着重优化调度

Signed-off-by: TRADER_FOER <lhf190@outlook.com>
This commit is contained in:
2026-07-21 09:58:21 +08:00
parent 04ec368a59
commit 02617c1385
117 changed files with 107322 additions and 1326 deletions

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using Ichni.RhythmGame;
using Unity.Profiling;
namespace Ichni
{
@@ -41,6 +42,20 @@ namespace Ichni
private const int PhaseStep = 10;
private static readonly UpdatePhase[] AllPhases = (UpdatePhase[])Enum.GetValues(typeof(UpdatePhase));
private static readonly ProfilerMarker[] PhaseMarkers =
{
new ProfilerMarker("Ichni.UpdateScheduler.TimeDuration"),
new ProfilerMarker("Ichni.UpdateScheduler.Animation"),
new ProfilerMarker("Ichni.UpdateScheduler.Apply"),
new ProfilerMarker("Ichni.UpdateScheduler.SplineRebuild"),
new ProfilerMarker("Ichni.UpdateScheduler.TrackCore"),
new ProfilerMarker("Ichni.UpdateScheduler.TrackFollower"),
new ProfilerMarker("Ichni.UpdateScheduler.Note"),
new ProfilerMarker("Ichni.UpdateScheduler.Effect"),
new ProfilerMarker("Ichni.UpdateScheduler.Misc")
};
private static readonly ProfilerMarker DirtyMarkMarker =
new ProfilerMarker("Ichni.UpdateScheduler.DirtyMark");
#endregion
@@ -56,6 +71,7 @@ namespace Ichni
/// <summary>将 UpdatePhase 枚举值转换为数组索引。</summary>
private static int PhaseIndex(UpdatePhase phase) => (int)phase / PhaseStep;
#endregion
#region [ Spline ] Track Spline List
@@ -65,6 +81,13 @@ namespace Ichni
#endregion
#region [Apply Dirty Queues]
private readonly List<IHaveColorSubmodule> _dirtyColorSubmodules = new List<IHaveColorSubmodule>(256);
private readonly List<IHaveTransformSubmodule> _dirtyTransformSubmodules = new List<IHaveTransformSubmodule>(256);
#endregion
#region [] Cached State
/// <summary>TickEarly 中缓存的 songTime供 TickLate 使用</summary>
@@ -121,6 +144,48 @@ namespace Ichni
_trackSplines.Remove(track);
}
public void RegisterDirtyColor(IHaveColorSubmodule target)
{
if (target == null || target.colorSubmodule == null || target.colorSubmodule.queuedForApply)
{
return;
}
target.colorSubmodule.queuedForApply = true;
_dirtyColorSubmodules.Add(target);
}
public void RegisterDirtyTransform(IHaveTransformSubmodule target)
{
if (target == null || target.transformSubmodule == null || target.transformSubmodule.queuedForApply)
{
return;
}
target.transformSubmodule.queuedForApply = true;
_dirtyTransformSubmodules.Add(target);
}
public void UnregisterDirtyColor(IHaveColorSubmodule target)
{
if (target?.colorSubmodule != null)
{
target.colorSubmodule.queuedForApply = false;
}
_dirtyColorSubmodules.Remove(target);
}
public void UnregisterDirtyTransform(IHaveTransformSubmodule target)
{
if (target?.transformSubmodule != null)
{
target.transformSubmodule.queuedForApply = false;
}
_dirtyTransformSubmodules.Remove(target);
}
#endregion
#region [ - ] TickEarly (Update)
@@ -138,13 +203,19 @@ namespace Ichni
_cachedSongTime = songTime;
// ─── Phase 0: TimeDurationLegacy timeDurations 列表)─────────────────
TickTimeDurationLegacy(songTime);
using (PhaseMarkers[PhaseIndex(UpdatePhase.TimeDuration)].Auto())
{
TickTimeDurationLegacy(songTime);
}
// ─── Phase 1: Animation ──────────────────────────────────────────────
TickPhase(UpdatePhase.Animation, songTime);
// ─── Phase 2: ApplyColor + Transform from active lists────────────
TickApplyLegacy();
using (PhaseMarkers[PhaseIndex(UpdatePhase.Apply)].Auto())
{
TickApplyLegacy();
}
}
#endregion
@@ -160,36 +231,49 @@ namespace Ichni
// DirtyMark保持原有 isStarting || isPlaying 条件,与 TickEarly 的 isUpdating 独立判断
if (GameManager.Instance.songPlayer.isStarting || GameManager.Instance.songPlayer.isPlaying)
{
TickDirtyMarkLegacy();
using (DirtyMarkMarker.Auto())
{
TickDirtyMarkLegacy();
}
}
if (!_isUpdating) return;
float songTime = _cachedSongTime;
// ─── Phase 3: SplineRebuild(占位)───────────────────────────────────
// SplineComputer 使用默认 UpdateMode.Update已在 Update 中自行处理。
TickPhase(UpdatePhase.SplineRebuild, songTime);
// ─── Phase 3: SplineRebuild ──────────────────────────────────────────
using (PhaseMarkers[PhaseIndex(UpdatePhase.SplineRebuild)].Auto())
{
TickTrackSplines();
TickPhaseElements(UpdatePhase.SplineRebuild, songTime);
}
// ─── Phase 4: TrackCore ──────────────────────────────────────────────
TickPhase(UpdatePhase.TrackCore, songTime);
// ─── Phase 5: TrackFollower ──────────────────────────────────────────
TickPhase(UpdatePhase.TrackFollower, songTime);
// 清除轨道 refreshedThisFrame 标记TrackManager 保留此单一职责)
GameManager.Instance.trackManager.ManualLateUpdate(songTime);
using (PhaseMarkers[PhaseIndex(UpdatePhase.TrackFollower)].Auto())
{
TickPhaseElements(UpdatePhase.TrackFollower, songTime);
GameManager.Instance.trackManager.ManualLateUpdate(songTime);
}
// ─── Phase 6: Note由 NoteManager 内部驱动)─────────────────────────
TickPhase(UpdatePhase.Note, songTime);
GameManager.Instance.noteManager.ManualUpdate(songTime);
GameManager.Instance.noteManager.ManualLateUpdate(songTime);
using (PhaseMarkers[PhaseIndex(UpdatePhase.Note)].Auto())
{
TickPhaseElements(UpdatePhase.Note, songTime);
GameManager.Instance.noteManager.ManualUpdate(songTime);
GameManager.Instance.noteManager.ManualLateUpdate(songTime);
}
// ─── Phase 7: Effect ─────────────────────────────────────────────────
TickPhase(UpdatePhase.Effect, songTime);
// ─── Phase 8: Misc ───────────────────────────────────────────────────
TickPhase(UpdatePhase.Misc, songTime);
GameManager.Instance.beatmapContainer?.ExecuteLowPriorityActions();
using (PhaseMarkers[PhaseIndex(UpdatePhase.Misc)].Auto())
{
TickPhaseElements(UpdatePhase.Misc, songTime);
GameManager.Instance.beatmapContainer?.ExecuteLowPriorityActions();
}
}
#endregion
@@ -201,6 +285,14 @@ namespace Ichni
/// 倒序遍历防止更新途中元素自行销毁导致越界。
/// </summary>
private void TickPhase(UpdatePhase phase, float songTime)
{
using (PhaseMarkers[PhaseIndex(phase)].Auto())
{
TickPhaseElements(phase, songTime);
}
}
private void TickPhaseElements(UpdatePhase phase, float songTime)
{
var list = _phaseElements[PhaseIndex(phase)];
for (int i = list.Count - 1; i >= 0; i--)
@@ -213,6 +305,27 @@ namespace Ichni
}
}
private void TickTrackSplines()
{
for (int i = _trackSplines.Count - 1; i >= 0; i--)
{
Track track = _trackSplines[i];
if (track == null)
{
_trackSplines.RemoveAt(i);
continue;
}
if (!track.isActiveAndEnabled)
{
continue;
}
track.trackPathSubmodule?.path?.RunManualUpdate();
track.trackRendererSubmodule?.meshGenerator?.RunManualUpdate();
}
}
#endregion
#region [Legacy]
@@ -235,17 +348,38 @@ namespace Ichni
/// </summary>
private void TickApplyLegacy()
{
var activeColorSubmodules = GameManager.Instance.activeColorSubmodules;
var activeTransformSubmodules = GameManager.Instance.activeTransformSubmodules;
for (int i = 0; i < activeColorSubmodules.Count; i++)
int colorCount = _dirtyColorSubmodules.Count;
for (int i = 0; i < colorCount; i++)
{
activeColorSubmodules[i].UpdateColor(true);
IHaveColorSubmodule target = _dirtyColorSubmodules[i];
if (target?.colorSubmodule == null)
{
continue;
}
target.colorSubmodule.queuedForApply = false;
target.UpdateColor(true);
}
if (colorCount > 0)
{
_dirtyColorSubmodules.RemoveRange(0, Math.Min(colorCount, _dirtyColorSubmodules.Count));
}
for (int i = 0; i < activeTransformSubmodules.Count; i++)
int transformCount = _dirtyTransformSubmodules.Count;
for (int i = 0; i < transformCount; i++)
{
activeTransformSubmodules[i].UpdateTransform(true);
IHaveTransformSubmodule target = _dirtyTransformSubmodules[i];
if (target?.transformSubmodule == null)
{
continue;
}
target.transformSubmodule.queuedForApply = false;
target.UpdateTransform(true);
}
if (transformCount > 0)
{
_dirtyTransformSubmodules.RemoveRange(0, Math.Min(transformCount, _dirtyTransformSubmodules.Count));
}
}