修
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@@ -11,7 +11,7 @@ namespace Ichni.UI
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{
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public AudioContainer audioContainer;
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public List<ParticleSystem> logoParticles;
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//public List<ParticleSystem> logoParticles;
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public ParticleSystem floatingParticles;
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public GameObject peWarningWindow;
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@@ -31,7 +31,6 @@ namespace Ichni.UI
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peWarningSequence.AppendCallback(() =>
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{
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peWarningWindow.SetActive(false);
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logoParticles.ForEach(p => p.Play());
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floatingParticles.Play();
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});
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peWarningSequence.Play();
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@@ -42,10 +41,6 @@ namespace Ichni.UI
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audioContainer.PlaySoundFX("TouchToStart");
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FadeOut();
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foreach (ParticleSystem particle in logoParticles)
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{
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particle.GetComponent<Renderer>().material.DOFloat(0f, "_MainAlpha", 0.5f).Play();
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}
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floatingParticles.GetComponent<Renderer>().material.DOColor(Color.clear, "_BaseColor", 0.5f).Play();
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