61 lines
1.8 KiB
C#
61 lines
1.8 KiB
C#
|
|
using System.Collections;
|
|||
|
|
using System.Collections.Generic;
|
|||
|
|
using Ichni.RhythmGame.Beatmap;
|
|||
|
|
using Ichni.RhythmGame.ThemeBundles.Basic.Beatmap;
|
|||
|
|
using UnityEngine;
|
|||
|
|
|
|||
|
|
namespace Ichni.RhythmGame.ThemeBundles.Basic
|
|||
|
|
{
|
|||
|
|
public class BasicNoteHoldingExpand : NoteHoldingEffect
|
|||
|
|
{
|
|||
|
|
public BasicNoteHoldingExpand(NoteVisualBaseHold noteVisual)
|
|||
|
|
{
|
|||
|
|
this.note = noteVisual.note;
|
|||
|
|
this.noteVisual = noteVisual;
|
|||
|
|
this.effectTime = GetHoldingTime();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public override void Recover()
|
|||
|
|
{
|
|||
|
|
noteVisual.noteMain.SetActive(true);
|
|||
|
|
noteVisual.noteMain.transform.localScale = Vector3.one;
|
|||
|
|
this.effectTime = GetHoldingTime();//TODO: 后续改为修改Hold的判定时间和结束时间时,自动调整effectTime
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public override void Adjust()
|
|||
|
|
{
|
|||
|
|
noteVisual.noteMain.transform.localScale = Vector3.one * 2f;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public override void Execute()
|
|||
|
|
{
|
|||
|
|
noteVisual.noteMain.transform.localScale = Vector3.one + Vector3.one * effectProgressPercent;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public override EffectBase_BM ConvertToBM()
|
|||
|
|
{
|
|||
|
|
return new BasicNoteHoldingExpand_BM(effectTime);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
namespace Beatmap
|
|||
|
|
{
|
|||
|
|
public class BasicNoteHoldingExpand_BM : NoteHoldingEffect_BM
|
|||
|
|
{
|
|||
|
|
public BasicNoteHoldingExpand_BM()
|
|||
|
|
{
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public BasicNoteHoldingExpand_BM(float effectTime) : base(effectTime)
|
|||
|
|
{
|
|||
|
|
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
|
|||
|
|
{
|
|||
|
|
return new BasicNoteHoldingExpand(attachedGameElement as NoteVisualBaseHold);
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
}
|