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ichni_Official/Assets/Scripts/UI/Base/UIPageBase.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Sirenix.OdinInspector;
using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Serialization;
namespace Ichni.UI
{
public class UIPageBase : SerializedMonoBehaviour
{
public CanvasGroup mainCanvasGroup;
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public UnityAction fadeInStartAction;
public UnityAction fadeInFinishAction;
public UnityAction fadeOutAction;
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protected virtual void Awake()
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{
CanvasGroup group = GetComponent<CanvasGroup>();
if (group != null)
{
mainCanvasGroup ??= group;
}
}
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public virtual void FadeIn(float duration = 0.5f, bool ignoreTimeScale = false, UnityAction action = null)
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{
mainCanvasGroup.gameObject.SetActive(true);
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fadeInStartAction?.Invoke();
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Tweener fade = mainCanvasGroup.DOFade(1f, duration).OnComplete(() =>
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{
mainCanvasGroup.interactable = true;
mainCanvasGroup.blocksRaycasts = true;
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fadeInFinishAction?.Invoke();
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action?.Invoke();
});
if (ignoreTimeScale)
{
fade.SetUpdate(true);
}
fade.Play();
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}
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public virtual void FadeOut(float duration = 0.5f, bool ignoreTimeScale = false, UnityAction action = null)
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{
mainCanvasGroup.interactable = false;
mainCanvasGroup.blocksRaycasts = false;
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Tweener fade = mainCanvasGroup.DOFade(0f, duration).OnComplete(() =>
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{
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fadeOutAction?.Invoke();
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action?.Invoke();
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mainCanvasGroup.gameObject.SetActive(false);
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});
if (ignoreTimeScale)
{
fade.SetUpdate(true);
}
fade.Play();
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}
}
}