This commit is contained in:
SoulliesOfficial
2025-12-12 11:09:39 -05:00
parent e5d0851aae
commit 07f3511133
42 changed files with 74315 additions and 26468 deletions

View File

@@ -56,7 +56,7 @@ public class GameInputManager : MonoBehaviour
private void Awake()
{
#if UNITY_STANDALONE
#if UNITY_EDITOR || UNITY_STANDALONE
DOTween.SetTweensCapacity(200, 200);
gameInput = new GameInput();
gameInput.Game.Enable();
@@ -79,7 +79,7 @@ public class GameInputManager : MonoBehaviour
}
// 使用预处理指令区分平台
#if UNITY_STANDALONE
#if UNITY_EDITOR || UNITY_STANDALONE
HandleHolding();
#else
ProcessRealTouchInput();
@@ -88,7 +88,7 @@ public class GameInputManager : MonoBehaviour
private void OnDisable()
{
#if UNITY_STANDALONE
#if UNITY_EDITOR || UNITY_STANDALONE
#else
@@ -128,7 +128,7 @@ public class GameInputManager : MonoBehaviour
GameManager.instance.noteJudgeManager.SetNewInputUnitSwipe(id, position, isGeneric, isFirst, direction);
}
#if UNITY_STANDALONE
#if UNITY_EDITOR || UNITY_STANDALONE
/// <summary>
/// 【仅在编辑器中运行】处理鼠标输入并模拟触摸事件。
/// </summary>

View File

@@ -11,7 +11,7 @@ namespace Ichni.UI
{
public AudioContainer audioContainer;
public List<ParticleSystem> logoParticles;
//public List<ParticleSystem> logoParticles;
public ParticleSystem floatingParticles;
public GameObject peWarningWindow;
@@ -31,7 +31,6 @@ namespace Ichni.UI
peWarningSequence.AppendCallback(() =>
{
peWarningWindow.SetActive(false);
logoParticles.ForEach(p => p.Play());
floatingParticles.Play();
});
peWarningSequence.Play();
@@ -42,10 +41,6 @@ namespace Ichni.UI
audioContainer.PlaySoundFX("TouchToStart");
FadeOut();
foreach (ParticleSystem particle in logoParticles)
{
particle.GetComponent<Renderer>().material.DOFloat(0f, "_MainAlpha", 0.5f).Play();
}
floatingParticles.GetComponent<Renderer>().material.DOColor(Color.clear, "_BaseColor", 0.5f).Play();