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ichni_Official/Assets/FindReference2/Editor/Script/FR2_CacheEditor.cs

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2025-06-03 02:42:28 -04:00
using UnityEditor;
using UnityEngine;
using vietlabs.fr2;
[CustomEditor(typeof(FR2_Cache))]
internal class FR2_CacheEditor : Editor
{
private static string inspectGUID;
private static int index;
public override void OnInspectorGUI()
{
var c = (FR2_Cache)target;
GUILayout.Label("Total : " + c.AssetList.Count);
FR2_Cache.DrawPriorityGUI();
Object s = Selection.activeObject;
if (s == null)
{
return;
}
string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(s));
if (inspectGUID != guid)
{
inspectGUID = guid;
index = c.AssetList.FindIndex(item => item.guid == guid);
}
if (index != -1)
{
if (index >= c.AssetList.Count)
{
index = 0;
}
serializedObject.Update();
SerializedProperty prop = serializedObject.FindProperty("AssetList").GetArrayElementAtIndex(index);
EditorGUILayout.PropertyField(prop, true);
}
}
}