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ichni_Official/Assets/Scripts/Settings/GameSettings.cs

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2025-06-06 10:14:55 -04:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ichni
{
public class GameSettings
{
public int mainVolume = 100;
public int backgroundMusicVolume = 100;
public int soundEffectVolume = 100;
public int uiVolume = 100;
public int judgeOffset = 0;
public int targetFrame = 60;
public bool lowResolution = false;
public bool debugMode = false;
public GameSettings()
{
}
public GameSettings(int mainVolume, int backgroundMusicVolume, int soundEffectVolume, int uiVolume,
int judgeOffset, int targetFrame, bool lowResolution, bool debugMode)
{
this.mainVolume = mainVolume;
this.backgroundMusicVolume = backgroundMusicVolume;
this.soundEffectVolume = soundEffectVolume;
this.uiVolume = uiVolume;
this.judgeOffset = judgeOffset;
this.targetFrame = targetFrame;
this.lowResolution = lowResolution;
this.debugMode = debugMode;
}
}
}