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ichni_Official/Assets/Scripts/Story/StorySave.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ichni.Story
{
public class StorySave : MonoBehaviour
{
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public StoryBlockSave blockSave;
public StoryVariableSave variableSave;
}
public class StoryBlockSave
{
public enum StoryBlockState
{
Locked,
Current,
Completed
}
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public Dictionary<string, StoryBlockState> storyBlockStates = new Dictionary<string, StoryBlockState>();
}
public class StoryVariableSave
{
public Dictionary<string, int> variables = new Dictionary<string, int>();
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}
}