同步
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@@ -37,11 +37,11 @@ namespace Ichni.RhythmGame
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#endregion
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#region [核心动画逻辑] Core Animation Logic
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protected override void UpdateAnimation(float songTime)
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protected override void UpdateAnimation(float songTime, bool forceUpdate)
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{
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fieldOfView.UpdateFlexibleFloat(songTime);
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if (fieldOfView.returnType == FlexibleReturnType.MiddleExecuting)
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if (forceUpdate || fieldOfView.returnType == FlexibleReturnType.MiddleExecuting)
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{
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targetGameCamera.perspectiveAngle = fieldOfView.value;
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targetGameCamera.cam.fieldOfView = fieldOfView.value;
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