同步
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/*
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Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
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*/
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using System;
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#nullable enable
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namespace Yarn.Unity
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{
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/// <summary>
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/// Represents the result of attempting to locate and call a command.
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/// </summary>
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/// <seealso cref="DispatchCommandToGameObject(Command, Action)"/>
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/// <seealso cref="DispatchCommandToRegisteredHandlers(Command, Action)"/>
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internal struct CommandDispatchResult
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{
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internal enum ParameterParseStatusType
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{
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Succeeded,
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InvalidParameterType,
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InvalidParameterCount,
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}
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internal enum StatusType
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{
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Succeeded,
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NoTargetFound,
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TargetMissingComponent,
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InvalidParameterCount,
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InvalidParameter,
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/// <summary>
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/// The command could not be found.
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/// </summary>
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CommandUnknown,
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};
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internal StatusType Status;
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internal string? Message;
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internal YarnTask Task;
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public CommandDispatchResult(StatusType status)
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{
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Status = status;
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Task = YarnTask.CompletedTask;
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Message = null;
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}
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public CommandDispatchResult(StatusType status, YarnTask task)
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{
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Status = status;
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Task = task;
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Message = null;
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}
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}
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}
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