2025-06-03 02:42:28 -04:00
|
|
|
using System.Collections;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
|
|
namespace Ichni.Story
|
|
|
|
|
{
|
|
|
|
|
public class StorySave : MonoBehaviour
|
|
|
|
|
{
|
2025-06-06 10:14:55 -04:00
|
|
|
public StoryBlockSave blockSave;
|
|
|
|
|
public StoryVariableSave variableSave;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public class StoryBlockSave
|
|
|
|
|
{
|
|
|
|
|
public enum StoryBlockState
|
|
|
|
|
{
|
|
|
|
|
Locked,
|
|
|
|
|
Current,
|
|
|
|
|
Completed
|
|
|
|
|
}
|
2025-06-03 02:42:28 -04:00
|
|
|
|
2025-06-06 10:14:55 -04:00
|
|
|
public Dictionary<string, StoryBlockState> storyBlockStates = new Dictionary<string, StoryBlockState>();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public class StoryVariableSave
|
|
|
|
|
{
|
|
|
|
|
public Dictionary<string, int> variables = new Dictionary<string, int>();
|
2025-06-03 02:42:28 -04:00
|
|
|
}
|
|
|
|
|
}
|