添加TapTap登录

This commit is contained in:
2026-06-15 14:54:30 +08:00
parent 69ce880d05
commit 1d6d908a2b
211 changed files with 181954 additions and 345 deletions

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fileFormatVersion: 2
guid: 0a7898e788484c3ea6a73702bc75bfcc
timeCreated: 1781501969

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using System;
using IchniOnline.Online.Logic;
using TapSDK.Login;
using UnityEngine;
using UnityEngine.UI;
namespace Ichni.UI
{
public class LoginPage : UIPageBase
{
[Header("Button References")]
public Button closeButton;
public Button tapTapButton;
[Header("Page References")]
public StartUIPage startUIPage;
private bool _isLoggingIn;
protected override void Awake()
{
base.Awake();
// 如果 mainCanvasGroup 没有在 Inspector 中赋值,递归查找子物体
if (mainCanvasGroup == null)
{
mainCanvasGroup = GetComponentInChildren<CanvasGroup>(true);
}
}
private void Start()
{
// 确保初始状态alpha=0, 不可交互, 不可射线检测
// Canvas 处于 inactive 状态,这些值在激活后生效)
if (mainCanvasGroup != null)
{
mainCanvasGroup.alpha = 0f;
mainCanvasGroup.interactable = false;
mainCanvasGroup.blocksRaycasts = false;
}
// 在 Start 中绑定按钮事件(确保序列化引用已就绪)
if (closeButton != null)
{
closeButton.onClick.AddListener(OnCloseClicked);
}
else
{
Debug.LogWarning("[LoginPage] closeButton 未赋值");
}
if (tapTapButton != null)
{
tapTapButton.onClick.AddListener(OnTapTapClicked);
}
else
{
Debug.LogWarning("[LoginPage] tapTapButton 未赋值");
}
// 在 Start 中订阅事件(确保 ThirdPartyServiceManager.Instance 已初始化)
SubscribeThirdPartyEvents();
}
private void OnDestroy()
{
UnsubscribeThirdPartyEvents();
}
private void OnEnable()
{
// 每次启用时重新订阅(处理 DontDestroyOnLoad 场景切换等情况)
SubscribeThirdPartyEvents();
}
private void OnDisable()
{
UnsubscribeThirdPartyEvents();
}
#region ThirdPartyServiceManager Event Subscription
private void SubscribeThirdPartyEvents()
{
if (ThirdPartyServiceManager.Instance == null) return;
ThirdPartyServiceManager.Instance.OnLoginSuccess -= OnTapTapLoginSuccess;
ThirdPartyServiceManager.Instance.OnLoginCanceled -= OnTapTapLoginCanceled;
ThirdPartyServiceManager.Instance.OnLoginFailed -= OnTapTapLoginFailed;
ThirdPartyServiceManager.Instance.OnLoginSuccess += OnTapTapLoginSuccess;
ThirdPartyServiceManager.Instance.OnLoginCanceled += OnTapTapLoginCanceled;
ThirdPartyServiceManager.Instance.OnLoginFailed += OnTapTapLoginFailed;
}
private void UnsubscribeThirdPartyEvents()
{
if (ThirdPartyServiceManager.Instance == null) return;
ThirdPartyServiceManager.Instance.OnLoginSuccess -= OnTapTapLoginSuccess;
ThirdPartyServiceManager.Instance.OnLoginCanceled -= OnTapTapLoginCanceled;
ThirdPartyServiceManager.Instance.OnLoginFailed -= OnTapTapLoginFailed;
}
#endregion
/// <summary>
/// 点击 Close 按钮:淡出登录页,恢复 StartPage 交互
/// </summary>
private void OnCloseClicked()
{
FadeOut(0.5f, false, RestoreStartPage);
}
/// <summary>
/// 点击 TapTap 按钮:发起 TapTap 登录
/// </summary>
private void OnTapTapClicked()
{
if (_isLoggingIn) return;
_isLoggingIn = true;
tapTapButton.interactable = false;
if (closeButton != null) closeButton.interactable = false;
ThirdPartyServiceManager.Instance?.StartTapTapLogin();
}
/// <summary>
/// TapTap 登录成功回调
/// </summary>
private void OnTapTapLoginSuccess(TapTapAccount account)
{
_isLoggingIn = false;
Debug.Log($"[LoginPage] TapTap 登录成功,用户:{account.name}");
// 登录成功后淡出登录页
FadeOut(0.5f, false, RestoreStartPage);
}
/// <summary>
/// TapTap 登录取消回调
/// </summary>
private void OnTapTapLoginCanceled()
{
_isLoggingIn = false;
RestoreButtons();
Debug.Log("[LoginPage] 用户取消了 TapTap 登录");
}
/// <summary>
/// TapTap 登录失败回调
/// </summary>
private void OnTapTapLoginFailed(string error)
{
_isLoggingIn = false;
RestoreButtons();
Debug.LogError($"[LoginPage] TapTap 登录失败:{error}");
}
private void RestoreButtons()
{
if (tapTapButton != null) tapTapButton.interactable = true;
if (closeButton != null) closeButton.interactable = true;
}
/// <summary>
/// 恢复 StartPage 的交互能力
/// </summary>
private void RestoreStartPage()
{
if (startUIPage != null)
{
startUIPage.RestoreInteraction();
}
}
}
}

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fileFormatVersion: 2
guid: 653bdc256f8f4a17b6ecd4997a5f92e1
timeCreated: 1781501982

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@@ -2,6 +2,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using IchniOnline.Online.Logic;
using SLSUtilities.WwiseAssistance;
using UnityEngine;
using UnityEngine.Serialization;
@@ -15,6 +16,10 @@ namespace Ichni.UI
public GameObject peWarningWindow;
public GameObject contentWindow;
[Header("Login")]
public LoginPage loginPage;
protected override void Awake()
{
base.Awake();
@@ -37,12 +42,33 @@ namespace Ichni.UI
public void TouchToStart()
{
AudioManager.Post(AK.EVENTS.TOUCHTOSTART);
FadeOut();
floatingParticles.GetComponent<Renderer>().material.DOColor(Color.clear, "_BaseColor", 0.5f).Play();
ChapterSelectionManager.instance.chapterSelectionUIPage.FadeIn();
// 已有登录缓存 → 跳过 LoginPage直接进入章节选择
if (LoginCacheManager.HasCachedLogin)
{
FadeOut();
floatingParticles.GetComponent<Renderer>().material.DOColor(Color.clear, "_BaseColor", 0.5f).Play();
ChapterSelectionManager.instance.chapterSelectionUIPage.FadeIn();
return;
}
// 未登录 → 禁用 StartPage 交互,显示 LoginPage 覆盖层
mainCanvasGroup.interactable = false;
mainCanvasGroup.blocksRaycasts = false;
if (loginPage != null)
{
loginPage.FadeIn();
}
}
/// <summary>
/// LoginPage 关闭后调用,恢复 StartPage 的交互
/// </summary>
public void RestoreInteraction()
{
mainCanvasGroup.interactable = true;
mainCanvasGroup.blocksRaycasts = true;
}
}
}
}