2025-06-03 02:42:28 -04:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame.Beatmap;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public abstract class NoteEffectBase : EffectBase
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{
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2026-03-14 03:13:10 -04:00
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#region [基础关联] Core References
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2025-06-03 02:42:28 -04:00
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public NoteBase note;
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public NoteVisualBase noteVisual;
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2026-03-14 03:13:10 -04:00
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#endregion
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2025-06-03 02:42:28 -04:00
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}
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}
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