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ichni_Official/Assets/Scripts/Game/GameElements/Notes/NoteObjects/Tap.cs

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2025-06-03 02:42:28 -04:00
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Dreamteck.Splines;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using UniRx;
using Unity.VisualScripting;
using UnityEngine;
namespace Ichni.RhythmGame
{
public partial class Tap : NoteBase
{
public static Tap GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated,
GameElement parentElement, float exactJudgeTime)
{
Tap tap = Instantiate(GameManager.instance.basePrefabs.tapNote, parentElement.transform).GetComponent<Tap>();
tap.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
tap.exactJudgeTime = exactJudgeTime;
tap.judgeIntervals = new NoteJudgeIntervals(
new TimeInterval(-0.15f, -0.15f), new TimeInterval(-0.15f, -0.1f),
new TimeInterval(-0.1f, -0.05f), new TimeInterval(-0.05f, 0.05f),
new TimeInterval(0.05f, 0.1f), new TimeInterval(0.1f, 0.15f), 0.15f);
if (parentElement.TryGetComponent(out Track track))
{
if (track.trackTimeSubmodule != null)
{
tap.track = track;
tap.trackPositioner = tap.AddComponent<SplinePositioner>();
tap.trackPositioner.spline = track.trackPathSubmodule.path;
tap.isOnTrack = true;
tap.UpdateNoteInTrack();
}
else
{
throw new System.Exception("如果Note要生成在Track上Track必须有TrackTimeSubmodule组件。");
}
}
else
{
tap.track = null;
tap.isOnTrack = false;
}
return tap;
}
protected override void Update()
{
float songTime = GameManager.instance.songTime;
if (!isFirstJudged &&
songTime >= exactJudgeTime + judgeIntervals.beforeMiss.intervalStart &&
!GameManager.instance.inputManager.checkingTapList.Contains(this))
{
GameManager.instance.inputManager.checkingTapList.Add(this);
}
base.Update();
}
public override NoteJudgeType GetStartJudgeType(float timeDifference)
{
return judgeIntervals.GetNoteJudgeType(timeDifference);
}
public override void ExecuteStartJudge()
{
base.ExecuteStartJudge();
if (GameManager.instance.inputManager.checkingTapList.Contains(this))
{
GameManager.instance.inputManager.checkingTapList.Remove(this);
}
}
}
public partial class Tap
{
public override void SetDefaultSubmodules()
{
base.SetDefaultSubmodules();
noteAudioSubmodule = new NoteAudioSubmodule(this, "DefaultTap");
}
public override void SaveBM()
{
matchedBM = new Tap_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, exactJudgeTime);
}
}
public partial class Tap
{
public bool CheckJudgeAvailability(InputUnitTap inputUnitTap)
{
return noteJudgeSubmodule.judgeUnitList.All(judgeUnit => judgeUnit.CheckJudgeAvailability(inputUnitTap));
}
}
namespace Beatmap
{
public class Tap_BM : NoteBase_BM
{
public Tap_BM()
{
}
public Tap_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement, float exactJudgeTime)
: base(elementName, elementGuid, tags, attachedElement, exactJudgeTime)
{
}
public override void ExecuteBM()
{
matchedElement = Tap.GenerateElement(elementName, elementGuid, tags, false,
GetElement(attachedElementGuid), exactJudgeTime);
}
public override GameElement DuplicateBM(GameElement parent)
{
return Tap.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, exactJudgeTime);
}
}
}
}