同步
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/*
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Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
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*/
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using System;
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using UnityEngine;
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namespace Yarn.Unity.Attributes
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{
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/// <summary>
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/// Specifies that a field represents a reference to a named Yarn node that
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/// exists in a Yarn project.
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/// </summary>
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/// <remarks>
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/// <para>
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/// This attribute causes the inspector to draw a popup that allows
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/// selecting a node from a list of all nodes available in a Yarn project.
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/// </para>
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/// <para>
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/// This attribute may only be used with <see cref="string"/> fields.
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/// </para>
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/// </remarks>
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[AttributeUsage(AttributeTargets.Field)]
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public class YarnNodeAttribute : PropertyAttribute
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{
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/// <summary>
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/// The name of a property that specifies the YarnProject containing the desired node.
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/// </summary>
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public readonly string yarnProjectAttribute;
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public readonly bool requiresYarnProject;
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/// <summary>
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/// Initialises a new instance of <see cref="YarnNodeAttribute"/>.
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/// </summary>
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/// <param name="yarnProjectAttribute"><inheritdoc
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/// cref="yarnProjectAttribute" path="/summary/node()"/></param>
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public YarnNodeAttribute(string yarnProjectAttribute, bool requiresYarnProject = true)
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{
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this.yarnProjectAttribute = yarnProjectAttribute;
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this.requiresYarnProject = requiresYarnProject;
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}
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}
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}
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