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ichni_Official/Assets/Scripts/UI/Base/UIPageBase.cs

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2025-06-06 10:14:55 -04:00
using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Serialization;
namespace Ichni.UI
{
public class UIPageBase : SerializedMonoBehaviour
{
public CanvasGroup mainCanvasGroup;
private void Awake()
{
CanvasGroup group = GetComponent<CanvasGroup>();
if (group != null)
{
mainCanvasGroup ??= group;
}
}
public void FadeIn(float duration = 0.5f)
{
mainCanvasGroup.gameObject.SetActive(true);
mainCanvasGroup.DOFade(1f, duration).OnComplete(() =>
{
mainCanvasGroup.interactable = true;
mainCanvasGroup.blocksRaycasts = true;
}).Play();
}
public void FadeOut(float duration = 0.5f)
{
mainCanvasGroup.interactable = false;
mainCanvasGroup.blocksRaycasts = false;
mainCanvasGroup.DOFade(0f, duration).OnComplete(() =>
{
mainCanvasGroup.gameObject.SetActive(false);
}).Play();
}
}
}