同步
This commit is contained in:
798
Packages/dev.yarnspinner.unity/Runtime/Commands/Actions.cs
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798
Packages/dev.yarnspinner.unity/Runtime/Commands/Actions.cs
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/*
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Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Reflection;
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using System.Threading.Tasks;
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using UnityEngine;
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#nullable enable
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namespace Yarn.Unity
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{
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using ActionRegistrationMethod = System.Action<IActionRegistration, RegistrationType>;
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using Converter = System.Func<string, int, object?>;
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public enum RegistrationType
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{
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/// <summary>
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/// Actions are being registered during a Yarn script compilation.
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/// </summary>
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Compilation,
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/// <summary>
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/// Actions are being registered for runtime use (i.e. during gameplay.)
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/// </summary>
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Runtime
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}
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public interface ICommand
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{
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string Name { get; }
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}
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internal static class DiagnosticUtility
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{
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public static string EnglishPluraliseNounCount(int count, string name, bool prefixCount = false)
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{
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string result = count == 1 ? name : name + "s";
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return prefixCount ? $"{count} {result}" : result;
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}
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public static string EnglishPluraliseWasVerb(int count) => count == 1 ? "was" : "were";
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}
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public class Actions : ICommandDispatcher
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{
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internal class CommandRegistration : ICommand
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{
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public CommandRegistration(string name, Delegate @delegate)
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{
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Name = name;
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Method = @delegate.Method;
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Target = @delegate.Target;
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Converters = CreateConverters(Method);
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DynamicallyFindsTarget = false;
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}
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public CommandRegistration(string name, MethodInfo method)
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{
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if (method.IsStatic)
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{
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DynamicallyFindsTarget = false;
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}
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else if (typeof(Component).IsAssignableFrom(method.DeclaringType))
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{
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// This method is an instance method on a Component (or one
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// of its subclasses). We'll dynamically find a target to
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// invoke the method on at runtime.
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DynamicallyFindsTarget = true;
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}
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else
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{
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// The instance method's declaring type is not a Component,
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// which means we won't be able to look up a target.
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throw new ArgumentException($"Cannot register method {GetFullMethodName(method)} as a command: instance methods must declared on {nameof(Component)} classes.");
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}
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Name = name;
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Method = method;
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Target = null;
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Converters = CreateConverters(method);
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}
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public string Name { get; set; }
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public MethodInfo Method { get; set; }
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private object? Target { get; set; }
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public Type DeclaringType => Method.DeclaringType;
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public Type ReturnType => Method.ReturnType;
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public bool IsStatic => Method.IsStatic;
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public readonly Converter[] Converters;
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/// <summary>
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/// Gets a value indicating that this command finds a target to
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/// invoke its method on by name, each time it is invoked.
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/// </summary>
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private bool DynamicallyFindsTarget { get; }
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public CommandType Type
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{
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get
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{
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Type returnType = ReturnType;
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if (typeof(void).IsAssignableFrom(returnType))
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{
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return CommandType.IsVoid;
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}
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if (typeof(IEnumerator).IsAssignableFrom(returnType))
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{
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return CommandType.IsCoroutine;
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}
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if (typeof(Coroutine).IsAssignableFrom(returnType))
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{
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return CommandType.ReturnsCoroutine;
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}
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return CommandType.Invalid;
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}
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}
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public enum CommandType
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{
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/// <summary>
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/// The method returns <see cref="void"/>.
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/// </summary>
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IsVoid,
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/// <summary>
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/// The method returns a <see cref="Coroutine"/> object.
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/// </summary>
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/// <remarks>
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ReturnsCoroutine,
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/// <summary>
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/// The method returns <see cref="IEnumerator"/> (that is, it is
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/// a coroutine).
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/// </summary>
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/// <remarks>
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/// Code that invokes this command should use <see
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/// cref="MonoBehaviour.StartCoroutine(IEnumerator)"/> to begin
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/// the coroutine.
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/// </remarks>
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IsCoroutine,
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/// <summary>
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/// The method is not a valid command (that is, it does not
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/// return <see cref="void"/>, <see cref="Coroutine"/>, or <see
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/// cref="IEnumerator"/>.)
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/// </summary>
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Invalid,
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}
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/// <summary>
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/// Attempt to parse the arguments with cached converters.
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/// </summary>
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public CommandDispatchResult.ParameterParseStatusType TryParseArgs(string[] args, out object?[]? result, out string? message)
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{
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var parameters = Method.GetParameters();
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var lastParameterIsArray = parameters.Length > 0 && parameters[parameters.Length - 1].ParameterType.IsArray;
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var (min, max) = ParameterCount;
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int argumentCount = args.Length;
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if (argumentCount < min || (argumentCount > max && !lastParameterIsArray))
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{
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// Wrong number of arguments.
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string requirementDescription;
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if (min == 0)
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{
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requirementDescription = $"at most {max} {DiagnosticUtility.EnglishPluraliseNounCount(max, "parameter")}";
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}
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else if (min != max)
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{
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requirementDescription = $"between {min} and {max} {DiagnosticUtility.EnglishPluraliseNounCount(max, "parameter")}";
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}
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else
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{
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requirementDescription = $"{min} {DiagnosticUtility.EnglishPluraliseNounCount(max, "parameter")}";
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}
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message = $"{this.Name} requires {requirementDescription}, but {argumentCount} {DiagnosticUtility.EnglishPluraliseWasVerb(argumentCount)} provided.";
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result = default;
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return CommandDispatchResult.ParameterParseStatusType.InvalidParameterCount;
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}
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var finalArgs = new object?[parameters.Length];
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var argsQueue = new Queue(args);
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var paramsArgs = new List<object>();
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for (int i = 0; i < argumentCount; i++)
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{
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var parameterIsArray = parameters[i].ParameterType.IsArray;
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string arg = args[i];
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Converter converter = Converters[i];
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if (parameterIsArray)
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{
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if (i < parameters.Length - 1)
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{
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// The parameter is an array, but it isn't the last
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// parameter. That's not allowed.
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message = $"Parameter {i} ({parameters[i].Name}): is an array, but is not the last parameter of {parameters[i].Member.Name}.";
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result = default;
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return CommandDispatchResult.ParameterParseStatusType.InvalidParameterType;
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}
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// Consume all remaining arguments, passing them through
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// the final converter, and produce an array from the
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// results. This array will be the final parameter to
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// the method.
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var parameterArrayElementType = parameters[i].ParameterType.GetElementType();
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var paramIndex = i;
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// var paramsArray = new List<object?>();
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var paramsArray = Array.CreateInstance(parameterArrayElementType, argumentCount - i);
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while (i < argumentCount)
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{
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arg = args[i];
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if (converter == null)
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{
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// Use relative index into paramsArray
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paramsArray.SetValue(arg, i - paramIndex);
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}
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else
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{
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try
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{
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paramsArray.SetValue(converter.Invoke(arg, i), i - paramIndex);
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}
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catch (Exception e)
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{
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message = $"Can't convert parameter {i} to {parameterArrayElementType.Name}: {e.Message}";
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result = default;
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return CommandDispatchResult.ParameterParseStatusType.InvalidParameterType;
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}
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}
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i += 1;
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}
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finalArgs[paramIndex] = paramsArray;
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}
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else
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{
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// Consume a single argument
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if (converter == null)
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{
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finalArgs[i] = arg;
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}
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else
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{
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try
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{
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finalArgs[i] = converter.Invoke(arg, i);
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}
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catch (Exception e)
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{
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message = $"Can't convert parameter {i} to {parameters[i].ParameterType.Name}: {e.Message}";
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result = default;
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return CommandDispatchResult.ParameterParseStatusType.InvalidParameterType;
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}
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}
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}
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}
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for (int i = argumentCount; i < finalArgs.Length; i++)
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{
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var parameter = parameters[i];
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if (parameter.IsOptional)
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{
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// If this parameter is optional, provide the Missing
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// type.
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finalArgs[i] = System.Type.Missing;
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}
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else if (parameter.GetCustomAttribute<ParamArrayAttribute>() != null)
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{
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// If the parameter is a params array, provide an empty
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// array of the appropriate type.
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finalArgs[i] = Array.CreateInstance(parameter.ParameterType.GetElementType(), 0);
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}
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else
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{
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throw new InvalidOperationException($"Can't provide a default value for parameter {parameter.Name}");
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}
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}
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result = finalArgs;
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message = default;
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return CommandDispatchResult.ParameterParseStatusType.Succeeded;
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}
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private (int Min, int Max) ParameterCount
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{
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get
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{
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var parameters = Method.GetParameters();
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int optional = 0;
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bool lastCommandIsParams = false;
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foreach (var parameter in parameters)
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{
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if (parameter.IsOptional)
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{
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optional += 1;
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}
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if (parameter.ParameterType.IsArray && parameter.GetCustomAttribute<ParamArrayAttribute>() != null)
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{
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// If the parameter is a params array, then:
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// 1. It's 'optional' in that you can pass in no
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// values (so, for our purposes, the minimum
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// number of parameters you need to pass is not
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// changed)
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// 2. The maximum number of parameters you can pass
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// is now effectively unbounded.
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lastCommandIsParams = true;
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optional += 1;
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}
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}
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int min = parameters.Length - optional;
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int max = parameters.Length;
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if (lastCommandIsParams)
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{
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max = int.MaxValue;
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}
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return (min, max);
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}
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}
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internal CommandDispatchResult Invoke(MonoBehaviour dispatcher, List<string> parameters)
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{
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object? target;
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|
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if (DynamicallyFindsTarget)
|
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{
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// We need to find a target to call this method on.
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|
||||
if (parameters.Count == 0)
|
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{
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// We need at least one parameter, which is the
|
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// component to look for
|
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return new CommandDispatchResult(CommandDispatchResult.StatusType.InvalidParameterCount, YarnTask.CompletedTask)
|
||||
{
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Message = $"{this.Name} needs a target, but none was specified",
|
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};
|
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}
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|
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// First parameter is the name of a game object that has the
|
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// component we're trying to call.
|
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|
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var gameObjectName = parameters[0];
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|
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parameters.RemoveAt(0);
|
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|
||||
var gameObject = GameObject.Find(gameObjectName);
|
||||
|
||||
if (gameObject == null)
|
||||
{
|
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// We couldn't find a target with this name.
|
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return new CommandDispatchResult(CommandDispatchResult.StatusType.TargetMissingComponent)
|
||||
{
|
||||
Message = $"No game object named \"{gameObjectName}\" exists",
|
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};
|
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}
|
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|
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// We've found a target. Does it have a component that's
|
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// the right type of object to call the method on?
|
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var targetComponent = gameObject.GetComponent(this.DeclaringType);
|
||||
|
||||
if (targetComponent == null)
|
||||
{
|
||||
return new CommandDispatchResult(CommandDispatchResult.StatusType.TargetMissingComponent)
|
||||
{
|
||||
Message = $"{this.Name} can't be called on {gameObjectName}, because it doesn't have a {this.DeclaringType.Name}",
|
||||
};
|
||||
}
|
||||
|
||||
target = targetComponent;
|
||||
}
|
||||
else if (Method.IsStatic)
|
||||
{
|
||||
// The method is static; it therefore doesn't need a target.
|
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target = null;
|
||||
}
|
||||
else if (Target != null)
|
||||
{
|
||||
// The method is an instance method, so use the target we've
|
||||
// stored.
|
||||
target = Target;
|
||||
}
|
||||
else
|
||||
{
|
||||
// We don't know what to call this method on.
|
||||
throw new InvalidOperationException($"Internal error: {nameof(CommandRegistration)} \"{this.Name}\" has no {nameof(Target)}, but method is not static and ${DynamicallyFindsTarget} is false");
|
||||
}
|
||||
|
||||
var parseArgsStatus = this.TryParseArgs(parameters.ToArray(), out var finalParameters, out var errorMessage);
|
||||
|
||||
if (parseArgsStatus != CommandDispatchResult.ParameterParseStatusType.Succeeded)
|
||||
{
|
||||
var status = parseArgsStatus switch
|
||||
{
|
||||
CommandDispatchResult.ParameterParseStatusType.Succeeded => CommandDispatchResult.StatusType.Succeeded,
|
||||
CommandDispatchResult.ParameterParseStatusType.InvalidParameterType => CommandDispatchResult.StatusType.InvalidParameter,
|
||||
CommandDispatchResult.ParameterParseStatusType.InvalidParameterCount => CommandDispatchResult.StatusType.InvalidParameterCount,
|
||||
_ => throw new InvalidOperationException("Internal error: invalid parameter parse result " + parseArgsStatus),
|
||||
};
|
||||
|
||||
return new CommandDispatchResult(status)
|
||||
{
|
||||
Message = errorMessage,
|
||||
};
|
||||
}
|
||||
|
||||
var returnValue = this.Method.Invoke(target, finalParameters);
|
||||
|
||||
if (returnValue is Coroutine coro)
|
||||
{
|
||||
// The method returned a Coroutine object.
|
||||
return new CommandDispatchResult(
|
||||
CommandDispatchResult.StatusType.Succeeded,
|
||||
dispatcher.WaitForCoroutine(coro)
|
||||
);
|
||||
}
|
||||
else if (returnValue is YarnTask yarnTask)
|
||||
{
|
||||
return new CommandDispatchResult(
|
||||
CommandDispatchResult.StatusType.Succeeded,
|
||||
yarnTask
|
||||
);
|
||||
}
|
||||
#if UNITY_2023_1_OR_NEWER
|
||||
else if (returnValue is Awaitable awaitable)
|
||||
{
|
||||
// The method returned an Awaitable. Convert it to a
|
||||
// YarnTask. (Awaitables implement IEnumerator, so check
|
||||
// this before testing against other IEnumerators like
|
||||
// coroutines.)
|
||||
return new CommandDispatchResult(
|
||||
CommandDispatchResult.StatusType.Succeeded,
|
||||
awaitable
|
||||
);
|
||||
}
|
||||
#endif
|
||||
else if (returnValue is IEnumerator enumerator)
|
||||
{
|
||||
// The method returned an IEnumerator.
|
||||
return new CommandDispatchResult(
|
||||
CommandDispatchResult.StatusType.Succeeded,
|
||||
dispatcher.WaitForCoroutine(enumerator)
|
||||
);
|
||||
}
|
||||
else if (returnValue is System.Threading.Tasks.Task task)
|
||||
{
|
||||
// The method returned a task. Convert it to a YarnTask.
|
||||
return new CommandDispatchResult(
|
||||
CommandDispatchResult.StatusType.Succeeded,
|
||||
task
|
||||
);
|
||||
}
|
||||
#if USE_UNITASK
|
||||
else if (returnValue is Cysharp.Threading.Tasks.UniTask unitask)
|
||||
{
|
||||
// The method returned a UniTask. Convert it to a YarnTask.
|
||||
return new CommandDispatchResult(
|
||||
CommandDispatchResult.StatusType.Succeeded,
|
||||
unitask
|
||||
);
|
||||
}
|
||||
#endif
|
||||
else
|
||||
{
|
||||
// The method returned no value.
|
||||
return new CommandDispatchResult(CommandDispatchResult.StatusType.Succeeded);
|
||||
}
|
||||
}
|
||||
|
||||
public string UsageString
|
||||
{
|
||||
get
|
||||
{
|
||||
var components = new List<string>();
|
||||
|
||||
components.Add(Name);
|
||||
|
||||
if (DynamicallyFindsTarget)
|
||||
{
|
||||
var declaringTypeName = DeclaringType.Name;
|
||||
components.Add($"target <i>({declaringTypeName})</i>");
|
||||
}
|
||||
|
||||
foreach (var parameter in Method.GetParameters())
|
||||
{
|
||||
var type = parameter.ParameterType;
|
||||
string typeName;
|
||||
|
||||
if (TypeFriendlyNames.TryGetValue(type, out typeName) == false)
|
||||
{
|
||||
typeName = type.Name;
|
||||
}
|
||||
|
||||
string displayName = $"{parameter.Name} <i>({typeName})</i>";
|
||||
|
||||
if (parameter.IsOptional)
|
||||
{
|
||||
displayName = $"[{displayName} = {parameter.DefaultValue}]";
|
||||
|
||||
}
|
||||
|
||||
components.Add(displayName);
|
||||
}
|
||||
|
||||
return string.Join(" ", components);
|
||||
}
|
||||
}
|
||||
|
||||
readonly Dictionary<Type, string> TypeFriendlyNames = new Dictionary<Type, string> {
|
||||
{ typeof(int), "number" },
|
||||
{ typeof(float), "number" },
|
||||
{ typeof(double), "number" },
|
||||
{ typeof(Decimal), "number" },
|
||||
{ typeof(string), "string" },
|
||||
{ typeof(bool), "bool" },
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
private Dictionary<string, CommandRegistration> _commands = new Dictionary<string, CommandRegistration>();
|
||||
|
||||
public Library Library { get; }
|
||||
public IActionRegistration ActionRegistrar { get; }
|
||||
|
||||
public IEnumerable<ICommand> Commands => _commands.Values;
|
||||
|
||||
public Actions(IActionRegistration actionRegistrar, Library library)
|
||||
{
|
||||
Library = library;
|
||||
ActionRegistrar = actionRegistrar;
|
||||
}
|
||||
|
||||
private static string GetFullMethodName(MethodInfo method)
|
||||
{
|
||||
return $"{method.DeclaringType.FullName}.{method.Name}";
|
||||
}
|
||||
|
||||
public void RegisterActions()
|
||||
{
|
||||
foreach (var registrationFunction in ActionRegistrationMethods)
|
||||
{
|
||||
registrationFunction.Invoke(ActionRegistrar, RegistrationType.Runtime);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddCommandHandler(string commandName, Delegate handler)
|
||||
{
|
||||
if (commandName.Contains(' '))
|
||||
{
|
||||
Debug.LogError($"Failed to register command {commandName}: command names are not allowed to contain spaces.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_commands.ContainsKey(commandName))
|
||||
{
|
||||
Debug.LogError($"Failed to register command {commandName}: a command by this name has already been registered.");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
#if YARN_SOURCE_GENERATION_DEBUG_LOGGING
|
||||
Debug.Log($"Registering command {commandName}");
|
||||
#endif
|
||||
_commands.Add(commandName, new CommandRegistration(commandName, handler));
|
||||
}
|
||||
}
|
||||
|
||||
public void AddFunction(string name, Delegate implementation)
|
||||
{
|
||||
if (name.Contains(' '))
|
||||
{
|
||||
Debug.LogError($"Cannot add function {name}: function names are not allowed to contain spaces.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (Library.FunctionExists(name))
|
||||
{
|
||||
Debug.LogError($"Cannot add function {name}: one already exists");
|
||||
return;
|
||||
}
|
||||
#if YARN_SOURCE_GENERATION_DEBUG_LOGGING
|
||||
Debug.Log($"Registering command {name} from method {implementation.Method.DeclaringType.FullName}.{implementation.Method.Name}");
|
||||
#endif
|
||||
|
||||
Library.RegisterFunction(name, implementation);
|
||||
}
|
||||
|
||||
public void AddCommandHandler(string commandName, MethodInfo methodInfo)
|
||||
{
|
||||
if (commandName.Contains(' '))
|
||||
{
|
||||
Debug.LogError($"Failed to register command {commandName}: command names are not allowed to contain spaces.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_commands.ContainsKey(commandName))
|
||||
{
|
||||
Debug.LogError($"Failed to register command {commandName}: a command by this name has already been registered.");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
_commands.Add(commandName, new CommandRegistration(commandName, methodInfo));
|
||||
}
|
||||
}
|
||||
public void RemoveCommandHandler(string commandName)
|
||||
{
|
||||
if (_commands.Remove(commandName) == false)
|
||||
{
|
||||
Debug.LogError($"Can't remove command {commandName}, because no command with this name is currently registered.");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void RemoveFunction(string name)
|
||||
{
|
||||
if (Library.FunctionExists(name) == false)
|
||||
{
|
||||
Debug.LogError($"Cannot remove function {name}: no function with that name exists in the library");
|
||||
return;
|
||||
}
|
||||
Library.DeregisterFunction(name);
|
||||
}
|
||||
|
||||
public void SetupForProject(YarnProject yarnProject)
|
||||
{
|
||||
// no-op
|
||||
}
|
||||
|
||||
CommandDispatchResult ICommandDispatcher.DispatchCommand(string command, MonoBehaviour coroutineHost)
|
||||
{
|
||||
var commandPieces = new List<string>(DialogueRunner.SplitCommandText(command));
|
||||
|
||||
if (commandPieces.Count == 0)
|
||||
{
|
||||
// No text was found inside the command, so we won't be able to
|
||||
// find it.
|
||||
return new CommandDispatchResult(CommandDispatchResult.StatusType.CommandUnknown, YarnTask.CompletedTask);
|
||||
}
|
||||
|
||||
if (_commands.TryGetValue(commandPieces[0], out var registration))
|
||||
{
|
||||
// The first part of the command is the command name itself.
|
||||
// Remove it to get the collection of parameters that were
|
||||
// passed to the command.
|
||||
commandPieces.RemoveAt(0);
|
||||
|
||||
return registration.Invoke(coroutineHost, commandPieces);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new CommandDispatchResult(CommandDispatchResult.StatusType.CommandUnknown);
|
||||
}
|
||||
}
|
||||
|
||||
private static Converter[] CreateConverters(MethodInfo method)
|
||||
{
|
||||
ParameterInfo[] parameterInfos = method.GetParameters();
|
||||
|
||||
Converter[] result = new Converter[parameterInfos.Length];
|
||||
|
||||
int i = 0;
|
||||
|
||||
foreach (var parameterInfo in parameterInfos)
|
||||
{
|
||||
if (parameterInfo.ParameterType.IsArray)
|
||||
{
|
||||
// Array parameters are permitted, but only if they're the
|
||||
// last parameter
|
||||
if (i != parameterInfos.Length - 1)
|
||||
{
|
||||
throw new ArgumentException($"Can't register method {method.Name}: Parameter {i + 1} ({parameterInfo.Name}): array parameters are required to be last.");
|
||||
}
|
||||
}
|
||||
result[i] = CreateConverter(parameterInfo, i);
|
||||
i++;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private static System.Func<string, int, object?> CreateConverter(ParameterInfo parameter, int index)
|
||||
{
|
||||
var targetType = parameter.ParameterType;
|
||||
string name = parameter.Name;
|
||||
|
||||
if (targetType.IsArray)
|
||||
{
|
||||
// This parameter is a params array. Make a converter for that
|
||||
// array's element type; at dispatch time, we'll repeatedly call
|
||||
// it with the arguments found in the command.
|
||||
|
||||
var paramsArrayType = targetType.GetElementType();
|
||||
var elementConverter = CreateConverterFunction(paramsArrayType, name);
|
||||
return elementConverter;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
// This parameter is for a single value. Make a converter that
|
||||
// receives a single string,
|
||||
return CreateConverterFunction(targetType, name);
|
||||
}
|
||||
}
|
||||
|
||||
private static Converter CreateConverterFunction(Type targetType, string parameterName)
|
||||
{
|
||||
|
||||
// well, I mean...
|
||||
if (targetType == typeof(string)) { return (arg, i) => arg; }
|
||||
|
||||
// find the GameObject.
|
||||
if (typeof(GameObject).IsAssignableFrom(targetType))
|
||||
{
|
||||
return (arg, i) => GameObject.Find(arg);
|
||||
}
|
||||
|
||||
// find components of the GameObject with the component, if
|
||||
// available
|
||||
if (typeof(Component).IsAssignableFrom(targetType))
|
||||
{
|
||||
return (arg, i) =>
|
||||
{
|
||||
GameObject gameObject = GameObject.Find(arg);
|
||||
if (gameObject == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return gameObject.GetComponentInChildren(targetType);
|
||||
};
|
||||
}
|
||||
|
||||
// bools can take "true" or "false", or the parameter name.
|
||||
if (typeof(bool).IsAssignableFrom(targetType))
|
||||
{
|
||||
return (arg, i) =>
|
||||
{
|
||||
// If the argument is the name of the parameter, interpret
|
||||
// the argument as 'true'.
|
||||
if (arg.Equals(parameterName, StringComparison.InvariantCultureIgnoreCase))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// If the argument can be parsed as boolean true or false,
|
||||
// return that result.
|
||||
if (bool.TryParse(arg, out bool res))
|
||||
{
|
||||
return res;
|
||||
}
|
||||
|
||||
// We can't parse the argument.
|
||||
throw new ArgumentException(
|
||||
$"Can't convert the given parameter at position {i + 1} (\"{arg}\") to parameter " +
|
||||
$"{parameterName} of type {typeof(bool).FullName}.");
|
||||
};
|
||||
}
|
||||
|
||||
// Fallback: try converting using IConvertible.
|
||||
return (arg, i) =>
|
||||
{
|
||||
try
|
||||
{
|
||||
return Convert.ChangeType(arg, targetType, CultureInfo.InvariantCulture);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
throw new ArgumentException(
|
||||
$"Can't convert the given parameter at position {i + 1} (\"{arg}\") to parameter " +
|
||||
$"{parameterName} of type {targetType.FullName}: {e}", e);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
internal static HashSet<ActionRegistrationMethod> ActionRegistrationMethods = new HashSet<ActionRegistrationMethod>();
|
||||
|
||||
|
||||
public static void AddRegistrationMethod(ActionRegistrationMethod registerActions)
|
||||
{
|
||||
ActionRegistrationMethods.Add(registerActions);
|
||||
}
|
||||
|
||||
public void AddCommandHandler(string commandName, Func<object> handler)
|
||||
{
|
||||
this.AddCommandHandler(commandName, (Delegate)handler);
|
||||
}
|
||||
|
||||
public void RegisterFunctionDeclaration(string name, Type returnType, Type[] parameterTypes) { /* no-op */ }
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4391b446168f14c48b3836dc19ddc1b6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,64 @@
|
||||
/*
|
||||
Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace Yarn.Unity
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the result of attempting to locate and call a command.
|
||||
/// </summary>
|
||||
/// <seealso cref="DispatchCommandToGameObject(Command, Action)"/>
|
||||
/// <seealso cref="DispatchCommandToRegisteredHandlers(Command, Action)"/>
|
||||
internal struct CommandDispatchResult
|
||||
{
|
||||
|
||||
internal enum ParameterParseStatusType
|
||||
{
|
||||
Succeeded,
|
||||
InvalidParameterType,
|
||||
InvalidParameterCount,
|
||||
}
|
||||
|
||||
internal enum StatusType
|
||||
{
|
||||
|
||||
Succeeded,
|
||||
|
||||
NoTargetFound,
|
||||
|
||||
TargetMissingComponent,
|
||||
|
||||
InvalidParameterCount,
|
||||
|
||||
InvalidParameter,
|
||||
|
||||
/// <summary>
|
||||
/// The command could not be found.
|
||||
/// </summary>
|
||||
CommandUnknown,
|
||||
};
|
||||
|
||||
internal StatusType Status;
|
||||
|
||||
internal string? Message;
|
||||
|
||||
internal YarnTask Task;
|
||||
|
||||
public CommandDispatchResult(StatusType status)
|
||||
{
|
||||
Status = status;
|
||||
Task = YarnTask.CompletedTask;
|
||||
Message = null;
|
||||
}
|
||||
public CommandDispatchResult(StatusType status, YarnTask task)
|
||||
{
|
||||
Status = status;
|
||||
Task = task;
|
||||
Message = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 30bd9b6f785e7433091f2a4e6eae7397
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
internal class DemoAction
|
||||
{
|
||||
public static async System.Threading.Tasks.Task DemoCommandAsync()
|
||||
{
|
||||
await System.Threading.Tasks.Task.Delay(1000);
|
||||
}
|
||||
}
|
||||
|
||||
namespace Yarn.Unity
|
||||
{
|
||||
internal class DefaultActions : MonoBehaviour
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
[UnityEditor.InitializeOnLoadMethod]
|
||||
#endif
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
public static void AddRegisterFunction()
|
||||
{
|
||||
// When the domain is reloaded, scripts are recompiled, or the game
|
||||
// starts, add RegisterActions as a method that populates a
|
||||
// DialogueRunner or Library with commands and functions.
|
||||
Actions.AddRegistrationMethod(RegisterActions);
|
||||
}
|
||||
|
||||
public static void RegisterActions(IActionRegistration target, RegistrationType registrationType)
|
||||
{
|
||||
// Register the built-in methods and commands from Yarn Spinner for Unity.
|
||||
target.AddCommandHandler<float>("wait", Wait);
|
||||
}
|
||||
|
||||
#region Commands
|
||||
/// <summary>
|
||||
/// Yarn Spinner defines two built-in commands: "wait", and "stop".
|
||||
/// Stop is defined inside the Virtual Machine (the compiler traps it
|
||||
/// and makes it a special case.) Wait is defined here in Unity.
|
||||
/// </summary>
|
||||
/// <param name="duration">How long to wait, in seconds.</param>
|
||||
[YarnCommand("wait")]
|
||||
public static IEnumerator Wait(float duration)
|
||||
{
|
||||
yield return new WaitForSeconds(duration);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b4a0cf97a220d5a4cb56a2509f5d51cb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,327 @@
|
||||
/*
|
||||
Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace Yarn.Unity
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains methods that allow adding and removing Yarn commands and
|
||||
/// functions.
|
||||
/// </summary>
|
||||
public interface IActionRegistration
|
||||
{
|
||||
/// <summary>
|
||||
/// Adds a command handler. Dialogue will pause execution after the
|
||||
/// command is called.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>When this command handler has been added, it can be called
|
||||
/// from your Yarn scripts like so:</para>
|
||||
///
|
||||
/// <code lang="yarn">
|
||||
/// <<commandName param1 param2>>
|
||||
/// </code>
|
||||
///
|
||||
/// <para>If <paramref name="handler"/> is a method that returns a <see
|
||||
/// cref="Coroutine"/>, when the command is run, the <see
|
||||
/// cref="DialogueRunner"/> will wait for the returned coroutine to stop
|
||||
/// before delivering any more content.</para>
|
||||
/// <para>If <paramref name="handler"/> is a method that returns an <see
|
||||
/// cref="IEnumerator"/>, when the command is run, the <see
|
||||
/// cref="DialogueRunner"/> will start a coroutine using that method and
|
||||
/// wait for that coroutine to stop before delivering any more content.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
/// <param name="commandName">The name of the command.</param>
|
||||
/// <param name="handler">The <see cref="CommandHandler"/> that will be
|
||||
/// invoked when the command is called.</param>
|
||||
void AddCommandHandler(string commandName, Delegate handler);
|
||||
|
||||
/// <inheritdoc cref="AddCommandHandler(string, Delegate)"/>
|
||||
/// <param name="commandName">The name of the command.</param>
|
||||
/// <param name="methodInfo">The method that will be invoked when the
|
||||
/// command is called.</param>
|
||||
void AddCommandHandler(string commandName, MethodInfo methodInfo);
|
||||
|
||||
/// <summary>
|
||||
/// Removes a command handler.
|
||||
/// </summary>
|
||||
/// <param name="commandName">The name of the command to remove.</param>
|
||||
void RemoveCommandHandler(string commandName);
|
||||
|
||||
/// <summary>
|
||||
/// Add a new function that returns a value, so that it can be called
|
||||
/// from Yarn scripts.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>When this function has been registered, it can be called from
|
||||
/// your Yarn scripts like so:</para>
|
||||
///
|
||||
/// <code lang="yarn">
|
||||
/// <<if myFunction(1, 2) == true>>
|
||||
/// myFunction returned true!
|
||||
/// <<endif>>
|
||||
/// </code>
|
||||
///
|
||||
/// <para>The <c>call</c> command can also be used to invoke the function:</para>
|
||||
///
|
||||
/// <code lang="yarn">
|
||||
/// <<call myFunction(1, 2)>>
|
||||
/// </code>
|
||||
/// </remarks>
|
||||
/// <param name="name">The name of the function to add.</param>
|
||||
/// <param name="implementation">The <see cref="Delegate"/> that
|
||||
/// should be invoked when this function is called.</param>
|
||||
/// <seealso cref="Library"/>
|
||||
void AddFunction(string name, Delegate implementation);
|
||||
|
||||
/// <summary>
|
||||
/// Remove a registered function.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// After a function has been removed, it cannot be called from
|
||||
/// Yarn scripts.
|
||||
/// </remarks>
|
||||
/// <param name="name">The name of the function to remove.</param>
|
||||
/// <seealso cref="AddFunction(string, Delegate)"/>
|
||||
void RemoveFunction(string name);
|
||||
|
||||
/// <summary>
|
||||
/// Registers a function as existing, without supplying an implementation.
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the function.</param>
|
||||
/// <param name="returnType">The return type of the function.</param>
|
||||
/// <param name="parameterTypes">The types of the function's parameters.</param>
|
||||
void RegisterFunctionDeclaration(string name, Type returnType, Type[] parameterTypes);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Contains extension methods for <see cref="IActionRegistration"/>
|
||||
/// objects.
|
||||
/// </summary>
|
||||
public static class ActionRegistrationExtension
|
||||
{
|
||||
// These registrations for System.Action were generated by action-gyb.py
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler(this IActionRegistration registration, string commandName, System.Action handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1>(this IActionRegistration registration, string commandName, System.Action<T1> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2>(this IActionRegistration registration, string commandName, System.Action<T1, T2> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3>(this IActionRegistration registration, string commandName, System.Action<T1, T2, T3> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4>(this IActionRegistration registration, string commandName, System.Action<T1, T2, T3, T4> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5>(this IActionRegistration registration, string commandName, System.Action<T1, T2, T3, T4, T5> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6>(this IActionRegistration registration, string commandName, System.Action<T1, T2, T3, T4, T5, T6> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7>(this IActionRegistration registration, string commandName, System.Action<T1, T2, T3, T4, T5, T6, T7> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8>(this IActionRegistration registration, string commandName, System.Action<T1, T2, T3, T4, T5, T6, T7, T8> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9>(this IActionRegistration registration, string commandName, System.Action<T1, T2, T3, T4, T5, T6, T7, T8, T9> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(this IActionRegistration registration, string commandName, System.Action<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(this IActionRegistration registration, string commandName, System.Action<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(this IActionRegistration registration, string commandName, System.Action<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13>(this IActionRegistration registration, string commandName, System.Action<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14>(this IActionRegistration registration, string commandName, System.Action<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15>(this IActionRegistration registration, string commandName, System.Action<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16>(this IActionRegistration registration, string commandName, System.Action<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
|
||||
// These registrations for System.Threading.Tasks.Task were generated by action-gyb.py
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler(this IActionRegistration registration, string commandName, System.Func<System.Threading.Tasks.Task> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1>(this IActionRegistration registration, string commandName, System.Func<T1, System.Threading.Tasks.Task> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2>(this IActionRegistration registration, string commandName, System.Func<T1, T2, System.Threading.Tasks.Task> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, System.Threading.Tasks.Task> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, System.Threading.Tasks.Task> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, System.Threading.Tasks.Task> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, System.Threading.Tasks.Task> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, System.Threading.Tasks.Task> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, System.Threading.Tasks.Task> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, System.Threading.Tasks.Task> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, System.Threading.Tasks.Task> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, System.Threading.Tasks.Task> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, System.Threading.Tasks.Task> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, System.Threading.Tasks.Task> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, System.Threading.Tasks.Task> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, System.Threading.Tasks.Task> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, System.Threading.Tasks.Task> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
|
||||
// These registrations for YarnTask were generated by action-gyb.py
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler(this IActionRegistration registration, string commandName, System.Func<YarnTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1>(this IActionRegistration registration, string commandName, System.Func<T1, YarnTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2>(this IActionRegistration registration, string commandName, System.Func<T1, T2, YarnTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, YarnTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, YarnTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, YarnTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, YarnTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, YarnTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, YarnTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, YarnTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, YarnTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, YarnTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, YarnTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, YarnTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, YarnTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, YarnTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, YarnTask> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
|
||||
// These registrations for IEnumerator were generated by action-gyb.py
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler(this IActionRegistration registration, string commandName, System.Func<IEnumerator> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1>(this IActionRegistration registration, string commandName, System.Func<T1, IEnumerator> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2>(this IActionRegistration registration, string commandName, System.Func<T1, T2, IEnumerator> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, IEnumerator> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, IEnumerator> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, IEnumerator> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, IEnumerator> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, IEnumerator> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, IEnumerator> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, IEnumerator> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, IEnumerator> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, IEnumerator> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, IEnumerator> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, IEnumerator> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, IEnumerator> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, IEnumerator> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, IEnumerator> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
|
||||
// These registrations for Coroutine were generated by action-gyb.py
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler(this IActionRegistration registration, string commandName, System.Func<Coroutine> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1>(this IActionRegistration registration, string commandName, System.Func<T1, Coroutine> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2>(this IActionRegistration registration, string commandName, System.Func<T1, T2, Coroutine> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, Coroutine> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, Coroutine> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, Coroutine> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, Coroutine> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, Coroutine> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, Coroutine> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, Coroutine> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, Coroutine> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, Coroutine> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, Coroutine> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, Coroutine> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, Coroutine> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, Coroutine> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>
|
||||
public static void AddCommandHandler<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16>(this IActionRegistration registration, string commandName, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, T13, T14, T15, T16, Coroutine> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);
|
||||
|
||||
|
||||
/// <inheritdoc cref="IActionRegistration.AddFunction(string, Delegate)"/>
|
||||
/// <typeparam name="TResult">The result of the function.</typeparam>
|
||||
public static void AddFunction<TResult>(this IActionRegistration registration, string name, System.Func<TResult> implementation) => registration.AddFunction(name, (Delegate)implementation);
|
||||
|
||||
/// <inheritdoc cref="AddFunction{TResult}(IActionRegistration, string, Func{TResult})"/>
|
||||
public static void AddFunction<T1, TResult>(this IActionRegistration registration, string name, System.Func<T1, TResult> implementation) => registration.AddFunction(name, (Delegate)implementation);
|
||||
|
||||
/// <inheritdoc cref="AddFunction{TResult}(IActionRegistration, string, Func{TResult})"/>
|
||||
public static void AddFunction<T1, T2, TResult>(this IActionRegistration registration, string name, System.Func<T1, T2, TResult> implementation) => registration.AddFunction(name, (Delegate)implementation);
|
||||
|
||||
/// <inheritdoc cref="AddFunction{TResult}(IActionRegistration, string, Func{TResult})"/>
|
||||
public static void AddFunction<T1, T2, T3, TResult>(this IActionRegistration registration, string name, System.Func<T1, T2, T3, TResult> implementation) => registration.AddFunction(name, (Delegate)implementation);
|
||||
|
||||
/// <inheritdoc cref="AddFunction{TResult}(IActionRegistration, string, Func{TResult})"/>
|
||||
public static void AddFunction<T1, T2, T3, T4, TResult>(this IActionRegistration registration, string name, System.Func<T1, T2, T3, T4, TResult> implementation) => registration.AddFunction(name, (Delegate)implementation);
|
||||
|
||||
/// <inheritdoc cref="AddFunction{TResult}(IActionRegistration, string, Func{TResult})"/>
|
||||
public static void AddFunction<T1, T2, T3, T4, T5, TResult>(this IActionRegistration registration, string name, System.Func<T1, T2, T3, T4, T5, TResult> implementation) => registration.AddFunction(name, (Delegate)implementation);
|
||||
|
||||
/// <inheritdoc cref="AddFunction{TResult}(IActionRegistration, string, Func{TResult})"/>
|
||||
public static void AddFunction<T1, T2, T3, T4, T5, T6, TResult>(this IActionRegistration registration, string name, System.Func<T1, T2, T3, T4, T5, T6, TResult> implementation) => registration.AddFunction(name, (Delegate)implementation);
|
||||
|
||||
/// <inheritdoc cref="AddFunction{TResult}(IActionRegistration, string, Func{TResult})"/>
|
||||
public static void AddFunction<T1, T2, T3, T4, T5, T6, T7, TResult>(this IActionRegistration registration, string name, System.Func<T1, T2, T3, T4, T5, T6, T7, TResult> implementation) => registration.AddFunction(name, (Delegate)implementation);
|
||||
|
||||
/// <inheritdoc cref="AddFunction{TResult}(IActionRegistration, string, Func{TResult})"/>
|
||||
public static void AddFunction<T1, T2, T3, T4, T5, T6, T7, T8, TResult>(this IActionRegistration registration, string name, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, TResult> implementation) => registration.AddFunction(name, (Delegate)implementation);
|
||||
|
||||
/// <inheritdoc cref="AddFunction{TResult}(IActionRegistration, string, Func{TResult})"/>
|
||||
public static void AddFunction<T1, T2, T3, T4, T5, T6, T7, T8, T9, TResult>(this IActionRegistration registration, string name, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, TResult> implementation) => registration.AddFunction(name, (Delegate)implementation);
|
||||
|
||||
/// <inheritdoc cref="AddFunction{TResult}(IActionRegistration, string, Func{TResult})"/>
|
||||
public static void AddFunction<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, TResult>(this IActionRegistration registration, string name, System.Func<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, TResult> implementation) => registration.AddFunction(name, (Delegate)implementation);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c2617d5a5b00346a095c9910f778653e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,21 @@
|
||||
/*
|
||||
Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace Yarn.Unity
|
||||
{
|
||||
interface ICommandDispatcher : IActionRegistration
|
||||
{
|
||||
CommandDispatchResult DispatchCommand(string command, MonoBehaviour coroutineHost);
|
||||
|
||||
void SetupForProject(YarnProject yarnProject);
|
||||
|
||||
IEnumerable<ICommand> Commands { get; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4a7e8437a5e3540c7b04f1a91aec8809
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace Yarn.Unity
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Method, Inherited = false)]
|
||||
public abstract class YarnActionAttribute : Attribute
|
||||
{
|
||||
/// <summary>
|
||||
/// The name of the command or function, as it exists in Yarn.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This value does not have to be the same as the name of the method.
|
||||
/// For example, you could have a method named "`WalkToPoint`", and
|
||||
/// expose it to Yarn as a command named "`walk_to_point`".
|
||||
/// </remarks>
|
||||
public string? Name { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="YarnActionAttribute"/>
|
||||
/// class.
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the action. If not provided or <see
|
||||
/// langword="null"/>, the name of the method is used instead.</param>
|
||||
public YarnActionAttribute(string? name = null) => Name = name;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2f0c2f9c8c291c54a866e5d2cbda947f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,95 @@
|
||||
/*
|
||||
Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace Yarn.Unity
|
||||
{
|
||||
#region Class/Interface
|
||||
|
||||
/// <summary>
|
||||
/// An attribute that marks a method on an object as a command.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// When a <see cref="DialogueRunner"/> receives a <see cref="Command"/>,
|
||||
/// and no command handler has been installed for the command, it splits it
|
||||
/// by spaces, and then checks to see if the second word, if any, is the
|
||||
/// name of an object.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// By default, it checks for any <see cref="GameObject"/>s in the scene. If
|
||||
/// one is found, it is checked to see if any of the <see
|
||||
/// cref="MonoBehaviour"/>s attached to the class has a <see
|
||||
/// cref="YarnCommandAttribute"/> whose <see
|
||||
/// cref="YarnActionAttribute.Name"/> matches the first word of the command.
|
||||
/// </para>
|
||||
/// <para>If the method is static, it will not try to use an object.</para>
|
||||
/// <para>If a method is found, its parameters are checked:</para>
|
||||
/// <list type="bullet">
|
||||
/// <item>
|
||||
/// If the method takes a single <see cref="string"/>[] parameter, the
|
||||
/// method is called, and will be passed an array containing all words in
|
||||
/// the command after the first two.
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// If the method takes a number of parameters equal to the number of words
|
||||
/// in the command after the first two, it will be called with those words
|
||||
/// as parameters.
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// If a parameter is a <see cref="GameObject"/>, we look up the object
|
||||
/// using <see cref="GameObject.Find(string)"/>. As per the API, the game
|
||||
/// object must be active.
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// If a parameter is assignable to <see cref="Component"/>, we will locate
|
||||
/// the component based on the name of the object. As per the API of <see
|
||||
/// cref="GameObject.Find(string)"/>, the game object must be active.
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// If a parameter is a <see cref="bool"/>, the string must be <c>true</c>
|
||||
/// or <c>false</c> (as defined by the standard converter for <see
|
||||
/// cref="string"/> to <see cref="bool"/>). However, we also allow for the
|
||||
/// string to equal the parameter name, case insensitive. This allows us to
|
||||
/// write commands with more self-documenting parameters, eg for a certain
|
||||
/// <c>Move(bool wait)</c>, you could write <c><<move wait>></c>
|
||||
/// instead of <c><<move true>></c>.
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// For any other type, we will attempt to convert using <see
|
||||
/// cref="Convert.ChangeType(object, Type, IFormatProvider)"/> using the
|
||||
/// <see cref="System.Globalization.CultureInfo.InvariantCulture"/> culture.
|
||||
/// This means that you can implement <see cref="IConvertible"/> to add new
|
||||
/// accepted types. (Do be aware that it's a non-CLS compliant interface,
|
||||
/// according to its docs. Mono for Unity seems to implement it, but you may
|
||||
/// have trouble if you use any other CLS implementation.)
|
||||
/// </item>
|
||||
/// <item>Otherwise, it will not be called, and a warning will be
|
||||
/// issued.</item>
|
||||
/// </list>
|
||||
/// <para>This attribute may be attached to a coroutine or to an async
|
||||
/// method.</para>
|
||||
/// <para style="note">
|
||||
/// The <see cref="DialogueRunner"/> determines if the method is a coroutine
|
||||
/// if the method returns <see cref="IEnumerator"/>, or if the method
|
||||
/// returns a <see cref="Coroutine"/> or a task.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// If the method is a coroutine, returns a <see cref="Coroutine"/>, or
|
||||
/// returns a task, the DialogueRunner will pause execution until the the
|
||||
/// coroutine or task ends.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public class YarnCommandAttribute : YarnActionAttribute
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
public YarnCommandAttribute(string? name = null) => Name = name;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 02d713a1d2f0543e1bc85a3a92d8b0be
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,15 @@
|
||||
/*
|
||||
Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
|
||||
*/
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace Yarn.Unity.Attributes
|
||||
{
|
||||
public class YarnEnumParameterAttribute: YarnParameterAttribute
|
||||
{
|
||||
public string Name { get; set; }
|
||||
|
||||
public YarnEnumParameterAttribute(string name) => Name = name;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 16f4bd44fa86c426896ef49b7fd5b8ae
|
||||
@@ -0,0 +1,41 @@
|
||||
/*
|
||||
Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace Yarn.Unity
|
||||
{
|
||||
/// <summary>
|
||||
/// Marks the method as a function to be registered with the running
|
||||
/// instance's library.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// See <see cref="Library.RegisterFunction(string, Delegate)"/> and the
|
||||
/// generic overloads for what is and is not valid.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// This will throw an error if you attempt to add a function that has
|
||||
/// more than 16 parameters, as that is the largest overload that
|
||||
/// <see cref="Func{TResult}"/> etc has.
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Yarn Spinner for Unity finds methods with the YarnFunction attribute by
|
||||
/// reading your source code. If your project uses Unity 2021.1 or earlier,
|
||||
/// you will need to tell Yarn Spinner for Unity to do this manually, by
|
||||
/// opening the Window method and choosing Yarn Spinner -> Update Yarn
|
||||
/// Commands. You don't need to do this on later versions of Unity, as it
|
||||
/// will be done for you automatically when your code compiles.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public class YarnFunctionAttribute : YarnActionAttribute
|
||||
{
|
||||
public YarnFunctionAttribute(string? name = null) => Name = name;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 28f9b4504ad08b44eacded4f51e04639
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,15 @@
|
||||
/*
|
||||
Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace Yarn.Unity.Attributes
|
||||
{
|
||||
public class YarnNodeParameterAttribute: YarnParameterAttribute {}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d85dfb63b41e44754af57565cc72b827
|
||||
@@ -0,0 +1,18 @@
|
||||
/*
|
||||
Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace Yarn.Unity.Attributes
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
|
||||
public abstract class YarnParameterAttribute : Attribute
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 27cc4a9336b0d4543a8885b64dfde71a
|
||||
@@ -0,0 +1,33 @@
|
||||
all_types = ["System.Action", "System.Threading.Tasks.Task", "YarnTask", "IEnumerator", "Coroutine", "Awaitable", "UniTask"]
|
||||
|
||||
doc_template = '/// <inheritdoc cref="IActionRegistration.AddCommandHandler(string, Delegate)"/>'
|
||||
imp_template = "public static void AddCommandHandler(this IActionRegistration registration, string commandName, System.Func<{0}> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);"
|
||||
imp_numeric_template = "public static void AddCommandHandler<{1}>(this IActionRegistration registration, string commandName, System.Func<{1}, {0}> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);"
|
||||
|
||||
# System.Action has a slightly different signature so needs a tweaked template
|
||||
imp_action_template = "public static void AddCommandHandler(this IActionRegistration registration, string commandName, System.Action handler) => registration.AddCommandHandler(commandName, (Delegate)handler);"
|
||||
imp_action_numeric_template = "public static void AddCommandHandler<{1}>(this IActionRegistration registration, string commandName, System.Action<{1}> handler) => registration.AddCommandHandler(commandName, (Delegate)handler);"
|
||||
|
||||
def gyb(count, types):
|
||||
for type in types:
|
||||
print(f"// These registrations for {type} were generated by action-gyb.py")
|
||||
|
||||
# generating the registration for the 0 parameter form
|
||||
print(doc_template)
|
||||
|
||||
# true' if True else 'false'
|
||||
template = imp_template if type != "System.Action" else imp_action_template
|
||||
print(template.format(type))
|
||||
|
||||
# generating the registration for the 1->count parameter forms
|
||||
for i in range(count):
|
||||
print(doc_template)
|
||||
|
||||
# generating the <T1, T2> etc type values
|
||||
r = ["T" + str(x) for x in range(1, i + 2)]
|
||||
s = ", ".join(r)
|
||||
template = imp_numeric_template if type != "System.Action" else imp_action_numeric_template
|
||||
print(template.format(type, s))
|
||||
print()
|
||||
|
||||
gyb(16, all_types)
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e1b7988914af942c8b524809f9eff521
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user