同步
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using System.Threading;
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using System.Collections.Generic;
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using UnityEngine;
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using Yarn;
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using Yarn.Unity;
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#nullable enable
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public class #SCRIPTNAME# : DialoguePresenterBase
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{
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public override async YarnTask OnDialogueStartedAsync()
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{
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// Called by the Dialogue Runner to signal that dialogue has just
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// started up.
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//
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// You can use this method to prepare for presenting dialogue, like
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// changing the camera, fading up your on-screen UI, or other tasks.
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//
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// The Dialogue Runner will wait until every Presenter returns from
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// this method before delivering any content.
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}
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public override async YarnTask OnDialogueCompleteAsync()
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{
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// Called by the Dialogue Runner to signal that dialogue has ended.
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//
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// You can use this method to clean up after running dialogue, like
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// changing the camera back, fading away on-screen UI, or other tasks.
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}
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public override async YarnTask RunLineAsync(LocalizedLine line, LineCancellationToken token)
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{
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// Called by the Dialogue Runner to signal that a line of dialogue
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// should be shown to the player.
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//
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// If your presenter handles lines, it should take the 'line'
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// parameter and use the information inside it to present the content to
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// the player, in whatever way makes sense.
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//
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// Some useful information:
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// - The 'Text' property in 'line' contains the parsed, localised text
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// of the line, including attributes and text.
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// - The 'TextWithoutCharacterName' property contains all of the text
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// after the character name in the line (if present), and the
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// 'CharacterName' contains the character name (if present).
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// - The 'Asset' property contains whatever object was associated with
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// this line, as provided by your Dialogue Runner's Line Provider.
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//
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// The LineCancellationToken contains information on whether the
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// Dialogue Runner wants this Presenter to hurry up its
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// presentation, or to advance to the next line.
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//
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// - If 'token.IsHurryUpRequested' is true, that's a hint that your view
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// should speed up its delivery of the line, if possible (for example,
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// by displaying text faster).
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// - If 'token.IsNextContentRequested' is true, that's an instruction that
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// your view must end its presentation of the line as fast as possible
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// (even if that means ending the delivery early.)
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//
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// The Dialogue Runner will wait for all Presenters to return from
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// this method before delivering new content.
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//
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// If your Dialogue Presenters doesn't need to handle lines, simply return
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// from this method immediately.
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}
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public override async YarnTask<DialogueOption?> RunOptionsAsync(DialogueOption[] dialogueOptions, LineCancellationToken cancellationToken)
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{
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// Called by the Dialogue Runner to signal that options should be shown
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// to the player.
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//
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// If your Dialogue Presenter handles options, it should present them to the
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// player and await a selection. Once a choice has been made, it should
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// return the appropriate element from dialogueOptions.
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//
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// The LineCancellationToken contains information on whether the
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// Dialogue Runner wants this Presenter to hurry up its
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// presentation, or to advance to the next piece of content.
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//
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// - If 'token.IsHurryUpRequested' is true, that's a hint that your view
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// should speed up its delivery of the options, if possible (for example,
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// by fading up text faster).
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// - If 'token.IsNextContentRequested' is true, that's an instruction that
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// your view must end handling options and return null as soon as possible.
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//
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// The Dialogue Runner will wait for all Dialogue Presenters to return from
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// this method before delivering new content.
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//
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// If your Dialogue Presenter doesn't need to handle options, simply
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// delete this method.
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return null;
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}
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}
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