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ichni_Official/Assets/Scripts/Story/Dialog/StoryManager.cs

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using System;
using System.Collections.Generic;
using Ichni.Story.UI;
using Ichni.UI;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Serialization;
namespace Ichni.Story
{
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public partial class StoryManager : SerializedMonoBehaviour
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{
public static StoryManager instance;
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[FormerlySerializedAs("storylineDisplay")] public Storyline storyline;
public StoryUIPage storyUIPage;
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public Dictionary<string, StoryData> storyDatas;
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void Awake()
{
instance = this;
}
}
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public partial class StoryManager
{
}
public enum StoryBlockState
{
Locked,
Current,
Completed
}
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}