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@@ -102,7 +102,7 @@ namespace Ichni.RhythmGame
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#endregion
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#region [核心动画逻辑] Core Animation Logic
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protected override void UpdateAnimation(float songTime)
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protected override void UpdateAnimation(float songTime, bool forceUpdate)
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{
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if (targetComponent == null || propertyValue == null || propertyValue.animations.Count == 0) return;
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