This commit is contained in:
SoulliesOfficial
2025-12-12 11:09:39 -05:00
parent e5d0851aae
commit 07f3511133
42 changed files with 74315 additions and 26468 deletions

View File

@@ -213,7 +213,7 @@ Material:
- _Dst: 10 - _Dst: 10
- _DstBlend: 0 - _DstBlend: 0
- _DstBlendAlpha: 0 - _DstBlendAlpha: 0
- _EdgeValue: 0.57729244 - _EdgeValue: 0.5963173
- _EnvironmentReflections: 1 - _EnvironmentReflections: 1
- _FNLfanxiangkaiguan: 0 - _FNLfanxiangkaiguan: 0
- _Face: 1 - _Face: 1
@@ -258,7 +258,7 @@ Material:
- _Mask_scale: 1 - _Mask_scale: 1
- _Metallic: 0 - _Metallic: 0
- _OcclusionStrength: 1 - _OcclusionStrength: 1
- _Opacity: 0.42270756 - _Opacity: 0.4036827
- _Parallax: 0.005 - _Parallax: 0.005
- _Pass: 0 - _Pass: 0
- _QueueOffset: 0 - _QueueOffset: 0

View File

@@ -8,26 +8,31 @@ Material:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Rain_wave m_Name: Rain_wave
m_Shader: {fileID: 4800000, guid: 4af258f019782954c9c32cd616f51c3b, type: 3} m_Shader: {fileID: 4800000, guid: 7184a95c20fc1a441a8815af4c795ccd, type: 3}
m_Parent: {fileID: 0} m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0 m_ModifiedSerializedProperties: 0
m_ValidKeywords: m_ValidKeywords:
- _DISSOLVE_TEX - _DISSOLVE
- _FX_LIGHT_MODE_UNLIT
m_InvalidKeywords: m_InvalidKeywords:
- _ALPHAADD_ON - _ALPHAADD_ON
- _CADDTEXUVT_ON - _CADDTEXUVT_ON
- _CIRCLE_ON_ON - _CIRCLE_ON_ON
- _CUSTOMDATA
- _CUSTOMDATADIS_ON - _CUSTOMDATADIS_ON
- _CUSTOMDATA_OFF
- _DISSOLVEAR_ON - _DISSOLVEAR_ON
- _DISSOLVEPLUSTEXAR_ON - _DISSOLVEPLUSTEXAR_ON
- _DISSOLVEPLUSTEXUVCLIP_ON - _DISSOLVEPLUSTEXUVCLIP_ON
- _DISSOLVETEXAR_ON - _DISSOLVETEXAR_ON
- _DISSOLVETEXUVCLIP_ON - _DISSOLVETEXUVCLIP_ON
- _DISSOLVE_TEX
- _DISTORTMASKTEXAR_ON - _DISTORTMASKTEXAR_ON
- _DISTORTTEXAR_ON - _DISTORTTEXAR_ON
- _DISTORTUINTENSITY_ON - _DISTORTUINTENSITY_ON
- _DISTORTVINTENSITY_ON - _DISTORTVINTENSITY_ON
- _FACE_Y - _FACE_Y
- _FLIPBOOKBLENDING_OFF
- _IFADDTEXCOLOR_ON - _IFADDTEXCOLOR_ON
- _IFBEINGDISTORTED_ON - _IFBEINGDISTORTED_ON
- _IFDISSOLVECOLOR_ON - _IFDISSOLVECOLOR_ON
@@ -45,11 +50,12 @@ Material:
m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: -1 m_CustomRenderQueue: 3100
stringTagMap: {} stringTagMap: {}
disabledShaderPasses: disabledShaderPasses:
- Distortion - Distortion
- AfterDistortion - AfterDistortion
- SRPDEFAULTUNLIT
m_LockedProperties: m_LockedProperties:
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3
@@ -59,13 +65,21 @@ Material:
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _BaseMap: - _BaseMap:
m_Texture: {fileID: 0} m_Texture: {fileID: 2800000, guid: d7b8dd640e42194458cd8292833fb86d, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _BumpMap: - _BumpMap:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _BumpTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorBlendMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap: - _DetailAlbedoMap:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
@@ -86,10 +100,22 @@ Material:
m_Texture: {fileID: 2800000, guid: 8f82e4a8d3d9d084f80e387419b28530, type: 3} m_Texture: {fileID: 2800000, guid: 8f82e4a8d3d9d084f80e387419b28530, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _DissolveMap:
m_Texture: {fileID: 2800000, guid: 8f82e4a8d3d9d084f80e387419b28530, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DissolveMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DissolvePlusTex: - _DissolvePlusTex:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _DissolveRampMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DissolveTex: - _DissolveTex:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
@@ -106,10 +132,26 @@ Material:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _FresnelHDRITex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex: - _MainTex:
m_Texture: {fileID: 2800000, guid: d7b8dd640e42194458cd8292833fb86d, type: 3} m_Texture: {fileID: 2800000, guid: d7b8dd640e42194458cd8292833fb86d, type: 3}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _MaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskMap2:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskMap3:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskPlusTex: - _MaskPlusTex:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
@@ -118,10 +160,22 @@ Material:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _MatCapTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap: - _MetallicGlossMap:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _NoiseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap: - _OcclusionMap:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
@@ -130,6 +184,14 @@ Material:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _ParallaxMapping_Map:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RampColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RefactionMaskTex: - _RefactionMaskTex:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
@@ -138,6 +200,18 @@ Material:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _RigLBtF:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RigRTBk:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SixWayEmissionRamp:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap: - _SpecGlossMap:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
@@ -150,6 +224,14 @@ Material:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
- _VertexOffset_Map:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _VertexOffset_MaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps: - unity_Lightmaps:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
@@ -162,7 +244,24 @@ Material:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Ints: [] m_Ints:
- _DissolveRampCount: 2
- _MaskMap2GradientCount: 2
- _MaskMap3GradientCount: 2
- _MaskMapGradientCount: 2
- _RampColorCount: 2
- _UVModeFlag0: 0
- _W9ParticleCustomDataFlag0: 0
- _W9ParticleCustomDataFlag1: 0
- _W9ParticleCustomDataFlag2: 0
- _W9ParticleCustomDataFlag3: 0
- _W9ParticleShaderColorChannelFlag: 0
- _W9ParticleShaderFlags: 0
- _W9ParticleShaderFlags1: 8388608
- _W9ParticleShaderGUIFoldToggle: 6291467
- _W9ParticleShaderGUIFoldToggle1: 0
- _W9ParticleShaderGUIFoldToggle2: 243
- _W9ParticleShaderWrapFlags: 0
m_Floats: m_Floats:
- _AddRotate: 0 - _AddRotate: 0
- _AddTexAR: 0 - _AddTexAR: 0
@@ -171,24 +270,61 @@ Material:
- _AddTexCV: 0 - _AddTexCV: 0
- _AddTexUspeed: 0 - _AddTexUspeed: 0
- _AddTexVspeed: 0 - _AddTexVspeed: 0
- _AdditiveToPreMultiplyAlphaLerp: 0
- _AlphaAdd: 1 - _AlphaAdd: 1
- _AlphaAll: 1
- _AlphaClip: 0 - _AlphaClip: 0
- _AlphaCutoff: 0.5 - _AlphaCutoff: 0.5
- _AlphaToMask: 0 - _AlphaToMask: 0
- _BackFaceColor_Toggle: 0
- _BackFirstPassToggle: 0
- _BaseBackColor_Toggle: 0
- _BaseColorIntensityForTimeline: 1
- _BaseMapColorRefine_Toggle: 0
- _BaseMapUVRotation: 0
- _BaseMapUVRotationSpeed: 0
- _Blend: 0 - _Blend: 0
- _BlendMode: 0 - _BlendMode: 0
- _BlendModePreserveSpecular: 1 - _BlendModePreserveSpecular: 1
- _BlinnPhongSpecularToggle: 0
- _BumpMapMaskMode: 0
- _BumpMapToggle: 0
- _BumpScale: 1 - _BumpScale: 1
- _BumpTexFollowMainTexUVToggle: 0
- _CAddTexUV: 0 - _CAddTexUV: 0
- _CAddTexUVT: 1 - _CAddTexUVT: 1
- _CameraFadingEnabled: 0
- _CameraFarFadeDistance: 2
- _CameraNearFadeDistance: 1
- _CenterU: 0.5 - _CenterU: 0.5
- _CenterV: 0.5 - _CenterV: 0.5
- _Chachu: 0
- _ChangeSaturability_Toggle: 0
- _ClearCoatMask: 0 - _ClearCoatMask: 0
- _ClearCoatSmoothness: 0 - _ClearCoatSmoothness: 0
- _ColorBlendAlphaMultiplyMode: 0
- _ColorBlendFollowMainTexUV: 0
- _ColorBlendMap_Toggle: 0
- _ColorMask: 15
- _ColorMode: 0
- _Comparison: 8 - _Comparison: 8
- _Contrast: 1
- _Contrast_Toggle: 0
- _Cull: 2 - _Cull: 2
- _CullMode: 0 - _CullMode: 0
- _Cullmode: 0 - _Cullmode: 0
- _CustomData: 0
- _CustomData1W_HueShift_Toggle: 0
- _CustomData1X: 0
- _CustomData1X_MainTexOffsetX_Toggle: 0
- _CustomData1Y: 0
- _CustomData1Y_MainTexOffsetY_Toggle: 0
- _CustomData1Z_Dissolve_Toggle: 0
- _CustomData2W_Toggle: 0
- _CustomData2X: 0
- _CustomData2X_MaskMapOffsetX_Toggle: 0
- _CustomData2Y_MaskMapOffsetY_Toggle: 0
- _CustomData2Z_FresnelOffset_Toggle: 0
- _CustomDataToZero: 1 - _CustomDataToZero: 1
- _CustomDissolve: 0 - _CustomDissolve: 0
- _CustomDissolvePlusTexUOffset: 0 - _CustomDissolvePlusTexUOffset: 0
@@ -202,6 +338,7 @@ Material:
- _CustomMaskTexUOffset: 0 - _CustomMaskTexUOffset: 0
- _CustomMaskTexVOffset: 0 - _CustomMaskTexVOffset: 0
- _CustomRefactionFactor: 0 - _CustomRefactionFactor: 0
- _CustomStencilTest: 0
- _CustomVTO: 0 - _CustomVTO: 0
- _CustomdataDis: 1 - _CustomdataDis: 1
- _CustomdataDisT: 0 - _CustomdataDisT: 0
@@ -212,7 +349,9 @@ Material:
- _DIssloveSoft: 1 - _DIssloveSoft: 1
- _DIssloveWide: 0.1 - _DIssloveWide: 0.1
- _DIssolve_rotat: 0 - _DIssolve_rotat: 0
- _DepthDecal_Toggle: 0
- _DepthFade: 1 - _DepthFade: 1
- _DepthOutline_Toggle: 0
- _DepthfadeFactor: 1 - _DepthfadeFactor: 1
- _Depthfadeon: 0 - _Depthfadeon: 0
- _DetailAlbedoMapScale: 1 - _DetailAlbedoMapScale: 1
@@ -225,6 +364,8 @@ Material:
- _DissolveFactor: 0 - _DissolveFactor: 0
- _DissolveFactorC: 1 - _DissolveFactorC: 1
- _DissolveFactorC1: 1 - _DissolveFactorC1: 1
- _DissolveLineMaskToggle: 0
- _DissolveMask_Toggle: 0
- _DissolveOffsetUC1: 1 - _DissolveOffsetUC1: 1
- _DissolveOffsetVC1: 1 - _DissolveOffsetVC1: 1
- _DissolvePlusAR: 0 - _DissolvePlusAR: 0
@@ -244,6 +385,8 @@ Material:
- _DissolvePlusTexVMirror: 0 - _DissolvePlusTexVMirror: 0
- _DissolvePlusTexVOffsetC: 1 - _DissolvePlusTexVOffsetC: 1
- _DissolvePlusTexVSpeed: 0 - _DissolvePlusTexVSpeed: 0
- _DissolveRampColorBlendMode: 0
- _DissolveRampSourceMode: 0
- _DissolveSoft: 0.1 - _DissolveSoft: 0.1
- _DissolveTexAR: 1 - _DissolveTexAR: 1
- _DissolveTexDetail: 0 - _DissolveTexDetail: 0
@@ -259,7 +402,12 @@ Material:
- _DissolveTexVMirror: 0 - _DissolveTexVMirror: 0
- _DissolveTexVOffsetC: 1 - _DissolveTexVOffsetC: 1
- _DissolveTexVSpeed: 0 - _DissolveTexVSpeed: 0
- _DissolveVoronoi_Toggle: 0
- _DissolveWide: 0.05 - _DissolveWide: 0.05
- _Dissolve_Test_Toggle: 0
- _Dissolve_Toggle: 1
- _Dissolve_useRampMap_Toggle: 0
- _DistanceFade_Toggle: 0
- _DistortDissolveTex: 0 - _DistortDissolveTex: 0
- _DistortFactor: 0 - _DistortFactor: 0
- _DistortFactorC: 1 - _DistortFactorC: 1
@@ -283,10 +431,20 @@ Material:
- _DistortTex_Vspeed: 0 - _DistortTex_Vspeed: 0
- _DistortUIntensity: 1 - _DistortUIntensity: 1
- _DistortVIntensity: 1 - _DistortVIntensity: 1
- _DistortionBothDirection_Toggle: 0
- _Distortion_Choraticaberrat_Toggle: 0
- _Distortion_Choraticaberrat_WithNoise_Toggle: 1
- _Dst: 1 - _Dst: 1
- _DstBlend: 0 - _DstBlend: 10
- _DstBlendAlpha: 0 - _DstBlendAlpha: 0
- _EdgeFade: 0.05
- _EdgeValue: 0.49 - _EdgeValue: 0.49
- _Emi_Distortion_intensity: 0
- _EmissionEnabled: 0
- _EmissionFollowMainTexUV: 0
- _EmissionMapColorIntensity: 1
- _EmissionMapUVRotation: 0
- _EmissionSelfAlphaWeight: 0
- _EnvironmentReflections: 1 - _EnvironmentReflections: 1
- _FDepth: 0 - _FDepth: 0
- _FDissolvePlusTex: 0 - _FDissolvePlusTex: 0
@@ -297,11 +455,23 @@ Material:
- _FNLfanxiangkaiguan: 0 - _FNLfanxiangkaiguan: 0
- _Face: 1 - _Face: 1
- _Fail: 0 - _Fail: 0
- _FlipbookBlending: 0
- _FlipbookMode: 0
- _FnlPower: 1 - _FnlPower: 1
- _FnlScale: 0 - _FnlScale: 0
- _ForceZWriteToggle: 0
- _FrePower: 0.5
- _FresnelColorAffectByAlpha: 1
- _FresnelFadeDistance: 1
- _FresnelInOutSlider: 1
- _FresnelMode: 0
- _FresnelSelfAlphaWeight: 0
- _FxLightMode: 0
- _GlossMapScale: 0 - _GlossMapScale: 0
- _Glossiness: 0 - _Glossiness: 0
- _GlossyReflections: 0 - _GlossyReflections: 0
- _HueShift: 0
- _HueShift_Toggle: 0
- _IfAddTex: 0 - _IfAddTex: 0
- _IfAddTexAlpha: 0 - _IfAddTexAlpha: 0
- _IfAddTexColor: 1 - _IfAddTexColor: 1
@@ -316,6 +486,10 @@ Material:
- _IfRefaction: 0 - _IfRefaction: 0
- _IfRefactionMask: 0 - _IfRefactionMask: 0
- _IfVTO: 0 - _IfVTO: 0
- _IgnoreVetexColor_Toggle: 0
- _IntersectEnabled: 0
- _IntersectRadius: 0.3
- _InvertFresnel_Toggle: 0
- _MainAlpha: 1 - _MainAlpha: 1
- _MainOffsetUC1: 0 - _MainOffsetUC1: 0
- _MainOffsetVC1: 0 - _MainOffsetVC1: 0
@@ -340,9 +514,17 @@ Material:
- _MainTex_rotat: 0 - _MainTex_rotat: 0
- _MaintexC: 0 - _MaintexC: 0
- _MaintexCV: 0 - _MaintexCV: 0
- _Mask2_Toggle: 0
- _Mask3_Toggle: 0
- _MaskAlphaRA: 1 - _MaskAlphaRA: 1
- _MaskC: 0 - _MaskC: 0
- _MaskCV: 0 - _MaskCV: 0
- _MaskDistortion_intensity: 0
- _MaskMap2GradientToggle: 0
- _MaskMap3GradientToggle: 0
- _MaskMapGradientToggle: 0
- _MaskMapRotationSpeed: 0
- _MaskMapUVRotation: 0
- _MaskOffsetUC1: 0 - _MaskOffsetUC1: 0
- _MaskOffsetVC1: 0 - _MaskOffsetVC1: 0
- _MaskPlusAR: 1 - _MaskPlusAR: 1
@@ -351,6 +533,7 @@ Material:
- _MaskPlusR: 0 - _MaskPlusR: 0
- _MaskPlusUspeed: 0 - _MaskPlusUspeed: 0
- _MaskPlusVspeed: 0 - _MaskPlusVspeed: 0
- _MaskRefineToggle: 0
- _MaskTexAR: 1 - _MaskTexAR: 1
- _MaskTexDetail: 0 - _MaskTexDetail: 0
- _MaskTexRotator: 0 - _MaskTexRotator: 0
@@ -363,17 +546,33 @@ Material:
- _MaskTexVMirror: 0 - _MaskTexVMirror: 0
- _MaskTexVOffsetC: 1 - _MaskTexVOffsetC: 1
- _MaskTexVSpeed: 0 - _MaskTexVSpeed: 0
- _Mask_RotationToggle: 0
- _Mask_Toggle: 0
- _Mask_Uspeed: 0 - _Mask_Uspeed: 0
- _Mask_Vspeed: 0 - _Mask_Vspeed: 0
- _Mask_rotat: 0 - _Mask_rotat: 0
- _Mask_scale: 1 - _Mask_scale: 1
- _MatCapToggle: 0
- _MeshSourceMode: 0
- _Metallic: 0 - _Metallic: 0
- _Mode: 0
- _NoiseMapUVRotation: 0
- _OcclusionStrength: 1 - _OcclusionStrength: 1
- _Opacity: 1 - _Opacity: 1
- _Parallax: 0.005 - _Parallax: 0.005
- _ParallaxMapping_Intensity: 0.05
- _ParallaxMapping_Toggle: 0
- _Pass: 0 - _Pass: 0
- _PolarCoordinatesEnabled: 0
- _PolarCordinateOnlySpecialFunciton_Toggle: 0
- _Portal_MaskToggle: 0
- _Portal_Toggle: 0
- _QueueBias: 0
- _QueueControl: -1 - _QueueControl: -1
- _QueueOffset: 0 - _QueueOffset: 0
- _RampColorBlendMode: 0
- _RampColorSourceMode: 0
- _RampColorToggle: 0
- _ReFnl: 0 - _ReFnl: 0
- _ReceiveShadows: 1 - _ReceiveShadows: 1
- _RefactionFactor: 0 - _RefactionFactor: 0
@@ -399,19 +598,38 @@ Material:
- _Reference: 0 - _Reference: 0
- _SB: 0 - _SB: 0
- _SBCompare: 0 - _SBCompare: 0
- _Saturability: 0
- _SceenTex: 0 - _SceenTex: 0
- _Scr: 1 - _Scr: 1
- _ScreenDistortModeToggle: 0
- _SixWayColorAbsorptionToggle: 0
- _Smoothness: 0.5 - _Smoothness: 0.5
- _SmoothnessTextureChannel: 0 - _SmoothnessTextureChannel: 0
- _SoftParticlesEnabled: 0
- _SpecialUVChannelMode: 0
- _SpecularHighlights: 1 - _SpecularHighlights: 1
- _SrcBlend: 1 - _SrcBlend: 5
- _SrcBlendAlpha: 1 - _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilKeyIndex: 0
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWithoutPlayerToggle: 0
- _StencilWriteMask: 255
- _Surface: 0 - _Surface: 0
- _TWStrength: 0
- _TexDistortion_intensity: 0.5
- _TextureUScale: 1 - _TextureUScale: 1
- _TextureUValue: 0 - _TextureUValue: 0
- _TextureVScale: 1 - _TextureVScale: 1
- _TextureVValue: 0 - _TextureVValue: 0
- _TimeMode: 0
- _TransparentMode: 1
- _UIEffect_Toggle: 0
- _UTwirlEnabled: 0
- _UVPolar: 0 - _UVPolar: 0
- _UseUV1_Toggle: 0
- _VTOAR: 1 - _VTOAR: 1
- _VTOC: 0 - _VTOC: 0
- _VTOCV: 0 - _VTOCV: 0
@@ -434,42 +652,150 @@ Material:
- _VTOTexVSpeed: 0 - _VTOTexVSpeed: 0
- _VTOTex_Uspeed: 0 - _VTOTex_Uspeed: 0
- _VTOTex_Vspeed: 0 - _VTOTex_Vspeed: 0
- _VertexOffset_Mask_Toggle: 0
- _VertexOffset_NormalDir_Toggle: 0
- _VertexOffset_StartFromZero: 0
- _VertexOffset_Toggle: 0
- _Width: 1.8 - _Width: 1.8
- _WorkflowMode: 1 - _WorkflowMode: 1
- _XianXingCH_UVRota: 0
- _ZOffset_Toggle: 0
- _ZTest: 4 - _ZTest: 4
- _ZWrite: 1 - _ZWrite: 0
- _Ztest: 4 - _Ztest: 4
- _Zwrite: 0 - _Zwrite: 0
- __dirty: 1 - __dirty: 1
- _circle_ON: 1 - _circle_ON: 1
- _fnl_power: 1 - _fnl_power: 1
- _fnl_sacle: 0 - _fnl_sacle: 0
- _fogintensity: 1
- _fresnelEnabled: 0
- _jingxiangCH_dire: 0
- _noiseMaskMap_Toggle: 0
- _noisemapEnabled: 0
- _offsetFactor: 0
- _offsetUnits: 0
- _softFacotr: 1 - _softFacotr: 1
- _sot_sting_A: 0 - _sot_sting_A: 0
- _uvRapSoft: 0
m_Colors: m_Colors:
- AlphaAllRangeVec: {r: 0, g: 1, b: 0, a: 0}
- BumpScaleRangeVec: {r: -1, g: 1, b: 0, a: 0}
- Dissolve2XRangeVec: {r: 0, g: 1, b: 0, a: 0}
- Dissolve2YRangeVec: {r: 0, g: 1, b: 0, a: 0}
- DissolveXRangeVec: {r: -1, g: 2, b: 0, a: 0}
- EmiDistortionIntensityRangeVec: {r: -1, g: 1, b: 0, a: 0}
- MaskDistortionIntensityRangeVec: {r: -2, g: 2, b: 0, a: 0}
- SaturabilityRangeVec: {r: 0, g: 1, b: 0, a: 0}
- TexDistortionintensityRangeVec: {r: -1, g: 1, b: 0, a: 0}
- _AddTexBlendModeVec4: {r: 1, g: 0, b: 0, a: 0} - _AddTexBlendModeVec4: {r: 1, g: 0, b: 0, a: 0}
- _AddTexColor: {r: 0, g: 0, b: 0, a: 0} - _AddTexColor: {r: 0, g: 0, b: 0, a: 0}
- _BackFaceColor: {r: 1, g: 1, b: 1, a: 0} - _BackFaceColor: {r: 1, g: 1, b: 1, a: 0}
- _BaseBackColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColor: {r: 1, g: 1, b: 1, a: 1} - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
- _BaseMapColorRefine: {r: 1, g: 1, b: 2, a: 1}
- _BaseMapMaskMapOffset: {r: 0, g: 0, b: 0, a: 0}
- _CameraFadeParams: {r: 0, g: 0, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorA: {r: 1, g: 1, b: 1, a: 1}
- _ColorBlendColor: {r: 1, g: 1, b: 1, a: 1}
- _ColorBlendMapOffset: {r: 0, g: 0, b: 0, a: 0}
- _ColorBlendVec: {r: 0, g: 0, b: 1, a: 0}
- _ContrastMidColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _CylinderMatrix0: {r: 0, g: 0, b: 0, a: 0}
- _CylinderMatrix1: {r: 0, g: 0, b: 0, a: 0}
- _CylinderMatrix2: {r: 0, g: 0, b: 0, a: 0}
- _CylinderMatrix3: {r: 0, g: 0, b: 0, a: 0}
- _CylinderUVPosOffset: {r: 0, g: 0, b: 0, a: 0}
- _CylinderUVRotate: {r: 0, g: 0, b: 90, a: 0}
- _DIssloveColor: {r: 1, g: 1, b: 1, a: 1} - _DIssloveColor: {r: 1, g: 1, b: 1, a: 1}
- _DepthOutline_Color: {r: 1, g: 1, b: 1, a: 1}
- _DepthOutline_Vec: {r: 0, g: 0.5, b: 0, a: 0}
- _Dir: {r: 0, g: 0, b: 0, a: 0} - _Dir: {r: 0, g: 0, b: 0, a: 0}
- _Dissolve: {r: 0.1, g: 1, b: 0, a: 0.1}
- _DissolveColor: {r: 1, g: 1, b: 1, a: 1} - _DissolveColor: {r: 1, g: 1, b: 1, a: 1}
- _DissolveFactorC2Vec4: {r: 0, g: 0, b: 1, a: 0} - _DissolveFactorC2Vec4: {r: 0, g: 0, b: 1, a: 0}
- _DissolveLineColor: {r: 1, g: 0, b: 0, a: 1}
- _DissolveOffsetRotateDistort: {r: 0.5, g: 0, b: 0, a: 0}
- _DissolveOffsetUC2Vec4: {r: 1, g: 0, b: 0, a: 0} - _DissolveOffsetUC2Vec4: {r: 1, g: 0, b: 0, a: 0}
- _DissolveOffsetVC2Vec4: {r: 0, g: 1, b: 0, a: 0} - _DissolveOffsetVC2Vec4: {r: 0, g: 1, b: 0, a: 0}
- _DissolveRampAlpha0: {r: 1, g: 0, b: 1, a: 1}
- _DissolveRampAlpha1: {r: 1, g: 0, b: 1, a: 1}
- _DissolveRampAlpha2: {r: 1, g: 0, b: 1, a: 1}
- _DissolveRampColor: {r: 1, g: 1, b: 1, a: 1}
- _DissolveRampColor0: {r: 1, g: 0, b: 0, a: 0}
- _DissolveRampColor1: {r: 0, g: 0, b: 0, a: 1}
- _DissolveRampColor2: {r: 1, g: 1, b: 1, a: 1}
- _DissolveRampColor3: {r: 1, g: 1, b: 1, a: 1}
- _DissolveRampColor4: {r: 1, g: 1, b: 1, a: 1}
- _DissolveRampColor5: {r: 1, g: 1, b: 1, a: 1}
- _DissolveVoronoi_Vec: {r: 1, g: 1, b: 2, a: 2}
- _DissolveVoronoi_Vec2: {r: 1, g: 1, b: 2, a: 2}
- _DissolveVoronoi_Vec3: {r: 0, g: 0, b: 0, a: 0}
- _DissolveVoronoi_Vec4: {r: 0, g: 0, b: 0, a: 0}
- _Dissolve_Vec2: {r: 0.2, g: 0.1, b: 0, a: 0}
- _DistortFactorC2Vec4: {r: 0, g: 0, b: 1, a: 0} - _DistortFactorC2Vec4: {r: 0, g: 0, b: 1, a: 0}
- _DistortionDirection: {r: 1, g: 1, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissionMapColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissionMapUVOffset: {r: 0, g: 0, b: 0, a: 0}
- _Fade: {r: 2, g: 4, b: 0, a: 0}
- _FnlColor: {r: 1, g: 1, b: 1, a: 1} - _FnlColor: {r: 1, g: 1, b: 1, a: 1}
- _FresnelColor: {r: 1, g: 1, b: 1, a: 1}
- _FresnelRotation: {r: 0, g: 0, b: 0, a: 0.5}
- _FresnelUnit: {r: 0, g: 0.5, b: 1, a: 0.5}
- _ImageColor: {r: 1.783085, g: 3.1626296, b: 3.979095, a: 1} - _ImageColor: {r: 1.783085, g: 3.1626296, b: 3.979095, a: 1}
- _InspectorData: {r: 1, g: 1, b: 0, a: 0}
- _IntersectColor: {r: 1, g: 1, b: 1, a: 1}
- _MainColor: {r: 2.9960785, g: 2.9960785, b: 2.9960785, a: 1} - _MainColor: {r: 2.9960785, g: 2.9960785, b: 2.9960785, a: 1}
- _MainOffsetUC2Vec4: {r: 1, g: 0, b: 0, a: 0} - _MainOffsetUC2Vec4: {r: 1, g: 0, b: 0, a: 0}
- _MainOffsetVC2Vec4: {r: 0, g: 1, b: 0, a: 0} - _MainOffsetVC2Vec4: {r: 0, g: 1, b: 0, a: 0}
- _MainTexRefine: {r: 1, g: 1, b: 1, a: 0} - _MainTexRefine: {r: 1, g: 1, b: 1, a: 0}
- _MainTex_Reverse_ST: {r: 1, g: 1, b: 0, a: 0}
- _MaskMap2GradientFloat0: {r: 0, g: 0, b: 1, a: 1}
- _MaskMap2GradientFloat1: {r: 1, g: 0, b: 1, a: 1}
- _MaskMap2GradientFloat2: {r: 1, g: 0, b: 1, a: 1}
- _MaskMap3GradientFloat0: {r: 0, g: 0, b: 1, a: 1}
- _MaskMap3GradientFloat1: {r: 1, g: 0, b: 1, a: 1}
- _MaskMap3GradientFloat2: {r: 1, g: 0, b: 1, a: 1}
- _MaskMap3OffsetAnition: {r: 0, g: 0, b: 0, a: 0}
- _MaskMapGradientFloat0: {r: 0, g: 0, b: 1, a: 1}
- _MaskMapGradientFloat1: {r: 1, g: 0, b: 1, a: 1}
- _MaskMapGradientFloat2: {r: 1, g: 0, b: 1, a: 1}
- _MaskMapOffsetAnition: {r: 0, g: 0, b: 0, a: 0}
- _MaskMapVec: {r: 1, g: 0, b: 0, a: 0}
- _MaskOffsetUC2Vec4: {r: 0, g: 0, b: 1, a: 0} - _MaskOffsetUC2Vec4: {r: 0, g: 0, b: 1, a: 0}
- _MaskOffsetVC2Vec4: {r: 0, g: 0, b: 0, a: 1} - _MaskOffsetVC2Vec4: {r: 0, g: 0, b: 0, a: 1}
- _MaskRefineVec: {r: 1, g: 1, b: 0, a: 0}
- _MatCapColor: {r: 1, g: 1, b: 1, a: 1}
- _MatCapInfo: {r: 1, g: 0, b: 0, a: 0}
- _MaterialInfo: {r: 1, g: 1, b: 0, a: 0}
- _NoiseOffset: {r: 0, g: 0, b: 0, a: 0}
- _PCCenter: {r: 0.5, g: 0.5, b: 1, a: 0}
- _ParallaxMapping_Vec: {r: 5, g: 30, b: 0, a: 0}
- _RampColor0: {r: 0, g: 0, b: 0, a: 0}
- _RampColor1: {r: 1, g: 0, b: 0, a: 1}
- _RampColor2: {r: 1, g: 1, b: 1, a: 1}
- _RampColor3: {r: 1, g: 1, b: 1, a: 1}
- _RampColor4: {r: 1, g: 1, b: 1, a: 1}
- _RampColor5: {r: 1, g: 1, b: 1, a: 1}
- _RampColorAlpha0: {r: 1, g: 0, b: 1, a: 1}
- _RampColorAlpha1: {r: 1, g: 0, b: 1, a: 1}
- _RampColorAlpha2: {r: 1, g: 0, b: 1, a: 1}
- _RampColorBlendColor: {r: 1, g: 1, b: 1, a: 1}
- _RampColorMapOffset: {r: 0, g: 0, b: 0, a: 0}
- _SixWayEmissionColor: {r: 1, g: 0.5, b: 0, a: 1}
- _SixWayInfo: {r: 0.5, g: 0, b: 0, a: 0}
- _SoftParticleFadeParams: {r: 0, g: 0.5, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _TWParameter: {r: 0.5, g: 0.5, b: 0, a: 0}
- _UI_MainTex_ST: {r: 1, g: 1, b: 0, a: 0}
- _VTOFactorC2Vec4: {r: 0, g: 0, b: 0, a: 1} - _VTOFactorC2Vec4: {r: 0, g: 0, b: 0, a: 1}
- _VertexOffset_CustomDir: {r: 1, g: 1, b: 1, a: 0}
- _VertexOffset_MaskMap_Vec: {r: 0, g: 0, b: 1, a: 0}
- _VertexOffset_Vec: {r: 0, g: 0, b: 1, a: 0}
- _fnl_color: {r: 1, g: 1, b: 1, a: 0} - _fnl_color: {r: 1, g: 1, b: 1, a: 0}
m_BuildTextureStacks: [] m_BuildTextureStacks: []
--- !u!114 &3750453632139231137 --- !u!114 &3750453632139231137

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@@ -1,6 +1,6 @@
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userData: userData:
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@@ -1,7 +1,6 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 44a6be033c2af4cecaefb9b3dd0cf3a4 guid: f9c5768504ecf4f41b89445b19f14d93
folderAsset: yes PrefabImporter:
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@@ -9,6 +9,8 @@ Shader "Soullies/floor"
_scale("scale", Float) = 1 _scale("scale", Float) = 1
_timeangle("time angle", Float) = 0 _timeangle("time angle", Float) = 0
[HDR]_Color0("Color 0", Color) = (1,1,1,0) [HDR]_Color0("Color 0", Color) = (1,1,1,0)
_StepA("StepA", Range( 0 , 1)) = 0.2938603
_StepB("StepB", Range( 0 , 1)) = 0.3457652
//_TessPhongStrength( "Tess Phong Strength", Range( 0, 1 ) ) = 0.5 //_TessPhongStrength( "Tess Phong Strength", Range( 0, 1 ) ) = 0.5
@@ -234,8 +236,10 @@ Shader "Soullies/floor"
CBUFFER_START(UnityPerMaterial) CBUFFER_START(UnityPerMaterial)
float4 _Color0; float4 _Color0;
float _StepB;
float _scale; float _scale;
float _timeangle; float _timeangle;
float _StepA;
#ifdef ASE_TESSELLATION #ifdef ASE_TESSELLATION
float _TessPhongStrength; float _TessPhongStrength;
float _TessValue; float _TessValue;
@@ -441,11 +445,14 @@ Shader "Soullies/floor"
float2 id64 = 0; float2 id64 = 0;
float2 uv64 = 0; float2 uv64 = 0;
float voroi64 = voronoi64( coords64, time64, id64, uv64, 0, voronoiSmoothId64 ); float voroi64 = voronoi64( coords64, time64, id64, uv64, 0, voronoiSmoothId64 );
float temp_output_87_0 = fwidth( voroi64 );
float smoothstepResult93 = smoothstep( ( _StepB - temp_output_87_0 ) , ( _StepB + temp_output_87_0 ) , voroi64);
float smoothstepResult88 = smoothstep( ( _StepA - temp_output_87_0 ) , ( temp_output_87_0 + _StepA ) , voroi64);
float3 BakedAlbedo = 0; float3 BakedAlbedo = 0;
float3 BakedEmission = 0; float3 BakedEmission = 0;
float3 Color = _Color0.rgb; float3 Color = _Color0.rgb;
float Alpha = ( step( voroi64 , 0.25 ) * step( 0.24 , voroi64 ) ); float Alpha = ( smoothstepResult93 - smoothstepResult88 );
float AlphaClipThreshold = 0.5; float AlphaClipThreshold = 0.5;
float AlphaClipThresholdShadow = 0.5; float AlphaClipThresholdShadow = 0.5;
@@ -529,8 +536,10 @@ Shader "Soullies/floor"
CBUFFER_START(UnityPerMaterial) CBUFFER_START(UnityPerMaterial)
float4 _Color0; float4 _Color0;
float _StepB;
float _scale; float _scale;
float _timeangle; float _timeangle;
float _StepA;
#ifdef ASE_TESSELLATION #ifdef ASE_TESSELLATION
float _TessPhongStrength; float _TessPhongStrength;
float _TessValue; float _TessValue;
@@ -750,9 +759,12 @@ Shader "Soullies/floor"
float2 id64 = 0; float2 id64 = 0;
float2 uv64 = 0; float2 uv64 = 0;
float voroi64 = voronoi64( coords64, time64, id64, uv64, 0, voronoiSmoothId64 ); float voroi64 = voronoi64( coords64, time64, id64, uv64, 0, voronoiSmoothId64 );
float temp_output_87_0 = fwidth( voroi64 );
float smoothstepResult93 = smoothstep( ( _StepB - temp_output_87_0 ) , ( _StepB + temp_output_87_0 ) , voroi64);
float smoothstepResult88 = smoothstep( ( _StepA - temp_output_87_0 ) , ( temp_output_87_0 + _StepA ) , voroi64);
float Alpha = ( step( voroi64 , 0.25 ) * step( 0.24 , voroi64 ) ); float Alpha = ( smoothstepResult93 - smoothstepResult88 );
float AlphaClipThreshold = 0.5; float AlphaClipThreshold = 0.5;
float AlphaClipThresholdShadow = 0.5; float AlphaClipThresholdShadow = 0.5;
@@ -828,8 +840,10 @@ Shader "Soullies/floor"
CBUFFER_START(UnityPerMaterial) CBUFFER_START(UnityPerMaterial)
float4 _Color0; float4 _Color0;
float _StepB;
float _scale; float _scale;
float _timeangle; float _timeangle;
float _StepA;
#ifdef ASE_TESSELLATION #ifdef ASE_TESSELLATION
float _TessPhongStrength; float _TessPhongStrength;
float _TessValue; float _TessValue;
@@ -1031,9 +1045,12 @@ Shader "Soullies/floor"
float2 id64 = 0; float2 id64 = 0;
float2 uv64 = 0; float2 uv64 = 0;
float voroi64 = voronoi64( coords64, time64, id64, uv64, 0, voronoiSmoothId64 ); float voroi64 = voronoi64( coords64, time64, id64, uv64, 0, voronoiSmoothId64 );
float temp_output_87_0 = fwidth( voroi64 );
float smoothstepResult93 = smoothstep( ( _StepB - temp_output_87_0 ) , ( _StepB + temp_output_87_0 ) , voroi64);
float smoothstepResult88 = smoothstep( ( _StepA - temp_output_87_0 ) , ( temp_output_87_0 + _StepA ) , voroi64);
float Alpha = ( step( voroi64 , 0.25 ) * step( 0.24 , voroi64 ) ); float Alpha = ( smoothstepResult93 - smoothstepResult88 );
float AlphaClipThreshold = 0.5; float AlphaClipThreshold = 0.5;
#ifdef _ALPHATEST_ON #ifdef _ALPHATEST_ON
@@ -1100,8 +1117,10 @@ Shader "Soullies/floor"
CBUFFER_START(UnityPerMaterial) CBUFFER_START(UnityPerMaterial)
float4 _Color0; float4 _Color0;
float _StepB;
float _scale; float _scale;
float _timeangle; float _timeangle;
float _StepA;
#ifdef ASE_TESSELLATION #ifdef ASE_TESSELLATION
float _TessPhongStrength; float _TessPhongStrength;
float _TessValue; float _TessValue;
@@ -1288,9 +1307,12 @@ Shader "Soullies/floor"
float2 id64 = 0; float2 id64 = 0;
float2 uv64 = 0; float2 uv64 = 0;
float voroi64 = voronoi64( coords64, time64, id64, uv64, 0, voronoiSmoothId64 ); float voroi64 = voronoi64( coords64, time64, id64, uv64, 0, voronoiSmoothId64 );
float temp_output_87_0 = fwidth( voroi64 );
float smoothstepResult93 = smoothstep( ( _StepB - temp_output_87_0 ) , ( _StepB + temp_output_87_0 ) , voroi64);
float smoothstepResult88 = smoothstep( ( _StepA - temp_output_87_0 ) , ( temp_output_87_0 + _StepA ) , voroi64);
surfaceDescription.Alpha = ( step( voroi64 , 0.25 ) * step( 0.24 , voroi64 ) ); surfaceDescription.Alpha = ( smoothstepResult93 - smoothstepResult88 );
surfaceDescription.AlphaClipThreshold = 0.5; surfaceDescription.AlphaClipThreshold = 0.5;
#if _ALPHATEST_ON #if _ALPHATEST_ON
@@ -1359,8 +1381,10 @@ Shader "Soullies/floor"
CBUFFER_START(UnityPerMaterial) CBUFFER_START(UnityPerMaterial)
float4 _Color0; float4 _Color0;
float _StepB;
float _scale; float _scale;
float _timeangle; float _timeangle;
float _StepA;
#ifdef ASE_TESSELLATION #ifdef ASE_TESSELLATION
float _TessPhongStrength; float _TessPhongStrength;
float _TessValue; float _TessValue;
@@ -1544,9 +1568,12 @@ Shader "Soullies/floor"
float2 id64 = 0; float2 id64 = 0;
float2 uv64 = 0; float2 uv64 = 0;
float voroi64 = voronoi64( coords64, time64, id64, uv64, 0, voronoiSmoothId64 ); float voroi64 = voronoi64( coords64, time64, id64, uv64, 0, voronoiSmoothId64 );
float temp_output_87_0 = fwidth( voroi64 );
float smoothstepResult93 = smoothstep( ( _StepB - temp_output_87_0 ) , ( _StepB + temp_output_87_0 ) , voroi64);
float smoothstepResult88 = smoothstep( ( _StepA - temp_output_87_0 ) , ( temp_output_87_0 + _StepA ) , voroi64);
surfaceDescription.Alpha = ( step( voroi64 , 0.25 ) * step( 0.24 , voroi64 ) ); surfaceDescription.Alpha = ( smoothstepResult93 - smoothstepResult88 );
surfaceDescription.AlphaClipThreshold = 0.5; surfaceDescription.AlphaClipThreshold = 0.5;
#if _ALPHATEST_ON #if _ALPHATEST_ON
@@ -1624,8 +1651,10 @@ Shader "Soullies/floor"
CBUFFER_START(UnityPerMaterial) CBUFFER_START(UnityPerMaterial)
float4 _Color0; float4 _Color0;
float _StepB;
float _scale; float _scale;
float _timeangle; float _timeangle;
float _StepA;
#ifdef ASE_TESSELLATION #ifdef ASE_TESSELLATION
float _TessPhongStrength; float _TessPhongStrength;
float _TessValue; float _TessValue;
@@ -1811,9 +1840,12 @@ Shader "Soullies/floor"
float2 id64 = 0; float2 id64 = 0;
float2 uv64 = 0; float2 uv64 = 0;
float voroi64 = voronoi64( coords64, time64, id64, uv64, 0, voronoiSmoothId64 ); float voroi64 = voronoi64( coords64, time64, id64, uv64, 0, voronoiSmoothId64 );
float temp_output_87_0 = fwidth( voroi64 );
float smoothstepResult93 = smoothstep( ( _StepB - temp_output_87_0 ) , ( _StepB + temp_output_87_0 ) , voroi64);
float smoothstepResult88 = smoothstep( ( _StepA - temp_output_87_0 ) , ( temp_output_87_0 + _StepA ) , voroi64);
float Alpha = ( step( voroi64 , 0.25 ) * step( 0.24 , voroi64 ) ); float Alpha = ( smoothstepResult93 - smoothstepResult88 );
float AlphaClipThreshold = 0.5; float AlphaClipThreshold = 0.5;
#if _ALPHATEST_ON #if _ALPHATEST_ON
@@ -1850,10 +1882,20 @@ Node;AmplifyShaderEditor.RangedFloatNode;65;-640,240;Inherit;False;Property;_sca
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;76;-336,320;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 Node;AmplifyShaderEditor.SimpleMultiplyOpNode;76;-336,320;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.RotatorNode;82;-544,-80;Inherit;True;3;0;FLOAT2;0,0;False;1;FLOAT2;0.5,0.5;False;2;FLOAT;0;False;1;FLOAT2;0 Node;AmplifyShaderEditor.RotatorNode;82;-544,-80;Inherit;True;3;0;FLOAT2;0,0;False;1;FLOAT2;0.5,0.5;False;2;FLOAT;0;False;1;FLOAT2;0
Node;AmplifyShaderEditor.VoronoiNode;64;-112,-64;Inherit;True;0;2;1;0;1;False;1;False;False;False;4;0;FLOAT2;0,0;False;1;FLOAT;0;False;2;FLOAT;1;False;3;FLOAT;0;False;3;FLOAT;0;FLOAT2;1;FLOAT2;2 Node;AmplifyShaderEditor.VoronoiNode;64;-112,-64;Inherit;True;0;2;1;0;1;False;1;False;False;False;4;0;FLOAT2;0,0;False;1;FLOAT;0;False;2;FLOAT;1;False;3;FLOAT;0;False;3;FLOAT;0;FLOAT2;1;FLOAT2;2
Node;AmplifyShaderEditor.RangedFloatNode;91;-64,672;Inherit;False;Property;_StepB;StepB;4;0;Create;True;0;0;0;False;0;False;0.3457652;0.24;0;1;0;1;FLOAT;0
Node;AmplifyShaderEditor.FWidthOpNode;87;-32,352;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.RangedFloatNode;89;-64,512;Inherit;False;Property;_StepA;StepA;3;0;Create;True;0;0;0;False;0;False;0.2938603;0.25;0;1;0;1;FLOAT;0
Node;AmplifyShaderEditor.SimpleSubtractOpNode;90;288,384;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.SimpleAddOpNode;92;304,480;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.SimpleSubtractOpNode;94;288,592;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.SimpleAddOpNode;95;304,688;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.SmoothstepOpNode;88;480,416;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;1;FLOAT;0
Node;AmplifyShaderEditor.SmoothstepOpNode;93;480,592;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;1;FLOAT;0
Node;AmplifyShaderEditor.StepOpNode;72;384,144;Inherit;True;2;0;FLOAT;0.24;False;1;FLOAT;0.2;False;1;FLOAT;0 Node;AmplifyShaderEditor.StepOpNode;72;384,144;Inherit;True;2;0;FLOAT;0.24;False;1;FLOAT;0.2;False;1;FLOAT;0
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Node;AmplifyShaderEditor.SimpleMultiplyOpNode;74;768,80;Inherit;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0 Node;AmplifyShaderEditor.SimpleMultiplyOpNode;74;768,80;Inherit;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.ColorNode;77;720,-304;Inherit;False;Property;_Color0;Color 0;2;1;[HDR];Create;True;0;0;0;False;0;False;1,1,1,0;1,1,1,0;True;True;0;6;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT3;5 Node;AmplifyShaderEditor.ColorNode;77;720,-304;Inherit;False;Property;_Color0;Color 0;2;1;[HDR];Create;True;0;0;0;False;0;False;1,1,1,0;1,1,1,0;True;True;0;6;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT3;5
Node;AmplifyShaderEditor.SimpleSubtractOpNode;96;816,320;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;19;1072,-32;Float;False;False;-1;2;UnityEditor.ShaderGraphUnlitGUI;0;1;New Amplify Shader;2992e84f91cbeb14eab234972e07ea9d;True;ExtraPrePass;0;0;ExtraPrePass;5;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;True;0;False;;False;False;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;False;False;False;True;4;RenderPipeline=UniversalPipeline;RenderType=Opaque=RenderType;Queue=Geometry=Queue=0;UniversalMaterialType=Unlit;True;5;True;12;all;0;False;True;1;1;False;;0;False;;0;1;False;;0;False;;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;True;True;True;True;True;0;False;;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;True;1;False;;True;3;False;;True;True;0;False;;0;False;;True;0;False;False;0;;0;0;Standard;0;False;0 Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;19;1072,-32;Float;False;False;-1;2;UnityEditor.ShaderGraphUnlitGUI;0;1;New Amplify Shader;2992e84f91cbeb14eab234972e07ea9d;True;ExtraPrePass;0;0;ExtraPrePass;5;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;True;0;False;;False;False;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;False;False;False;True;4;RenderPipeline=UniversalPipeline;RenderType=Opaque=RenderType;Queue=Geometry=Queue=0;UniversalMaterialType=Unlit;True;5;True;12;all;0;False;True;1;1;False;;0;False;;0;1;False;;0;False;;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;True;True;True;True;True;0;False;;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;True;1;False;;True;3;False;;True;True;0;False;;0;False;;True;0;False;False;0;;0;0;Standard;0;False;0
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Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;22;1072,-32;Float;False;False;-1;2;UnityEditor.ShaderGraphUnlitGUI;0;1;New Amplify Shader;2992e84f91cbeb14eab234972e07ea9d;True;DepthOnly;0;3;DepthOnly;0;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;True;0;False;;False;False;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;False;False;False;True;4;RenderPipeline=UniversalPipeline;RenderType=Opaque=RenderType;Queue=Geometry=Queue=0;UniversalMaterialType=Unlit;True;5;True;12;all;0;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;False;False;True;True;False;False;False;0;False;;False;False;False;False;False;False;False;False;False;True;1;False;;False;False;True;1;LightMode=DepthOnly;False;False;0;;0;0;Standard;0;False;0 Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;22;1072,-32;Float;False;False;-1;2;UnityEditor.ShaderGraphUnlitGUI;0;1;New Amplify Shader;2992e84f91cbeb14eab234972e07ea9d;True;DepthOnly;0;3;DepthOnly;0;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;True;0;False;;False;False;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;False;False;False;True;4;RenderPipeline=UniversalPipeline;RenderType=Opaque=RenderType;Queue=Geometry=Queue=0;UniversalMaterialType=Unlit;True;5;True;12;all;0;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;False;False;True;True;False;False;False;0;False;;False;False;False;False;False;False;False;False;False;True;1;False;;False;False;True;1;LightMode=DepthOnly;False;False;0;;0;0;Standard;0;False;0
@@ -1871,11 +1913,28 @@ WireConnection;82;2;84;0
WireConnection;64;0;82;0 WireConnection;64;0;82;0
WireConnection;64;1;76;0 WireConnection;64;1;76;0
WireConnection;64;2;65;0 WireConnection;64;2;65;0
WireConnection;87;0;64;0
WireConnection;90;0;89;0
WireConnection;90;1;87;0
WireConnection;92;0;87;0
WireConnection;92;1;89;0
WireConnection;94;0;91;0
WireConnection;94;1;87;0
WireConnection;95;0;91;0
WireConnection;95;1;87;0
WireConnection;88;0;64;0
WireConnection;88;1;90;0
WireConnection;88;2;92;0
WireConnection;93;0;64;0
WireConnection;93;1;94;0
WireConnection;93;2;95;0
WireConnection;72;1;64;0 WireConnection;72;1;64;0
WireConnection;67;0;64;0 WireConnection;67;0;64;0
WireConnection;74;0;67;0 WireConnection;74;0;88;0
WireConnection;74;1;72;0 WireConnection;74;1;93;0
WireConnection;96;0;93;0
WireConnection;96;1;88;0
WireConnection;20;2;77;5 WireConnection;20;2;77;5
WireConnection;20;3;74;0 WireConnection;20;3;96;0
ASEEND*/ ASEEND*/
//CHKSM=9BD10ED0BDCB4FF3525841CE60D0EB1392DBCD2C //CHKSM=F44BF8935A06E3AEAF58D5C4307A3FA279196316

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: b5ea02c7f94d4984c94a09aeef742302 guid: 8b8a29ef784bf2941ad8c4419daeb85b
TextureImporter: TextureImporter:
internalIDToNameTable: [] internalIDToNameTable: []
externalObjects: {} externalObjects: {}

View File

@@ -699,10 +699,10 @@ MonoBehaviour:
have undiagnosed conditions that could cause a "photosensitive epileptic have undiagnosed conditions that could cause a "photosensitive epileptic
seizure" while playing video games. seizure" while playing video games.
If you experience
any of these symptoms, stop playing the game immediately and consult a doctor.' If you experience any of these
symptoms, stop playing the game immediately and consult a doctor.'
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View File

@@ -15,7 +15,7 @@ RenderSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 9 serializedVersion: 9
m_Fog: 1 m_Fog: 1
m_FogColor: {r: 0.43137255, g: 0.41568628, b: 0.69411767, a: 1} m_FogColor: {r: 0.09296818, g: 0.080870956, b: 0.29559743, a: 1}
m_FogMode: 1 m_FogMode: 1
m_FogDensity: 0.01 m_FogDensity: 0.01
m_LinearFogStart: 0 m_LinearFogStart: 0
@@ -1961,6 +1961,74 @@ CanvasRenderer:
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private void Awake() private void Awake()
{ {
#if UNITY_STANDALONE #if UNITY_EDITOR || UNITY_STANDALONE
DOTween.SetTweensCapacity(200, 200); DOTween.SetTweensCapacity(200, 200);
gameInput = new GameInput(); gameInput = new GameInput();
gameInput.Game.Enable(); gameInput.Game.Enable();
@@ -79,7 +79,7 @@ public class GameInputManager : MonoBehaviour
} }
// 使用预处理指令区分平台 // 使用预处理指令区分平台
#if UNITY_STANDALONE #if UNITY_EDITOR || UNITY_STANDALONE
HandleHolding(); HandleHolding();
#else #else
ProcessRealTouchInput(); ProcessRealTouchInput();
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private void OnDisable() private void OnDisable()
{ {
#if UNITY_STANDALONE #if UNITY_EDITOR || UNITY_STANDALONE
#else #else
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GameManager.instance.noteJudgeManager.SetNewInputUnitSwipe(id, position, isGeneric, isFirst, direction); GameManager.instance.noteJudgeManager.SetNewInputUnitSwipe(id, position, isGeneric, isFirst, direction);
} }
#if UNITY_STANDALONE #if UNITY_EDITOR || UNITY_STANDALONE
/// <summary> /// <summary>
/// 【仅在编辑器中运行】处理鼠标输入并模拟触摸事件。 /// 【仅在编辑器中运行】处理鼠标输入并模拟触摸事件。
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View File

@@ -11,7 +11,7 @@ namespace Ichni.UI
{ {
public AudioContainer audioContainer; public AudioContainer audioContainer;
public List<ParticleSystem> logoParticles; //public List<ParticleSystem> logoParticles;
public ParticleSystem floatingParticles; public ParticleSystem floatingParticles;
public GameObject peWarningWindow; public GameObject peWarningWindow;
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logoParticles.ForEach(p => p.Play());
floatingParticles.Play(); floatingParticles.Play();
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peWarningSequence.Play(); peWarningSequence.Play();
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audioContainer.PlaySoundFX("TouchToStart"); audioContainer.PlaySoundFX("TouchToStart");
FadeOut(); FadeOut();
foreach (ParticleSystem particle in logoParticles)
{
particle.GetComponent<Renderer>().material.DOFloat(0f, "_MainAlpha", 0.5f).Play();
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terrainDetailGrassPS: {fileID: 4800000, guid: e507fdfead5ca47e8b9a768b51c291a1,
type: 3}
terrainDetailGrassBillboardPS: {fileID: 4800000, guid: 29868e73b638e48ca99a19ea58c48d90,
type: 3}
m_AssetVersion: 2 m_AssetVersion: 2
m_OpaqueLayerMask: m_OpaqueLayerMask:
serializedVersion: 2 serializedVersion: 2

View File

@@ -15,8 +15,8 @@ MonoBehaviour:
m_Active: 0 m_Active: 0
settings: settings:
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pixelateStrengthY: 1009.1536 pixelateStrengthY: 1080
passEvent: 500 passEvent: 500
--- !u!114 &-1878332245247344467 --- !u!114 &-1878332245247344467
MonoBehaviour: MonoBehaviour:
@@ -118,7 +118,7 @@ MonoBehaviour:
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m_ShadowTransparentReceive: 1 m_ShadowTransparentReceive: 1
m_RenderingMode: 2 m_RenderingMode: 2
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m_AccurateGbufferNormals: 0 m_AccurateGbufferNormals: 0
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View File

@@ -8,101 +8,18 @@ ShaderVariantCollection:
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m_Name: NewShaderVariants m_Name: NewShaderVariants
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passType: 0 passType: 0
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- keywords: EVALUATE_SH_VERTEX _FX_LIGHT_MODE_UNLIT _MASKMAP_ON variants:
passType: 13 - keywords:
- keywords: _FX_LIGHT_MODE_UNLIT passType: 0
passType: 13 - first: {fileID: 4800000, guid: 085e462b2de441a42949be0e666cf5d2, type: 3}
- keywords: _FX_LIGHT_MODE_UNLIT second:
passType: 14 variants:
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second:
variants:
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second:
variants:
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variants:
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variants:
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passType: 0
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variants:
- keywords:
passType: 0
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variants:
- keywords:
passType: 0
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variants:
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second: second:
variants: variants:
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variants: variants:
- keywords: - keywords:
passType: 0 passType: 0
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variants:
- keywords:
passType: 8
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passType: 13
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second: second:
variants: variants:
- keywords: - keywords:
passType: 13 passType: 13
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type: 3}
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variants:
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passType: 0
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- first: {fileID: 4800000, guid: 59aa06bbc8922cf4896e4e55298edda1, type: 3} - first: {fileID: 4800000, guid: 59aa06bbc8922cf4896e4e55298edda1, type: 3}
second: second:
variants: variants:
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passType: 8 passType: 8
- keywords: _KEYWORD0_R - keywords: _KEYWORD0_R
passType: 13 passType: 13
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passType: 0
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passType: 0
- keywords: BOOLEAN_PREVENTSTARS_ON FOG_LINEAR
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- keywords: FOG_EXP
passType: 13
- keywords: FOG_EXP2
passType: 13
- keywords: FOG_LINEAR
passType: 13
- keywords: FOG_LINEAR _RECEIVE_SHADOWS_OFF
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- keywords: _RECEIVE_SHADOWS_OFF
passType: 13

View File

@@ -1,363 +0,0 @@
#ifndef PANDAVFX_FUNCTION
#define PANDAVFX_FUNCTION
struct appdata_full {
float4 vertex : POSITION;
float3 normal : NORMAL;
float4 texcoord : TEXCOORD0;
float4 texcoord1 : TEXCOORD1;
float4 texcoord2 : TEXCOORD2;
half4 color : COLOR;
uint instanceID : SV_InstanceID;
};
struct Input
{
float4 uv_texcoord : TEXCOORD0;
float3 worldPos;
float4 positionCS;
float4 uv2_texcoord2;
float4 uv3_texcoord3;
float4 vertexColor : COLOR;
float3 worldNormal;
float4 screenPos;
half ASEVFace : VFACE;
};
struct Varyings
{
//V2F_SHADOW_CASTER;
float4 pos : SV_POSITION;
float4 customPack1 : TEXCOORD0;
float4 customPack2 : TEXCOORD1;
float4 customPack3 : TEXCOORD2;
float4 screenPos : TEXCOORD3;
float3 normal : TEXCOORD4;
float3 posWS : TEXCOORD5;
half4 color : COLOR0;
UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO
};
CBUFFER_START(UnityPerMaterial)
uniform float _Scr;
uniform float _Comparison;
uniform float _Fail;
uniform float _Ztest;
uniform float _Dst;
uniform float _Pass;
uniform float _Zwrite;
uniform float _Reference;
uniform float _Cullmode;
uniform float _AlphaAdd;
uniform float4 _BackFaceColor;
TEXTURE2D(_VTOTex);
SAMPLER(sampler_VTOTex);
uniform float _VTOC;
uniform float _VTOTex_Uspeed;
uniform float _VTOTex_Vspeed;
uniform float4 _VTOTex_ST;
uniform float _VTOCV;
uniform float _VTOFactorCustom;
uniform float _VTOFactor;
uniform float _VTOFactorC2;
uniform half4 _VTOFactorC2Vec4;
uniform float _VTOFactorC1;
uniform float _VTORemap;
uniform float _VTOAR;
uniform half _VTOR;
TEXTURE2D(_MaskTex);
SAMPLER(sampler_MaskTex);
uniform float _MaskC;
uniform float _Mask_Uspeed;
uniform float _Mask_Vspeed;
uniform float4 _MaskTex_ST;
uniform float _DistortMask;
uniform float _IfFlowmap;
uniform float _Mask_scale;
uniform float _MaskAlphaRA;
uniform float _CustomdataMaskUV;
uniform half4 _MaskOffsetUC2Vec4;
uniform float _MaskOffsetUC1;
uniform half4 _MaskOffsetVC2Vec4;
uniform float _MaskOffsetVC1;
uniform float _MaskCV;
uniform float _IfMaskPlusTex;
uniform float _MaskPlusAR;
uniform half _Mask_rotat;
uniform half _MaskPlusR;
TEXTURE2D(_DistortTex);
SAMPLER(sampler_DistortTex);
uniform float _DistortTex_Uspeed;
uniform float _DistortTex_Vspeed;
uniform float4 _DistortTex_ST;
uniform float _DistortTexAR;
uniform float _CustomDistort;
uniform float _DistortFactor;
uniform half4 _DistortFactorC2Vec4;
uniform float _DistortFactorC1;
uniform float _DistortRemap;
uniform float _IfBeingDistorted;
//uniform sampler2D _DistortMaskTex;
TEXTURE2D(_DistortMaskTex);
SAMPLER(sampler_DistortMaskTex);
uniform float _DistortMaskTexC;
uniform float4 _DistortMaskTex_ST;
uniform float _DistortMaskTexCV;
uniform float _DistortMaskTexAR;
uniform half _DistortMaskTexR;
TEXTURE2D(_MaskPlusTex);
SAMPLER(sampler_MaskPlusTex);
uniform float _MaskPlusC;
uniform float _MaskPlusUspeed;
uniform float _MaskPlusVspeed;
uniform float4 _MaskPlusTex_ST;
uniform float _MaskPlusCV;
uniform float _IfMaskColor;
TEXTURE2D(_MainTex);
uniform float _MainTex_ar;
SAMPLER(sampler_MainTex);
uniform float _MainUV2;
uniform float _MaintexC;
uniform float _MainTex_Uspeed;
uniform float _MainTex_Vspeed;
uniform float _CustomdataMainTexUV;
uniform half4 _MainOffsetUC2Vec4;
uniform float _MainOffsetUC1;
uniform half4 _MainOffsetVC2Vec4;
uniform float _MainOffsetVC1;
uniform float4 _MainTex_ST;
uniform float _MaintexCV;
uniform float4 _MainColor;
uniform float _MainAlpha;
uniform half _MainTex_rotat;
TEXTURE2D(_CameraOpaqueTexture);
SAMPLER(sampler_CameraOpaqueTexture);
uniform float4 _CameraOpaqueTexture_ST;
TEXTURE2D(_CameraOpaqueAndTransparentTexture);
SAMPLER(sampler_CameraOpaqueAndTransparentTexture);
uniform float4 _CameraOpaqueAndTransparentTexture_ST;
TEXTURE2D(_AddTex);
SAMPLER(sampler_AddTex);
uniform float _AddTexC;
uniform float _AddTexUspeed;
uniform float _AddTexVspeed;
uniform float4 _AddTex_ST;
uniform float _CAddTexUV;
uniform float _CAddTexUVT;
uniform float _IfAddTexAlpha;
uniform half4 _AddTexBlendModeVec4;
uniform float _AddTexAR;
uniform float _AddTexCV;
uniform float _AddTexBlend;
uniform float _IfAddTex;
uniform float _IfAddTexColor;
uniform float4 _AddTexColor;
uniform half _AddRotate;
TEXTURE2D(_DissloveTex);
SAMPLER(sampler_DissloveTex);
uniform float _DissolveC;
uniform float _DisTex_Uspeed;
uniform float _DisTex_Vspeed;
uniform float4 _DissloveTex_ST;
uniform float _sot_sting_A;
uniform float _DIssloveSoft;
uniform float _CustomdataDis;
uniform float _IfDissolveColor;
uniform float _DIssloveFactor;
uniform half4 _DissolveFactorC2Vec4;
uniform float _DissolveFactorC1;
uniform float _DissolveAR;
uniform float _IfDissolveOffsetC;
uniform half4 _DissolveOffsetUC2Vec4;
uniform float _DissolveOffsetUC1;
uniform half4 _DissolveOffsetVC2Vec4;
uniform float _DissolveOffsetVC1;
uniform float _DissolveCV;
uniform float _DissolveTexExp;
uniform float _DIssloveWide;
uniform float _CustomdataDisT;
TEXTURE2D(_DisslovePlusTex);
SAMPLER(sampler_DisslovePlusTex);
uniform float4 _DisslovePlusTex_ST;
uniform float _IfDissolvePlus;
uniform float _DissolvePlusAR;
uniform float _DissolvePlusC;
uniform float _DissolvePlusCV;
uniform half _DissolveTexDivide;
uniform half _DIssolve_rotat;
uniform half _DissolvePlusR;
TEXTURE2D(_CameraDepthTexture);
SAMPLER(sampler_CameraDepthTexture);
uniform float4 _CameraDepthTexture_TexelSize;
uniform float _DepthfadeFactor;
uniform float _softFacotr;
uniform float _Depthfadeon;
uniform float _FNLfanxiangkaiguan;
uniform float _IfFNLAlpha;
uniform float3 _Dir;
uniform float _fnl_power;
uniform float _fnl_sacle;
uniform float4 _fnl_color;
uniform float4 _DIssloveColor;
uniform float _CenterU;
uniform float _CenterV;
uniform float _UVPolar;
//粒子系统材质球适配Linerenderer时使用
uniform float _TextureUScale;
uniform float _TextureUValue;
uniform float _TextureVScale;
uniform float _TextureVValue;
uniform float _CustomDataToZero;
//uniform float _UVTest;
CBUFFER_END
#define RADIAN 0.0174533
float2 ConvertUV(float2 uv, float4 textureST,
half useCustom, half uDataIndex, half4 uDataChannel, half vDataIndex, half4 vDataChannel,half4 data1, half4 data2,
half uSpeed, half vSpeed,
half uClamp, half vClamp,
half rotate)
{
float2 convertedUV = uv * textureST.xy + textureST.zw;
half4 uData = lerp(data1, data2, uDataIndex);
half u = dot(uDataChannel, uData);
half4 vData = lerp(data1, data2, vDataIndex);
half v = dot(vDataChannel, vData);
half2 offset = lerp(half2(0, 0), half2(u, v), useCustom);
convertedUV += _Time.y * half2(uSpeed, vSpeed) + offset;
half cosValue = cos(rotate * RADIAN);
half sinValue = sin(rotate * RADIAN);
convertedUV = mul(convertedUV- half2(0.5, 0.5) , half2x2(cosValue, -sinValue, sinValue, cosValue)) + half2(0.5, 0.5);
float2 clampUV = clamp(convertedUV, 0, 1);
convertedUV.x = lerp(convertedUV.x, clampUV.x, uClamp);
convertedUV.y = lerp(convertedUV.y, clampUV.y, vClamp);
return convertedUV;
}
/**
* UV扭曲贴图部分
* \param uv
* \param distortUV
*/
float2 GetDistortTextureData(float2 uv, Texture2D tex, SamplerState samplerState, half distortFactor, half useRChannel = 0, half remap = 0, half isFlow = 0)
{
float2 distortUV = float2(0,0);
float4 distortTex =float4(0,0,0,0);
float distort = 0;
//采样扭曲贴图
distortTex = SAMPLE_TEXTURE2D(tex, samplerState, uv);
//是否使用a通道
distort = lerp(distortTex.a, distortTex.r, useRChannel);
//是否remap
distort = lerp(distort,distort*0.5-1,remap);
float4 distortTexRemap = lerp(distortTex,distortTex*0.5-1,remap);
//扭曲强度 区分是customdata 还是输入参数
float distortFract = distortFactor;
//FlowMap化
float3 disortFlowMap = float3(distortFract*(float2(distortTexRemap.r,distortTexRemap.g)-uv.xy),0);
distortUV = (distort * distortFract).xx;
distortUV = lerp(distortUV, disortFlowMap.xy, isFlow);
return distortUV;
}
/**
* MaskTexture
*/
half4 GetMaskTextureData(float2 uv, Texture2D tex, SamplerState samplerState, float3 scrColor, float scrAlpha, half useRChannel = 0, half isMaskColor = 0, half maskScale = 1)
{
//采样遮罩贴图
half4 maskTexColor = SAMPLE_TEXTURE2D(tex, samplerState,uv);
//maskTexColor *= _AddTexColor.rgba;
//遮罩贴图是否使用R通道作为遮罩源头
half mask = lerp(maskTexColor.a, maskTexColor.r, useRChannel);
mask *= maskScale;
scrColor = lerp(scrColor, scrColor * maskTexColor.rgb, isMaskColor);
scrAlpha = scrAlpha * mask;
return half4(scrColor, scrAlpha);
}
half4 AddTexture(float2 uv, Texture2D tex, SamplerState samplerState,
half3 srcColor, half srcAlpha,
half4 addTexColor, half useRchannel, half blendFactor,
half4 blendMode, half blendColor, half blendAlpha)
{
half4 addColor = SAMPLE_TEXTURE2D(tex, samplerState, uv);
addColor *= addTexColor.rgba;
float3 reFineResultAddTex = addColor.rgb;
float addColorAlpha = lerp(addColor.a, addColor.r, useRchannel);
float4 blendColAddTex = lerp(float4(srcColor, srcAlpha), float4(reFineResultAddTex.rgb, addColorAlpha), blendFactor);
float4 multiplyColAddTex = float4(srcColor, srcAlpha) * float4(reFineResultAddTex.rgb, addColorAlpha);
float4 addColAddTex = float4(srcColor, srcAlpha) + float4(reFineResultAddTex.rgb, addColorAlpha);
float4x4 blendMatrix;
blendMatrix._11_21_31_41 = blendColAddTex;
blendMatrix._12_22_32_42 = addColAddTex;
blendMatrix._13_23_33_43 = multiplyColAddTex;
blendMatrix._14_24_34_44 = float4(srcColor, srcAlpha);
float4 finalColorTemp = float4(0,0,0,0);
//根据addTex的blendMode决定使用哪个数据
finalColorTemp = mul(blendMatrix, blendMode);
srcColor = lerp(srcColor, finalColorTemp.rgb, blendColor);
srcAlpha = lerp(srcAlpha, finalColorTemp.a, blendAlpha);
return half4(srcColor, srcAlpha);
}
half3 GetLitColor(half3 normal, half3 color, float3 worldPos)
{
// 主光用半lambert计算
half3 ambient = UNITY_LIGHTMODEL_AMBIENT.xyz * color;
half3 worldNomal = normal;
half3 worldLightDir = normalize(_MainLightPosition.xyz);
half3 lambert = 0.5 * dot(worldNomal, worldLightDir) + 0.5;
half3 diffuse = lambert * color * _MainLightColor.xyz + ambient;
// 增加其他光源的影响
uint lightsCount = GetAdditionalLightsCount();
for (uint lightIndex = 0u; lightIndex < lightsCount; ++lightIndex)
{
Light light = GetAdditionalLight(lightIndex, worldPos);
diffuse += light.color * light.distanceAttenuation * light.shadowAttenuation;
}
return diffuse;
}
#endif

View File

@@ -1,558 +0,0 @@
Shader "VFX/Pandavfx_v2.3_URP"
{
Properties
{
[Enum(UnityEngine.Rendering.CullMode)]_Cullmode("Cullmode", Float) = 0
[Enum(UnityEngine.Rendering.CompareFunction)]_Ztest("Ztest", Float) = 4
[Enum(UnityEngine.Rendering.BlendMode)]_Scr("Scr", Float) = 5
[Enum(UnityEngine.Rendering.BlendMode)]_Dst("Dst", Float) = 10
[KeywordEnum(X,Y,Z)] _Face("Face", Float) = 1
_Zwrite("Zwrite", Float) = 0
[HDR]_BackFaceColor("BackFaceColor", Color) = (1,1,1,0)
_AddTexBlendModeVec4("AddTexBlendMode", Vector) = (1, 0, 0, 0)
[Toggle]_AlphaAdd("AlphaAdd", Float) = 0
_Reference("Reference", Range( 0 , 200)) = 0
[Enum(UnityEngine.Rendering.StencilOp)]_Pass("Pass", Float) = 0
[Enum(UnityEngine.Rendering.CompareFunction)]_Comparison("Comparison", Float) = 8
[Enum(UnityEngine.Rendering.StencilOp)]_Fail("Fail", Float) = 0
_CenterU("CenterU", Float) = 0.5
_CenterV("CenterV", Float) = 0.5
// Main
[HideInInspector]_MainTex_ST("MainTex_ST", Vector) = (1,1,0,0)
_MainTex("MainTex", 2D) = "white" {}
[Toggle]_UVPolar("UVPOLAR", Float) = 0
_MainAlpha("MainAlpha", Range(0, 10)) = 1
[HDR]_MainColor("MainColor", Color) = (1,1,1,1)
_MainTex_Uspeed("MainTex_Uspeed", Float) = 0
_MainTex_Vspeed("MainTex_Vspeed", Float) = 0
[Toggle]_MaintexC("MaintexC", Float) = 0
[Toggle]_MaintexCV("MaintexCV", Float) = 0
[Toggle]_MainTex_ar("MainTex_a/r", Float) = 0
[Toggle]_CustomdataMainTexUV("CustomdataMainTexUV", Float) = 0
[Enum(Custom1,0,Custom2,1)]_MainOffsetVC1("MainOffsetVC1", Float) = 0
[Enum(Custom1,0,Custom2,1)]_MainOffsetUC1("MainOffsetUC1", Float) = 0
_MainOffsetUC2Vec4("MainOffsetUC2Vec4", Vector) = (1, 0, 0, 0)
_MainOffsetVC2Vec4("MainOffsetVC2Vec4", Vector) = (0, 1, 0, 0)
_MainTex_rotat("MainRoate", Range(0, 360)) = 0
// Add
_AddTex("AddTex", 2D) = "white" {}
[HideInInspector]_AddTex_ST("AddTex_ST", Vector) = (1,1,0,0)
_AddTexUspeed("AddTexUspeed", Float) = 0
_AddTexVspeed("AddTexVspeed", Float) = 0
[HDR]_AddTexColor("AddTexColor", Color) = (0,0,0,0)
_AddTexBlend("AddTexBlend", Range( 0 , 1)) = 0
[Toggle]_IfAddTex("IfAddTex", Float) = 0
[Toggle]_AddTexC("AddTexC", Float) = 0
[Toggle]_AddTexCV("AddTexCV", Float) = 0
[Toggle]_AddTexAR("AddTexAR", Float) = 0
[Toggle]_IfAddTexAlpha("IfAddTexAlpha", Float) = 0
[Toggle]_IfAddTexColor("IfAddTexColor", Float) = 1
[Toggle]_CAddTexUV("CAddTexUV", Float) = 0
[Toggle]_CAddTexUVT("CAddTexUVT", Float) = 1
_AddRotate("AddRoate", Range(0, 360)) = 0
// Distort
[HideInInspector]_DistortTex_ST("DistortTex_ST", Vector) = (1,1,0,0)
[HideInInspector]_DistortMaskTex_ST("DistortMaskTex_ST", Vector) = (1,1,0,0)
_DistortTex("DistortTex", 2D) = "white" {}
[Toggle]_SceenTex("SceenTex", Float) = 0
[Toggle]_DistortTexAR("DistortTexAR", Float) = 1
[Toggle]_DistortMask("DistortMask", Float) = 0
_DistortFactor("DistortFactor", Range( 0 , 1)) = 0
_DistortTex_Uspeed("DistortTex_Uspeed", Float) = 0
_DistortTex_Vspeed("DistortTex_Vspeed", Float) = 0
[Enum(Option1,0,Option2,1)]_CustomDistort("CustomDistort", Float) = 0
[Toggle]_DistortMaskTexAR("DistortMaskTexAR", Float) = 1
_DistortMaskTex("DistortMaskTex", 2D) = "white" {}
[Toggle]_DistortMaskTexC("DistortMaskTexC", Float) = 0
[Toggle]_DistortMaskTexCV("DistortMaskTexCV", Float) = 0
[Toggle]_IfFlowmap("IfFlowmap", Float) = 0
[Enum(Custom1,0,Custom2,1)]_DistortFactorC1("DistortFactorC1", Float) = 1
_DistortFactorC2Vec4("DistortFactorC2Vec4", Vector) = (0, 0, 1, 0)
[Toggle]_DistortRemap("DistortRemap", Float) = 0
_DistortMaskTexR("DistRoate", Range(0, 360)) = 0
[Toggle]_IfBeingDistorted("IfBeingDistorted",int) = 1
// Dissolve
_DissloveTex("DissloveTex", 2D) = "white" {}
[HideInInspector]_DissloveTex_ST("DissloveTex_ST", Vector) = (1,1,0,0)
_DIssloveFactor("DIssloveFactor", Range( 0 , 1)) = 0.5
_DIssloveWide("DIssloveWide", Range( 0 , 1)) = 0.1
_DIssloveSoft("DIssloveSoft", Range( 0 , 1)) = 0.5
[HDR]_DIssloveColor("DIssloveColor", Color) = (1,1,1,1)
_DisTex_Uspeed("DisTex_Uspeed", Float) = 0
_DisTex_Vspeed("DisTex_Vspeed", Float) = 0
[Enum(Option1,0,Option2,1)]_CustomdataDisT("CustomdataDisT", Float) = 0
_DissolveTexExp("DissolveTexExp", Range( 0 , 10)) = 1
[Toggle]_DissolveC("DissolveC", Float) = 0
[Toggle]_DissolveCV("DissolveCV", Float) = 0
[Toggle]_DissolveAR("DissolveAR", Float) = 1
[Toggle]_sot_sting_A("sot_sting_A", Float) = 0
[Toggle]_CustomdataDis("CustomdataDis", Float) = 0
[Toggle]_IfDissolveColor("IfDissolveColor", Float) = 1
[Enum(Custom1,0,Custom2,1)]_DissolveFactorC1("DissolveFactorC1", Float) = 1
[Enum(off,0,on,1)]_IfDissolveOffsetC("IfDissolveOffsetC", Float) = 0
[Enum(Custom1,0,Custom2,1)]_DissolveOffsetUC1("DissolveOffsetUC1", Float) = 1
_DissolveFactorC2Vec4("DissolveFactorC2Vec4", Vector) = (0, 0, 1, 0)
_DissolveOffsetUC2Vec4("DissolveOffsetUC2", Vector) = (1, 0, 0, 0)
_DissolveOffsetVC2Vec4("DissolveOffsetVC2", Vector) = (0, 1, 0, 0)
[Enum(Custom1,0,Custom2,1)]_DissolveOffsetVC1("DissolveOffsetVC1", Float) = 1
_DisslovePlusTex("DisslovePlusTex", 2D) = "white" {}
_DissolveTexDivide("DissolveTexDivide", Range(1 , 10)) = 1
[HideInInspector]_DisslovePlusTex_ST("DisslovePlusTex_ST", Vector) = (1,1,0,0)
_IfDissolvePlus("IfDissolvePlus", Float) = 0
[Toggle]_DissolvePlusAR("DissolvePlusAR", Float) = 0
[Toggle]_DissolvePlusC("DissolvePlusC", Float) = 0
[Toggle]_DissolvePlusCV("DissolvePlusCV", Float) = 0
_DIssolve_rotat("DissRoate", Range(0, 360)) = 0
_DissolvePlusR("DissPlusRotate", Range(0, 360)) = 0
// Vertex offset
[HideInInspector]_VTOTex_ST("VTOTex_ST", Vector) = (1,1,0,0)
_VTOTex("VTOTex", 2D) = "white" {}
_VTOFactor("VTOFactor", Float) = 0
_VTOTex_Uspeed("VTOTex_Uspeed", Float) = 0
_VTOTex_Vspeed("VTOTex_Vspeed", Float) = 0
_VTOMaskTex("VTOMaskTex", 2D) = "white" {}
[Toggle]_VTOFactorCustom("VTOFactorCustom", Float) = 0
[Toggle]_VTOC("VTOC", Float) = 0
[Toggle]_VTOCV("VTOCV", Float) = 0
[Toggle]_VTOAR("VTOAR", Float) = 1
[Toggle]_VTORemap("VTORemap", Float) = 0
[Enum(Custom1,0,Custom2,1)]_VTOFactorC1("VTOFactorC1", Float) = 1
_VTOFactorC2Vec4("_VTOFactorC2", Vector) = (0, 0, 0, 1)
_VTOR("VTORotate", Range(0, 360)) = 0
// Fresnel
_fnl_power("fnl_power", Range( 1 , 10)) = 1
_fnl_sacle("fnl_sacle", Range( 0 , 1)) = 0
[HDR]_fnl_color("fnl_color", Color) = (1,1,1,0)
_softFacotr("softFacotr", Range( 0 , 20)) = 1
_DepthfadeFactor("DepthfadeFactor", Range( 0 , 10)) = 1
[Toggle]_FNLfanxiangkaiguan("FNLfanxiangkaiguan", Float) = 0
_Dir("Dir", Vector) = (0,0,0,0)
[Toggle]_IfFNLAlpha("IfFNLAlpha", Float) = 0
// Mask
[HideInInspector]_MaskPlusTex_ST("MaskPlusTex_ST", Vector) = (1,1,0,0)
[HideInInspector]_MaskTex_ST("MaskTex_ST", Vector) = (1,1,0,0)
_MaskTex("MaskTex", 2D) = "white" {}
_MaskPlusTex("MaskPlusTex", 2D) = "white" {}
[Toggle]_CustomdataMaskUV("CustomdataMaskUV", Float) = 0
_Mask_scale("Mask_scale", Float) = 1
_Mask_Uspeed("Mask_Uspeed", Float) = 0
_MaskPlusUspeed("MaskPlusUspeed", Float) = 0
_MaskPlusVspeed("MaskPlusVspeed", Float) = 0
_Mask_Vspeed("Mask_Vspeed", Float) = 0
[Toggle]_IfMaskColor("IfMaskColor", Float) = 0
[Toggle]_MaskPlusC("MaskPlusC", Float) = 0
[Toggle]_MaskPlusCV("MaskPlusCV", Float) = 0
[Toggle]_MaskC("MaskC", Float) = 0
[Toggle]_MaskCV("MaskCV", Float) = 0
[Toggle]_MaskPlusAR("MaskPlusAR", Float) = 1
[Toggle]_MaskAlphaRA("MaskAlphaRA", Float) = 1
[Toggle]_IfMaskPlusTex("IfMaskPlusTex", Float) = 0
[Enum(Custom1,0,Custom2,1)]_MaskOffsetVC1("MaskOffsetVC1", Float) = 0
[Enum(Custom1,0,Custom2,1)]_MaskOffsetUC1("MaskOffsetUC1", Float) = 0
_MaskOffsetUC2Vec4("_MaskOffsetUC2", Vector) = (0, 0, 1, 0)
_MaskOffsetVC2Vec4("_MaskOffsetVC2", Vector) = (0, 0, 0, 1)
_Mask_rotat("MaskRotate", Range(0, 360)) = 0
_MaskPlusR("MaskPlusRotate", Range(0, 360)) = 0
// Soft particle
[Toggle]_Depthfadeon("Depthfadeon", Float) = 0
[HideInInspector] __dirty( "", Int ) = 1
[HideInInspector] _TextureUScale("",float) = 1
[HideInInspector] _TextureUValue("",float) = 0
[HideInInspector] _TextureVScale("",float) = 1
[HideInInspector] _TextureVValue("",float) = 0
[HideInInspector] _CustomDataToZero("",float) = 1
//_UVTest("UVTest",range(0,1)) = 0
}
SubShader
{
Tags{ "RenderType" = "Transparent" "RenderPipeline" = "UniversalPipeline" "IsEmissive" = "true" "Queue" = "Transparent+500"}
Cull [_Cullmode]
ZWrite [_Zwrite]
ZTest [_Ztest]
Stencil
{
Ref [_Reference]
Comp [_Comparison]
Pass [_Pass]
Fail [_Fail]
}
Blend [_Scr] [_Dst]
HLSLINCLUDE
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
#include "Pandavfx_Function.hlsl"
#define lerp(x, y, s) (mad((y)-(x), (s), (x)))
#define POLAR_COEFFICIENT 0.15915
//为了适应大量贴图的需要,需要根据贴图作变体来减少采样的次数
//#pragma shader_feature_local _ _MAINTEX_CUSTOMDATA //mainTex是否有customData
#pragma shader_feature_local _ _VTO_TEX
#pragma shader_feature_local _ _DISORT_TEX
#pragma shader_feature_local _ _DISORT_MASK_TEX
#pragma shader_feature_local _ _MASK_TEX
#pragma shader_feature_local _ _MASK_PLUS_TEX
#pragma shader_feature_local _ _ADD_TEX
#pragma shader_feature_local _ _DISSOLVE_TEX
#pragma shader_feature_local _ _DISSOLVE_PLUS_TEX
#pragma shader_feature_local _ _SOFT_PARTICAL //是否是软粒子
#pragma shader_feature_local _ _SCEENTEX_ON
half4 Func(Input i, half facing)
{
//float test = step(i.uv_texcoord.y,_UVTest);
//return float4(i.uv2_texcoord2.www,1);
half4 customData1 = half4(i.uv_texcoord.zw, i.uv2_texcoord2.xy);
half4 customData2 = half4(i.uv2_texcoord2.zw, i.uv3_texcoord3.xy);
//如果使用LineRenderer而不是粒子系统的话 在此将customData归零
customData1.xyzw*=_CustomDataToZero;
customData2.xyzw*=_CustomDataToZero;
///DistortTexture
float2 distortUV = 0;
#ifdef _DISORT_TEX
float2 distortTexcoord = i.uv_texcoord.xy;
float2 convertedUV = ConvertUV(distortTexcoord, _DistortTex_ST, 0, 0, (half4)0, 0, (half4)0, (half4)0, (half4)0,
_DistortTex_Uspeed, _DistortTex_Vspeed, 0, 0, 0);
float4 customDataDistChannel = lerp(customData1, customData2, _DistortFactorC1);
float distFactorCustom = dot(_DistortFactorC2Vec4, customDataDistChannel);
distFactorCustom = lerp(_DistortFactor, distFactorCustom, _CustomDistort);
distortUV = GetDistortTextureData(convertedUV, _DistortTex, sampler_DistortTex, distFactorCustom, _DistortTexAR, _DistortRemap, _IfFlowmap);
#ifdef _DISORT_MASK_TEX
float2 distortMaskTexcood = i.uv_texcoord.xy;
float2 distortMask = ConvertUV(i.uv_texcoord.xy, _DistortMaskTex_ST, 0, 0, (half4)0, 0, (half4)0, (half4)0, (half4)0,
0, 0, _DistortMaskTexC, _DistortMaskTexCV, _DistortMaskTexR);
half4 mask = SAMPLE_TEXTURE2D(_DistortMaskTex, sampler_DistortMaskTex, distortMask);
distortUV *= lerp(mask.a, mask.r, _DistortMaskTexAR);
#endif
#endif
///主贴图uv
float2 mainTexcoord = i.uv_texcoord.xy;
float2 mainUV = ConvertUV(mainTexcoord, _MainTex_ST,
_CustomdataMainTexUV, _MainOffsetUC1, _MainOffsetUC2Vec4, _MainOffsetVC1, _MainOffsetVC2Vec4, customData1, customData2,
_MainTex_Uspeed, _MainTex_Vspeed, _MaintexC, _MaintexCV, _MainTex_rotat);
//采样主贴图
//根据是采样材质贴图还是采样背景图做一个变体
half4 mainColor = float4(0,0,0,1);
#ifdef _SCEENTEX_ON
//UnityStereoTransformScreenSpaceTex(float2 uv)
float4 screenPos = i.screenPos;
//mainColor = SAMPLE_TEXTURE2D(_CameraOpaqueTexture,sampler_CameraOpaqueTexture,i.screenPos.xy/i.screenPos.w+ distortUV);
mainColor = SAMPLE_TEXTURE2D(_CameraOpaqueAndTransparentTexture,sampler_CameraOpaqueAndTransparentTexture,i.screenPos.xy/i.screenPos.w+ distortUV);
#else
mainColor = SAMPLE_TEXTURE2D(_MainTex,sampler_MainTex,mainUV + distortUV);
#endif
//return float4(mainColor.a,mainColor.a,mainColor.a,1);
i.ASEVFace = 0;
//是否使用R通道来替代透明度
mainColor.a = clamp(lerp(mainColor.a,mainColor.a * mainColor.r,_MainTex_ar),0,1);
//混合前景色和后景色
mainColor.rgb = mainColor.rgb * _MainColor.rgb;
//mainColor.rgb = facing<0?mainColor.rgb*_BackFaceColor.rgb:mainColor.rgb;
facing = step(facing, 0);
mainColor.rgb = lerp(mainColor.rgb, mainColor.rgb*_BackFaceColor.rgb, facing);
//mainColor与顶点色混合
//mainColor.rgb *= ( _IfDissolveColor == 0.0 ? float3(1,1,1) : i.vertexColor.rgb );
//mainColor.rgb *= lerp(i.vertexColor.rgb, float3(1,1,1), _IfDissolveColor);
mainColor.rgb *= i.vertexColor.rgb;
//return float4(i.vertexColor.rgb,1);
////////////////////////////////////////////////////////////////////////////////
///mainColor与其他贴图开始混合
///mainColor与AddTex混合
float3 finalColor = mainColor.rgb;
float finalColorAlpha = mainColor.a;
//原代码中mainTexAlpha会受_CustomdataDisT(溶解贴图的拖尾模式)影响,不知为何,只是照抄
finalColorAlpha = finalColorAlpha * (i.vertexColor.a * (1 - _CustomdataDisT) + _CustomdataDisT);
///多功能图(addTex)采样部分
float2 addTexUV = float2(0,0);
//float4 addColor = float4(1,1,1,1);
#ifdef _ADD_TEX
float2 addTexcoord = i.uv_texcoord.xy;
float2 addUV = ConvertUV(addTexcoord, _AddTex_ST, 0, 0, (half4)0, 0, (half4)0, (half4)0, (half4)0,
_AddTexUspeed, _AddTexVspeed, _AddTexC, _AddTexCV, _AddRotate);
half4 addColor = AddTexture(addUV, _AddTex, sampler_AddTex,
finalColor, finalColorAlpha,
_AddTexColor, _AddTexAR, _AddTexBlend, _AddTexBlendModeVec4, _IfAddTexColor, _IfAddTexAlpha);
finalColor.rgb = addColor.rgb;
finalColorAlpha = addColor.a;
#endif
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
///菲涅尔部分内容
float3 ViewDir =normalize(_WorldSpaceCameraPos - i.worldPos) + _Dir;
float NoV = abs(dot(normalize(i.worldNormal),ViewDir));
float FNL = saturate( ( pow( ( 1.0 - saturate( abs( NoV ) ) ) , _fnl_power ) * _fnl_sacle ) );
float4 fnlColor = FNL * _fnl_color;
float softedge = pow(NoV,_softFacotr);
//是否影响最终的Alpha值
finalColorAlpha = finalColorAlpha * lerp(1,FNL,_IfFNLAlpha) * lerp(1,softedge,_FNLfanxiangkaiguan);
finalColor +=fnlColor.rgb;
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
///软粒子 需要开启深度图
#ifdef _SOFT_PARTICAL
float4 screenPosNorm = i.screenPos/i.screenPos.w;
float screenDepth88 = LinearEyeDepth(SAMPLE_DEPTH_TEXTURE( _CameraDepthTexture,sampler_CameraDepthTexture, screenPosNorm.xy),_ZBufferParams);
float distanceDepth = saturate( ( screenDepth88 - LinearEyeDepth( screenPosNorm.z ,_ZBufferParams) ) / ( _DepthfadeFactor ) );
float softDepth = lerp(1.0, distanceDepth, _Depthfadeon);
finalColorAlpha *=softDepth;
#endif
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
///与遮罩贴图混合
//MaskTexture
float4 maskTexColor = float4(1,1,1,1);
float maskPlus = 1;
//float3 maskColor = 1;
float3 tempmaskcolor = 1;
#ifdef _MASK_TEX
float2 maskTexcoord = i.uv_texcoord.xy;
float2 maskUV = ConvertUV(maskTexcoord, _MaskTex_ST,
_CustomdataMaskUV, _MaskOffsetUC1, _MaskOffsetUC2Vec4, _MaskOffsetVC1, _MaskOffsetVC2Vec4, customData1, customData2,
_Mask_Uspeed, _Mask_Vspeed, _MaskC, _MaskCV, _Mask_rotat);
half4 maskColor = GetMaskTextureData(maskUV, _MaskTex, sampler_MaskTex,
finalColor, finalColorAlpha, _MaskAlphaRA, _IfMaskColor, _Mask_scale);
finalColor = maskColor.rgb;
finalColorAlpha = maskColor.a;
#endif
//启动额外遮罩贴图
#ifdef _MASK_PLUS_TEX
float2 maskPlusTexcoord = i.uv_texcoord.xy;
float2 maskPlusUV = ConvertUV(maskPlusTexcoord, _MaskPlusTex_ST, 0, 0, (half4)0, 0, (half4)0, (half4)0, (half4)0,
_MaskPlusUspeed, _MaskPlusVspeed, _MaskPlusC, _MaskPlusCV, _MaskPlusR);
half4 maskPlusTexColor = GetMaskTextureData(maskPlusUV, _MaskPlusTex, sampler_MaskPlusTex,
finalColor, finalColorAlpha, _MaskPlusAR, 0, 1);
finalColorAlpha = maskPlusTexColor.a;
#endif
///与溶解贴图混合
#ifdef _DISSOLVE_TEX
float2 dissolveTexcoord = i.uv_texcoord.xy;
half2 dissolveUV = ConvertUV(dissolveTexcoord, _DissloveTex_ST,
_IfDissolveOffsetC, _DissolveOffsetUC1, _DissolveOffsetUC2Vec4, _DissolveOffsetVC1, _DissolveOffsetVC2Vec4, customData1, customData2,
_DisTex_Uspeed, _DisTex_Vspeed, _DissolveC, _DissolveCV, _DIssolve_rotat);
float4 dissolveTexColor = SAMPLE_TEXTURE2D(_DissloveTex,sampler_DissloveTex,dissolveUV);
float dissolve = lerp(dissolveTexColor.a, dissolveTexColor.r, _DissolveAR);
float4 customDataDissChannel = lerp(customData1, customData2, _DissolveFactorC1);
float dissFactorCustom = dot(_DissolveFactorC2Vec4, customDataDissChannel);
//float dissFactor = ( _CustomdataDis == 0.0 ? ( _DIssloveFactor + 0.001 ) : ( _CustomdataDisT == 0.0 ? dissFactorCustom : (1.0 + (i.vertexColor.a - 0.0) * (0.0 - 1.0) / (1.0 - 0.0)) ) );
dissFactorCustom = lerp(dissFactorCustom, (1.0 - i.vertexColor.a), _CustomdataDisT);
float dissFactor = lerp(_DIssloveFactor, dissFactorCustom, _CustomdataDis);
//return float4(_CustomDataToZero,_CustomDataToZero,_CustomDataToZero,1);
//附加溶解贴图
#ifdef _DISSOLVE_PLUS_TEX
float2 dissolveAddTexUV = i.uv_texcoord.xy * _DisslovePlusTex_ST.xy + _DisslovePlusTex_ST.zw;
half cosValue = cos(_DissolvePlusR * RADIAN);
half sinValue = sin(_DissolvePlusR * RADIAN);
dissolveAddTexUV = mul(dissolveAddTexUV- half2(0.5, 0.5) , half2x2(cosValue, -sinValue, sinValue, cosValue)) + half2(0.5, 0.5);
//附加溶解贴图Clamp
float2 dissolvePlusUV = dissolveAddTexUV;
float2 dissolvePlusUVClamp = clamp(dissolveAddTexUV,0,1);
dissolvePlusUV.x = lerp(dissolvePlusUV.x, dissolvePlusUVClamp.x, _DissolvePlusC);
dissolvePlusUV.y = lerp(dissolvePlusUV.y, dissolvePlusUVClamp.y, _DissolvePlusCV);
//采样附加溶解贴图
float4 dissolveAddTexColor = SAMPLE_TEXTURE2D(_DisslovePlusTex,sampler_DisslovePlusTex,dissolvePlusUV);
//是否使用R通道
float dissolveAdd = lerp(dissolveAddTexColor.a,dissolveAddTexColor.r,_DissolvePlusAR);
//混合附加溶解贴图和溶解贴图的值
//根据溶解参数做变化.
float powDissolve = saturate(pow(abs(dissolve), _DissolveTexExp) + dissolveAdd/2);
powDissolve = saturate(pow(dissolve,_DissolveTexExp)/_DissolveTexDivide + dissolveAdd/2);
#else
float powDissolve = saturate(pow(abs(dissolve), _DissolveTexExp) + dissolve/2);
#endif
//float temp_output_57_0_g571 = saturate( pow( ( (float)_DissolveAR == 0.0 ? dissolveTexColor.a : dissolveTexColor.r ) , _DissolveTexExp ) );
//float powDissolve = saturate((((temp_output_57_0_g571 / _DissolveTexDivide) + ( _IfDissolvePlus == 0.0 ? temp_output_57_0_g571 : lerp(dissolveAddTexColor.a, dissolveAddTexColor.r, _DissolvePlusAR))) * 0.5));
//float powDissolve = saturate(pow(abs(dissolve), _DissolveTexExp));//saturate(((temp_output_57_0_g571 + temp_output_57_0_g571) * 0.5));
float temp_output_3_0_g571 = (dissFactor * (1.0 + _DIssloveWide));
float temp_output_1783_43 = step((temp_output_3_0_g571 - _DIssloveWide) , powDissolve);
float temp_output_2_0_g571 = (_DIssloveSoft + 1.0) * dissFactor;
float smoothstepResult21_g571 = smoothstep((temp_output_2_0_g571 - _DIssloveSoft) , temp_output_2_0_g571 , powDissolve);
float dissolveAlpha = lerp(smoothstepResult21_g571, temp_output_1783_43, _sot_sting_A);
finalColorAlpha *=dissolveAlpha;
#endif
///////////////////////////////////////////////////////////////////////////////
//调整总透明度
finalColorAlpha *= _MainAlpha;
//判断混合模式 如果是AlphaAdd则要乘以alpha
finalColor.rgb = lerp(1.0, finalColorAlpha, _AlphaAdd) * finalColor.rgb;
finalColorAlpha = clamp(finalColorAlpha,0,1);
//return float4(finalColorAlpha,finalColorAlpha,finalColorAlpha,1);
return float4(finalColor.rgb,finalColorAlpha);
}
Input vertexFunc( inout appdata_full v )
{
Input o;
//NITY_INITIALIZE_OUTPUT( Input, o );
o = (Input)0;
half4 customData1 = half4(v.texcoord.zw, v.texcoord1.xy);
half4 customData2 = half4(v.texcoord1.zw, v.texcoord2.xy);
/////////////////////////////////////////////////////////////////////
///顶点偏移贴图部分
float VtoOffset = 0;
#ifdef _VTO_TEX
float2 VtoUV = ConvertUV(v.texcoord.xy, _VTOTex_ST, 0, 0, (half4)0, 0, (half4)0, (half4)0, (half4)0,
_VTOTex_Uspeed, _VTOTex_Vspeed, _VTOC, _VTOCV, _VTOR);
//采样顶点偏移贴图
float4 VtoTex = SAMPLE_TEXTURE2D_LOD(_VTOTex,sampler_VTOTex,VtoUV,0);
//是否使用自定义数据 _VTOFactorCustom
float4 CustomData = lerp(customData1, customData2, _VTOFactorC1);
float VTOFactorCustomData = dot(_VTOFactorC2Vec4, CustomData);
//使用顶点偏移贴图的a通道还是r通道?
VtoOffset = lerp(VtoTex.a,VtoTex.r,_VTOAR);
//是否Remap
VtoOffset = lerp(VtoOffset,VtoOffset - 0.5,_VTORemap);
VtoOffset *=lerp(_VTOFactor,VTOFactorCustomData,_VTOFactorCustom);
#endif
/////////////////////////////////////////////////////////////////////
//顶点在法线方向上作偏移
v.vertex = v.vertex + float4(VtoOffset * normalize(v.normal),0);
return o;
}
Varyings vert( appdata_full v )
{
Varyings o;
UNITY_SETUP_INSTANCE_ID( v );
o = (Varyings)0;
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o );
UNITY_TRANSFER_INSTANCE_ID( v, o );
Input customInputData;
customInputData = vertexFunc(v);
o.posWS = mul(unity_ObjectToWorld, v.vertex).xyz;
o.normal = TransformObjectToWorldNormal(v.normal);
o.customPack1.xyzw = v.texcoord;
//外界调整uv缩放值的时候使用, 默认缩放值为1
o.customPack1.x = o.customPack1.x * _TextureUScale + _TextureUValue;
o.customPack1.y = o.customPack1.y * _TextureVScale + _TextureVValue;
o.customPack2.xyzw = v.texcoord1;
o.customPack3.xyzw = v.texcoord2;
o.pos = TransformObjectToHClip(v.vertex.xyz);
o.screenPos = ComputeScreenPos( o.pos );
o.color = v.color;
return o;
}
half4 Frag(Varyings IN,half facing : VFACE): SV_Target
{
UNITY_SETUP_INSTANCE_ID( IN );
Input surfIN;
surfIN = (Input)0;
surfIN.uv_texcoord = IN.customPack1.xyzw;
surfIN.uv2_texcoord2 = IN.customPack2.xyzw;
surfIN.uv3_texcoord3 = IN.customPack3.xyzw;
surfIN.worldPos = IN.posWS;
surfIN.worldNormal = IN.normal;
surfIN.screenPos = IN.screenPos;
surfIN.vertexColor = IN.color;
surfIN.positionCS = IN.pos;
half4 color = Func(surfIN, facing);
return color;
}
ENDHLSL
Pass
{
Name "UniversalForward"
Tags{"LightMode" = "UniversalForward" }
Blend [_Scr] [_Dst]
//ZTest On
HLSLPROGRAM
#pragma vertex vert
#pragma fragment Frag
ENDHLSL
}
Pass
{
Name "Distortion"
Tags {"LightMode" = "Distortion" }
Blend [_Scr] [_Dst]
//ZTest On
HLSLPROGRAM
#pragma vertex vert
#pragma fragment Frag
ENDHLSL
}
Pass
{
Name "AfterDistortion"
Tags {"LightMode" = "AfterDistortion" }
Blend [_Scr] [_Dst]
//ZTest On
HLSLPROGRAM
#pragma vertex vert
#pragma fragment Frag
ENDHLSL
}
}
FallBack "Hidden/Universal Render Pipeline/FallbackError"
CustomEditor "Yoka.MGame.PandaShader.PandavfxGUI"
}

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Hashes: Hashes:
AssetFileHash: AssetFileHash:
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TypeTreeHash: TypeTreeHash:
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IncrementalBuildHash: IncrementalBuildHash:
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ManifestFileVersion: 0 ManifestFileVersion: 0
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Hashes: Hashes:
AssetFileHash: AssetFileHash:
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Hash: b14f26a7a24b9d3b1256e25989b3d128 Hash: d44a91b361b1a681596119ce33d0167b
TypeTreeHash: TypeTreeHash:
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Hash: 47800da9623cab7fa78f01cab8d19ef3 Hash: 47800da9623cab7fa78f01cab8d19ef3
IncrementalBuildHash: IncrementalBuildHash:
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@@ -32,7 +32,7 @@ Material:
m_CustomRenderQueue: -1 m_CustomRenderQueue: -1
stringTagMap: {} stringTagMap: {}
disabledShaderPasses: [] disabledShaderPasses: []
m_LockedProperties: m_LockedProperties: _StepA
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3
m_TexEnvs: m_TexEnvs:
@@ -74,6 +74,8 @@ Material:
- _ReceiveShadows: 1 - _ReceiveShadows: 1
- _Smoothness: 0.344 - _Smoothness: 0.344
- _SrcBlend: 1 - _SrcBlend: 1
- _StepA: 0.25
- _StepB: 0.24
- _Surface: 0 - _Surface: 0
- _USETEXTUREBOOL: 1 - _USETEXTUREBOOL: 1
- _WorkflowMode: 1 - _WorkflowMode: 1

View File

@@ -47,7 +47,7 @@ Material:
m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: 4010 m_CustomRenderQueue: 3100
stringTagMap: {} stringTagMap: {}
disabledShaderPasses: disabledShaderPasses:
- Distortion - Distortion
@@ -196,7 +196,7 @@ Material:
- _W9ParticleShaderFlags: 0 - _W9ParticleShaderFlags: 0
- _W9ParticleShaderFlags1: 8388608 - _W9ParticleShaderFlags1: 8388608
- _W9ParticleShaderGUIFoldToggle: 19 - _W9ParticleShaderGUIFoldToggle: 19
- _W9ParticleShaderGUIFoldToggle1: 8388608 - _W9ParticleShaderGUIFoldToggle1: 0
- _W9ParticleShaderGUIFoldToggle2: 255 - _W9ParticleShaderGUIFoldToggle2: 255
- _W9ParticleShaderWrapFlags: 0 - _W9ParticleShaderWrapFlags: 0
m_Floats: m_Floats:
@@ -393,7 +393,7 @@ Material:
- _PolarCordinateOnlySpecialFunciton_Toggle: 0 - _PolarCordinateOnlySpecialFunciton_Toggle: 0
- _Portal_MaskToggle: 0 - _Portal_MaskToggle: 0
- _Portal_Toggle: 0 - _Portal_Toggle: 0
- _QueueBias: 910 - _QueueBias: 0
- _RampColorBlendMode: 0 - _RampColorBlendMode: 0
- _RampColorSourceMode: 0 - _RampColorSourceMode: 0
- _RampColorToggle: 0 - _RampColorToggle: 0

View File

@@ -47,7 +47,7 @@ Material:
m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: 4010 m_CustomRenderQueue: 3100
stringTagMap: {} stringTagMap: {}
disabledShaderPasses: disabledShaderPasses:
- Distortion - Distortion
@@ -196,7 +196,7 @@ Material:
- _W9ParticleShaderFlags: 0 - _W9ParticleShaderFlags: 0
- _W9ParticleShaderFlags1: 8388608 - _W9ParticleShaderFlags1: 8388608
- _W9ParticleShaderGUIFoldToggle: 19 - _W9ParticleShaderGUIFoldToggle: 19
- _W9ParticleShaderGUIFoldToggle1: 8388608 - _W9ParticleShaderGUIFoldToggle1: 0
- _W9ParticleShaderGUIFoldToggle2: 255 - _W9ParticleShaderGUIFoldToggle2: 255
- _W9ParticleShaderWrapFlags: 0 - _W9ParticleShaderWrapFlags: 0
m_Floats: m_Floats:
@@ -393,7 +393,7 @@ Material:
- _PolarCordinateOnlySpecialFunciton_Toggle: 0 - _PolarCordinateOnlySpecialFunciton_Toggle: 0
- _Portal_MaskToggle: 0 - _Portal_MaskToggle: 0
- _Portal_Toggle: 0 - _Portal_Toggle: 0
- _QueueBias: 910 - _QueueBias: 0
- _RampColorBlendMode: 0 - _RampColorBlendMode: 0
- _RampColorSourceMode: 0 - _RampColorSourceMode: 0
- _RampColorToggle: 0 - _RampColorToggle: 0

View File

@@ -735,9 +735,9 @@ Material:
- _EmissionMapUVOffset: {r: 0, g: 0, b: 0, a: 0} - _EmissionMapUVOffset: {r: 0, g: 0, b: 0, a: 0}
- _Fade: {r: 2, g: 4, b: 0, a: 0} - _Fade: {r: 2, g: 4, b: 0, a: 0}
- _FnlColor: {r: 1, g: 1, b: 1, a: 1} - _FnlColor: {r: 1, g: 1, b: 1, a: 1}
- _FresnelColor: {r: 4.5760617, g: 16.123558, b: 16.948378, a: 1} - _FresnelColor: {r: 4.067611, g: 16.114372, b: 16.94838, a: 1}
- _FresnelRotation: {r: 0, g: 0, b: 0, a: 0.5} - _FresnelRotation: {r: 0, g: 0, b: 0, a: 0.5}
- _FresnelUnit: {r: 0, g: 0.55, b: 1, a: 0.119} - _FresnelUnit: {r: 0, g: 0.55, b: 1, a: 0.01}
- _InspectorData: {r: 1, g: 1, b: 0, a: 0} - _InspectorData: {r: 1, g: 1, b: 0, a: 0}
- _IntersectColor: {r: 1, g: 1, b: 1, a: 1} - _IntersectColor: {r: 1, g: 1, b: 1, a: 1}
- _MainColor: {r: 0.005250543, g: 0.012428342, b: 0.030885544, a: 1} - _MainColor: {r: 0.005250543, g: 0.012428342, b: 0.030885544, a: 1}

View File

@@ -33,7 +33,7 @@ Material:
m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
m_CustomRenderQueue: 4010 m_CustomRenderQueue: 3100
stringTagMap: {} stringTagMap: {}
disabledShaderPasses: disabledShaderPasses:
- Distortion - Distortion
@@ -226,7 +226,7 @@ Material:
- _W9ParticleShaderFlags: 0 - _W9ParticleShaderFlags: 0
- _W9ParticleShaderFlags1: 8388608 - _W9ParticleShaderFlags1: 8388608
- _W9ParticleShaderGUIFoldToggle: 19 - _W9ParticleShaderGUIFoldToggle: 19
- _W9ParticleShaderGUIFoldToggle1: 8388608 - _W9ParticleShaderGUIFoldToggle1: 0
- _W9ParticleShaderGUIFoldToggle2: 255 - _W9ParticleShaderGUIFoldToggle2: 255
- _W9ParticleShaderWrapFlags: 0 - _W9ParticleShaderWrapFlags: 0
m_Floats: m_Floats:
@@ -437,7 +437,7 @@ Material:
- _PolarCordinateOnlySpecialFunciton_Toggle: 0 - _PolarCordinateOnlySpecialFunciton_Toggle: 0
- _Portal_MaskToggle: 0 - _Portal_MaskToggle: 0
- _Portal_Toggle: 0 - _Portal_Toggle: 0
- _QueueBias: 910 - _QueueBias: 0
- _QueueOffset: 0 - _QueueOffset: 0
- _RampColorBlendMode: 0 - _RampColorBlendMode: 0
- _RampColorSourceMode: 0 - _RampColorSourceMode: 0

View File

@@ -41,7 +41,7 @@ ParticleSystem:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 481741008711077494} m_GameObject: {fileID: 481741008711077494}
serializedVersion: 8 serializedVersion: 8
lengthInSec: 5 lengthInSec: 1
simulationSpeed: 1 simulationSpeed: 1
stopAction: 0 stopAction: 0
cullingMode: 0 cullingMode: 0
@@ -4932,14 +4932,14 @@ ParticleSystem:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5249990677744981946} m_GameObject: {fileID: 5249990677744981946}
serializedVersion: 8 serializedVersion: 8
lengthInSec: 5 lengthInSec: 1
simulationSpeed: 1 simulationSpeed: 1
stopAction: 0 stopAction: 0
cullingMode: 0 cullingMode: 0
ringBufferMode: 0 ringBufferMode: 0
ringBufferLoopRange: {x: 0, y: 1} ringBufferLoopRange: {x: 0, y: 1}
emitterVelocityMode: 1 emitterVelocityMode: 1
looping: 1 looping: 0
prewarm: 0 prewarm: 0
playOnAwake: 1 playOnAwake: 1
useUnscaledTime: 0 useUnscaledTime: 0
@@ -9762,7 +9762,7 @@ ParticleSystem:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5931878544904699336} m_GameObject: {fileID: 5931878544904699336}
serializedVersion: 8 serializedVersion: 8
lengthInSec: 5 lengthInSec: 1
simulationSpeed: 1 simulationSpeed: 1
stopAction: 0 stopAction: 0
cullingMode: 0 cullingMode: 0
@@ -14659,7 +14659,7 @@ ParticleSystem:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8633588085551914740} m_GameObject: {fileID: 8633588085551914740}
serializedVersion: 8 serializedVersion: 8
lengthInSec: 5 lengthInSec: 1
simulationSpeed: 1 simulationSpeed: 1
stopAction: 0 stopAction: 0
cullingMode: 0 cullingMode: 0
@@ -14905,7 +14905,7 @@ ParticleSystem:
startSize: startSize:
serializedVersion: 2 serializedVersion: 2
minMaxState: 0 minMaxState: 0
scalar: 1.25 scalar: 1
minScalar: 1 minScalar: 1
maxCurve: maxCurve:
serializedVersion: 2 serializedVersion: 2

View File

@@ -37,8 +37,8 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
public void SetEmissionColor(Color color) public void SetEmissionColor(Color color)
{ {
inRippleRenderer.material.SetColor("_MainColor", color); inRippleRenderer.material.SetColor("_BaseColor", color);
outRippleRenderer.material.SetColor("_MainColor", color); outRippleRenderer.material.SetColor("_BaseColor", color);
} }
} }
} }

View File

@@ -158,7 +158,7 @@ QualitySettings:
excludedTargetPlatforms: [] excludedTargetPlatforms: []
m_TextureMipmapLimitGroupNames: [] m_TextureMipmapLimitGroupNames: []
m_PerPlatformDefaultQuality: m_PerPlatformDefaultQuality:
Android: 1 Android: 2
CloudRendering: 2 CloudRendering: 2
GameCoreScarlett: 2 GameCoreScarlett: 2
GameCoreXboxOne: 2 GameCoreXboxOne: 2
@@ -172,5 +172,5 @@ QualitySettings:
WebGL: 1 WebGL: 1
Windows Store Apps: 2 Windows Store Apps: 2
XboxOne: 2 XboxOne: 2
iPhone: 1 iPhone: 2
tvOS: 1 tvOS: 1

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@@ -24,10 +24,10 @@ EditorUserSettings:
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flags: 0 flags: 0
RecentlyUsedSceneGuid-6: RecentlyUsedSceneGuid-6:
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flags: 0 flags: 0
RecentlyUsedSceneGuid-7: RecentlyUsedSceneGuid-7:
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flags: 0 flags: 0
UnityEditor.ShaderGraph.Blackboard: UnityEditor.ShaderGraph.Blackboard:
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m_MaxSize: {x: 24288, y: 16192} m_MaxSize: {x: 24288, y: 16192}
vertical: 0 vertical: 0
controlID: 41 controlID: 48
draggingID: 0 draggingID: 0
--- !u!114 &2 --- !u!114 &2
MonoBehaviour: MonoBehaviour:
@@ -64,7 +64,7 @@ MonoBehaviour:
m_SerializedViewNames: m_SerializedViewNames:
- UnityEditor.DeviceSimulation.SimulatorWindow - UnityEditor.DeviceSimulation.SimulatorWindow
m_SerializedViewValues: m_SerializedViewValues:
- D:\Projects\ichni Official\Library\PlayModeViewStates\4be6dc75b71334d478c983beb9009000 - D:\Projects\ichni Official\Library\PlayModeViewStates\fcf862737d27629438090c00190a3d53
m_PlayModeViewName: GameView m_PlayModeViewName: GameView
m_ShowGizmos: 0 m_ShowGizmos: 0
m_TargetDisplay: 0 m_TargetDisplay: 0
@@ -152,7 +152,7 @@ MonoBehaviour:
m_MinSize: {x: 200, y: 100} m_MinSize: {x: 200, y: 100}
m_MaxSize: {x: 16192, y: 16192} m_MaxSize: {x: 16192, y: 16192}
vertical: 1 vertical: 1
controlID: 42 controlID: 49
draggingID: 0 draggingID: 0
--- !u!114 &4 --- !u!114 &4
MonoBehaviour: MonoBehaviour:
@@ -178,7 +178,7 @@ MonoBehaviour:
m_MinSize: {x: 200, y: 50} m_MinSize: {x: 200, y: 50}
m_MaxSize: {x: 16192, y: 8096} m_MaxSize: {x: 16192, y: 8096}
vertical: 0 vertical: 0
controlID: 43 controlID: 50
draggingID: 0 draggingID: 0
--- !u!114 &5 --- !u!114 &5
MonoBehaviour: MonoBehaviour:
@@ -199,8 +199,8 @@ MonoBehaviour:
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width: 266.66666 width: 266.66666
height: 549.3333 height: 549.3333
m_MinSize: {x: 200, y: 200} m_MinSize: {x: 201, y: 221}
m_MaxSize: {x: 4000, y: 4000} m_MaxSize: {x: 4001, y: 4021}
m_ActualView: {fileID: 6} m_ActualView: {fileID: 6}
m_Panes: m_Panes:
- {fileID: 6} - {fileID: 6}
@@ -244,20 +244,20 @@ MonoBehaviour:
m_SceneHierarchy: m_SceneHierarchy:
m_TreeViewState: m_TreeViewState:
scrollPos: {x: 0, y: 0} scrollPos: {x: 0, y: 0}
m_SelectedIDs: 66960100 m_SelectedIDs:
m_LastClickedID: 104038 m_LastClickedID: 0
m_ExpandedIDs: f0b4fbfffebdfbff6cc7fbff58cbfbff82ccfbff78d6fbffd8e5fbffbed2fdff7adcfdfff4f8fdffa8fbfdff32fdfdff04fefdffacfffdff2e02fefff6bffeff2ec9feff3ce3ffff8cecffff76edffff02fbffffceb600009c100100ac110100265c010006970100 m_ExpandedIDs: 1aedffffd6f1fffffcfaffff
m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: Particle System m_Name: Plane
m_OriginalName: Particle System m_OriginalName: Plane
m_EditFieldRect: m_EditFieldRect:
serializedVersion: 2 serializedVersion: 2
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y: 0 y: 0
width: 0 width: 0
height: 0 height: 0
m_UserData: -275628 m_UserData: -3630
m_IsWaitingForDelay: 0 m_IsWaitingForDelay: 0
m_IsRenaming: 0 m_IsRenaming: 0
m_OriginalEventType: 0 m_OriginalEventType: 0
@@ -294,11 +294,11 @@ MonoBehaviour:
m_ActualView: {fileID: 2} m_ActualView: {fileID: 2}
m_Panes: m_Panes:
- {fileID: 8} - {fileID: 8}
- {fileID: 2}
- {fileID: 9} - {fileID: 9}
- {fileID: 10} - {fileID: 10}
- {fileID: 11} - {fileID: 11}
m_Selected: 1 - {fileID: 2}
m_Selected: 4
m_LastSelected: 0 m_LastSelected: 0
--- !u!114 &8 --- !u!114 &8
MonoBehaviour: MonoBehaviour:
@@ -365,7 +365,7 @@ MonoBehaviour:
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collapsed: 0 collapsed: 0
displayed: 1 displayed: 1
snapOffset: {x: -317.3333, y: 24.666666} snapOffset: {x: -322, y: 24.666666}
snapOffsetDelta: {x: 0, y: 0} snapOffsetDelta: {x: 0, y: 0}
snapCorner: 1 snapCorner: 1
id: unity-scene-view-toolbar id: unity-scene-view-toolbar
@@ -722,9 +722,9 @@ MonoBehaviour:
m_PlayAudio: 0 m_PlayAudio: 0
m_AudioPlay: 0 m_AudioPlay: 0
m_Position: m_Position:
m_Target: {x: -8.064057, y: -11.668404, z: 3386.2893} m_Target: {x: -583.8771, y: -639.14124, z: 7795.6113}
speed: 2 speed: 2
m_Value: {x: -8.064057, y: -11.668404, z: 3386.2893} m_Value: {x: -583.8771, y: -639.14124, z: 7795.6113}
m_RenderMode: 0 m_RenderMode: 0
m_CameraMode: m_CameraMode:
drawMode: 0 drawMode: 0
@@ -770,13 +770,13 @@ MonoBehaviour:
m_GridAxis: 1 m_GridAxis: 1
m_gridOpacity: 0.5 m_gridOpacity: 0.5
m_Rotation: m_Rotation:
m_Target: {x: 0.035641246, y: -0.096488185, z: 0.0034282971, w: 0.99479026} m_Target: {x: 0.22580993, y: 0.6467923, z: -0.20912844, w: 0.6979967}
speed: 2 speed: 2
m_Value: {x: 0.035637688, y: -0.09647856, z: 0.003427955, w: 0.994691} m_Value: {x: 0.22578008, y: 0.6467068, z: -0.2091008, w: 0.6979044}
m_Size: m_Size:
m_Target: 510.91565 m_Target: 7071.068
speed: 2 speed: 2
m_Value: 488.9145 m_Value: 7071.068
m_Ortho: m_Ortho:
m_Target: 0 m_Target: 0
speed: 2 speed: 2
@@ -794,7 +794,7 @@ MonoBehaviour:
m_FarClip: 1000 m_FarClip: 1000
m_DynamicClip: 1 m_DynamicClip: 1
m_OcclusionCulling: 0 m_OcclusionCulling: 0
m_LastSceneViewRotation: {x: -0.23979226, y: -0.6513078, z: 0.22879677, w: -0.68265927} m_LastSceneViewRotation: {x: -0.28522673, y: 0.35046825, z: -0.11296463, w: -0.8849077}
m_LastSceneViewOrtho: 0 m_LastSceneViewOrtho: 0
m_ReplacementShader: {fileID: 0} m_ReplacementShader: {fileID: 0}
m_ReplacementString: m_ReplacementString:
@@ -4636,7 +4636,7 @@ MonoBehaviour:
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@@ -5153,8 +5153,8 @@ MonoBehaviour:
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@@ -5197,7 +5197,7 @@ MonoBehaviour:
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@@ -5471,7 +5471,7 @@ MonoBehaviour:
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m_EditorHideFlags: 1 m_EditorHideFlags: 1
m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0} m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
m_Name: ConsoleWindow m_Name: ProjectBrowser
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Children: [] m_Children: []
m_Position: m_Position:
@@ -5480,16 +5480,16 @@ MonoBehaviour:
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width: 1197.3334 width: 1197.3334
height: 270 height: 270
m_MinSize: {x: 101, y: 121} m_MinSize: {x: 231, y: 271}
m_MaxSize: {x: 4001, y: 4021} m_MaxSize: {x: 10001, y: 10021}
m_ActualView: {fileID: 14} m_ActualView: {fileID: 13}
m_Panes: m_Panes:
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- {fileID: 14} - {fileID: 14}
- {fileID: 15} - {fileID: 15}
- {fileID: 16} - {fileID: 16}
m_Selected: 1 m_Selected: 0
m_LastSelected: 0 m_LastSelected: 1
--- !u!114 &13 --- !u!114 &13
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 52 m_ObjectHideFlags: 52
@@ -5550,24 +5550,24 @@ MonoBehaviour:
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m_FolderTreeState: m_FolderTreeState:
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m_LastClickedID: 39932 m_LastClickedID: 43450
m_ExpandedIDs: 00000000da9a0000dc9a0000de9a0000e29a0000e49a0000e69a0000e89a0000ea9a0000ec9a0000ee9a0000f29a0000d09b0000f89b0000fc9b0000129c0000309d000000ca9a3b m_ExpandedIDs: 0000000046a9000048a900004aa900004ca900004ea9000050a9000052a9000054a9000056a9000058a900005aa900005ca900005ea9000060a9000062a9000064a9000000ca9a3b
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m_Name: prefab m_Name:
m_OriginalName: prefab m_OriginalName:
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m_OriginalEventType: 0 m_OriginalEventType: 11
m_IsRenamingFilename: 1 m_IsRenamingFilename: 1
m_ClientGUIView: {fileID: 12} m_ClientGUIView: {fileID: 12}
m_SearchString: m_SearchString:
@@ -5581,7 +5581,7 @@ MonoBehaviour:
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m_SelectedIDs: m_SelectedIDs:
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m_ExpandedIDs: 00000000da9a0000dc9a0000de9a0000e09a0000e29a0000e49a0000e69a0000e89a0000ea9a0000ec9a0000ee9a0000f09a0000f29a0000 m_ExpandedIDs: 0000000046a9000048a900004aa900004ca900004ea9000050a9000052a9000054a9000056a9000058a900005aa900005ca900005ea9000060a9000062a9000064a90000
m_RenameOverlay: m_RenameOverlay:
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m_Name: m_Name:
@@ -5606,8 +5606,8 @@ MonoBehaviour:
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m_ResourceFile: m_ResourceFile:
m_ListAreaState: m_ListAreaState:
m_SelectedInstanceIDs: 66960100 m_SelectedInstanceIDs:
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