修
This commit is contained in:
@@ -213,7 +213,7 @@ Material:
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|||||||
- _Dst: 10
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- _Dst: 10
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||||||
- _DstBlend: 0
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- _DstBlend: 0
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||||||
- _DstBlendAlpha: 0
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- _DstBlendAlpha: 0
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||||||
- _EdgeValue: 0.57729244
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- _EdgeValue: 0.5963173
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||||||
- _EnvironmentReflections: 1
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- _EnvironmentReflections: 1
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||||||
- _FNLfanxiangkaiguan: 0
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- _FNLfanxiangkaiguan: 0
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||||||
- _Face: 1
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- _Face: 1
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||||||
@@ -258,7 +258,7 @@ Material:
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|||||||
- _Mask_scale: 1
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- _Mask_scale: 1
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||||||
- _Metallic: 0
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- _Metallic: 0
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||||||
- _OcclusionStrength: 1
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- _OcclusionStrength: 1
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||||||
- _Opacity: 0.42270756
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- _Opacity: 0.4036827
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||||||
- _Parallax: 0.005
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- _Parallax: 0.005
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- _Pass: 0
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- _Pass: 0
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||||||
- _QueueOffset: 0
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- _QueueOffset: 0
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@@ -8,26 +8,31 @@ Material:
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|||||||
m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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||||||
m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Rain_wave
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m_Name: Rain_wave
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m_Shader: {fileID: 4800000, guid: 4af258f019782954c9c32cd616f51c3b, type: 3}
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m_Shader: {fileID: 4800000, guid: 7184a95c20fc1a441a8815af4c795ccd, type: 3}
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||||||
m_Parent: {fileID: 0}
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m_Parent: {fileID: 0}
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||||||
m_ModifiedSerializedProperties: 0
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m_ModifiedSerializedProperties: 0
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||||||
m_ValidKeywords:
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m_ValidKeywords:
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||||||
- _DISSOLVE_TEX
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- _DISSOLVE
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||||||
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- _FX_LIGHT_MODE_UNLIT
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m_InvalidKeywords:
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m_InvalidKeywords:
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||||||
- _ALPHAADD_ON
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- _ALPHAADD_ON
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||||||
- _CADDTEXUVT_ON
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- _CADDTEXUVT_ON
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||||||
- _CIRCLE_ON_ON
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- _CIRCLE_ON_ON
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||||||
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- _CUSTOMDATA
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- _CUSTOMDATADIS_ON
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- _CUSTOMDATADIS_ON
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||||||
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- _CUSTOMDATA_OFF
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||||||
- _DISSOLVEAR_ON
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- _DISSOLVEAR_ON
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||||||
- _DISSOLVEPLUSTEXAR_ON
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- _DISSOLVEPLUSTEXAR_ON
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||||||
- _DISSOLVEPLUSTEXUVCLIP_ON
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- _DISSOLVEPLUSTEXUVCLIP_ON
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||||||
- _DISSOLVETEXAR_ON
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- _DISSOLVETEXAR_ON
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- _DISSOLVETEXUVCLIP_ON
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- _DISSOLVETEXUVCLIP_ON
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- _DISSOLVE_TEX
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||||||
- _DISTORTMASKTEXAR_ON
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- _DISTORTMASKTEXAR_ON
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- _DISTORTTEXAR_ON
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- _DISTORTTEXAR_ON
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- _DISTORTUINTENSITY_ON
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- _DISTORTUINTENSITY_ON
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- _DISTORTVINTENSITY_ON
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- _DISTORTVINTENSITY_ON
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- _FACE_Y
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- _FACE_Y
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- _FLIPBOOKBLENDING_OFF
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- _IFADDTEXCOLOR_ON
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- _IFADDTEXCOLOR_ON
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- _IFBEINGDISTORTED_ON
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- _IFBEINGDISTORTED_ON
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||||||
- _IFDISSOLVECOLOR_ON
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- _IFDISSOLVECOLOR_ON
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||||||
@@ -45,11 +50,12 @@ Material:
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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||||||
m_CustomRenderQueue: -1
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m_CustomRenderQueue: 3100
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stringTagMap: {}
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stringTagMap: {}
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disabledShaderPasses:
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disabledShaderPasses:
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||||||
- Distortion
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- Distortion
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- AfterDistortion
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- AfterDistortion
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- SRPDEFAULTUNLIT
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m_LockedProperties:
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m_LockedProperties:
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m_SavedProperties:
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m_SavedProperties:
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serializedVersion: 3
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serializedVersion: 3
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@@ -59,13 +65,21 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _BaseMap:
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- _BaseMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: d7b8dd640e42194458cd8292833fb86d, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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- _BumpMap:
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||||||
m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _BumpTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ColorBlendMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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@@ -86,10 +100,22 @@ Material:
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m_Texture: {fileID: 2800000, guid: 8f82e4a8d3d9d084f80e387419b28530, type: 3}
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m_Texture: {fileID: 2800000, guid: 8f82e4a8d3d9d084f80e387419b28530, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _DissolveMap:
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m_Texture: {fileID: 2800000, guid: 8f82e4a8d3d9d084f80e387419b28530, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DissolveMaskMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DissolvePlusTex:
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- _DissolvePlusTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _DissolveRampMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DissolveTex:
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- _DissolveTex:
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||||||
m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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@@ -106,10 +132,26 @@ Material:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _FresnelHDRITex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: d7b8dd640e42194458cd8292833fb86d, type: 3}
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m_Texture: {fileID: 2800000, guid: d7b8dd640e42194458cd8292833fb86d, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MaskMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MaskMap2:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MaskMap3:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MaskPlusTex:
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- _MaskPlusTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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@@ -118,10 +160,22 @@ Material:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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||||||
m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MatCapTex:
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||||||
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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||||||
- _MetallicGlossMap:
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- _MetallicGlossMap:
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||||||
m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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||||||
m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _NoiseMap:
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||||||
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m_Texture: {fileID: 0}
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||||||
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m_Scale: {x: 1, y: 1}
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||||||
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m_Offset: {x: 0, y: 0}
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||||||
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- _NoiseMaskMap:
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||||||
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m_Texture: {fileID: 0}
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||||||
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m_Scale: {x: 1, y: 1}
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||||||
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m_Offset: {x: 0, y: 0}
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||||||
- _OcclusionMap:
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- _OcclusionMap:
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||||||
m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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||||||
m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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||||||
@@ -130,6 +184,14 @@ Material:
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|||||||
m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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||||||
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- _ParallaxMapping_Map:
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||||||
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m_Texture: {fileID: 0}
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||||||
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m_Scale: {x: 1, y: 1}
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||||||
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m_Offset: {x: 0, y: 0}
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- _RampColorMap:
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||||||
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m_Texture: {fileID: 0}
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||||||
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m_Scale: {x: 1, y: 1}
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||||||
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m_Offset: {x: 0, y: 0}
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- _RefactionMaskTex:
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- _RefactionMaskTex:
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||||||
m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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||||||
m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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@@ -138,6 +200,18 @@ Material:
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|||||||
m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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||||||
m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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||||||
m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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||||||
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- _RigLBtF:
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||||||
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m_Texture: {fileID: 0}
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||||||
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m_Scale: {x: 1, y: 1}
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||||||
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m_Offset: {x: 0, y: 0}
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||||||
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- _RigRTBk:
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||||||
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m_Texture: {fileID: 0}
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||||||
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m_Scale: {x: 1, y: 1}
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||||||
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m_Offset: {x: 0, y: 0}
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||||||
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- _SixWayEmissionRamp:
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||||||
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m_Texture: {fileID: 0}
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||||||
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m_Scale: {x: 1, y: 1}
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||||||
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m_Offset: {x: 0, y: 0}
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||||||
- _SpecGlossMap:
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- _SpecGlossMap:
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||||||
m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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||||||
m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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@@ -150,6 +224,14 @@ Material:
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|||||||
m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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||||||
m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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||||||
m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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||||||
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- _VertexOffset_Map:
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||||||
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m_Texture: {fileID: 0}
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||||||
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m_Scale: {x: 1, y: 1}
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||||||
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m_Offset: {x: 0, y: 0}
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||||||
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- _VertexOffset_MaskMap:
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||||||
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m_Texture: {fileID: 0}
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||||||
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m_Scale: {x: 1, y: 1}
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||||||
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m_Offset: {x: 0, y: 0}
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||||||
- unity_Lightmaps:
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- unity_Lightmaps:
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||||||
m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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||||||
m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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||||||
@@ -162,7 +244,24 @@ Material:
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|||||||
m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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||||||
m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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||||||
m_Ints: []
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m_Ints:
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||||||
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- _DissolveRampCount: 2
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||||||
|
- _MaskMap2GradientCount: 2
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||||||
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- _MaskMap3GradientCount: 2
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||||||
|
- _MaskMapGradientCount: 2
|
||||||
|
- _RampColorCount: 2
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||||||
|
- _UVModeFlag0: 0
|
||||||
|
- _W9ParticleCustomDataFlag0: 0
|
||||||
|
- _W9ParticleCustomDataFlag1: 0
|
||||||
|
- _W9ParticleCustomDataFlag2: 0
|
||||||
|
- _W9ParticleCustomDataFlag3: 0
|
||||||
|
- _W9ParticleShaderColorChannelFlag: 0
|
||||||
|
- _W9ParticleShaderFlags: 0
|
||||||
|
- _W9ParticleShaderFlags1: 8388608
|
||||||
|
- _W9ParticleShaderGUIFoldToggle: 6291467
|
||||||
|
- _W9ParticleShaderGUIFoldToggle1: 0
|
||||||
|
- _W9ParticleShaderGUIFoldToggle2: 243
|
||||||
|
- _W9ParticleShaderWrapFlags: 0
|
||||||
m_Floats:
|
m_Floats:
|
||||||
- _AddRotate: 0
|
- _AddRotate: 0
|
||||||
- _AddTexAR: 0
|
- _AddTexAR: 0
|
||||||
@@ -171,24 +270,61 @@ Material:
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|||||||
- _AddTexCV: 0
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- _AddTexCV: 0
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||||||
- _AddTexUspeed: 0
|
- _AddTexUspeed: 0
|
||||||
- _AddTexVspeed: 0
|
- _AddTexVspeed: 0
|
||||||
|
- _AdditiveToPreMultiplyAlphaLerp: 0
|
||||||
- _AlphaAdd: 1
|
- _AlphaAdd: 1
|
||||||
|
- _AlphaAll: 1
|
||||||
- _AlphaClip: 0
|
- _AlphaClip: 0
|
||||||
- _AlphaCutoff: 0.5
|
- _AlphaCutoff: 0.5
|
||||||
- _AlphaToMask: 0
|
- _AlphaToMask: 0
|
||||||
|
- _BackFaceColor_Toggle: 0
|
||||||
|
- _BackFirstPassToggle: 0
|
||||||
|
- _BaseBackColor_Toggle: 0
|
||||||
|
- _BaseColorIntensityForTimeline: 1
|
||||||
|
- _BaseMapColorRefine_Toggle: 0
|
||||||
|
- _BaseMapUVRotation: 0
|
||||||
|
- _BaseMapUVRotationSpeed: 0
|
||||||
- _Blend: 0
|
- _Blend: 0
|
||||||
- _BlendMode: 0
|
- _BlendMode: 0
|
||||||
- _BlendModePreserveSpecular: 1
|
- _BlendModePreserveSpecular: 1
|
||||||
|
- _BlinnPhongSpecularToggle: 0
|
||||||
|
- _BumpMapMaskMode: 0
|
||||||
|
- _BumpMapToggle: 0
|
||||||
- _BumpScale: 1
|
- _BumpScale: 1
|
||||||
|
- _BumpTexFollowMainTexUVToggle: 0
|
||||||
- _CAddTexUV: 0
|
- _CAddTexUV: 0
|
||||||
- _CAddTexUVT: 1
|
- _CAddTexUVT: 1
|
||||||
|
- _CameraFadingEnabled: 0
|
||||||
|
- _CameraFarFadeDistance: 2
|
||||||
|
- _CameraNearFadeDistance: 1
|
||||||
- _CenterU: 0.5
|
- _CenterU: 0.5
|
||||||
- _CenterV: 0.5
|
- _CenterV: 0.5
|
||||||
|
- _Chachu: 0
|
||||||
|
- _ChangeSaturability_Toggle: 0
|
||||||
- _ClearCoatMask: 0
|
- _ClearCoatMask: 0
|
||||||
- _ClearCoatSmoothness: 0
|
- _ClearCoatSmoothness: 0
|
||||||
|
- _ColorBlendAlphaMultiplyMode: 0
|
||||||
|
- _ColorBlendFollowMainTexUV: 0
|
||||||
|
- _ColorBlendMap_Toggle: 0
|
||||||
|
- _ColorMask: 15
|
||||||
|
- _ColorMode: 0
|
||||||
- _Comparison: 8
|
- _Comparison: 8
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||||||
|
- _Contrast: 1
|
||||||
|
- _Contrast_Toggle: 0
|
||||||
- _Cull: 2
|
- _Cull: 2
|
||||||
- _CullMode: 0
|
- _CullMode: 0
|
||||||
- _Cullmode: 0
|
- _Cullmode: 0
|
||||||
|
- _CustomData: 0
|
||||||
|
- _CustomData1W_HueShift_Toggle: 0
|
||||||
|
- _CustomData1X: 0
|
||||||
|
- _CustomData1X_MainTexOffsetX_Toggle: 0
|
||||||
|
- _CustomData1Y: 0
|
||||||
|
- _CustomData1Y_MainTexOffsetY_Toggle: 0
|
||||||
|
- _CustomData1Z_Dissolve_Toggle: 0
|
||||||
|
- _CustomData2W_Toggle: 0
|
||||||
|
- _CustomData2X: 0
|
||||||
|
- _CustomData2X_MaskMapOffsetX_Toggle: 0
|
||||||
|
- _CustomData2Y_MaskMapOffsetY_Toggle: 0
|
||||||
|
- _CustomData2Z_FresnelOffset_Toggle: 0
|
||||||
- _CustomDataToZero: 1
|
- _CustomDataToZero: 1
|
||||||
- _CustomDissolve: 0
|
- _CustomDissolve: 0
|
||||||
- _CustomDissolvePlusTexUOffset: 0
|
- _CustomDissolvePlusTexUOffset: 0
|
||||||
@@ -202,6 +338,7 @@ Material:
|
|||||||
- _CustomMaskTexUOffset: 0
|
- _CustomMaskTexUOffset: 0
|
||||||
- _CustomMaskTexVOffset: 0
|
- _CustomMaskTexVOffset: 0
|
||||||
- _CustomRefactionFactor: 0
|
- _CustomRefactionFactor: 0
|
||||||
|
- _CustomStencilTest: 0
|
||||||
- _CustomVTO: 0
|
- _CustomVTO: 0
|
||||||
- _CustomdataDis: 1
|
- _CustomdataDis: 1
|
||||||
- _CustomdataDisT: 0
|
- _CustomdataDisT: 0
|
||||||
@@ -212,7 +349,9 @@ Material:
|
|||||||
- _DIssloveSoft: 1
|
- _DIssloveSoft: 1
|
||||||
- _DIssloveWide: 0.1
|
- _DIssloveWide: 0.1
|
||||||
- _DIssolve_rotat: 0
|
- _DIssolve_rotat: 0
|
||||||
|
- _DepthDecal_Toggle: 0
|
||||||
- _DepthFade: 1
|
- _DepthFade: 1
|
||||||
|
- _DepthOutline_Toggle: 0
|
||||||
- _DepthfadeFactor: 1
|
- _DepthfadeFactor: 1
|
||||||
- _Depthfadeon: 0
|
- _Depthfadeon: 0
|
||||||
- _DetailAlbedoMapScale: 1
|
- _DetailAlbedoMapScale: 1
|
||||||
@@ -225,6 +364,8 @@ Material:
|
|||||||
- _DissolveFactor: 0
|
- _DissolveFactor: 0
|
||||||
- _DissolveFactorC: 1
|
- _DissolveFactorC: 1
|
||||||
- _DissolveFactorC1: 1
|
- _DissolveFactorC1: 1
|
||||||
|
- _DissolveLineMaskToggle: 0
|
||||||
|
- _DissolveMask_Toggle: 0
|
||||||
- _DissolveOffsetUC1: 1
|
- _DissolveOffsetUC1: 1
|
||||||
- _DissolveOffsetVC1: 1
|
- _DissolveOffsetVC1: 1
|
||||||
- _DissolvePlusAR: 0
|
- _DissolvePlusAR: 0
|
||||||
@@ -244,6 +385,8 @@ Material:
|
|||||||
- _DissolvePlusTexVMirror: 0
|
- _DissolvePlusTexVMirror: 0
|
||||||
- _DissolvePlusTexVOffsetC: 1
|
- _DissolvePlusTexVOffsetC: 1
|
||||||
- _DissolvePlusTexVSpeed: 0
|
- _DissolvePlusTexVSpeed: 0
|
||||||
|
- _DissolveRampColorBlendMode: 0
|
||||||
|
- _DissolveRampSourceMode: 0
|
||||||
- _DissolveSoft: 0.1
|
- _DissolveSoft: 0.1
|
||||||
- _DissolveTexAR: 1
|
- _DissolveTexAR: 1
|
||||||
- _DissolveTexDetail: 0
|
- _DissolveTexDetail: 0
|
||||||
@@ -259,7 +402,12 @@ Material:
|
|||||||
- _DissolveTexVMirror: 0
|
- _DissolveTexVMirror: 0
|
||||||
- _DissolveTexVOffsetC: 1
|
- _DissolveTexVOffsetC: 1
|
||||||
- _DissolveTexVSpeed: 0
|
- _DissolveTexVSpeed: 0
|
||||||
|
- _DissolveVoronoi_Toggle: 0
|
||||||
- _DissolveWide: 0.05
|
- _DissolveWide: 0.05
|
||||||
|
- _Dissolve_Test_Toggle: 0
|
||||||
|
- _Dissolve_Toggle: 1
|
||||||
|
- _Dissolve_useRampMap_Toggle: 0
|
||||||
|
- _DistanceFade_Toggle: 0
|
||||||
- _DistortDissolveTex: 0
|
- _DistortDissolveTex: 0
|
||||||
- _DistortFactor: 0
|
- _DistortFactor: 0
|
||||||
- _DistortFactorC: 1
|
- _DistortFactorC: 1
|
||||||
@@ -283,10 +431,20 @@ Material:
|
|||||||
- _DistortTex_Vspeed: 0
|
- _DistortTex_Vspeed: 0
|
||||||
- _DistortUIntensity: 1
|
- _DistortUIntensity: 1
|
||||||
- _DistortVIntensity: 1
|
- _DistortVIntensity: 1
|
||||||
|
- _DistortionBothDirection_Toggle: 0
|
||||||
|
- _Distortion_Choraticaberrat_Toggle: 0
|
||||||
|
- _Distortion_Choraticaberrat_WithNoise_Toggle: 1
|
||||||
- _Dst: 1
|
- _Dst: 1
|
||||||
- _DstBlend: 0
|
- _DstBlend: 10
|
||||||
- _DstBlendAlpha: 0
|
- _DstBlendAlpha: 0
|
||||||
|
- _EdgeFade: 0.05
|
||||||
- _EdgeValue: 0.49
|
- _EdgeValue: 0.49
|
||||||
|
- _Emi_Distortion_intensity: 0
|
||||||
|
- _EmissionEnabled: 0
|
||||||
|
- _EmissionFollowMainTexUV: 0
|
||||||
|
- _EmissionMapColorIntensity: 1
|
||||||
|
- _EmissionMapUVRotation: 0
|
||||||
|
- _EmissionSelfAlphaWeight: 0
|
||||||
- _EnvironmentReflections: 1
|
- _EnvironmentReflections: 1
|
||||||
- _FDepth: 0
|
- _FDepth: 0
|
||||||
- _FDissolvePlusTex: 0
|
- _FDissolvePlusTex: 0
|
||||||
@@ -297,11 +455,23 @@ Material:
|
|||||||
- _FNLfanxiangkaiguan: 0
|
- _FNLfanxiangkaiguan: 0
|
||||||
- _Face: 1
|
- _Face: 1
|
||||||
- _Fail: 0
|
- _Fail: 0
|
||||||
|
- _FlipbookBlending: 0
|
||||||
|
- _FlipbookMode: 0
|
||||||
- _FnlPower: 1
|
- _FnlPower: 1
|
||||||
- _FnlScale: 0
|
- _FnlScale: 0
|
||||||
|
- _ForceZWriteToggle: 0
|
||||||
|
- _FrePower: 0.5
|
||||||
|
- _FresnelColorAffectByAlpha: 1
|
||||||
|
- _FresnelFadeDistance: 1
|
||||||
|
- _FresnelInOutSlider: 1
|
||||||
|
- _FresnelMode: 0
|
||||||
|
- _FresnelSelfAlphaWeight: 0
|
||||||
|
- _FxLightMode: 0
|
||||||
- _GlossMapScale: 0
|
- _GlossMapScale: 0
|
||||||
- _Glossiness: 0
|
- _Glossiness: 0
|
||||||
- _GlossyReflections: 0
|
- _GlossyReflections: 0
|
||||||
|
- _HueShift: 0
|
||||||
|
- _HueShift_Toggle: 0
|
||||||
- _IfAddTex: 0
|
- _IfAddTex: 0
|
||||||
- _IfAddTexAlpha: 0
|
- _IfAddTexAlpha: 0
|
||||||
- _IfAddTexColor: 1
|
- _IfAddTexColor: 1
|
||||||
@@ -316,6 +486,10 @@ Material:
|
|||||||
- _IfRefaction: 0
|
- _IfRefaction: 0
|
||||||
- _IfRefactionMask: 0
|
- _IfRefactionMask: 0
|
||||||
- _IfVTO: 0
|
- _IfVTO: 0
|
||||||
|
- _IgnoreVetexColor_Toggle: 0
|
||||||
|
- _IntersectEnabled: 0
|
||||||
|
- _IntersectRadius: 0.3
|
||||||
|
- _InvertFresnel_Toggle: 0
|
||||||
- _MainAlpha: 1
|
- _MainAlpha: 1
|
||||||
- _MainOffsetUC1: 0
|
- _MainOffsetUC1: 0
|
||||||
- _MainOffsetVC1: 0
|
- _MainOffsetVC1: 0
|
||||||
@@ -340,9 +514,17 @@ Material:
|
|||||||
- _MainTex_rotat: 0
|
- _MainTex_rotat: 0
|
||||||
- _MaintexC: 0
|
- _MaintexC: 0
|
||||||
- _MaintexCV: 0
|
- _MaintexCV: 0
|
||||||
|
- _Mask2_Toggle: 0
|
||||||
|
- _Mask3_Toggle: 0
|
||||||
- _MaskAlphaRA: 1
|
- _MaskAlphaRA: 1
|
||||||
- _MaskC: 0
|
- _MaskC: 0
|
||||||
- _MaskCV: 0
|
- _MaskCV: 0
|
||||||
|
- _MaskDistortion_intensity: 0
|
||||||
|
- _MaskMap2GradientToggle: 0
|
||||||
|
- _MaskMap3GradientToggle: 0
|
||||||
|
- _MaskMapGradientToggle: 0
|
||||||
|
- _MaskMapRotationSpeed: 0
|
||||||
|
- _MaskMapUVRotation: 0
|
||||||
- _MaskOffsetUC1: 0
|
- _MaskOffsetUC1: 0
|
||||||
- _MaskOffsetVC1: 0
|
- _MaskOffsetVC1: 0
|
||||||
- _MaskPlusAR: 1
|
- _MaskPlusAR: 1
|
||||||
@@ -351,6 +533,7 @@ Material:
|
|||||||
- _MaskPlusR: 0
|
- _MaskPlusR: 0
|
||||||
- _MaskPlusUspeed: 0
|
- _MaskPlusUspeed: 0
|
||||||
- _MaskPlusVspeed: 0
|
- _MaskPlusVspeed: 0
|
||||||
|
- _MaskRefineToggle: 0
|
||||||
- _MaskTexAR: 1
|
- _MaskTexAR: 1
|
||||||
- _MaskTexDetail: 0
|
- _MaskTexDetail: 0
|
||||||
- _MaskTexRotator: 0
|
- _MaskTexRotator: 0
|
||||||
@@ -363,17 +546,33 @@ Material:
|
|||||||
- _MaskTexVMirror: 0
|
- _MaskTexVMirror: 0
|
||||||
- _MaskTexVOffsetC: 1
|
- _MaskTexVOffsetC: 1
|
||||||
- _MaskTexVSpeed: 0
|
- _MaskTexVSpeed: 0
|
||||||
|
- _Mask_RotationToggle: 0
|
||||||
|
- _Mask_Toggle: 0
|
||||||
- _Mask_Uspeed: 0
|
- _Mask_Uspeed: 0
|
||||||
- _Mask_Vspeed: 0
|
- _Mask_Vspeed: 0
|
||||||
- _Mask_rotat: 0
|
- _Mask_rotat: 0
|
||||||
- _Mask_scale: 1
|
- _Mask_scale: 1
|
||||||
|
- _MatCapToggle: 0
|
||||||
|
- _MeshSourceMode: 0
|
||||||
- _Metallic: 0
|
- _Metallic: 0
|
||||||
|
- _Mode: 0
|
||||||
|
- _NoiseMapUVRotation: 0
|
||||||
- _OcclusionStrength: 1
|
- _OcclusionStrength: 1
|
||||||
- _Opacity: 1
|
- _Opacity: 1
|
||||||
- _Parallax: 0.005
|
- _Parallax: 0.005
|
||||||
|
- _ParallaxMapping_Intensity: 0.05
|
||||||
|
- _ParallaxMapping_Toggle: 0
|
||||||
- _Pass: 0
|
- _Pass: 0
|
||||||
|
- _PolarCoordinatesEnabled: 0
|
||||||
|
- _PolarCordinateOnlySpecialFunciton_Toggle: 0
|
||||||
|
- _Portal_MaskToggle: 0
|
||||||
|
- _Portal_Toggle: 0
|
||||||
|
- _QueueBias: 0
|
||||||
- _QueueControl: -1
|
- _QueueControl: -1
|
||||||
- _QueueOffset: 0
|
- _QueueOffset: 0
|
||||||
|
- _RampColorBlendMode: 0
|
||||||
|
- _RampColorSourceMode: 0
|
||||||
|
- _RampColorToggle: 0
|
||||||
- _ReFnl: 0
|
- _ReFnl: 0
|
||||||
- _ReceiveShadows: 1
|
- _ReceiveShadows: 1
|
||||||
- _RefactionFactor: 0
|
- _RefactionFactor: 0
|
||||||
@@ -399,19 +598,38 @@ Material:
|
|||||||
- _Reference: 0
|
- _Reference: 0
|
||||||
- _SB: 0
|
- _SB: 0
|
||||||
- _SBCompare: 0
|
- _SBCompare: 0
|
||||||
|
- _Saturability: 0
|
||||||
- _SceenTex: 0
|
- _SceenTex: 0
|
||||||
- _Scr: 1
|
- _Scr: 1
|
||||||
|
- _ScreenDistortModeToggle: 0
|
||||||
|
- _SixWayColorAbsorptionToggle: 0
|
||||||
- _Smoothness: 0.5
|
- _Smoothness: 0.5
|
||||||
- _SmoothnessTextureChannel: 0
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SoftParticlesEnabled: 0
|
||||||
|
- _SpecialUVChannelMode: 0
|
||||||
- _SpecularHighlights: 1
|
- _SpecularHighlights: 1
|
||||||
- _SrcBlend: 1
|
- _SrcBlend: 5
|
||||||
- _SrcBlendAlpha: 1
|
- _SrcBlendAlpha: 1
|
||||||
|
- _Stencil: 0
|
||||||
|
- _StencilComp: 8
|
||||||
|
- _StencilKeyIndex: 0
|
||||||
|
- _StencilOp: 0
|
||||||
|
- _StencilReadMask: 255
|
||||||
|
- _StencilWithoutPlayerToggle: 0
|
||||||
|
- _StencilWriteMask: 255
|
||||||
- _Surface: 0
|
- _Surface: 0
|
||||||
|
- _TWStrength: 0
|
||||||
|
- _TexDistortion_intensity: 0.5
|
||||||
- _TextureUScale: 1
|
- _TextureUScale: 1
|
||||||
- _TextureUValue: 0
|
- _TextureUValue: 0
|
||||||
- _TextureVScale: 1
|
- _TextureVScale: 1
|
||||||
- _TextureVValue: 0
|
- _TextureVValue: 0
|
||||||
|
- _TimeMode: 0
|
||||||
|
- _TransparentMode: 1
|
||||||
|
- _UIEffect_Toggle: 0
|
||||||
|
- _UTwirlEnabled: 0
|
||||||
- _UVPolar: 0
|
- _UVPolar: 0
|
||||||
|
- _UseUV1_Toggle: 0
|
||||||
- _VTOAR: 1
|
- _VTOAR: 1
|
||||||
- _VTOC: 0
|
- _VTOC: 0
|
||||||
- _VTOCV: 0
|
- _VTOCV: 0
|
||||||
@@ -434,42 +652,150 @@ Material:
|
|||||||
- _VTOTexVSpeed: 0
|
- _VTOTexVSpeed: 0
|
||||||
- _VTOTex_Uspeed: 0
|
- _VTOTex_Uspeed: 0
|
||||||
- _VTOTex_Vspeed: 0
|
- _VTOTex_Vspeed: 0
|
||||||
|
- _VertexOffset_Mask_Toggle: 0
|
||||||
|
- _VertexOffset_NormalDir_Toggle: 0
|
||||||
|
- _VertexOffset_StartFromZero: 0
|
||||||
|
- _VertexOffset_Toggle: 0
|
||||||
- _Width: 1.8
|
- _Width: 1.8
|
||||||
- _WorkflowMode: 1
|
- _WorkflowMode: 1
|
||||||
|
- _XianXingCH_UVRota: 0
|
||||||
|
- _ZOffset_Toggle: 0
|
||||||
- _ZTest: 4
|
- _ZTest: 4
|
||||||
- _ZWrite: 1
|
- _ZWrite: 0
|
||||||
- _Ztest: 4
|
- _Ztest: 4
|
||||||
- _Zwrite: 0
|
- _Zwrite: 0
|
||||||
- __dirty: 1
|
- __dirty: 1
|
||||||
- _circle_ON: 1
|
- _circle_ON: 1
|
||||||
- _fnl_power: 1
|
- _fnl_power: 1
|
||||||
- _fnl_sacle: 0
|
- _fnl_sacle: 0
|
||||||
|
- _fogintensity: 1
|
||||||
|
- _fresnelEnabled: 0
|
||||||
|
- _jingxiangCH_dire: 0
|
||||||
|
- _noiseMaskMap_Toggle: 0
|
||||||
|
- _noisemapEnabled: 0
|
||||||
|
- _offsetFactor: 0
|
||||||
|
- _offsetUnits: 0
|
||||||
- _softFacotr: 1
|
- _softFacotr: 1
|
||||||
- _sot_sting_A: 0
|
- _sot_sting_A: 0
|
||||||
|
- _uvRapSoft: 0
|
||||||
m_Colors:
|
m_Colors:
|
||||||
|
- AlphaAllRangeVec: {r: 0, g: 1, b: 0, a: 0}
|
||||||
|
- BumpScaleRangeVec: {r: -1, g: 1, b: 0, a: 0}
|
||||||
|
- Dissolve2XRangeVec: {r: 0, g: 1, b: 0, a: 0}
|
||||||
|
- Dissolve2YRangeVec: {r: 0, g: 1, b: 0, a: 0}
|
||||||
|
- DissolveXRangeVec: {r: -1, g: 2, b: 0, a: 0}
|
||||||
|
- EmiDistortionIntensityRangeVec: {r: -1, g: 1, b: 0, a: 0}
|
||||||
|
- MaskDistortionIntensityRangeVec: {r: -2, g: 2, b: 0, a: 0}
|
||||||
|
- SaturabilityRangeVec: {r: 0, g: 1, b: 0, a: 0}
|
||||||
|
- TexDistortionintensityRangeVec: {r: -1, g: 1, b: 0, a: 0}
|
||||||
- _AddTexBlendModeVec4: {r: 1, g: 0, b: 0, a: 0}
|
- _AddTexBlendModeVec4: {r: 1, g: 0, b: 0, a: 0}
|
||||||
- _AddTexColor: {r: 0, g: 0, b: 0, a: 0}
|
- _AddTexColor: {r: 0, g: 0, b: 0, a: 0}
|
||||||
- _BackFaceColor: {r: 1, g: 1, b: 1, a: 0}
|
- _BackFaceColor: {r: 1, g: 1, b: 1, a: 0}
|
||||||
|
- _BaseBackColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _BaseMapColorRefine: {r: 1, g: 1, b: 2, a: 1}
|
||||||
|
- _BaseMapMaskMapOffset: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _CameraFadeParams: {r: 0, g: 0, b: 0, a: 0}
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _ColorA: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _ColorBlendColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _ColorBlendMapOffset: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _ColorBlendVec: {r: 0, g: 0, b: 1, a: 0}
|
||||||
|
- _ContrastMidColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
- _CylinderMatrix0: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _CylinderMatrix1: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _CylinderMatrix2: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _CylinderMatrix3: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _CylinderUVPosOffset: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _CylinderUVRotate: {r: 0, g: 0, b: 90, a: 0}
|
||||||
- _DIssloveColor: {r: 1, g: 1, b: 1, a: 1}
|
- _DIssloveColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _DepthOutline_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _DepthOutline_Vec: {r: 0, g: 0.5, b: 0, a: 0}
|
||||||
- _Dir: {r: 0, g: 0, b: 0, a: 0}
|
- _Dir: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _Dissolve: {r: 0.1, g: 1, b: 0, a: 0.1}
|
||||||
- _DissolveColor: {r: 1, g: 1, b: 1, a: 1}
|
- _DissolveColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _DissolveFactorC2Vec4: {r: 0, g: 0, b: 1, a: 0}
|
- _DissolveFactorC2Vec4: {r: 0, g: 0, b: 1, a: 0}
|
||||||
|
- _DissolveLineColor: {r: 1, g: 0, b: 0, a: 1}
|
||||||
|
- _DissolveOffsetRotateDistort: {r: 0.5, g: 0, b: 0, a: 0}
|
||||||
- _DissolveOffsetUC2Vec4: {r: 1, g: 0, b: 0, a: 0}
|
- _DissolveOffsetUC2Vec4: {r: 1, g: 0, b: 0, a: 0}
|
||||||
- _DissolveOffsetVC2Vec4: {r: 0, g: 1, b: 0, a: 0}
|
- _DissolveOffsetVC2Vec4: {r: 0, g: 1, b: 0, a: 0}
|
||||||
|
- _DissolveRampAlpha0: {r: 1, g: 0, b: 1, a: 1}
|
||||||
|
- _DissolveRampAlpha1: {r: 1, g: 0, b: 1, a: 1}
|
||||||
|
- _DissolveRampAlpha2: {r: 1, g: 0, b: 1, a: 1}
|
||||||
|
- _DissolveRampColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _DissolveRampColor0: {r: 1, g: 0, b: 0, a: 0}
|
||||||
|
- _DissolveRampColor1: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _DissolveRampColor2: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _DissolveRampColor3: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _DissolveRampColor4: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _DissolveRampColor5: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _DissolveVoronoi_Vec: {r: 1, g: 1, b: 2, a: 2}
|
||||||
|
- _DissolveVoronoi_Vec2: {r: 1, g: 1, b: 2, a: 2}
|
||||||
|
- _DissolveVoronoi_Vec3: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _DissolveVoronoi_Vec4: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _Dissolve_Vec2: {r: 0.2, g: 0.1, b: 0, a: 0}
|
||||||
- _DistortFactorC2Vec4: {r: 0, g: 0, b: 1, a: 0}
|
- _DistortFactorC2Vec4: {r: 0, g: 0, b: 1, a: 0}
|
||||||
|
- _DistortionDirection: {r: 1, g: 1, b: 0, a: 0}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _EmissionMapColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _EmissionMapUVOffset: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _Fade: {r: 2, g: 4, b: 0, a: 0}
|
||||||
- _FnlColor: {r: 1, g: 1, b: 1, a: 1}
|
- _FnlColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _FresnelColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _FresnelRotation: {r: 0, g: 0, b: 0, a: 0.5}
|
||||||
|
- _FresnelUnit: {r: 0, g: 0.5, b: 1, a: 0.5}
|
||||||
- _ImageColor: {r: 1.783085, g: 3.1626296, b: 3.979095, a: 1}
|
- _ImageColor: {r: 1.783085, g: 3.1626296, b: 3.979095, a: 1}
|
||||||
|
- _InspectorData: {r: 1, g: 1, b: 0, a: 0}
|
||||||
|
- _IntersectColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _MainColor: {r: 2.9960785, g: 2.9960785, b: 2.9960785, a: 1}
|
- _MainColor: {r: 2.9960785, g: 2.9960785, b: 2.9960785, a: 1}
|
||||||
- _MainOffsetUC2Vec4: {r: 1, g: 0, b: 0, a: 0}
|
- _MainOffsetUC2Vec4: {r: 1, g: 0, b: 0, a: 0}
|
||||||
- _MainOffsetVC2Vec4: {r: 0, g: 1, b: 0, a: 0}
|
- _MainOffsetVC2Vec4: {r: 0, g: 1, b: 0, a: 0}
|
||||||
- _MainTexRefine: {r: 1, g: 1, b: 1, a: 0}
|
- _MainTexRefine: {r: 1, g: 1, b: 1, a: 0}
|
||||||
|
- _MainTex_Reverse_ST: {r: 1, g: 1, b: 0, a: 0}
|
||||||
|
- _MaskMap2GradientFloat0: {r: 0, g: 0, b: 1, a: 1}
|
||||||
|
- _MaskMap2GradientFloat1: {r: 1, g: 0, b: 1, a: 1}
|
||||||
|
- _MaskMap2GradientFloat2: {r: 1, g: 0, b: 1, a: 1}
|
||||||
|
- _MaskMap3GradientFloat0: {r: 0, g: 0, b: 1, a: 1}
|
||||||
|
- _MaskMap3GradientFloat1: {r: 1, g: 0, b: 1, a: 1}
|
||||||
|
- _MaskMap3GradientFloat2: {r: 1, g: 0, b: 1, a: 1}
|
||||||
|
- _MaskMap3OffsetAnition: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _MaskMapGradientFloat0: {r: 0, g: 0, b: 1, a: 1}
|
||||||
|
- _MaskMapGradientFloat1: {r: 1, g: 0, b: 1, a: 1}
|
||||||
|
- _MaskMapGradientFloat2: {r: 1, g: 0, b: 1, a: 1}
|
||||||
|
- _MaskMapOffsetAnition: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _MaskMapVec: {r: 1, g: 0, b: 0, a: 0}
|
||||||
- _MaskOffsetUC2Vec4: {r: 0, g: 0, b: 1, a: 0}
|
- _MaskOffsetUC2Vec4: {r: 0, g: 0, b: 1, a: 0}
|
||||||
- _MaskOffsetVC2Vec4: {r: 0, g: 0, b: 0, a: 1}
|
- _MaskOffsetVC2Vec4: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _MaskRefineVec: {r: 1, g: 1, b: 0, a: 0}
|
||||||
|
- _MatCapColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _MatCapInfo: {r: 1, g: 0, b: 0, a: 0}
|
||||||
|
- _MaterialInfo: {r: 1, g: 1, b: 0, a: 0}
|
||||||
|
- _NoiseOffset: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _PCCenter: {r: 0.5, g: 0.5, b: 1, a: 0}
|
||||||
|
- _ParallaxMapping_Vec: {r: 5, g: 30, b: 0, a: 0}
|
||||||
|
- _RampColor0: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _RampColor1: {r: 1, g: 0, b: 0, a: 1}
|
||||||
|
- _RampColor2: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _RampColor3: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _RampColor4: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _RampColor5: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _RampColorAlpha0: {r: 1, g: 0, b: 1, a: 1}
|
||||||
|
- _RampColorAlpha1: {r: 1, g: 0, b: 1, a: 1}
|
||||||
|
- _RampColorAlpha2: {r: 1, g: 0, b: 1, a: 1}
|
||||||
|
- _RampColorBlendColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _RampColorMapOffset: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
- _SixWayEmissionColor: {r: 1, g: 0.5, b: 0, a: 1}
|
||||||
|
- _SixWayInfo: {r: 0.5, g: 0, b: 0, a: 0}
|
||||||
|
- _SoftParticleFadeParams: {r: 0, g: 0.5, b: 0, a: 0}
|
||||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||||
|
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _TWParameter: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||||
|
- _UI_MainTex_ST: {r: 1, g: 1, b: 0, a: 0}
|
||||||
- _VTOFactorC2Vec4: {r: 0, g: 0, b: 0, a: 1}
|
- _VTOFactorC2Vec4: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _VertexOffset_CustomDir: {r: 1, g: 1, b: 1, a: 0}
|
||||||
|
- _VertexOffset_MaskMap_Vec: {r: 0, g: 0, b: 1, a: 0}
|
||||||
|
- _VertexOffset_Vec: {r: 0, g: 0, b: 1, a: 0}
|
||||||
- _fnl_color: {r: 1, g: 1, b: 1, a: 0}
|
- _fnl_color: {r: 1, g: 1, b: 1, a: 0}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
--- !u!114 &3750453632139231137
|
--- !u!114 &3750453632139231137
|
||||||
|
|||||||
19544
Assets/000_assets/prefab/NEW/Tap_HitFX_G.prefab
Normal file
19544
Assets/000_assets/prefab/NEW/Tap_HitFX_G.prefab
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,6 +1,6 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 15557e8a2f58f5f498b2b3a6c5fddf96
|
guid: d2a1567fb169f4b4e9b1f32f4498f680
|
||||||
ShaderIncludeImporter:
|
PrefabImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
29331
Assets/000_assets/prefab/NEW/Tap_HitFX_P.prefab
Normal file
29331
Assets/000_assets/prefab/NEW/Tap_HitFX_P.prefab
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,7 +1,6 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 44a6be033c2af4cecaefb9b3dd0cf3a4
|
guid: f9c5768504ecf4f41b89445b19f14d93
|
||||||
folderAsset: yes
|
PrefabImporter:
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
@@ -9,6 +9,8 @@ Shader "Soullies/floor"
|
|||||||
_scale("scale", Float) = 1
|
_scale("scale", Float) = 1
|
||||||
_timeangle("time angle", Float) = 0
|
_timeangle("time angle", Float) = 0
|
||||||
[HDR]_Color0("Color 0", Color) = (1,1,1,0)
|
[HDR]_Color0("Color 0", Color) = (1,1,1,0)
|
||||||
|
_StepA("StepA", Range( 0 , 1)) = 0.2938603
|
||||||
|
_StepB("StepB", Range( 0 , 1)) = 0.3457652
|
||||||
|
|
||||||
|
|
||||||
//_TessPhongStrength( "Tess Phong Strength", Range( 0, 1 ) ) = 0.5
|
//_TessPhongStrength( "Tess Phong Strength", Range( 0, 1 ) ) = 0.5
|
||||||
@@ -234,8 +236,10 @@ Shader "Soullies/floor"
|
|||||||
|
|
||||||
CBUFFER_START(UnityPerMaterial)
|
CBUFFER_START(UnityPerMaterial)
|
||||||
float4 _Color0;
|
float4 _Color0;
|
||||||
|
float _StepB;
|
||||||
float _scale;
|
float _scale;
|
||||||
float _timeangle;
|
float _timeangle;
|
||||||
|
float _StepA;
|
||||||
#ifdef ASE_TESSELLATION
|
#ifdef ASE_TESSELLATION
|
||||||
float _TessPhongStrength;
|
float _TessPhongStrength;
|
||||||
float _TessValue;
|
float _TessValue;
|
||||||
@@ -441,11 +445,14 @@ Shader "Soullies/floor"
|
|||||||
float2 id64 = 0;
|
float2 id64 = 0;
|
||||||
float2 uv64 = 0;
|
float2 uv64 = 0;
|
||||||
float voroi64 = voronoi64( coords64, time64, id64, uv64, 0, voronoiSmoothId64 );
|
float voroi64 = voronoi64( coords64, time64, id64, uv64, 0, voronoiSmoothId64 );
|
||||||
|
float temp_output_87_0 = fwidth( voroi64 );
|
||||||
|
float smoothstepResult93 = smoothstep( ( _StepB - temp_output_87_0 ) , ( _StepB + temp_output_87_0 ) , voroi64);
|
||||||
|
float smoothstepResult88 = smoothstep( ( _StepA - temp_output_87_0 ) , ( temp_output_87_0 + _StepA ) , voroi64);
|
||||||
|
|
||||||
float3 BakedAlbedo = 0;
|
float3 BakedAlbedo = 0;
|
||||||
float3 BakedEmission = 0;
|
float3 BakedEmission = 0;
|
||||||
float3 Color = _Color0.rgb;
|
float3 Color = _Color0.rgb;
|
||||||
float Alpha = ( step( voroi64 , 0.25 ) * step( 0.24 , voroi64 ) );
|
float Alpha = ( smoothstepResult93 - smoothstepResult88 );
|
||||||
float AlphaClipThreshold = 0.5;
|
float AlphaClipThreshold = 0.5;
|
||||||
float AlphaClipThresholdShadow = 0.5;
|
float AlphaClipThresholdShadow = 0.5;
|
||||||
|
|
||||||
@@ -529,8 +536,10 @@ Shader "Soullies/floor"
|
|||||||
|
|
||||||
CBUFFER_START(UnityPerMaterial)
|
CBUFFER_START(UnityPerMaterial)
|
||||||
float4 _Color0;
|
float4 _Color0;
|
||||||
|
float _StepB;
|
||||||
float _scale;
|
float _scale;
|
||||||
float _timeangle;
|
float _timeangle;
|
||||||
|
float _StepA;
|
||||||
#ifdef ASE_TESSELLATION
|
#ifdef ASE_TESSELLATION
|
||||||
float _TessPhongStrength;
|
float _TessPhongStrength;
|
||||||
float _TessValue;
|
float _TessValue;
|
||||||
@@ -750,9 +759,12 @@ Shader "Soullies/floor"
|
|||||||
float2 id64 = 0;
|
float2 id64 = 0;
|
||||||
float2 uv64 = 0;
|
float2 uv64 = 0;
|
||||||
float voroi64 = voronoi64( coords64, time64, id64, uv64, 0, voronoiSmoothId64 );
|
float voroi64 = voronoi64( coords64, time64, id64, uv64, 0, voronoiSmoothId64 );
|
||||||
|
float temp_output_87_0 = fwidth( voroi64 );
|
||||||
|
float smoothstepResult93 = smoothstep( ( _StepB - temp_output_87_0 ) , ( _StepB + temp_output_87_0 ) , voroi64);
|
||||||
|
float smoothstepResult88 = smoothstep( ( _StepA - temp_output_87_0 ) , ( temp_output_87_0 + _StepA ) , voroi64);
|
||||||
|
|
||||||
|
|
||||||
float Alpha = ( step( voroi64 , 0.25 ) * step( 0.24 , voroi64 ) );
|
float Alpha = ( smoothstepResult93 - smoothstepResult88 );
|
||||||
float AlphaClipThreshold = 0.5;
|
float AlphaClipThreshold = 0.5;
|
||||||
float AlphaClipThresholdShadow = 0.5;
|
float AlphaClipThresholdShadow = 0.5;
|
||||||
|
|
||||||
@@ -828,8 +840,10 @@ Shader "Soullies/floor"
|
|||||||
|
|
||||||
CBUFFER_START(UnityPerMaterial)
|
CBUFFER_START(UnityPerMaterial)
|
||||||
float4 _Color0;
|
float4 _Color0;
|
||||||
|
float _StepB;
|
||||||
float _scale;
|
float _scale;
|
||||||
float _timeangle;
|
float _timeangle;
|
||||||
|
float _StepA;
|
||||||
#ifdef ASE_TESSELLATION
|
#ifdef ASE_TESSELLATION
|
||||||
float _TessPhongStrength;
|
float _TessPhongStrength;
|
||||||
float _TessValue;
|
float _TessValue;
|
||||||
@@ -1031,9 +1045,12 @@ Shader "Soullies/floor"
|
|||||||
float2 id64 = 0;
|
float2 id64 = 0;
|
||||||
float2 uv64 = 0;
|
float2 uv64 = 0;
|
||||||
float voroi64 = voronoi64( coords64, time64, id64, uv64, 0, voronoiSmoothId64 );
|
float voroi64 = voronoi64( coords64, time64, id64, uv64, 0, voronoiSmoothId64 );
|
||||||
|
float temp_output_87_0 = fwidth( voroi64 );
|
||||||
|
float smoothstepResult93 = smoothstep( ( _StepB - temp_output_87_0 ) , ( _StepB + temp_output_87_0 ) , voroi64);
|
||||||
|
float smoothstepResult88 = smoothstep( ( _StepA - temp_output_87_0 ) , ( temp_output_87_0 + _StepA ) , voroi64);
|
||||||
|
|
||||||
|
|
||||||
float Alpha = ( step( voroi64 , 0.25 ) * step( 0.24 , voroi64 ) );
|
float Alpha = ( smoothstepResult93 - smoothstepResult88 );
|
||||||
float AlphaClipThreshold = 0.5;
|
float AlphaClipThreshold = 0.5;
|
||||||
|
|
||||||
#ifdef _ALPHATEST_ON
|
#ifdef _ALPHATEST_ON
|
||||||
@@ -1100,8 +1117,10 @@ Shader "Soullies/floor"
|
|||||||
|
|
||||||
CBUFFER_START(UnityPerMaterial)
|
CBUFFER_START(UnityPerMaterial)
|
||||||
float4 _Color0;
|
float4 _Color0;
|
||||||
|
float _StepB;
|
||||||
float _scale;
|
float _scale;
|
||||||
float _timeangle;
|
float _timeangle;
|
||||||
|
float _StepA;
|
||||||
#ifdef ASE_TESSELLATION
|
#ifdef ASE_TESSELLATION
|
||||||
float _TessPhongStrength;
|
float _TessPhongStrength;
|
||||||
float _TessValue;
|
float _TessValue;
|
||||||
@@ -1288,9 +1307,12 @@ Shader "Soullies/floor"
|
|||||||
float2 id64 = 0;
|
float2 id64 = 0;
|
||||||
float2 uv64 = 0;
|
float2 uv64 = 0;
|
||||||
float voroi64 = voronoi64( coords64, time64, id64, uv64, 0, voronoiSmoothId64 );
|
float voroi64 = voronoi64( coords64, time64, id64, uv64, 0, voronoiSmoothId64 );
|
||||||
|
float temp_output_87_0 = fwidth( voroi64 );
|
||||||
|
float smoothstepResult93 = smoothstep( ( _StepB - temp_output_87_0 ) , ( _StepB + temp_output_87_0 ) , voroi64);
|
||||||
|
float smoothstepResult88 = smoothstep( ( _StepA - temp_output_87_0 ) , ( temp_output_87_0 + _StepA ) , voroi64);
|
||||||
|
|
||||||
|
|
||||||
surfaceDescription.Alpha = ( step( voroi64 , 0.25 ) * step( 0.24 , voroi64 ) );
|
surfaceDescription.Alpha = ( smoothstepResult93 - smoothstepResult88 );
|
||||||
surfaceDescription.AlphaClipThreshold = 0.5;
|
surfaceDescription.AlphaClipThreshold = 0.5;
|
||||||
|
|
||||||
#if _ALPHATEST_ON
|
#if _ALPHATEST_ON
|
||||||
@@ -1359,8 +1381,10 @@ Shader "Soullies/floor"
|
|||||||
|
|
||||||
CBUFFER_START(UnityPerMaterial)
|
CBUFFER_START(UnityPerMaterial)
|
||||||
float4 _Color0;
|
float4 _Color0;
|
||||||
|
float _StepB;
|
||||||
float _scale;
|
float _scale;
|
||||||
float _timeangle;
|
float _timeangle;
|
||||||
|
float _StepA;
|
||||||
#ifdef ASE_TESSELLATION
|
#ifdef ASE_TESSELLATION
|
||||||
float _TessPhongStrength;
|
float _TessPhongStrength;
|
||||||
float _TessValue;
|
float _TessValue;
|
||||||
@@ -1544,9 +1568,12 @@ Shader "Soullies/floor"
|
|||||||
float2 id64 = 0;
|
float2 id64 = 0;
|
||||||
float2 uv64 = 0;
|
float2 uv64 = 0;
|
||||||
float voroi64 = voronoi64( coords64, time64, id64, uv64, 0, voronoiSmoothId64 );
|
float voroi64 = voronoi64( coords64, time64, id64, uv64, 0, voronoiSmoothId64 );
|
||||||
|
float temp_output_87_0 = fwidth( voroi64 );
|
||||||
|
float smoothstepResult93 = smoothstep( ( _StepB - temp_output_87_0 ) , ( _StepB + temp_output_87_0 ) , voroi64);
|
||||||
|
float smoothstepResult88 = smoothstep( ( _StepA - temp_output_87_0 ) , ( temp_output_87_0 + _StepA ) , voroi64);
|
||||||
|
|
||||||
|
|
||||||
surfaceDescription.Alpha = ( step( voroi64 , 0.25 ) * step( 0.24 , voroi64 ) );
|
surfaceDescription.Alpha = ( smoothstepResult93 - smoothstepResult88 );
|
||||||
surfaceDescription.AlphaClipThreshold = 0.5;
|
surfaceDescription.AlphaClipThreshold = 0.5;
|
||||||
|
|
||||||
#if _ALPHATEST_ON
|
#if _ALPHATEST_ON
|
||||||
@@ -1624,8 +1651,10 @@ Shader "Soullies/floor"
|
|||||||
|
|
||||||
CBUFFER_START(UnityPerMaterial)
|
CBUFFER_START(UnityPerMaterial)
|
||||||
float4 _Color0;
|
float4 _Color0;
|
||||||
|
float _StepB;
|
||||||
float _scale;
|
float _scale;
|
||||||
float _timeangle;
|
float _timeangle;
|
||||||
|
float _StepA;
|
||||||
#ifdef ASE_TESSELLATION
|
#ifdef ASE_TESSELLATION
|
||||||
float _TessPhongStrength;
|
float _TessPhongStrength;
|
||||||
float _TessValue;
|
float _TessValue;
|
||||||
@@ -1811,9 +1840,12 @@ Shader "Soullies/floor"
|
|||||||
float2 id64 = 0;
|
float2 id64 = 0;
|
||||||
float2 uv64 = 0;
|
float2 uv64 = 0;
|
||||||
float voroi64 = voronoi64( coords64, time64, id64, uv64, 0, voronoiSmoothId64 );
|
float voroi64 = voronoi64( coords64, time64, id64, uv64, 0, voronoiSmoothId64 );
|
||||||
|
float temp_output_87_0 = fwidth( voroi64 );
|
||||||
|
float smoothstepResult93 = smoothstep( ( _StepB - temp_output_87_0 ) , ( _StepB + temp_output_87_0 ) , voroi64);
|
||||||
|
float smoothstepResult88 = smoothstep( ( _StepA - temp_output_87_0 ) , ( temp_output_87_0 + _StepA ) , voroi64);
|
||||||
|
|
||||||
|
|
||||||
float Alpha = ( step( voroi64 , 0.25 ) * step( 0.24 , voroi64 ) );
|
float Alpha = ( smoothstepResult93 - smoothstepResult88 );
|
||||||
float AlphaClipThreshold = 0.5;
|
float AlphaClipThreshold = 0.5;
|
||||||
|
|
||||||
#if _ALPHATEST_ON
|
#if _ALPHATEST_ON
|
||||||
@@ -1850,10 +1882,20 @@ Node;AmplifyShaderEditor.RangedFloatNode;65;-640,240;Inherit;False;Property;_sca
|
|||||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;76;-336,320;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;76;-336,320;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||||
Node;AmplifyShaderEditor.RotatorNode;82;-544,-80;Inherit;True;3;0;FLOAT2;0,0;False;1;FLOAT2;0.5,0.5;False;2;FLOAT;0;False;1;FLOAT2;0
|
Node;AmplifyShaderEditor.RotatorNode;82;-544,-80;Inherit;True;3;0;FLOAT2;0,0;False;1;FLOAT2;0.5,0.5;False;2;FLOAT;0;False;1;FLOAT2;0
|
||||||
Node;AmplifyShaderEditor.VoronoiNode;64;-112,-64;Inherit;True;0;2;1;0;1;False;1;False;False;False;4;0;FLOAT2;0,0;False;1;FLOAT;0;False;2;FLOAT;1;False;3;FLOAT;0;False;3;FLOAT;0;FLOAT2;1;FLOAT2;2
|
Node;AmplifyShaderEditor.VoronoiNode;64;-112,-64;Inherit;True;0;2;1;0;1;False;1;False;False;False;4;0;FLOAT2;0,0;False;1;FLOAT;0;False;2;FLOAT;1;False;3;FLOAT;0;False;3;FLOAT;0;FLOAT2;1;FLOAT2;2
|
||||||
|
Node;AmplifyShaderEditor.RangedFloatNode;91;-64,672;Inherit;False;Property;_StepB;StepB;4;0;Create;True;0;0;0;False;0;False;0.3457652;0.24;0;1;0;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.FWidthOpNode;87;-32,352;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.RangedFloatNode;89;-64,512;Inherit;False;Property;_StepA;StepA;3;0;Create;True;0;0;0;False;0;False;0.2938603;0.25;0;1;0;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.SimpleSubtractOpNode;90;288,384;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.SimpleAddOpNode;92;304,480;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.SimpleSubtractOpNode;94;288,592;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.SimpleAddOpNode;95;304,688;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.SmoothstepOpNode;88;480,416;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;1;FLOAT;0
|
||||||
|
Node;AmplifyShaderEditor.SmoothstepOpNode;93;480,592;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;1;FLOAT;0
|
||||||
Node;AmplifyShaderEditor.StepOpNode;72;384,144;Inherit;True;2;0;FLOAT;0.24;False;1;FLOAT;0.2;False;1;FLOAT;0
|
Node;AmplifyShaderEditor.StepOpNode;72;384,144;Inherit;True;2;0;FLOAT;0.24;False;1;FLOAT;0.2;False;1;FLOAT;0
|
||||||
Node;AmplifyShaderEditor.StepOpNode;67;384,-96;Inherit;True;2;0;FLOAT;0;False;1;FLOAT;0.25;False;1;FLOAT;0
|
Node;AmplifyShaderEditor.StepOpNode;67;384,-96;Inherit;True;2;0;FLOAT;0;False;1;FLOAT;0.25;False;1;FLOAT;0
|
||||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;74;768,80;Inherit;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;74;768,80;Inherit;True;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||||
Node;AmplifyShaderEditor.ColorNode;77;720,-304;Inherit;False;Property;_Color0;Color 0;2;1;[HDR];Create;True;0;0;0;False;0;False;1,1,1,0;1,1,1,0;True;True;0;6;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT3;5
|
Node;AmplifyShaderEditor.ColorNode;77;720,-304;Inherit;False;Property;_Color0;Color 0;2;1;[HDR];Create;True;0;0;0;False;0;False;1,1,1,0;1,1,1,0;True;True;0;6;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT3;5
|
||||||
|
Node;AmplifyShaderEditor.SimpleSubtractOpNode;96;816,320;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;19;1072,-32;Float;False;False;-1;2;UnityEditor.ShaderGraphUnlitGUI;0;1;New Amplify Shader;2992e84f91cbeb14eab234972e07ea9d;True;ExtraPrePass;0;0;ExtraPrePass;5;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;True;0;False;;False;False;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;False;False;False;True;4;RenderPipeline=UniversalPipeline;RenderType=Opaque=RenderType;Queue=Geometry=Queue=0;UniversalMaterialType=Unlit;True;5;True;12;all;0;False;True;1;1;False;;0;False;;0;1;False;;0;False;;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;True;True;True;True;True;0;False;;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;True;1;False;;True;3;False;;True;True;0;False;;0;False;;True;0;False;False;0;;0;0;Standard;0;False;0
|
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;19;1072,-32;Float;False;False;-1;2;UnityEditor.ShaderGraphUnlitGUI;0;1;New Amplify Shader;2992e84f91cbeb14eab234972e07ea9d;True;ExtraPrePass;0;0;ExtraPrePass;5;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;True;0;False;;False;False;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;False;False;False;True;4;RenderPipeline=UniversalPipeline;RenderType=Opaque=RenderType;Queue=Geometry=Queue=0;UniversalMaterialType=Unlit;True;5;True;12;all;0;False;True;1;1;False;;0;False;;0;1;False;;0;False;;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;True;True;True;True;True;0;False;;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;True;1;False;;True;3;False;;True;True;0;False;;0;False;;True;0;False;False;0;;0;0;Standard;0;False;0
|
||||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;21;1072,-32;Float;False;False;-1;2;UnityEditor.ShaderGraphUnlitGUI;0;1;New Amplify Shader;2992e84f91cbeb14eab234972e07ea9d;True;ShadowCaster;0;2;ShadowCaster;0;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;True;0;False;;False;False;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;False;False;False;True;4;RenderPipeline=UniversalPipeline;RenderType=Opaque=RenderType;Queue=Geometry=Queue=0;UniversalMaterialType=Unlit;True;5;True;12;all;0;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;False;False;True;False;False;False;False;0;False;;False;False;False;False;False;False;False;False;False;True;1;False;;True;3;False;;False;True;1;LightMode=ShadowCaster;False;False;0;;0;0;Standard;0;False;0
|
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;21;1072,-32;Float;False;False;-1;2;UnityEditor.ShaderGraphUnlitGUI;0;1;New Amplify Shader;2992e84f91cbeb14eab234972e07ea9d;True;ShadowCaster;0;2;ShadowCaster;0;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;True;0;False;;False;False;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;False;False;False;True;4;RenderPipeline=UniversalPipeline;RenderType=Opaque=RenderType;Queue=Geometry=Queue=0;UniversalMaterialType=Unlit;True;5;True;12;all;0;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;False;False;True;False;False;False;False;0;False;;False;False;False;False;False;False;False;False;False;True;1;False;;True;3;False;;False;True;1;LightMode=ShadowCaster;False;False;0;;0;0;Standard;0;False;0
|
||||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;22;1072,-32;Float;False;False;-1;2;UnityEditor.ShaderGraphUnlitGUI;0;1;New Amplify Shader;2992e84f91cbeb14eab234972e07ea9d;True;DepthOnly;0;3;DepthOnly;0;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;True;0;False;;False;False;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;False;False;False;True;4;RenderPipeline=UniversalPipeline;RenderType=Opaque=RenderType;Queue=Geometry=Queue=0;UniversalMaterialType=Unlit;True;5;True;12;all;0;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;False;False;True;True;False;False;False;0;False;;False;False;False;False;False;False;False;False;False;True;1;False;;False;False;True;1;LightMode=DepthOnly;False;False;0;;0;0;Standard;0;False;0
|
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;22;1072,-32;Float;False;False;-1;2;UnityEditor.ShaderGraphUnlitGUI;0;1;New Amplify Shader;2992e84f91cbeb14eab234972e07ea9d;True;DepthOnly;0;3;DepthOnly;0;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;True;0;False;;False;False;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;False;False;False;True;4;RenderPipeline=UniversalPipeline;RenderType=Opaque=RenderType;Queue=Geometry=Queue=0;UniversalMaterialType=Unlit;True;5;True;12;all;0;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;False;False;True;True;False;False;False;0;False;;False;False;False;False;False;False;False;False;False;True;1;False;;False;False;True;1;LightMode=DepthOnly;False;False;0;;0;0;Standard;0;False;0
|
||||||
@@ -1871,11 +1913,28 @@ WireConnection;82;2;84;0
|
|||||||
WireConnection;64;0;82;0
|
WireConnection;64;0;82;0
|
||||||
WireConnection;64;1;76;0
|
WireConnection;64;1;76;0
|
||||||
WireConnection;64;2;65;0
|
WireConnection;64;2;65;0
|
||||||
|
WireConnection;87;0;64;0
|
||||||
|
WireConnection;90;0;89;0
|
||||||
|
WireConnection;90;1;87;0
|
||||||
|
WireConnection;92;0;87;0
|
||||||
|
WireConnection;92;1;89;0
|
||||||
|
WireConnection;94;0;91;0
|
||||||
|
WireConnection;94;1;87;0
|
||||||
|
WireConnection;95;0;91;0
|
||||||
|
WireConnection;95;1;87;0
|
||||||
|
WireConnection;88;0;64;0
|
||||||
|
WireConnection;88;1;90;0
|
||||||
|
WireConnection;88;2;92;0
|
||||||
|
WireConnection;93;0;64;0
|
||||||
|
WireConnection;93;1;94;0
|
||||||
|
WireConnection;93;2;95;0
|
||||||
WireConnection;72;1;64;0
|
WireConnection;72;1;64;0
|
||||||
WireConnection;67;0;64;0
|
WireConnection;67;0;64;0
|
||||||
WireConnection;74;0;67;0
|
WireConnection;74;0;88;0
|
||||||
WireConnection;74;1;72;0
|
WireConnection;74;1;93;0
|
||||||
|
WireConnection;96;0;93;0
|
||||||
|
WireConnection;96;1;88;0
|
||||||
WireConnection;20;2;77;5
|
WireConnection;20;2;77;5
|
||||||
WireConnection;20;3;74;0
|
WireConnection;20;3;96;0
|
||||||
ASEEND*/
|
ASEEND*/
|
||||||
//CHKSM=9BD10ED0BDCB4FF3525841CE60D0EB1392DBCD2C
|
//CHKSM=F44BF8935A06E3AEAF58D5C4307A3FA279196316
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: b5ea02c7f94d4984c94a09aeef742302
|
guid: 8b8a29ef784bf2941ad8c4419daeb85b
|
||||||
TextureImporter:
|
TextureImporter:
|
||||||
internalIDToNameTable: []
|
internalIDToNameTable: []
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
|
|||||||
@@ -699,10 +699,10 @@ MonoBehaviour:
|
|||||||
have undiagnosed conditions that could cause a "photosensitive epileptic
|
have undiagnosed conditions that could cause a "photosensitive epileptic
|
||||||
seizure" while playing video games.
|
seizure" while playing video games.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
If you experience
|
|
||||||
any of these symptoms, stop playing the game immediately and consult a doctor.'
|
If you experience any of these
|
||||||
|
symptoms, stop playing the game immediately and consult a doctor.'
|
||||||
- "\u6781\u5C0F\u90E8\u5206\u4EBA\u53EF\u80FD\u4F1A\u5728\u770B\u5230\u7279\u5B9A\u89C6\u89C9\u56FE\u50CF\uFF08\u5305\u62EC\u53EF\u80FD\u51FA\u73B0\u5728\u89C6\u9891\u6E38\u620F\u4E2D\u7684\u95EA\u70C1\u6548\u679C\u6216\u56FE\u6848\uFF09\u65F6\u51FA\u73B0\u766B\u75EB\u75C7\u72B6\u3002\u751A\u81F3\u6CA1\u6709\u766B\u75EB\u53F2\u7684\u4EBA\u4E5F\u53EF\u80FD\u5177\u6709\u4E00\u4E9B\u53EF\u80FD\u4F1A\u5728\u73A9\u89C6\u9891\u6E38\u620F\u65F6\u5BFC\u81F4\u201C\u5149\u654F\u6027\u766B\u75EB\u53D1\u4F5C\u201D\u7684\u672A\u786E\u8BCA\u75C7\u72B6\u3002\r\n\r\n\u5982\u679C\u4F60\u51FA\u73B0\u4EFB\u4F55\u75C7\u72B6\uFF0C\u8BF7\u7ACB\u5373\u505C\u6B62\u73A9\u6E38\u620F\u5E76\u54A8\u8BE2\u533B\u751F\u3002"
|
- "\u6781\u5C0F\u90E8\u5206\u4EBA\u53EF\u80FD\u4F1A\u5728\u770B\u5230\u7279\u5B9A\u89C6\u89C9\u56FE\u50CF\uFF08\u5305\u62EC\u53EF\u80FD\u51FA\u73B0\u5728\u89C6\u9891\u6E38\u620F\u4E2D\u7684\u95EA\u70C1\u6548\u679C\u6216\u56FE\u6848\uFF09\u65F6\u51FA\u73B0\u766B\u75EB\u75C7\u72B6\u3002\u751A\u81F3\u6CA1\u6709\u766B\u75EB\u53F2\u7684\u4EBA\u4E5F\u53EF\u80FD\u5177\u6709\u4E00\u4E9B\u53EF\u80FD\u4F1A\u5728\u73A9\u89C6\u9891\u6E38\u620F\u65F6\u5BFC\u81F4\u201C\u5149\u654F\u6027\u766B\u75EB\u53D1\u4F5C\u201D\u7684\u672A\u786E\u8BCA\u75C7\u72B6\u3002\r\n\r\n\u5982\u679C\u4F60\u51FA\u73B0\u4EFB\u4F55\u75C7\u72B6\uFF0C\u8BF7\u7ACB\u5373\u505C\u6B62\u73A9\u6E38\u620F\u5E76\u54A8\u8BE2\u533B\u751F\u3002"
|
||||||
- "\u6975\u5C0F\u90E8\u5206\u4EBA\u53EF\u80FD\u6703\u5728\u770B\u5230\u7279\u5B9A\u8996\u89BA\u5716\u50CF\uFF08\u5305\u62EC\u53EF\u80FD\u51FA\u73FE\u5728\u96FB\u73A9\u904A\u6232\u4E2D\u7684\u9583\u720D\u6548\u679C\u6216\u5716\u6848\uFF09\u6642\u51FA\u73FE\u7672\u7647\u75C7\u72C0\u3002\u751A\u81F3\u6C92\u6709\u7672\u7647\u53F2\u7684\u4EBA\u4E5F\u53EF\u80FD\u5177\u6709\u4E00\u4E9B\u53EF\u80FD\u6703\u5728\u73A9\u96FB\u73A9\u904A\u6232\u6642\u5C0E\u81F4\u300C\u5149\u654F\u6027\u7672\u7647\u767C\u4F5C\u300D\u7684\u672A\u78BA\u8A3A\u75C7\u72C0\u3002\r\n\r\n\u5982\u679C\u4F60\u51FA\u73FE\u4EFB\u4F55\u75C7\u72C0\uFF0C\u8ACB\u7ACB\u5373\u505C\u6B62\u73A9\u904A\u6232\u4E26\u8AEE\u8A62\u91AB\u751F\u3002"
|
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GameObject:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 1365808733}
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m_Father: {fileID: 1365808733}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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GameObject:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1047641974}
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m_GameObject: {fileID: 1047641974}
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resolutionLevelModifier: {fileID: 846975562}
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targetFrameModifier: {fileID: 1127235734}
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targetFrameModifier: {fileID: 1127235734}
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m_CorrespondingSourceObject: {fileID: 1286011013743771709, guid: 93178db4a2ccf0541b684c14e05d46bd,
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GameObject:
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mainCanvasGroup: {fileID: 708872018}
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audioContainer: {fileID: 0}
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audioContainer: {fileID: 0}
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logoParticles:
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- {fileID: 1795357378}
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floatingParticles: {fileID: 2009017383}
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floatingParticles: {fileID: 2009017383}
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peWarningWindow: {fileID: 1589396085}
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peWarningWindow: {fileID: 1589396085}
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contentWindow: {fileID: 1365808732}
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contentWindow: {fileID: 1365808732}
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@@ -56,7 +56,7 @@ public class GameInputManager : MonoBehaviour
|
|||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
#if UNITY_STANDALONE
|
#if UNITY_EDITOR || UNITY_STANDALONE
|
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DOTween.SetTweensCapacity(200, 200);
|
DOTween.SetTweensCapacity(200, 200);
|
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gameInput = new GameInput();
|
gameInput = new GameInput();
|
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gameInput.Game.Enable();
|
gameInput.Game.Enable();
|
||||||
@@ -79,7 +79,7 @@ public class GameInputManager : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 使用预处理指令区分平台
|
// 使用预处理指令区分平台
|
||||||
#if UNITY_STANDALONE
|
#if UNITY_EDITOR || UNITY_STANDALONE
|
||||||
HandleHolding();
|
HandleHolding();
|
||||||
#else
|
#else
|
||||||
ProcessRealTouchInput();
|
ProcessRealTouchInput();
|
||||||
@@ -88,7 +88,7 @@ public class GameInputManager : MonoBehaviour
|
|||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
{
|
{
|
||||||
#if UNITY_STANDALONE
|
#if UNITY_EDITOR || UNITY_STANDALONE
|
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|
|
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#else
|
#else
|
||||||
|
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@@ -128,7 +128,7 @@ public class GameInputManager : MonoBehaviour
|
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GameManager.instance.noteJudgeManager.SetNewInputUnitSwipe(id, position, isGeneric, isFirst, direction);
|
GameManager.instance.noteJudgeManager.SetNewInputUnitSwipe(id, position, isGeneric, isFirst, direction);
|
||||||
}
|
}
|
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|
|
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#if UNITY_STANDALONE
|
#if UNITY_EDITOR || UNITY_STANDALONE
|
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/// <summary>
|
/// <summary>
|
||||||
/// 【仅在编辑器中运行】处理鼠标输入并模拟触摸事件。
|
/// 【仅在编辑器中运行】处理鼠标输入并模拟触摸事件。
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
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@@ -11,7 +11,7 @@ namespace Ichni.UI
|
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{
|
{
|
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public AudioContainer audioContainer;
|
public AudioContainer audioContainer;
|
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|
|
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public List<ParticleSystem> logoParticles;
|
//public List<ParticleSystem> logoParticles;
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public ParticleSystem floatingParticles;
|
public ParticleSystem floatingParticles;
|
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|
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public GameObject peWarningWindow;
|
public GameObject peWarningWindow;
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@@ -31,7 +31,6 @@ namespace Ichni.UI
|
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peWarningSequence.AppendCallback(() =>
|
peWarningSequence.AppendCallback(() =>
|
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{
|
{
|
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peWarningWindow.SetActive(false);
|
peWarningWindow.SetActive(false);
|
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logoParticles.ForEach(p => p.Play());
|
|
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floatingParticles.Play();
|
floatingParticles.Play();
|
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});
|
});
|
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peWarningSequence.Play();
|
peWarningSequence.Play();
|
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@@ -42,10 +41,6 @@ namespace Ichni.UI
|
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audioContainer.PlaySoundFX("TouchToStart");
|
audioContainer.PlaySoundFX("TouchToStart");
|
||||||
|
|
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FadeOut();
|
FadeOut();
|
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foreach (ParticleSystem particle in logoParticles)
|
|
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{
|
|
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particle.GetComponent<Renderer>().material.DOFloat(0f, "_MainAlpha", 0.5f).Play();
|
|
||||||
}
|
|
||||||
|
|
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floatingParticles.GetComponent<Renderer>().material.DOColor(Color.clear, "_BaseColor", 0.5f).Play();
|
floatingParticles.GetComponent<Renderer>().material.DOColor(Color.clear, "_BaseColor", 0.5f).Play();
|
||||||
|
|
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|
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@@ -75,52 +75,6 @@ MonoBehaviour:
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rounded:
|
rounded:
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m_OverrideState: 1
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m_OverrideState: 1
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m_Value: 0
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--- !u!114 &-226875023822484404
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c01700fd266d6914ababb731e09af2eb, type: 3}
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m_Name: DepthOfField
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m_EditorClassIdentifier:
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active: 1
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mode:
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m_OverrideState: 1
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m_Value: 2
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gaussianStart:
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m_OverrideState: 1
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m_Value: 2.74
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gaussianEnd:
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m_OverrideState: 1
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m_Value: 8.65
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gaussianMaxRadius:
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m_OverrideState: 1
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m_Value: 1
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highQualitySampling:
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m_OverrideState: 0
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m_Value: 0
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focusDistance:
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m_OverrideState: 1
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m_Value: 8
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aperture:
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m_OverrideState: 1
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m_Value: 4.6
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focalLength:
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m_OverrideState: 1
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m_Value: 76
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bladeCount:
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m_OverrideState: 1
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m_Value: 5
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bladeCurvature:
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m_OverrideState: 1
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- keywords: EVALUATE_SH_VERTEX _FX_LIGHT_MODE_UNLIT _MASKMAP_ON
|
variants:
|
||||||
passType: 13
|
- keywords:
|
||||||
- keywords: _FX_LIGHT_MODE_UNLIT
|
passType: 0
|
||||||
passType: 13
|
- first: {fileID: 4800000, guid: 085e462b2de441a42949be0e666cf5d2, type: 3}
|
||||||
- keywords: _FX_LIGHT_MODE_UNLIT
|
second:
|
||||||
passType: 14
|
variants:
|
||||||
- first: {fileID: 4800000, guid: 1b530af6d4d97eb4c8f3725d4cd3e9b8, type: 3}
|
- keywords:
|
||||||
|
passType: 0
|
||||||
|
- first: {fileID: 4800000, guid: e21408a1c7f12f14bbc2652f69bce1fc, type: 3}
|
||||||
|
second:
|
||||||
|
variants:
|
||||||
|
- keywords:
|
||||||
|
passType: 0
|
||||||
|
- first: {fileID: 4800000, guid: 88b4191eb06084d4da85d1dd2f984085, type: 3}
|
||||||
|
second:
|
||||||
|
variants:
|
||||||
|
- keywords:
|
||||||
|
passType: 0
|
||||||
|
- first: {fileID: 4800000, guid: 954cdd40a7a528344a0a4d3ff1db5176, type: 3}
|
||||||
|
second:
|
||||||
|
variants:
|
||||||
|
- keywords:
|
||||||
|
passType: 0
|
||||||
|
- first: {fileID: 4800000, guid: 9eb150cbc752cbc458a0a37984b9934a, type: 3}
|
||||||
|
second:
|
||||||
|
variants:
|
||||||
|
- keywords:
|
||||||
|
passType: 0
|
||||||
|
- first: {fileID: 4800000, guid: 1ba1e43e86415ff4bbdf4d81dfcf035b, type: 3}
|
||||||
|
second:
|
||||||
|
variants:
|
||||||
|
- keywords:
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||||||
|
passType: 0
|
||||||
|
- first: {fileID: 4800000, guid: d9ca47581ac157145bff6f72ac5dd73e, type: 3}
|
||||||
|
second:
|
||||||
|
variants:
|
||||||
|
- keywords:
|
||||||
|
passType: 0
|
||||||
|
- first: {fileID: 4800000, guid: 2c757add7f97ecd4abd9ce6ec4659697, type: 3}
|
||||||
|
second:
|
||||||
|
variants:
|
||||||
|
- keywords:
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||||||
|
passType: 0
|
||||||
|
- first: {fileID: 4800000, guid: 5725e8300be208449973f771ab6682f2, type: 3}
|
||||||
|
second:
|
||||||
|
variants:
|
||||||
|
- keywords:
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||||||
|
passType: 0
|
||||||
|
- first: {fileID: 4800000, guid: 6cf365ccc7ae776488ae8960d6d134c3, type: 3}
|
||||||
second:
|
second:
|
||||||
variants:
|
variants:
|
||||||
- keywords:
|
- keywords:
|
||||||
@@ -683,26 +264,11 @@ ShaderVariantCollection:
|
|||||||
variants:
|
variants:
|
||||||
- keywords:
|
- keywords:
|
||||||
passType: 0
|
passType: 0
|
||||||
- first: {fileID: 4800000, guid: ae29d8ac364c31c45951cc7ee49fb4e7, type: 3}
|
|
||||||
second:
|
|
||||||
variants:
|
|
||||||
- keywords:
|
|
||||||
passType: 8
|
|
||||||
- keywords:
|
|
||||||
passType: 13
|
|
||||||
- first: {fileID: 4800000, guid: 08ea275a0b315754aacf7b548f848ea6, type: 3}
|
- first: {fileID: 4800000, guid: 08ea275a0b315754aacf7b548f848ea6, type: 3}
|
||||||
second:
|
second:
|
||||||
variants:
|
variants:
|
||||||
- keywords:
|
- keywords:
|
||||||
passType: 13
|
passType: 13
|
||||||
- first: {fileID: -6465566751694194690, guid: 754adf81fabebcc43b4839f86c8172bf,
|
|
||||||
type: 3}
|
|
||||||
second:
|
|
||||||
variants:
|
|
||||||
- keywords:
|
|
||||||
passType: 0
|
|
||||||
- keywords:
|
|
||||||
passType: 8
|
|
||||||
- first: {fileID: 4800000, guid: 59aa06bbc8922cf4896e4e55298edda1, type: 3}
|
- first: {fileID: 4800000, guid: 59aa06bbc8922cf4896e4e55298edda1, type: 3}
|
||||||
second:
|
second:
|
||||||
variants:
|
variants:
|
||||||
@@ -710,3 +276,30 @@ ShaderVariantCollection:
|
|||||||
passType: 8
|
passType: 8
|
||||||
- keywords: _KEYWORD0_R
|
- keywords: _KEYWORD0_R
|
||||||
passType: 13
|
passType: 13
|
||||||
|
- first: {fileID: -6465566751694194690, guid: 826bdbac23ec3064290838c236752c7d,
|
||||||
|
type: 3}
|
||||||
|
second:
|
||||||
|
variants:
|
||||||
|
- keywords: BOOLEAN_PREVENTSTARS_ON FOG_EXP
|
||||||
|
passType: 0
|
||||||
|
- keywords: BOOLEAN_PREVENTSTARS_ON FOG_EXP2
|
||||||
|
passType: 0
|
||||||
|
- keywords: BOOLEAN_PREVENTSTARS_ON FOG_LINEAR
|
||||||
|
passType: 0
|
||||||
|
- first: {fileID: 4800000, guid: 78b068a6ac341aa43af8ae5720b2e0a9, type: 3}
|
||||||
|
second:
|
||||||
|
variants:
|
||||||
|
- keywords:
|
||||||
|
passType: 8
|
||||||
|
- keywords:
|
||||||
|
passType: 13
|
||||||
|
- keywords: FOG_EXP
|
||||||
|
passType: 13
|
||||||
|
- keywords: FOG_EXP2
|
||||||
|
passType: 13
|
||||||
|
- keywords: FOG_LINEAR
|
||||||
|
passType: 13
|
||||||
|
- keywords: FOG_LINEAR _RECEIVE_SHADOWS_OFF
|
||||||
|
passType: 13
|
||||||
|
- keywords: _RECEIVE_SHADOWS_OFF
|
||||||
|
passType: 13
|
||||||
|
|||||||
@@ -1,363 +0,0 @@
|
|||||||
#ifndef PANDAVFX_FUNCTION
|
|
||||||
#define PANDAVFX_FUNCTION
|
|
||||||
|
|
||||||
|
|
||||||
struct appdata_full {
|
|
||||||
float4 vertex : POSITION;
|
|
||||||
float3 normal : NORMAL;
|
|
||||||
float4 texcoord : TEXCOORD0;
|
|
||||||
float4 texcoord1 : TEXCOORD1;
|
|
||||||
float4 texcoord2 : TEXCOORD2;
|
|
||||||
half4 color : COLOR;
|
|
||||||
uint instanceID : SV_InstanceID;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Input
|
|
||||||
{
|
|
||||||
float4 uv_texcoord : TEXCOORD0;
|
|
||||||
float3 worldPos;
|
|
||||||
float4 positionCS;
|
|
||||||
float4 uv2_texcoord2;
|
|
||||||
float4 uv3_texcoord3;
|
|
||||||
float4 vertexColor : COLOR;
|
|
||||||
float3 worldNormal;
|
|
||||||
float4 screenPos;
|
|
||||||
half ASEVFace : VFACE;
|
|
||||||
};
|
|
||||||
struct Varyings
|
|
||||||
{
|
|
||||||
//V2F_SHADOW_CASTER;
|
|
||||||
float4 pos : SV_POSITION;
|
|
||||||
float4 customPack1 : TEXCOORD0;
|
|
||||||
float4 customPack2 : TEXCOORD1;
|
|
||||||
float4 customPack3 : TEXCOORD2;
|
|
||||||
float4 screenPos : TEXCOORD3;
|
|
||||||
float3 normal : TEXCOORD4;
|
|
||||||
float3 posWS : TEXCOORD5;
|
|
||||||
half4 color : COLOR0;
|
|
||||||
|
|
||||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
||||||
UNITY_VERTEX_OUTPUT_STEREO
|
|
||||||
};
|
|
||||||
|
|
||||||
CBUFFER_START(UnityPerMaterial)
|
|
||||||
uniform float _Scr;
|
|
||||||
uniform float _Comparison;
|
|
||||||
uniform float _Fail;
|
|
||||||
uniform float _Ztest;
|
|
||||||
uniform float _Dst;
|
|
||||||
uniform float _Pass;
|
|
||||||
uniform float _Zwrite;
|
|
||||||
uniform float _Reference;
|
|
||||||
uniform float _Cullmode;
|
|
||||||
uniform float _AlphaAdd;
|
|
||||||
uniform float4 _BackFaceColor;
|
|
||||||
|
|
||||||
TEXTURE2D(_VTOTex);
|
|
||||||
SAMPLER(sampler_VTOTex);
|
|
||||||
uniform float _VTOC;
|
|
||||||
uniform float _VTOTex_Uspeed;
|
|
||||||
uniform float _VTOTex_Vspeed;
|
|
||||||
uniform float4 _VTOTex_ST;
|
|
||||||
uniform float _VTOCV;
|
|
||||||
uniform float _VTOFactorCustom;
|
|
||||||
uniform float _VTOFactor;
|
|
||||||
uniform float _VTOFactorC2;
|
|
||||||
uniform half4 _VTOFactorC2Vec4;
|
|
||||||
uniform float _VTOFactorC1;
|
|
||||||
uniform float _VTORemap;
|
|
||||||
uniform float _VTOAR;
|
|
||||||
uniform half _VTOR;
|
|
||||||
|
|
||||||
TEXTURE2D(_MaskTex);
|
|
||||||
SAMPLER(sampler_MaskTex);
|
|
||||||
uniform float _MaskC;
|
|
||||||
uniform float _Mask_Uspeed;
|
|
||||||
uniform float _Mask_Vspeed;
|
|
||||||
uniform float4 _MaskTex_ST;
|
|
||||||
uniform float _DistortMask;
|
|
||||||
uniform float _IfFlowmap;
|
|
||||||
uniform float _Mask_scale;
|
|
||||||
uniform float _MaskAlphaRA;
|
|
||||||
uniform float _CustomdataMaskUV;
|
|
||||||
uniform half4 _MaskOffsetUC2Vec4;
|
|
||||||
uniform float _MaskOffsetUC1;
|
|
||||||
uniform half4 _MaskOffsetVC2Vec4;
|
|
||||||
uniform float _MaskOffsetVC1;
|
|
||||||
uniform float _MaskCV;
|
|
||||||
uniform float _IfMaskPlusTex;
|
|
||||||
uniform float _MaskPlusAR;
|
|
||||||
uniform half _Mask_rotat;
|
|
||||||
uniform half _MaskPlusR;
|
|
||||||
|
|
||||||
TEXTURE2D(_DistortTex);
|
|
||||||
SAMPLER(sampler_DistortTex);
|
|
||||||
uniform float _DistortTex_Uspeed;
|
|
||||||
uniform float _DistortTex_Vspeed;
|
|
||||||
uniform float4 _DistortTex_ST;
|
|
||||||
uniform float _DistortTexAR;
|
|
||||||
uniform float _CustomDistort;
|
|
||||||
uniform float _DistortFactor;
|
|
||||||
uniform half4 _DistortFactorC2Vec4;
|
|
||||||
uniform float _DistortFactorC1;
|
|
||||||
uniform float _DistortRemap;
|
|
||||||
uniform float _IfBeingDistorted;
|
|
||||||
|
|
||||||
//uniform sampler2D _DistortMaskTex;
|
|
||||||
TEXTURE2D(_DistortMaskTex);
|
|
||||||
SAMPLER(sampler_DistortMaskTex);
|
|
||||||
uniform float _DistortMaskTexC;
|
|
||||||
uniform float4 _DistortMaskTex_ST;
|
|
||||||
uniform float _DistortMaskTexCV;
|
|
||||||
uniform float _DistortMaskTexAR;
|
|
||||||
uniform half _DistortMaskTexR;
|
|
||||||
|
|
||||||
TEXTURE2D(_MaskPlusTex);
|
|
||||||
SAMPLER(sampler_MaskPlusTex);
|
|
||||||
uniform float _MaskPlusC;
|
|
||||||
uniform float _MaskPlusUspeed;
|
|
||||||
uniform float _MaskPlusVspeed;
|
|
||||||
uniform float4 _MaskPlusTex_ST;
|
|
||||||
uniform float _MaskPlusCV;
|
|
||||||
uniform float _IfMaskColor;
|
|
||||||
|
|
||||||
TEXTURE2D(_MainTex);
|
|
||||||
uniform float _MainTex_ar;
|
|
||||||
SAMPLER(sampler_MainTex);
|
|
||||||
uniform float _MainUV2;
|
|
||||||
uniform float _MaintexC;
|
|
||||||
uniform float _MainTex_Uspeed;
|
|
||||||
uniform float _MainTex_Vspeed;
|
|
||||||
uniform float _CustomdataMainTexUV;
|
|
||||||
uniform half4 _MainOffsetUC2Vec4;
|
|
||||||
uniform float _MainOffsetUC1;
|
|
||||||
uniform half4 _MainOffsetVC2Vec4;
|
|
||||||
uniform float _MainOffsetVC1;
|
|
||||||
uniform float4 _MainTex_ST;
|
|
||||||
uniform float _MaintexCV;
|
|
||||||
uniform float4 _MainColor;
|
|
||||||
uniform float _MainAlpha;
|
|
||||||
uniform half _MainTex_rotat;
|
|
||||||
|
|
||||||
TEXTURE2D(_CameraOpaqueTexture);
|
|
||||||
SAMPLER(sampler_CameraOpaqueTexture);
|
|
||||||
uniform float4 _CameraOpaqueTexture_ST;
|
|
||||||
|
|
||||||
TEXTURE2D(_CameraOpaqueAndTransparentTexture);
|
|
||||||
SAMPLER(sampler_CameraOpaqueAndTransparentTexture);
|
|
||||||
uniform float4 _CameraOpaqueAndTransparentTexture_ST;
|
|
||||||
|
|
||||||
TEXTURE2D(_AddTex);
|
|
||||||
SAMPLER(sampler_AddTex);
|
|
||||||
uniform float _AddTexC;
|
|
||||||
uniform float _AddTexUspeed;
|
|
||||||
uniform float _AddTexVspeed;
|
|
||||||
uniform float4 _AddTex_ST;
|
|
||||||
uniform float _CAddTexUV;
|
|
||||||
uniform float _CAddTexUVT;
|
|
||||||
uniform float _IfAddTexAlpha;
|
|
||||||
uniform half4 _AddTexBlendModeVec4;
|
|
||||||
uniform float _AddTexAR;
|
|
||||||
uniform float _AddTexCV;
|
|
||||||
uniform float _AddTexBlend;
|
|
||||||
uniform float _IfAddTex;
|
|
||||||
uniform float _IfAddTexColor;
|
|
||||||
uniform float4 _AddTexColor;
|
|
||||||
uniform half _AddRotate;
|
|
||||||
|
|
||||||
TEXTURE2D(_DissloveTex);
|
|
||||||
SAMPLER(sampler_DissloveTex);
|
|
||||||
uniform float _DissolveC;
|
|
||||||
uniform float _DisTex_Uspeed;
|
|
||||||
uniform float _DisTex_Vspeed;
|
|
||||||
uniform float4 _DissloveTex_ST;
|
|
||||||
uniform float _sot_sting_A;
|
|
||||||
uniform float _DIssloveSoft;
|
|
||||||
uniform float _CustomdataDis;
|
|
||||||
uniform float _IfDissolveColor;
|
|
||||||
uniform float _DIssloveFactor;
|
|
||||||
uniform half4 _DissolveFactorC2Vec4;
|
|
||||||
uniform float _DissolveFactorC1;
|
|
||||||
uniform float _DissolveAR;
|
|
||||||
uniform float _IfDissolveOffsetC;
|
|
||||||
uniform half4 _DissolveOffsetUC2Vec4;
|
|
||||||
uniform float _DissolveOffsetUC1;
|
|
||||||
uniform half4 _DissolveOffsetVC2Vec4;
|
|
||||||
uniform float _DissolveOffsetVC1;
|
|
||||||
uniform float _DissolveCV;
|
|
||||||
uniform float _DissolveTexExp;
|
|
||||||
uniform float _DIssloveWide;
|
|
||||||
uniform float _CustomdataDisT;
|
|
||||||
TEXTURE2D(_DisslovePlusTex);
|
|
||||||
SAMPLER(sampler_DisslovePlusTex);
|
|
||||||
uniform float4 _DisslovePlusTex_ST;
|
|
||||||
uniform float _IfDissolvePlus;
|
|
||||||
uniform float _DissolvePlusAR;
|
|
||||||
uniform float _DissolvePlusC;
|
|
||||||
uniform float _DissolvePlusCV;
|
|
||||||
uniform half _DissolveTexDivide;
|
|
||||||
uniform half _DIssolve_rotat;
|
|
||||||
uniform half _DissolvePlusR;
|
|
||||||
|
|
||||||
TEXTURE2D(_CameraDepthTexture);
|
|
||||||
SAMPLER(sampler_CameraDepthTexture);
|
|
||||||
uniform float4 _CameraDepthTexture_TexelSize;
|
|
||||||
uniform float _DepthfadeFactor;
|
|
||||||
uniform float _softFacotr;
|
|
||||||
uniform float _Depthfadeon;
|
|
||||||
|
|
||||||
uniform float _FNLfanxiangkaiguan;
|
|
||||||
uniform float _IfFNLAlpha;
|
|
||||||
uniform float3 _Dir;
|
|
||||||
uniform float _fnl_power;
|
|
||||||
uniform float _fnl_sacle;
|
|
||||||
uniform float4 _fnl_color;
|
|
||||||
|
|
||||||
uniform float4 _DIssloveColor;
|
|
||||||
|
|
||||||
uniform float _CenterU;
|
|
||||||
uniform float _CenterV;
|
|
||||||
uniform float _UVPolar;
|
|
||||||
|
|
||||||
//粒子系统材质球适配Linerenderer时使用
|
|
||||||
uniform float _TextureUScale;
|
|
||||||
uniform float _TextureUValue;
|
|
||||||
uniform float _TextureVScale;
|
|
||||||
uniform float _TextureVValue;
|
|
||||||
|
|
||||||
uniform float _CustomDataToZero;
|
|
||||||
|
|
||||||
//uniform float _UVTest;
|
|
||||||
CBUFFER_END
|
|
||||||
|
|
||||||
#define RADIAN 0.0174533
|
|
||||||
float2 ConvertUV(float2 uv, float4 textureST,
|
|
||||||
half useCustom, half uDataIndex, half4 uDataChannel, half vDataIndex, half4 vDataChannel,half4 data1, half4 data2,
|
|
||||||
half uSpeed, half vSpeed,
|
|
||||||
half uClamp, half vClamp,
|
|
||||||
half rotate)
|
|
||||||
{
|
|
||||||
float2 convertedUV = uv * textureST.xy + textureST.zw;
|
|
||||||
half4 uData = lerp(data1, data2, uDataIndex);
|
|
||||||
half u = dot(uDataChannel, uData);
|
|
||||||
half4 vData = lerp(data1, data2, vDataIndex);
|
|
||||||
half v = dot(vDataChannel, vData);
|
|
||||||
half2 offset = lerp(half2(0, 0), half2(u, v), useCustom);
|
|
||||||
|
|
||||||
convertedUV += _Time.y * half2(uSpeed, vSpeed) + offset;
|
|
||||||
|
|
||||||
half cosValue = cos(rotate * RADIAN);
|
|
||||||
half sinValue = sin(rotate * RADIAN);
|
|
||||||
convertedUV = mul(convertedUV- half2(0.5, 0.5) , half2x2(cosValue, -sinValue, sinValue, cosValue)) + half2(0.5, 0.5);
|
|
||||||
|
|
||||||
float2 clampUV = clamp(convertedUV, 0, 1);
|
|
||||||
|
|
||||||
convertedUV.x = lerp(convertedUV.x, clampUV.x, uClamp);
|
|
||||||
convertedUV.y = lerp(convertedUV.y, clampUV.y, vClamp);
|
|
||||||
|
|
||||||
return convertedUV;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
|
||||||
* UV扭曲贴图部分
|
|
||||||
* \param uv
|
|
||||||
* \param distortUV
|
|
||||||
*/
|
|
||||||
float2 GetDistortTextureData(float2 uv, Texture2D tex, SamplerState samplerState, half distortFactor, half useRChannel = 0, half remap = 0, half isFlow = 0)
|
|
||||||
{
|
|
||||||
float2 distortUV = float2(0,0);
|
|
||||||
float4 distortTex =float4(0,0,0,0);
|
|
||||||
float distort = 0;
|
|
||||||
|
|
||||||
//采样扭曲贴图
|
|
||||||
distortTex = SAMPLE_TEXTURE2D(tex, samplerState, uv);
|
|
||||||
//是否使用a通道
|
|
||||||
distort = lerp(distortTex.a, distortTex.r, useRChannel);
|
|
||||||
//是否remap
|
|
||||||
distort = lerp(distort,distort*0.5-1,remap);
|
|
||||||
float4 distortTexRemap = lerp(distortTex,distortTex*0.5-1,remap);
|
|
||||||
//扭曲强度 区分是customdata 还是输入参数
|
|
||||||
float distortFract = distortFactor;
|
|
||||||
|
|
||||||
//FlowMap化
|
|
||||||
float3 disortFlowMap = float3(distortFract*(float2(distortTexRemap.r,distortTexRemap.g)-uv.xy),0);
|
|
||||||
distortUV = (distort * distortFract).xx;
|
|
||||||
|
|
||||||
distortUV = lerp(distortUV, disortFlowMap.xy, isFlow);
|
|
||||||
|
|
||||||
return distortUV;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* MaskTexture
|
|
||||||
*/
|
|
||||||
half4 GetMaskTextureData(float2 uv, Texture2D tex, SamplerState samplerState, float3 scrColor, float scrAlpha, half useRChannel = 0, half isMaskColor = 0, half maskScale = 1)
|
|
||||||
{
|
|
||||||
//采样遮罩贴图
|
|
||||||
half4 maskTexColor = SAMPLE_TEXTURE2D(tex, samplerState,uv);
|
|
||||||
//maskTexColor *= _AddTexColor.rgba;
|
|
||||||
|
|
||||||
//遮罩贴图是否使用R通道作为遮罩源头
|
|
||||||
half mask = lerp(maskTexColor.a, maskTexColor.r, useRChannel);
|
|
||||||
mask *= maskScale;
|
|
||||||
|
|
||||||
scrColor = lerp(scrColor, scrColor * maskTexColor.rgb, isMaskColor);
|
|
||||||
scrAlpha = scrAlpha * mask;
|
|
||||||
|
|
||||||
return half4(scrColor, scrAlpha);
|
|
||||||
}
|
|
||||||
|
|
||||||
half4 AddTexture(float2 uv, Texture2D tex, SamplerState samplerState,
|
|
||||||
half3 srcColor, half srcAlpha,
|
|
||||||
half4 addTexColor, half useRchannel, half blendFactor,
|
|
||||||
half4 blendMode, half blendColor, half blendAlpha)
|
|
||||||
{
|
|
||||||
half4 addColor = SAMPLE_TEXTURE2D(tex, samplerState, uv);
|
|
||||||
addColor *= addTexColor.rgba;
|
|
||||||
|
|
||||||
float3 reFineResultAddTex = addColor.rgb;
|
|
||||||
|
|
||||||
float addColorAlpha = lerp(addColor.a, addColor.r, useRchannel);
|
|
||||||
|
|
||||||
float4 blendColAddTex = lerp(float4(srcColor, srcAlpha), float4(reFineResultAddTex.rgb, addColorAlpha), blendFactor);
|
|
||||||
float4 multiplyColAddTex = float4(srcColor, srcAlpha) * float4(reFineResultAddTex.rgb, addColorAlpha);
|
|
||||||
float4 addColAddTex = float4(srcColor, srcAlpha) + float4(reFineResultAddTex.rgb, addColorAlpha);
|
|
||||||
|
|
||||||
float4x4 blendMatrix;
|
|
||||||
blendMatrix._11_21_31_41 = blendColAddTex;
|
|
||||||
blendMatrix._12_22_32_42 = addColAddTex;
|
|
||||||
blendMatrix._13_23_33_43 = multiplyColAddTex;
|
|
||||||
blendMatrix._14_24_34_44 = float4(srcColor, srcAlpha);
|
|
||||||
|
|
||||||
float4 finalColorTemp = float4(0,0,0,0);
|
|
||||||
//根据addTex的blendMode决定使用哪个数据
|
|
||||||
finalColorTemp = mul(blendMatrix, blendMode);
|
|
||||||
|
|
||||||
srcColor = lerp(srcColor, finalColorTemp.rgb, blendColor);
|
|
||||||
srcAlpha = lerp(srcAlpha, finalColorTemp.a, blendAlpha);
|
|
||||||
|
|
||||||
return half4(srcColor, srcAlpha);
|
|
||||||
}
|
|
||||||
|
|
||||||
half3 GetLitColor(half3 normal, half3 color, float3 worldPos)
|
|
||||||
{
|
|
||||||
// 主光,用半lambert计算
|
|
||||||
half3 ambient = UNITY_LIGHTMODEL_AMBIENT.xyz * color;
|
|
||||||
half3 worldNomal = normal;
|
|
||||||
half3 worldLightDir = normalize(_MainLightPosition.xyz);
|
|
||||||
half3 lambert = 0.5 * dot(worldNomal, worldLightDir) + 0.5;
|
|
||||||
half3 diffuse = lambert * color * _MainLightColor.xyz + ambient;
|
|
||||||
|
|
||||||
// 增加其他光源的影响
|
|
||||||
uint lightsCount = GetAdditionalLightsCount();
|
|
||||||
for (uint lightIndex = 0u; lightIndex < lightsCount; ++lightIndex)
|
|
||||||
{
|
|
||||||
Light light = GetAdditionalLight(lightIndex, worldPos);
|
|
||||||
diffuse += light.color * light.distanceAttenuation * light.shadowAttenuation;
|
|
||||||
}
|
|
||||||
|
|
||||||
return diffuse;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,558 +0,0 @@
|
|||||||
|
|
||||||
Shader "VFX/Pandavfx_v2.3_URP"
|
|
||||||
{
|
|
||||||
Properties
|
|
||||||
{
|
|
||||||
[Enum(UnityEngine.Rendering.CullMode)]_Cullmode("Cullmode", Float) = 0
|
|
||||||
[Enum(UnityEngine.Rendering.CompareFunction)]_Ztest("Ztest", Float) = 4
|
|
||||||
[Enum(UnityEngine.Rendering.BlendMode)]_Scr("Scr", Float) = 5
|
|
||||||
[Enum(UnityEngine.Rendering.BlendMode)]_Dst("Dst", Float) = 10
|
|
||||||
[KeywordEnum(X,Y,Z)] _Face("Face", Float) = 1
|
|
||||||
_Zwrite("Zwrite", Float) = 0
|
|
||||||
[HDR]_BackFaceColor("BackFaceColor", Color) = (1,1,1,0)
|
|
||||||
_AddTexBlendModeVec4("AddTexBlendMode", Vector) = (1, 0, 0, 0)
|
|
||||||
[Toggle]_AlphaAdd("AlphaAdd", Float) = 0
|
|
||||||
_Reference("Reference", Range( 0 , 200)) = 0
|
|
||||||
[Enum(UnityEngine.Rendering.StencilOp)]_Pass("Pass", Float) = 0
|
|
||||||
[Enum(UnityEngine.Rendering.CompareFunction)]_Comparison("Comparison", Float) = 8
|
|
||||||
[Enum(UnityEngine.Rendering.StencilOp)]_Fail("Fail", Float) = 0
|
|
||||||
|
|
||||||
_CenterU("CenterU", Float) = 0.5
|
|
||||||
_CenterV("CenterV", Float) = 0.5
|
|
||||||
|
|
||||||
// Main
|
|
||||||
[HideInInspector]_MainTex_ST("MainTex_ST", Vector) = (1,1,0,0)
|
|
||||||
_MainTex("MainTex", 2D) = "white" {}
|
|
||||||
[Toggle]_UVPolar("UVPOLAR", Float) = 0
|
|
||||||
_MainAlpha("MainAlpha", Range(0, 10)) = 1
|
|
||||||
[HDR]_MainColor("MainColor", Color) = (1,1,1,1)
|
|
||||||
_MainTex_Uspeed("MainTex_Uspeed", Float) = 0
|
|
||||||
_MainTex_Vspeed("MainTex_Vspeed", Float) = 0
|
|
||||||
[Toggle]_MaintexC("MaintexC", Float) = 0
|
|
||||||
[Toggle]_MaintexCV("MaintexCV", Float) = 0
|
|
||||||
[Toggle]_MainTex_ar("MainTex_a/r", Float) = 0
|
|
||||||
[Toggle]_CustomdataMainTexUV("CustomdataMainTexUV", Float) = 0
|
|
||||||
[Enum(Custom1,0,Custom2,1)]_MainOffsetVC1("MainOffsetVC1", Float) = 0
|
|
||||||
[Enum(Custom1,0,Custom2,1)]_MainOffsetUC1("MainOffsetUC1", Float) = 0
|
|
||||||
_MainOffsetUC2Vec4("MainOffsetUC2Vec4", Vector) = (1, 0, 0, 0)
|
|
||||||
_MainOffsetVC2Vec4("MainOffsetVC2Vec4", Vector) = (0, 1, 0, 0)
|
|
||||||
_MainTex_rotat("MainRoate", Range(0, 360)) = 0
|
|
||||||
|
|
||||||
// Add
|
|
||||||
_AddTex("AddTex", 2D) = "white" {}
|
|
||||||
[HideInInspector]_AddTex_ST("AddTex_ST", Vector) = (1,1,0,0)
|
|
||||||
_AddTexUspeed("AddTexUspeed", Float) = 0
|
|
||||||
_AddTexVspeed("AddTexVspeed", Float) = 0
|
|
||||||
[HDR]_AddTexColor("AddTexColor", Color) = (0,0,0,0)
|
|
||||||
_AddTexBlend("AddTexBlend", Range( 0 , 1)) = 0
|
|
||||||
[Toggle]_IfAddTex("IfAddTex", Float) = 0
|
|
||||||
[Toggle]_AddTexC("AddTexC", Float) = 0
|
|
||||||
[Toggle]_AddTexCV("AddTexCV", Float) = 0
|
|
||||||
[Toggle]_AddTexAR("AddTexAR", Float) = 0
|
|
||||||
[Toggle]_IfAddTexAlpha("IfAddTexAlpha", Float) = 0
|
|
||||||
[Toggle]_IfAddTexColor("IfAddTexColor", Float) = 1
|
|
||||||
[Toggle]_CAddTexUV("CAddTexUV", Float) = 0
|
|
||||||
[Toggle]_CAddTexUVT("CAddTexUVT", Float) = 1
|
|
||||||
_AddRotate("AddRoate", Range(0, 360)) = 0
|
|
||||||
|
|
||||||
// Distort
|
|
||||||
[HideInInspector]_DistortTex_ST("DistortTex_ST", Vector) = (1,1,0,0)
|
|
||||||
[HideInInspector]_DistortMaskTex_ST("DistortMaskTex_ST", Vector) = (1,1,0,0)
|
|
||||||
_DistortTex("DistortTex", 2D) = "white" {}
|
|
||||||
[Toggle]_SceenTex("SceenTex", Float) = 0
|
|
||||||
[Toggle]_DistortTexAR("DistortTexAR", Float) = 1
|
|
||||||
[Toggle]_DistortMask("DistortMask", Float) = 0
|
|
||||||
_DistortFactor("DistortFactor", Range( 0 , 1)) = 0
|
|
||||||
_DistortTex_Uspeed("DistortTex_Uspeed", Float) = 0
|
|
||||||
_DistortTex_Vspeed("DistortTex_Vspeed", Float) = 0
|
|
||||||
[Enum(Option1,0,Option2,1)]_CustomDistort("CustomDistort", Float) = 0
|
|
||||||
[Toggle]_DistortMaskTexAR("DistortMaskTexAR", Float) = 1
|
|
||||||
_DistortMaskTex("DistortMaskTex", 2D) = "white" {}
|
|
||||||
[Toggle]_DistortMaskTexC("DistortMaskTexC", Float) = 0
|
|
||||||
[Toggle]_DistortMaskTexCV("DistortMaskTexCV", Float) = 0
|
|
||||||
[Toggle]_IfFlowmap("IfFlowmap", Float) = 0
|
|
||||||
[Enum(Custom1,0,Custom2,1)]_DistortFactorC1("DistortFactorC1", Float) = 1
|
|
||||||
_DistortFactorC2Vec4("DistortFactorC2Vec4", Vector) = (0, 0, 1, 0)
|
|
||||||
[Toggle]_DistortRemap("DistortRemap", Float) = 0
|
|
||||||
_DistortMaskTexR("DistRoate", Range(0, 360)) = 0
|
|
||||||
[Toggle]_IfBeingDistorted("IfBeingDistorted",int) = 1
|
|
||||||
|
|
||||||
// Dissolve
|
|
||||||
_DissloveTex("DissloveTex", 2D) = "white" {}
|
|
||||||
[HideInInspector]_DissloveTex_ST("DissloveTex_ST", Vector) = (1,1,0,0)
|
|
||||||
_DIssloveFactor("DIssloveFactor", Range( 0 , 1)) = 0.5
|
|
||||||
_DIssloveWide("DIssloveWide", Range( 0 , 1)) = 0.1
|
|
||||||
_DIssloveSoft("DIssloveSoft", Range( 0 , 1)) = 0.5
|
|
||||||
[HDR]_DIssloveColor("DIssloveColor", Color) = (1,1,1,1)
|
|
||||||
_DisTex_Uspeed("DisTex_Uspeed", Float) = 0
|
|
||||||
_DisTex_Vspeed("DisTex_Vspeed", Float) = 0
|
|
||||||
[Enum(Option1,0,Option2,1)]_CustomdataDisT("CustomdataDisT", Float) = 0
|
|
||||||
_DissolveTexExp("DissolveTexExp", Range( 0 , 10)) = 1
|
|
||||||
[Toggle]_DissolveC("DissolveC", Float) = 0
|
|
||||||
[Toggle]_DissolveCV("DissolveCV", Float) = 0
|
|
||||||
[Toggle]_DissolveAR("DissolveAR", Float) = 1
|
|
||||||
[Toggle]_sot_sting_A("sot_sting_A", Float) = 0
|
|
||||||
[Toggle]_CustomdataDis("CustomdataDis", Float) = 0
|
|
||||||
[Toggle]_IfDissolveColor("IfDissolveColor", Float) = 1
|
|
||||||
[Enum(Custom1,0,Custom2,1)]_DissolveFactorC1("DissolveFactorC1", Float) = 1
|
|
||||||
[Enum(off,0,on,1)]_IfDissolveOffsetC("IfDissolveOffsetC", Float) = 0
|
|
||||||
[Enum(Custom1,0,Custom2,1)]_DissolveOffsetUC1("DissolveOffsetUC1", Float) = 1
|
|
||||||
_DissolveFactorC2Vec4("DissolveFactorC2Vec4", Vector) = (0, 0, 1, 0)
|
|
||||||
_DissolveOffsetUC2Vec4("DissolveOffsetUC2", Vector) = (1, 0, 0, 0)
|
|
||||||
_DissolveOffsetVC2Vec4("DissolveOffsetVC2", Vector) = (0, 1, 0, 0)
|
|
||||||
[Enum(Custom1,0,Custom2,1)]_DissolveOffsetVC1("DissolveOffsetVC1", Float) = 1
|
|
||||||
_DisslovePlusTex("DisslovePlusTex", 2D) = "white" {}
|
|
||||||
_DissolveTexDivide("DissolveTexDivide", Range(1 , 10)) = 1
|
|
||||||
[HideInInspector]_DisslovePlusTex_ST("DisslovePlusTex_ST", Vector) = (1,1,0,0)
|
|
||||||
_IfDissolvePlus("IfDissolvePlus", Float) = 0
|
|
||||||
[Toggle]_DissolvePlusAR("DissolvePlusAR", Float) = 0
|
|
||||||
[Toggle]_DissolvePlusC("DissolvePlusC", Float) = 0
|
|
||||||
[Toggle]_DissolvePlusCV("DissolvePlusCV", Float) = 0
|
|
||||||
_DIssolve_rotat("DissRoate", Range(0, 360)) = 0
|
|
||||||
_DissolvePlusR("DissPlusRotate", Range(0, 360)) = 0
|
|
||||||
|
|
||||||
// Vertex offset
|
|
||||||
[HideInInspector]_VTOTex_ST("VTOTex_ST", Vector) = (1,1,0,0)
|
|
||||||
_VTOTex("VTOTex", 2D) = "white" {}
|
|
||||||
_VTOFactor("VTOFactor", Float) = 0
|
|
||||||
_VTOTex_Uspeed("VTOTex_Uspeed", Float) = 0
|
|
||||||
_VTOTex_Vspeed("VTOTex_Vspeed", Float) = 0
|
|
||||||
_VTOMaskTex("VTOMaskTex", 2D) = "white" {}
|
|
||||||
[Toggle]_VTOFactorCustom("VTOFactorCustom", Float) = 0
|
|
||||||
[Toggle]_VTOC("VTOC", Float) = 0
|
|
||||||
[Toggle]_VTOCV("VTOCV", Float) = 0
|
|
||||||
[Toggle]_VTOAR("VTOAR", Float) = 1
|
|
||||||
[Toggle]_VTORemap("VTORemap", Float) = 0
|
|
||||||
[Enum(Custom1,0,Custom2,1)]_VTOFactorC1("VTOFactorC1", Float) = 1
|
|
||||||
_VTOFactorC2Vec4("_VTOFactorC2", Vector) = (0, 0, 0, 1)
|
|
||||||
_VTOR("VTORotate", Range(0, 360)) = 0
|
|
||||||
|
|
||||||
// Fresnel
|
|
||||||
_fnl_power("fnl_power", Range( 1 , 10)) = 1
|
|
||||||
_fnl_sacle("fnl_sacle", Range( 0 , 1)) = 0
|
|
||||||
[HDR]_fnl_color("fnl_color", Color) = (1,1,1,0)
|
|
||||||
_softFacotr("softFacotr", Range( 0 , 20)) = 1
|
|
||||||
_DepthfadeFactor("DepthfadeFactor", Range( 0 , 10)) = 1
|
|
||||||
[Toggle]_FNLfanxiangkaiguan("FNLfanxiangkaiguan", Float) = 0
|
|
||||||
_Dir("Dir", Vector) = (0,0,0,0)
|
|
||||||
[Toggle]_IfFNLAlpha("IfFNLAlpha", Float) = 0
|
|
||||||
|
|
||||||
// Mask
|
|
||||||
[HideInInspector]_MaskPlusTex_ST("MaskPlusTex_ST", Vector) = (1,1,0,0)
|
|
||||||
[HideInInspector]_MaskTex_ST("MaskTex_ST", Vector) = (1,1,0,0)
|
|
||||||
_MaskTex("MaskTex", 2D) = "white" {}
|
|
||||||
_MaskPlusTex("MaskPlusTex", 2D) = "white" {}
|
|
||||||
[Toggle]_CustomdataMaskUV("CustomdataMaskUV", Float) = 0
|
|
||||||
_Mask_scale("Mask_scale", Float) = 1
|
|
||||||
_Mask_Uspeed("Mask_Uspeed", Float) = 0
|
|
||||||
_MaskPlusUspeed("MaskPlusUspeed", Float) = 0
|
|
||||||
_MaskPlusVspeed("MaskPlusVspeed", Float) = 0
|
|
||||||
_Mask_Vspeed("Mask_Vspeed", Float) = 0
|
|
||||||
[Toggle]_IfMaskColor("IfMaskColor", Float) = 0
|
|
||||||
[Toggle]_MaskPlusC("MaskPlusC", Float) = 0
|
|
||||||
[Toggle]_MaskPlusCV("MaskPlusCV", Float) = 0
|
|
||||||
[Toggle]_MaskC("MaskC", Float) = 0
|
|
||||||
[Toggle]_MaskCV("MaskCV", Float) = 0
|
|
||||||
[Toggle]_MaskPlusAR("MaskPlusAR", Float) = 1
|
|
||||||
[Toggle]_MaskAlphaRA("MaskAlphaRA", Float) = 1
|
|
||||||
[Toggle]_IfMaskPlusTex("IfMaskPlusTex", Float) = 0
|
|
||||||
[Enum(Custom1,0,Custom2,1)]_MaskOffsetVC1("MaskOffsetVC1", Float) = 0
|
|
||||||
[Enum(Custom1,0,Custom2,1)]_MaskOffsetUC1("MaskOffsetUC1", Float) = 0
|
|
||||||
_MaskOffsetUC2Vec4("_MaskOffsetUC2", Vector) = (0, 0, 1, 0)
|
|
||||||
_MaskOffsetVC2Vec4("_MaskOffsetVC2", Vector) = (0, 0, 0, 1)
|
|
||||||
_Mask_rotat("MaskRotate", Range(0, 360)) = 0
|
|
||||||
_MaskPlusR("MaskPlusRotate", Range(0, 360)) = 0
|
|
||||||
|
|
||||||
// Soft particle
|
|
||||||
[Toggle]_Depthfadeon("Depthfadeon", Float) = 0
|
|
||||||
|
|
||||||
[HideInInspector] __dirty( "", Int ) = 1
|
|
||||||
[HideInInspector] _TextureUScale("",float) = 1
|
|
||||||
[HideInInspector] _TextureUValue("",float) = 0
|
|
||||||
[HideInInspector] _TextureVScale("",float) = 1
|
|
||||||
[HideInInspector] _TextureVValue("",float) = 0
|
|
||||||
[HideInInspector] _CustomDataToZero("",float) = 1
|
|
||||||
|
|
||||||
//_UVTest("UVTest",range(0,1)) = 0
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader
|
|
||||||
{
|
|
||||||
Tags{ "RenderType" = "Transparent" "RenderPipeline" = "UniversalPipeline" "IsEmissive" = "true" "Queue" = "Transparent+500"}
|
|
||||||
Cull [_Cullmode]
|
|
||||||
ZWrite [_Zwrite]
|
|
||||||
ZTest [_Ztest]
|
|
||||||
Stencil
|
|
||||||
{
|
|
||||||
Ref [_Reference]
|
|
||||||
Comp [_Comparison]
|
|
||||||
Pass [_Pass]
|
|
||||||
Fail [_Fail]
|
|
||||||
}
|
|
||||||
Blend [_Scr] [_Dst]
|
|
||||||
HLSLINCLUDE
|
|
||||||
|
|
||||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
||||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
||||||
#include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
|
|
||||||
#include "Pandavfx_Function.hlsl"
|
|
||||||
|
|
||||||
#define lerp(x, y, s) (mad((y)-(x), (s), (x)))
|
|
||||||
#define POLAR_COEFFICIENT 0.15915
|
|
||||||
|
|
||||||
//为了适应大量贴图的需要,需要根据贴图作变体来减少采样的次数
|
|
||||||
//#pragma shader_feature_local _ _MAINTEX_CUSTOMDATA //mainTex是否有customData
|
|
||||||
|
|
||||||
#pragma shader_feature_local _ _VTO_TEX
|
|
||||||
|
|
||||||
#pragma shader_feature_local _ _DISORT_TEX
|
|
||||||
#pragma shader_feature_local _ _DISORT_MASK_TEX
|
|
||||||
|
|
||||||
#pragma shader_feature_local _ _MASK_TEX
|
|
||||||
#pragma shader_feature_local _ _MASK_PLUS_TEX
|
|
||||||
|
|
||||||
#pragma shader_feature_local _ _ADD_TEX
|
|
||||||
|
|
||||||
#pragma shader_feature_local _ _DISSOLVE_TEX
|
|
||||||
#pragma shader_feature_local _ _DISSOLVE_PLUS_TEX
|
|
||||||
|
|
||||||
#pragma shader_feature_local _ _SOFT_PARTICAL //是否是软粒子
|
|
||||||
#pragma shader_feature_local _ _SCEENTEX_ON
|
|
||||||
|
|
||||||
half4 Func(Input i, half facing)
|
|
||||||
{
|
|
||||||
//float test = step(i.uv_texcoord.y,_UVTest);
|
|
||||||
|
|
||||||
//return float4(i.uv2_texcoord2.www,1);
|
|
||||||
half4 customData1 = half4(i.uv_texcoord.zw, i.uv2_texcoord2.xy);
|
|
||||||
half4 customData2 = half4(i.uv2_texcoord2.zw, i.uv3_texcoord3.xy);
|
|
||||||
|
|
||||||
//如果使用LineRenderer而不是粒子系统的话 在此将customData归零
|
|
||||||
customData1.xyzw*=_CustomDataToZero;
|
|
||||||
customData2.xyzw*=_CustomDataToZero;
|
|
||||||
|
|
||||||
///DistortTexture
|
|
||||||
float2 distortUV = 0;
|
|
||||||
#ifdef _DISORT_TEX
|
|
||||||
float2 distortTexcoord = i.uv_texcoord.xy;
|
|
||||||
float2 convertedUV = ConvertUV(distortTexcoord, _DistortTex_ST, 0, 0, (half4)0, 0, (half4)0, (half4)0, (half4)0,
|
|
||||||
_DistortTex_Uspeed, _DistortTex_Vspeed, 0, 0, 0);
|
|
||||||
|
|
||||||
float4 customDataDistChannel = lerp(customData1, customData2, _DistortFactorC1);
|
|
||||||
float distFactorCustom = dot(_DistortFactorC2Vec4, customDataDistChannel);
|
|
||||||
distFactorCustom = lerp(_DistortFactor, distFactorCustom, _CustomDistort);
|
|
||||||
|
|
||||||
distortUV = GetDistortTextureData(convertedUV, _DistortTex, sampler_DistortTex, distFactorCustom, _DistortTexAR, _DistortRemap, _IfFlowmap);
|
|
||||||
|
|
||||||
#ifdef _DISORT_MASK_TEX
|
|
||||||
float2 distortMaskTexcood = i.uv_texcoord.xy;
|
|
||||||
float2 distortMask = ConvertUV(i.uv_texcoord.xy, _DistortMaskTex_ST, 0, 0, (half4)0, 0, (half4)0, (half4)0, (half4)0,
|
|
||||||
0, 0, _DistortMaskTexC, _DistortMaskTexCV, _DistortMaskTexR);
|
|
||||||
|
|
||||||
half4 mask = SAMPLE_TEXTURE2D(_DistortMaskTex, sampler_DistortMaskTex, distortMask);
|
|
||||||
distortUV *= lerp(mask.a, mask.r, _DistortMaskTexAR);
|
|
||||||
#endif
|
|
||||||
#endif
|
|
||||||
|
|
||||||
///主贴图uv
|
|
||||||
float2 mainTexcoord = i.uv_texcoord.xy;
|
|
||||||
float2 mainUV = ConvertUV(mainTexcoord, _MainTex_ST,
|
|
||||||
_CustomdataMainTexUV, _MainOffsetUC1, _MainOffsetUC2Vec4, _MainOffsetVC1, _MainOffsetVC2Vec4, customData1, customData2,
|
|
||||||
_MainTex_Uspeed, _MainTex_Vspeed, _MaintexC, _MaintexCV, _MainTex_rotat);
|
|
||||||
|
|
||||||
//采样主贴图
|
|
||||||
//根据是采样材质贴图还是采样背景图做一个变体
|
|
||||||
half4 mainColor = float4(0,0,0,1);
|
|
||||||
#ifdef _SCEENTEX_ON
|
|
||||||
//UnityStereoTransformScreenSpaceTex(float2 uv)
|
|
||||||
float4 screenPos = i.screenPos;
|
|
||||||
//mainColor = SAMPLE_TEXTURE2D(_CameraOpaqueTexture,sampler_CameraOpaqueTexture,i.screenPos.xy/i.screenPos.w+ distortUV);
|
|
||||||
mainColor = SAMPLE_TEXTURE2D(_CameraOpaqueAndTransparentTexture,sampler_CameraOpaqueAndTransparentTexture,i.screenPos.xy/i.screenPos.w+ distortUV);
|
|
||||||
#else
|
|
||||||
mainColor = SAMPLE_TEXTURE2D(_MainTex,sampler_MainTex,mainUV + distortUV);
|
|
||||||
#endif
|
|
||||||
//return float4(mainColor.a,mainColor.a,mainColor.a,1);
|
|
||||||
i.ASEVFace = 0;
|
|
||||||
//是否使用R通道来替代透明度
|
|
||||||
mainColor.a = clamp(lerp(mainColor.a,mainColor.a * mainColor.r,_MainTex_ar),0,1);
|
|
||||||
//混合前景色和后景色
|
|
||||||
mainColor.rgb = mainColor.rgb * _MainColor.rgb;
|
|
||||||
//mainColor.rgb = facing<0?mainColor.rgb*_BackFaceColor.rgb:mainColor.rgb;
|
|
||||||
facing = step(facing, 0);
|
|
||||||
mainColor.rgb = lerp(mainColor.rgb, mainColor.rgb*_BackFaceColor.rgb, facing);
|
|
||||||
|
|
||||||
//mainColor与顶点色混合
|
|
||||||
//mainColor.rgb *= ( _IfDissolveColor == 0.0 ? float3(1,1,1) : i.vertexColor.rgb );
|
|
||||||
//mainColor.rgb *= lerp(i.vertexColor.rgb, float3(1,1,1), _IfDissolveColor);
|
|
||||||
mainColor.rgb *= i.vertexColor.rgb;
|
|
||||||
//return float4(i.vertexColor.rgb,1);
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///mainColor与其他贴图开始混合
|
|
||||||
///mainColor与AddTex混合
|
|
||||||
float3 finalColor = mainColor.rgb;
|
|
||||||
float finalColorAlpha = mainColor.a;
|
|
||||||
|
|
||||||
//原代码中mainTexAlpha会受_CustomdataDisT(溶解贴图的拖尾模式)影响,不知为何,只是照抄
|
|
||||||
finalColorAlpha = finalColorAlpha * (i.vertexColor.a * (1 - _CustomdataDisT) + _CustomdataDisT);
|
|
||||||
|
|
||||||
///多功能图(addTex)采样部分
|
|
||||||
float2 addTexUV = float2(0,0);
|
|
||||||
//float4 addColor = float4(1,1,1,1);
|
|
||||||
#ifdef _ADD_TEX
|
|
||||||
float2 addTexcoord = i.uv_texcoord.xy;
|
|
||||||
float2 addUV = ConvertUV(addTexcoord, _AddTex_ST, 0, 0, (half4)0, 0, (half4)0, (half4)0, (half4)0,
|
|
||||||
_AddTexUspeed, _AddTexVspeed, _AddTexC, _AddTexCV, _AddRotate);
|
|
||||||
|
|
||||||
half4 addColor = AddTexture(addUV, _AddTex, sampler_AddTex,
|
|
||||||
finalColor, finalColorAlpha,
|
|
||||||
_AddTexColor, _AddTexAR, _AddTexBlend, _AddTexBlendModeVec4, _IfAddTexColor, _IfAddTexAlpha);
|
|
||||||
finalColor.rgb = addColor.rgb;
|
|
||||||
finalColorAlpha = addColor.a;
|
|
||||||
#endif
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///菲涅尔部分内容
|
|
||||||
float3 ViewDir =normalize(_WorldSpaceCameraPos - i.worldPos) + _Dir;
|
|
||||||
float NoV = abs(dot(normalize(i.worldNormal),ViewDir));
|
|
||||||
float FNL = saturate( ( pow( ( 1.0 - saturate( abs( NoV ) ) ) , _fnl_power ) * _fnl_sacle ) );
|
|
||||||
float4 fnlColor = FNL * _fnl_color;
|
|
||||||
float softedge = pow(NoV,_softFacotr);
|
|
||||||
//是否影响最终的Alpha值
|
|
||||||
finalColorAlpha = finalColorAlpha * lerp(1,FNL,_IfFNLAlpha) * lerp(1,softedge,_FNLfanxiangkaiguan);
|
|
||||||
finalColor +=fnlColor.rgb;
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///软粒子 需要开启深度图
|
|
||||||
#ifdef _SOFT_PARTICAL
|
|
||||||
float4 screenPosNorm = i.screenPos/i.screenPos.w;
|
|
||||||
float screenDepth88 = LinearEyeDepth(SAMPLE_DEPTH_TEXTURE( _CameraDepthTexture,sampler_CameraDepthTexture, screenPosNorm.xy),_ZBufferParams);
|
|
||||||
float distanceDepth = saturate( ( screenDepth88 - LinearEyeDepth( screenPosNorm.z ,_ZBufferParams) ) / ( _DepthfadeFactor ) );
|
|
||||||
float softDepth = lerp(1.0, distanceDepth, _Depthfadeon);
|
|
||||||
finalColorAlpha *=softDepth;
|
|
||||||
#endif
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
|
||||||
///与遮罩贴图混合
|
|
||||||
//MaskTexture
|
|
||||||
float4 maskTexColor = float4(1,1,1,1);
|
|
||||||
float maskPlus = 1;
|
|
||||||
//float3 maskColor = 1;
|
|
||||||
float3 tempmaskcolor = 1;
|
|
||||||
#ifdef _MASK_TEX
|
|
||||||
float2 maskTexcoord = i.uv_texcoord.xy;
|
|
||||||
float2 maskUV = ConvertUV(maskTexcoord, _MaskTex_ST,
|
|
||||||
_CustomdataMaskUV, _MaskOffsetUC1, _MaskOffsetUC2Vec4, _MaskOffsetVC1, _MaskOffsetVC2Vec4, customData1, customData2,
|
|
||||||
_Mask_Uspeed, _Mask_Vspeed, _MaskC, _MaskCV, _Mask_rotat);
|
|
||||||
|
|
||||||
half4 maskColor = GetMaskTextureData(maskUV, _MaskTex, sampler_MaskTex,
|
|
||||||
finalColor, finalColorAlpha, _MaskAlphaRA, _IfMaskColor, _Mask_scale);
|
|
||||||
|
|
||||||
finalColor = maskColor.rgb;
|
|
||||||
finalColorAlpha = maskColor.a;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//启动额外遮罩贴图
|
|
||||||
#ifdef _MASK_PLUS_TEX
|
|
||||||
float2 maskPlusTexcoord = i.uv_texcoord.xy;
|
|
||||||
float2 maskPlusUV = ConvertUV(maskPlusTexcoord, _MaskPlusTex_ST, 0, 0, (half4)0, 0, (half4)0, (half4)0, (half4)0,
|
|
||||||
_MaskPlusUspeed, _MaskPlusVspeed, _MaskPlusC, _MaskPlusCV, _MaskPlusR);
|
|
||||||
|
|
||||||
half4 maskPlusTexColor = GetMaskTextureData(maskPlusUV, _MaskPlusTex, sampler_MaskPlusTex,
|
|
||||||
finalColor, finalColorAlpha, _MaskPlusAR, 0, 1);
|
|
||||||
|
|
||||||
finalColorAlpha = maskPlusTexColor.a;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
///与溶解贴图混合
|
|
||||||
#ifdef _DISSOLVE_TEX
|
|
||||||
float2 dissolveTexcoord = i.uv_texcoord.xy;
|
|
||||||
half2 dissolveUV = ConvertUV(dissolveTexcoord, _DissloveTex_ST,
|
|
||||||
_IfDissolveOffsetC, _DissolveOffsetUC1, _DissolveOffsetUC2Vec4, _DissolveOffsetVC1, _DissolveOffsetVC2Vec4, customData1, customData2,
|
|
||||||
_DisTex_Uspeed, _DisTex_Vspeed, _DissolveC, _DissolveCV, _DIssolve_rotat);
|
|
||||||
float4 dissolveTexColor = SAMPLE_TEXTURE2D(_DissloveTex,sampler_DissloveTex,dissolveUV);
|
|
||||||
float dissolve = lerp(dissolveTexColor.a, dissolveTexColor.r, _DissolveAR);
|
|
||||||
|
|
||||||
float4 customDataDissChannel = lerp(customData1, customData2, _DissolveFactorC1);
|
|
||||||
float dissFactorCustom = dot(_DissolveFactorC2Vec4, customDataDissChannel);
|
|
||||||
//float dissFactor = ( _CustomdataDis == 0.0 ? ( _DIssloveFactor + 0.001 ) : ( _CustomdataDisT == 0.0 ? dissFactorCustom : (1.0 + (i.vertexColor.a - 0.0) * (0.0 - 1.0) / (1.0 - 0.0)) ) );
|
|
||||||
dissFactorCustom = lerp(dissFactorCustom, (1.0 - i.vertexColor.a), _CustomdataDisT);
|
|
||||||
float dissFactor = lerp(_DIssloveFactor, dissFactorCustom, _CustomdataDis);
|
|
||||||
//return float4(_CustomDataToZero,_CustomDataToZero,_CustomDataToZero,1);
|
|
||||||
|
|
||||||
//附加溶解贴图
|
|
||||||
#ifdef _DISSOLVE_PLUS_TEX
|
|
||||||
float2 dissolveAddTexUV = i.uv_texcoord.xy * _DisslovePlusTex_ST.xy + _DisslovePlusTex_ST.zw;
|
|
||||||
half cosValue = cos(_DissolvePlusR * RADIAN);
|
|
||||||
half sinValue = sin(_DissolvePlusR * RADIAN);
|
|
||||||
dissolveAddTexUV = mul(dissolveAddTexUV- half2(0.5, 0.5) , half2x2(cosValue, -sinValue, sinValue, cosValue)) + half2(0.5, 0.5);
|
|
||||||
|
|
||||||
|
|
||||||
//附加溶解贴图Clamp
|
|
||||||
float2 dissolvePlusUV = dissolveAddTexUV;
|
|
||||||
float2 dissolvePlusUVClamp = clamp(dissolveAddTexUV,0,1);
|
|
||||||
dissolvePlusUV.x = lerp(dissolvePlusUV.x, dissolvePlusUVClamp.x, _DissolvePlusC);
|
|
||||||
dissolvePlusUV.y = lerp(dissolvePlusUV.y, dissolvePlusUVClamp.y, _DissolvePlusCV);
|
|
||||||
//采样附加溶解贴图
|
|
||||||
float4 dissolveAddTexColor = SAMPLE_TEXTURE2D(_DisslovePlusTex,sampler_DisslovePlusTex,dissolvePlusUV);
|
|
||||||
//是否使用R通道
|
|
||||||
float dissolveAdd = lerp(dissolveAddTexColor.a,dissolveAddTexColor.r,_DissolvePlusAR);
|
|
||||||
//混合附加溶解贴图和溶解贴图的值
|
|
||||||
|
|
||||||
//根据溶解参数做变化.
|
|
||||||
float powDissolve = saturate(pow(abs(dissolve), _DissolveTexExp) + dissolveAdd/2);
|
|
||||||
powDissolve = saturate(pow(dissolve,_DissolveTexExp)/_DissolveTexDivide + dissolveAdd/2);
|
|
||||||
#else
|
|
||||||
float powDissolve = saturate(pow(abs(dissolve), _DissolveTexExp) + dissolve/2);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//float temp_output_57_0_g571 = saturate( pow( ( (float)_DissolveAR == 0.0 ? dissolveTexColor.a : dissolveTexColor.r ) , _DissolveTexExp ) );
|
|
||||||
//float powDissolve = saturate((((temp_output_57_0_g571 / _DissolveTexDivide) + ( _IfDissolvePlus == 0.0 ? temp_output_57_0_g571 : lerp(dissolveAddTexColor.a, dissolveAddTexColor.r, _DissolvePlusAR))) * 0.5));
|
|
||||||
//float powDissolve = saturate(pow(abs(dissolve), _DissolveTexExp));//saturate(((temp_output_57_0_g571 + temp_output_57_0_g571) * 0.5));
|
|
||||||
float temp_output_3_0_g571 = (dissFactor * (1.0 + _DIssloveWide));
|
|
||||||
float temp_output_1783_43 = step((temp_output_3_0_g571 - _DIssloveWide) , powDissolve);
|
|
||||||
float temp_output_2_0_g571 = (_DIssloveSoft + 1.0) * dissFactor;
|
|
||||||
float smoothstepResult21_g571 = smoothstep((temp_output_2_0_g571 - _DIssloveSoft) , temp_output_2_0_g571 , powDissolve);
|
|
||||||
float dissolveAlpha = lerp(smoothstepResult21_g571, temp_output_1783_43, _sot_sting_A);
|
|
||||||
|
|
||||||
finalColorAlpha *=dissolveAlpha;
|
|
||||||
|
|
||||||
#endif
|
|
||||||
///////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
//调整总透明度
|
|
||||||
finalColorAlpha *= _MainAlpha;
|
|
||||||
|
|
||||||
//判断混合模式 如果是AlphaAdd则要乘以alpha
|
|
||||||
finalColor.rgb = lerp(1.0, finalColorAlpha, _AlphaAdd) * finalColor.rgb;
|
|
||||||
finalColorAlpha = clamp(finalColorAlpha,0,1);
|
|
||||||
//return float4(finalColorAlpha,finalColorAlpha,finalColorAlpha,1);
|
|
||||||
return float4(finalColor.rgb,finalColorAlpha);
|
|
||||||
}
|
|
||||||
|
|
||||||
Input vertexFunc( inout appdata_full v )
|
|
||||||
{
|
|
||||||
Input o;
|
|
||||||
//NITY_INITIALIZE_OUTPUT( Input, o );
|
|
||||||
o = (Input)0;
|
|
||||||
|
|
||||||
half4 customData1 = half4(v.texcoord.zw, v.texcoord1.xy);
|
|
||||||
half4 customData2 = half4(v.texcoord1.zw, v.texcoord2.xy);
|
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////
|
|
||||||
///顶点偏移贴图部分
|
|
||||||
float VtoOffset = 0;
|
|
||||||
#ifdef _VTO_TEX
|
|
||||||
float2 VtoUV = ConvertUV(v.texcoord.xy, _VTOTex_ST, 0, 0, (half4)0, 0, (half4)0, (half4)0, (half4)0,
|
|
||||||
_VTOTex_Uspeed, _VTOTex_Vspeed, _VTOC, _VTOCV, _VTOR);
|
|
||||||
|
|
||||||
//采样顶点偏移贴图
|
|
||||||
float4 VtoTex = SAMPLE_TEXTURE2D_LOD(_VTOTex,sampler_VTOTex,VtoUV,0);
|
|
||||||
|
|
||||||
//是否使用自定义数据 _VTOFactorCustom
|
|
||||||
float4 CustomData = lerp(customData1, customData2, _VTOFactorC1);
|
|
||||||
float VTOFactorCustomData = dot(_VTOFactorC2Vec4, CustomData);
|
|
||||||
|
|
||||||
//使用顶点偏移贴图的a通道还是r通道?
|
|
||||||
VtoOffset = lerp(VtoTex.a,VtoTex.r,_VTOAR);
|
|
||||||
//是否Remap
|
|
||||||
VtoOffset = lerp(VtoOffset,VtoOffset - 0.5,_VTORemap);
|
|
||||||
VtoOffset *=lerp(_VTOFactor,VTOFactorCustomData,_VTOFactorCustom);
|
|
||||||
#endif
|
|
||||||
/////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
//顶点在法线方向上作偏移
|
|
||||||
v.vertex = v.vertex + float4(VtoOffset * normalize(v.normal),0);
|
|
||||||
|
|
||||||
return o;
|
|
||||||
}
|
|
||||||
|
|
||||||
Varyings vert( appdata_full v )
|
|
||||||
{
|
|
||||||
Varyings o;
|
|
||||||
UNITY_SETUP_INSTANCE_ID( v );
|
|
||||||
o = (Varyings)0;
|
|
||||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o );
|
|
||||||
UNITY_TRANSFER_INSTANCE_ID( v, o );
|
|
||||||
Input customInputData;
|
|
||||||
customInputData = vertexFunc(v);
|
|
||||||
o.posWS = mul(unity_ObjectToWorld, v.vertex).xyz;
|
|
||||||
o.normal = TransformObjectToWorldNormal(v.normal);
|
|
||||||
o.customPack1.xyzw = v.texcoord;
|
|
||||||
//外界调整uv缩放值的时候使用, 默认缩放值为1
|
|
||||||
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|
||||||
o.screenPos = ComputeScreenPos( o.pos );
|
|
||||||
o.color = v.color;
|
|
||||||
return o;
|
|
||||||
}
|
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{
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UNITY_SETUP_INSTANCE_ID( IN );
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|
|
||||||
surfIN.positionCS = IN.pos;
|
|
||||||
|
|
||||||
half4 color = Func(surfIN, facing);
|
|
||||||
return color;
|
|
||||||
}
|
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Pass
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{
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Name "UniversalForward"
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Tags{"LightMode" = "UniversalForward" }
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Blend [_Scr] [_Dst]
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//ZTest On
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HLSLPROGRAM
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#pragma vertex vert
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#pragma fragment Frag
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ENDHLSL
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{
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Blend [_Scr] [_Dst]
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//ZTest On
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HLSLPROGRAM
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#pragma vertex vert
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#pragma fragment Frag
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ENDHLSL
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{
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Name "AfterDistortion"
|
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Tags {"LightMode" = "AfterDistortion" }
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Blend [_Scr] [_Dst]
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//ZTest On
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HLSLPROGRAM
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#pragma vertex vert
|
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#pragma fragment Frag
|
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|
|
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ENDHLSL
|
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}
|
|
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|
|
||||||
}
|
|
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FallBack "Hidden/Universal Render Pipeline/FallbackError"
|
|
||||||
CustomEditor "Yoka.MGame.PandaShader.PandavfxGUI"
|
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}
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AssetFileHash:
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AssetFileHash:
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m_CustomRenderQueue: -1
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stringTagMap: {}
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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serializedVersion: 3
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m_TexEnvs:
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m_TexEnvs:
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@@ -74,6 +74,8 @@ Material:
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- _ReceiveShadows: 1
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- _ReceiveShadows: 1
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- _Smoothness: 0.344
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- _Smoothness: 0.344
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- _SrcBlend: 1
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- _SrcBlend: 1
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- _StepA: 0.25
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- _Surface: 0
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- _USETEXTUREBOOL: 1
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- _WorkflowMode: 1
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- _WorkflowMode: 1
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@@ -47,7 +47,7 @@ Material:
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 4010
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m_CustomRenderQueue: 3100
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stringTagMap: {}
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stringTagMap: {}
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disabledShaderPasses:
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disabledShaderPasses:
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- Distortion
|
- Distortion
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@@ -196,7 +196,7 @@ Material:
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- _W9ParticleShaderFlags: 0
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- _W9ParticleShaderFlags1: 8388608
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- _W9ParticleShaderFlags1: 8388608
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- _W9ParticleShaderGUIFoldToggle: 19
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- _W9ParticleShaderWrapFlags: 0
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m_Floats:
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m_Floats:
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@@ -393,7 +393,7 @@ Material:
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- _PolarCordinateOnlySpecialFunciton_Toggle: 0
|
- _PolarCordinateOnlySpecialFunciton_Toggle: 0
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- _Portal_MaskToggle: 0
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- _Portal_MaskToggle: 0
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- _Portal_Toggle: 0
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- _QueueBias: 910
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- _RampColorBlendMode: 0
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- _RampColorSourceMode: 0
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- _RampColorSourceMode: 0
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- _RampColorToggle: 0
|
- _RampColorToggle: 0
|
||||||
|
|||||||
@@ -47,7 +47,7 @@ Material:
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m_LightmapFlags: 4
|
m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 4010
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m_CustomRenderQueue: 3100
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stringTagMap: {}
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stringTagMap: {}
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disabledShaderPasses:
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disabledShaderPasses:
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- Distortion
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- Distortion
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@@ -196,7 +196,7 @@ Material:
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- _W9ParticleShaderFlags: 0
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- _W9ParticleShaderFlags1: 8388608
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- _W9ParticleShaderGUIFoldToggle1: 8388608
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- _W9ParticleShaderGUIFoldToggle1: 0
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- _W9ParticleShaderGUIFoldToggle2: 255
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- _W9ParticleShaderGUIFoldToggle2: 255
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- _W9ParticleShaderWrapFlags: 0
|
- _W9ParticleShaderWrapFlags: 0
|
||||||
m_Floats:
|
m_Floats:
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||||||
@@ -393,7 +393,7 @@ Material:
|
|||||||
- _PolarCordinateOnlySpecialFunciton_Toggle: 0
|
- _PolarCordinateOnlySpecialFunciton_Toggle: 0
|
||||||
- _Portal_MaskToggle: 0
|
- _Portal_MaskToggle: 0
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||||||
- _Portal_Toggle: 0
|
- _Portal_Toggle: 0
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- _QueueBias: 910
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- _RampColorBlendMode: 0
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- _RampColorToggle: 0
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- _RampColorToggle: 0
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||||||
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@@ -735,9 +735,9 @@ Material:
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- _EmissionMapUVOffset: {r: 0, g: 0, b: 0, a: 0}
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- _EmissionMapUVOffset: {r: 0, g: 0, b: 0, a: 0}
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||||||
- _Fade: {r: 2, g: 4, b: 0, a: 0}
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||||||
- _FnlColor: {r: 1, g: 1, b: 1, a: 1}
|
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||||||
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|
- _FresnelColor: {r: 4.067611, g: 16.114372, b: 16.94838, a: 1}
|
||||||
- _FresnelRotation: {r: 0, g: 0, b: 0, a: 0.5}
|
- _FresnelRotation: {r: 0, g: 0, b: 0, a: 0.5}
|
||||||
- _FresnelUnit: {r: 0, g: 0.55, b: 1, a: 0.119}
|
- _FresnelUnit: {r: 0, g: 0.55, b: 1, a: 0.01}
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||||||
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|
- _MainColor: {r: 0.005250543, g: 0.012428342, b: 0.030885544, a: 1}
|
||||||
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@@ -33,7 +33,7 @@ Material:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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stringTagMap: {}
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disabledShaderPasses:
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disabledShaderPasses:
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- Distortion
|
- Distortion
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@@ -226,7 +226,7 @@ Material:
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- _W9ParticleShaderFlags1: 8388608
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m_Floats:
|
m_Floats:
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@@ -437,7 +437,7 @@ Material:
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File diff suppressed because it is too large
Load Diff
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m_GameObject: {fileID: 481741008711077494}
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@@ -4932,14 +4932,14 @@ ParticleSystem:
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|
simulationSpeed: 1
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|
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|
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ringBufferLoopRange: {x: 0, y: 1}
|
ringBufferLoopRange: {x: 0, y: 1}
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|
emitterVelocityMode: 1
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looping: 1
|
looping: 0
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prewarm: 0
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||||||
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|
playOnAwake: 1
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||||||
useUnscaledTime: 0
|
useUnscaledTime: 0
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@@ -9762,7 +9762,7 @@ ParticleSystem:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5931878544904699336}
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cullingMode: 0
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@@ -14659,7 +14659,7 @@ ParticleSystem:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8633588085551914740}
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@@ -14905,7 +14905,7 @@ ParticleSystem:
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startSize:
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -37,8 +37,8 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
|||||||
|
|
||||||
public void SetEmissionColor(Color color)
|
public void SetEmissionColor(Color color)
|
||||||
{
|
{
|
||||||
inRippleRenderer.material.SetColor("_MainColor", color);
|
inRippleRenderer.material.SetColor("_BaseColor", color);
|
||||||
outRippleRenderer.material.SetColor("_MainColor", color);
|
outRippleRenderer.material.SetColor("_BaseColor", color);
|
||||||
}
|
}
|
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}
|
}
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}
|
}
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@@ -158,7 +158,7 @@ QualitySettings:
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|
excludedTargetPlatforms: []
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m_TextureMipmapLimitGroupNames: []
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m_TextureMipmapLimitGroupNames: []
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m_PerPlatformDefaultQuality:
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m_PerPlatformDefaultQuality:
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Android: 1
|
Android: 2
|
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CloudRendering: 2
|
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|
m_InspectorMode: 0
|
||||||
@@ -6027,7 +6027,7 @@ MonoBehaviour:
|
|||||||
m_CachedPref: 165.66669
|
m_CachedPref: 165.66669
|
||||||
m_ControlHash: 1412526313
|
m_ControlHash: 1412526313
|
||||||
m_PrefName: Preview_InspectorPreview
|
m_PrefName: Preview_InspectorPreview
|
||||||
m_LastInspectedObjectInstanceID: -1
|
m_LastInspectedObjectInstanceID: 37302
|
||||||
m_LastVerticalScrollValue: 0
|
m_LastVerticalScrollValue: 0
|
||||||
m_GlobalObjectId:
|
m_GlobalObjectId:
|
||||||
m_InspectorMode: 0
|
m_InspectorMode: 0
|
||||||
|
|||||||
Reference in New Issue
Block a user