同步
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/*
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Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
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*/
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using System;
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#nullable enable
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namespace Yarn.Unity
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{
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/// <summary>
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/// Holds information about a language.
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/// </summary>
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[Serializable]
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public struct Culture
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{
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/// <summary>
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/// The unique language ID used to identify a language as RFC 4646. Will
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/// be "de-CH" for "German (Switzerland)". Use this for storing settings
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/// or identifying a language.
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/// </summary>
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public string Name;
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/// <summary>
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/// The display name of a language. Will be "German (Switzerland)" for
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/// "de-CH". Use this value to present the language in an English UI.
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/// </summary>
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public string DisplayName;
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/// <summary>
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/// The languages name as called in the language itself. Will be
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/// "Deutsch (Schweiz)" for "de-CH". Use this to present the language
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/// in-game so people can find their native language.
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/// </summary>
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public string NativeName;
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public bool IsNeutralCulture;
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internal System.Globalization.CultureInfo? CultureInfo
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{
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get
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{
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try
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{
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return System.Globalization.CultureInfo.GetCultureInfo(this.Name);
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}
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catch (System.Globalization.CultureNotFoundException)
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{
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return null;
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}
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}
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}
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public Culture(System.Globalization.CultureInfo cultureInfo)
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{
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this.Name = cultureInfo.Name;
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this.DisplayName = cultureInfo.DisplayName;
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this.NativeName = cultureInfo.NativeName;
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this.IsNeutralCulture = cultureInfo.IsNeutralCulture;
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}
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}
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}
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