Files
ichni_Official/Assets/Scripts/Game/GameElements/GameCamera/GameCamera.cs

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5.8 KiB
C#
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
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using DG.Tweening;
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using Ichni.RhythmGame.Beatmap;
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using Ichni.UI;
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using UniRx;
using UnityEngine;
using UnityEngine.Rendering.Universal;
using UnityEngine.Serialization;
namespace Ichni.RhythmGame
{
public partial class GameCamera : GameElement, IHaveTransformSubmodule, IHaveTimeDurationSubmodule
{
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public Camera cam;
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public Transform rotationPoint;
public Transform positionPoint;
public Transform cameraTransform;
public CameraViewType cameraViewType;
public float perspectiveAngle;
public float orthographicSize;
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public float perspectiveOffset;
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public TransformSubmodule transformSubmodule { get; set; }
public TimeDurationSubmodule timeDurationSubmodule { get; set; }
private static CameraManager cameraManager => GameManager.instance.cameraManager;
public static GameCamera GenerateElement(string elementName, Guid id,
List<string> tags, bool isFirstGenerated, GameElement parentElement,
CameraViewType cameraViewType, float perspectiveAngle, float orthographicSize)
{
GameCamera gameCamera = Instantiate(GameManager.instance.basePrefabs.gameCamera).GetComponent<GameCamera>();
gameCamera.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
cameraManager.gameCamera = gameCamera;
gameCamera.parentElement = parentElement;
gameCamera.cameraViewType = cameraViewType;
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gameCamera.cam.orthographic = cameraViewType == CameraViewType.Orthographic;
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gameCamera.perspectiveAngle = perspectiveAngle;
gameCamera.orthographicSize = orthographicSize;
gameCamera.cameraTransform = gameCamera.transform;
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float ratioDifference = UIManager.GetScreenRatio() - UIManager.StandardRatio;
if (ratioDifference > 0)
{
gameCamera.perspectiveOffset = -22f * ratioDifference;
}
else
{
//gameCamera.perspectiveOffset = 11f * ratioDifference;
}
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gameCamera.cam.fieldOfView = perspectiveAngle + gameCamera.perspectiveOffset;
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return gameCamera;
}
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public override void AfterInitialize()
{
base.AfterInitialize();
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//gameCamera.GetComponent<UniversalAdditionalCameraData>().cameraStack.Add(cameraManager.uiCamera);
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GameManager.instance.backgroundController.backgroundCanvas.worldCamera = cam;
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}
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public override void SetDefaultSubmodules()
{
transformSubmodule = new TransformSubmodule(this);
}
}
public partial class GameCamera
{
public enum CameraViewType
{
Perspective = 0,
Orthographic = 1
}
}
public partial class GameCamera
{
public void SetTransformObserver()
{
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transformSubmodule.observer = Observable.EveryLateUpdate()
.Where(_=>GameManager.instance.audioManager.isUpdating)
.Subscribe(_ => UpdateTransform())
.AddTo(transformSubmodule.attachedGameElement);
}
public void UpdateTransform(bool refreshAll = true)
{
bool willRefresh = false;
if (!transformSubmodule.eulerAnglesOffsetLock && transformSubmodule.eulerAnglesDirtyMark)
{
transformSubmodule.currentEulerAngles = transformSubmodule.originalEulerAngles + transformSubmodule.eulerAnglesOffset;
transform.localEulerAngles = transformSubmodule.currentEulerAngles;
transformSubmodule.eulerAnglesDirtyMark = false;
willRefresh = true;
transformSubmodule.eulerAnglesOffset = Vector3.zero;
}
if (transformSubmodule.positionDirtyMark)
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{
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transformSubmodule.currentPosition = transformSubmodule.originalPosition + transformSubmodule.positionOffset;
transform.localPosition = transformSubmodule.currentPosition;
transformSubmodule.positionDirtyMark = false;
willRefresh = true;
transformSubmodule.positionOffset = Vector3.zero;
}
if (refreshAll && willRefresh)
{
Refresh();
}
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}
}
public partial class GameCamera
{
public override void SaveBM()
{
matchedBM = new GameCamera_BM(elementName, elementGuid, tags,
parentElement.matchedBM as GameElement_BM, cameraViewType, perspectiveAngle, orthographicSize);
}
}
namespace Beatmap
{
public class GameCamera_BM : GameElement_BM
{
public GameCamera.CameraViewType cameraViewType;
public float perspectiveAngle;
public float orthographicSize;
public GameCamera_BM()
{
}
public GameCamera_BM(string elementName, Guid elementGuid, List<string> tags,
GameElement_BM attachedElement, GameCamera.CameraViewType cameraViewType,
float perspectiveAngle, float orthographicSize)
: base(elementName, elementGuid, tags, attachedElement)
{
this.cameraViewType = cameraViewType;
this.perspectiveAngle = perspectiveAngle;
this.orthographicSize = orthographicSize;
}
public override void ExecuteBM()
{
matchedElement = GameCamera.GenerateElement(elementName, elementGuid, tags, false,
GetElement(attachedElementGuid), cameraViewType, perspectiveAngle, orthographicSize);
}
}
}
}