同步
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/*
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Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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#nullable enable
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namespace Yarn.Unity
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{
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/// <summary>
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/// Marks the method as a function to be registered with the running
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/// instance's library.
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/// </summary>
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/// <remarks>
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/// <para>
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/// See <see cref="Library.RegisterFunction(string, Delegate)"/> and the
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/// generic overloads for what is and is not valid.
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/// </para>
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/// <para>
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/// This will throw an error if you attempt to add a function that has
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/// more than 16 parameters, as that is the largest overload that
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/// <see cref="Func{TResult}"/> etc has.
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/// </para>
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/// <para>
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/// Yarn Spinner for Unity finds methods with the YarnFunction attribute by
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/// reading your source code. If your project uses Unity 2021.1 or earlier,
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/// you will need to tell Yarn Spinner for Unity to do this manually, by
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/// opening the Window method and choosing Yarn Spinner -> Update Yarn
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/// Commands. You don't need to do this on later versions of Unity, as it
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/// will be done for you automatically when your code compiles.
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/// </para>
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/// </remarks>
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public class YarnFunctionAttribute : YarnActionAttribute
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{
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public YarnFunctionAttribute(string? name = null) => Name = name;
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}
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}
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