添加TapTap登录
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92
Assets/Scripts/Online/Logic/LoginCacheManager.cs
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92
Assets/Scripts/Online/Logic/LoginCacheManager.cs
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using IchniOnline.Online.Models;
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using TapSDK.Login;
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using UnityEngine;
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namespace IchniOnline.Online.Logic
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{
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/// <summary>
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/// 登录缓存的读写管理器。所有方法均为静态,可在任意位置调用。
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/// 使用 ES3 进行本地持久化。
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/// </summary>
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public static class LoginCacheManager
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{
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private const string ES3_KEY = "Ichni_LoginCache";
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/// <summary>
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/// 本地是否存在有效的登录缓存
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/// </summary>
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public static bool HasCachedLogin
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{
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get
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{
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if (!ES3.KeyExists(ES3_KEY)) return false;
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var data = ES3.Load<LoginCacheData>(ES3_KEY);
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return data != null && data.IsValid;
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}
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}
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/// <summary>
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/// 获取缓存的登录数据,无缓存返回 null
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/// </summary>
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public static LoginCacheData CachedData
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{
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get
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{
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if (!ES3.KeyExists(ES3_KEY)) return null;
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return ES3.Load<LoginCacheData>(ES3_KEY);
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}
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}
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/// <summary>
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/// 将 TapTap 登录结果写入本地缓存
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/// </summary>
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public static void SaveFromTapTapAccount(TapTapAccount account)
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{
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if (account == null)
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{
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Debug.LogWarning("[LoginCacheManager] account 为 null,跳过缓存");
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return;
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}
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var data = new LoginCacheData(
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account.openId,
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account.unionId,
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account.name,
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account.avatar,
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account.email
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);
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ES3.Save(ES3_KEY, data);
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Debug.Log($"[LoginCacheManager] 已缓存登录数据,openId={data.openId}");
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}
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/// <summary>
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/// 写入模拟数据(供编辑器工具使用)
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/// </summary>
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public static void SaveMockData()
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{
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var data = new LoginCacheData(
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"mock_openid_001",
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"mock_unionid_001",
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"MockUser",
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"",
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"mock@test.com"
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);
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ES3.Save(ES3_KEY, data);
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Debug.Log($"[LoginCacheManager] 已写入模拟缓存数据");
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}
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/// <summary>
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/// 清除本地登录缓存
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/// </summary>
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public static void Clear()
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{
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if (ES3.KeyExists(ES3_KEY))
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{
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ES3.DeleteKey(ES3_KEY);
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Debug.Log("[LoginCacheManager] 已清除登录缓存");
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}
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}
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}
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}
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