IN Game
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@@ -32,7 +32,7 @@ Material:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: 3000
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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@@ -65,16 +65,16 @@ Material:
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- _Cull: 2
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- _DstBlend: 0
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- _ENABLE_PARALLAX_EFFECT: 0
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- _GridRotation: 180
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- _GridRotation: -180
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- _Grid_Line_X_Width: 0.9
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- _Grid_Line_Y_Width: 0.9
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- _Metallic: 1
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- _Parallax_Distance: -0.3
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- _Parallax_Offset: -0.3
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- _QueueControl: 0
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- _QueueControl: 1
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _Smoothness: 0.314
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- _Smoothness: 0.344
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- _SrcBlend: 1
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- _Surface: 0
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- _USETEXTUREBOOL: 1
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@@ -85,7 +85,7 @@ Material:
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m_Colors:
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- _GridColor: {r: 1.2862746, g: 1.7992157, b: 2.9960785, a: 1}
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- _GridSpeed: {r: 0, g: 0, b: 0, a: 0}
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- _GroundColor: {r: 0.18910624, g: 0.101103604, b: 0.3018868, a: 1}
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- _GroundColor: {r: 0.18910617, g: 0.10110355, b: 0.3018867, a: 1}
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- _Parallax_Color: {r: 1.011765, g: 0, b: 1.011765, a: 1}
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- _Tiling: {r: 0.1, g: 0.1, b: 0, a: 0}
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m_BuildTextureStacks: []
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