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ichni_Official/Assets/Scripts/Game/GameElements/Track/Trail.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
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using UniRx;
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using UnityEngine;
namespace Ichni.RhythmGame
{
public partial class Trail : GameElement, IHaveTransformSubmodule, IHaveTrail
{
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#region [] Essential Configs
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public Material renderMaterial;
public float visibleTimeLength;
public bool isAutoOrient;
public float widthMultiplier;
public AnimationCurve widthCurve;
public Gradient gradient;
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#endregion
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#region [] Submodules
public TrailRenderer trailRenderer { get; set; }
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public TransformSubmodule transformSubmodule { get; set; }
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#endregion
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#region [] Lifecycle & Factory
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public static Trail GenerateElement(string name, Guid id, List<string> tags, bool isFirstGenerated,
GameElement parentElement, float visibleTimeLength, bool isAutoOrient, float widthMultiplier,
AnimationCurve widthCurve, Gradient gradient, Material material = null)
{
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Trail trail = Instantiate(GameManager.Instance.basePrefabs.trail, parentElement.transform).GetComponent<Trail>();
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trail.trailRenderer = trail.GetComponent<TrailRenderer>();
trail.Initialize(name, id, tags, isFirstGenerated, parentElement);
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trail.renderMaterial = material == null ? GameManager.Instance.basePrefabs.defaultTrailMaterial : material;
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trail.visibleTimeLength = visibleTimeLength;
trail.isAutoOrient = isAutoOrient;
trail.widthMultiplier = widthMultiplier;
trail.widthCurve = widthCurve;
trail.gradient = gradient;
trail.trailRenderer.material = trail.renderMaterial;
trail.trailRenderer.time = visibleTimeLength;
trail.trailRenderer.alignment = isAutoOrient ? LineAlignment.View : LineAlignment.TransformZ;
trail.trailRenderer.widthMultiplier = widthMultiplier;
trail.trailRenderer.widthCurve = widthCurve;
trail.trailRenderer.colorGradient = gradient;
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trail.trailRenderer.emitting = false;
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return trail;
}
public override void SetDefaultSubmodules()
{
transformSubmodule = new TransformSubmodule(this);
}
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public override void WhenStart()
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{
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base.WhenStart();
trailRenderer.emitting = true;
trailRenderer.Clear();
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}
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#endregion
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}
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#region [] Interfaces
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public interface IHaveTrail
{
TrailRenderer trailRenderer { get; set; }
}
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#endregion
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}