static SongSelectionManager instance;
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private void Awake()
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{
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instance = this;
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}
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}
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public partial class SongSelectionManager
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{
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2025-06-06 10:14:55 -04:00
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}
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2025-06-13 14:59:58 -04:00
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}
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