谱面改进
This commit is contained in:
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@@ -258,7 +258,7 @@ Material:
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@@ -10146,6 +10146,16 @@ MonoBehaviour:
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valueGuidInternal:
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WwiseObjectReference: {fileID: 11400000, guid: d277bb13d318c414999deb758c16baac,
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type: 2}
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HighPassFilter:
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valueGuidInternal:
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WwiseObjectReference: {fileID: 11400000, guid: 2506771a66ac1e84f80022e7212bfc01,
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songTimeSegment: 0
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pauseTimeSegment: 0
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judgeOffset: 0
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@@ -5,6 +5,7 @@ namespace Ichni.RhythmGame.Beatmap
|
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public class HighPassFilterEffect_BM: EffectBase_BM
|
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{
|
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public float peak;
|
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public bool useEQ;
|
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public AnimationCurve intensityCurve;
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|
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public HighPassFilterEffect_BM()
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@@ -12,17 +13,17 @@ namespace Ichni.RhythmGame.Beatmap
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}
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public HighPassFilterEffect_BM(float effectTime, float peak, AnimationCurve intensityCurve)
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public HighPassFilterEffect_BM(float effectTime, float peak, bool useEQ, AnimationCurve intensityCurve)
|
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{
|
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this.effectTime = 0;
|
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this.effectTime = effectTime;
|
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this.peak = peak;
|
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this.useEQ = useEQ;
|
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this.intensityCurve = intensityCurve;
|
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}
|
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|
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public override EffectBase ConvertToGameType(GameElement attachedGameElement)
|
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{
|
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return new HighPassFilterEffect(effectTime, peak, intensityCurve);
|
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return new HighPassFilterEffect(effectTime, peak, useEQ, intensityCurve);
|
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}
|
||||
}
|
||||
}
|
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|
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@@ -5,6 +5,7 @@ namespace Ichni.RhythmGame.Beatmap
|
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public class LowPassFilterEffect_BM: EffectBase_BM
|
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{
|
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public float bottom;
|
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public bool useEQ;
|
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public AnimationCurve intensityCurve;
|
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|
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public LowPassFilterEffect_BM()
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@@ -12,17 +13,17 @@ namespace Ichni.RhythmGame.Beatmap
|
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|
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}
|
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|
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public LowPassFilterEffect_BM(float effectTime, float bottom, AnimationCurve intensityCurve)
|
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public LowPassFilterEffect_BM(float effectTime, float bottom, bool useEQ, AnimationCurve intensityCurve)
|
||||
{
|
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this.effectTime = 0;
|
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this.effectTime = effectTime;
|
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this.bottom = bottom;
|
||||
this.useEQ = useEQ;
|
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this.intensityCurve = intensityCurve;
|
||||
}
|
||||
|
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public override EffectBase ConvertToGameType(GameElement attachedGameElement)
|
||||
{
|
||||
return new LowPassFilterEffect(effectTime, bottom, intensityCurve);
|
||||
return new LowPassFilterEffect(effectTime, bottom, useEQ, intensityCurve);
|
||||
}
|
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}
|
||||
}
|
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@@ -12,8 +12,13 @@ namespace Ichni.RhythmGame
|
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#region [暴露属性字段与关联] Exposed Fields & References
|
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private TransformSubmodule targetTransformSubmodule;
|
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public FlexibleFloat positionX, positionY, positionZ;
|
||||
|
||||
public static HashSet<Displacement> ActiveDisplacements = new HashSet<Displacement>();
|
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#endregion
|
||||
|
||||
protected void OnEnable() { ActiveDisplacements.Add(this); }
|
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protected void OnDisable() { ActiveDisplacements.Remove(this); }
|
||||
|
||||
#region [生命周期与工厂] Lifecycle & Factory
|
||||
public static Displacement GenerateElement(string elementName, Guid id,
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||||
List<string> tags, bool isFirstGenerated, GameElement animatedObject,
|
||||
@@ -45,21 +50,65 @@ namespace Ichni.RhythmGame
|
||||
positionY.UpdateFlexibleFloat(songTime);
|
||||
positionZ.UpdateFlexibleFloat(songTime);
|
||||
|
||||
if (forceUpdate || positionX.returnType is FlexibleReturnType.MiddleExecuting ||
|
||||
positionY.returnType is FlexibleReturnType.MiddleExecuting ||
|
||||
positionZ.returnType is FlexibleReturnType.MiddleExecuting)
|
||||
bool isMiddleExecuting = positionX.returnType is FlexibleReturnType.MiddleExecuting ||
|
||||
positionY.returnType is FlexibleReturnType.MiddleExecuting ||
|
||||
positionZ.returnType is FlexibleReturnType.MiddleExecuting;
|
||||
|
||||
bool isSwitching = positionX.isSwitchingReturnType || positionY.isSwitchingReturnType || positionZ.isSwitchingReturnType;
|
||||
|
||||
if (forceUpdate || isMiddleExecuting)
|
||||
{
|
||||
if(!forceUpdate) animationReturnType = FlexibleReturnType.MiddleExecuting;
|
||||
Vector3 currentPosition = new Vector3(positionX.value, positionY.value, positionZ.value);
|
||||
targetTransformSubmodule.positionOffset += currentPosition;
|
||||
targetTransformSubmodule.positionDirtyMark = true;
|
||||
|
||||
// 首帧合并退让保护
|
||||
bool shouldSkipFirstFrame = false;
|
||||
if (!forceUpdate && isSwitching)
|
||||
{
|
||||
foreach (var d in ActiveDisplacements)
|
||||
{
|
||||
if (d != this && d.targetTransformSubmodule == this.targetTransformSubmodule)
|
||||
{
|
||||
if (d.positionX.isSwitchingReturnType || d.positionY.isSwitchingReturnType || d.positionZ.isSwitchingReturnType)
|
||||
{
|
||||
shouldSkipFirstFrame = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!shouldSkipFirstFrame)
|
||||
{
|
||||
Vector3 currentPosition = new Vector3(positionX.value, positionY.value, positionZ.value);
|
||||
targetTransformSubmodule.positionOffset += currentPosition;
|
||||
targetTransformSubmodule.positionDirtyMark = true;
|
||||
}
|
||||
}
|
||||
else if (positionX.isSwitchingReturnType || positionY.isSwitchingReturnType || positionZ.isSwitchingReturnType)
|
||||
else if (isSwitching)
|
||||
{
|
||||
//animationReturnType = FlexibleReturnType.MiddleExecuting;
|
||||
//Vector3 currentPosition = new Vector3(positionX.value, positionY.value, positionZ.value);
|
||||
//targetTransformSubmodule.positionOffset += currentPosition;
|
||||
//targetTransformSubmodule.positionDirtyMark = true;
|
||||
// 最终帧补偿机制
|
||||
bool isAnyOtherExecuting = false;
|
||||
foreach (var d in ActiveDisplacements)
|
||||
{
|
||||
if (d != this && d.targetTransformSubmodule == this.targetTransformSubmodule)
|
||||
{
|
||||
if (d.positionX.returnType is FlexibleReturnType.MiddleExecuting ||
|
||||
d.positionY.returnType is FlexibleReturnType.MiddleExecuting ||
|
||||
d.positionZ.returnType is FlexibleReturnType.MiddleExecuting)
|
||||
{
|
||||
isAnyOtherExecuting = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!isAnyOtherExecuting)
|
||||
{
|
||||
animationReturnType = FlexibleReturnType.MiddleExecuting;
|
||||
Vector3 currentPosition = new Vector3(positionX.value, positionY.value, positionZ.value);
|
||||
targetTransformSubmodule.positionOffset += currentPosition;
|
||||
targetTransformSubmodule.positionDirtyMark = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -11,8 +11,14 @@ namespace Ichni.RhythmGame
|
||||
#region [暴露属性字段与关联] Exposed Fields & References
|
||||
public TransformSubmodule targetTransformSubmodule;
|
||||
public FlexibleFloat scaleX, scaleY, scaleZ;
|
||||
|
||||
// 静态跟踪全局激活的Scale组件,为了方便同物体的跨动画状态感应
|
||||
public static HashSet<Scale> ActiveScales = new HashSet<Scale>();
|
||||
#endregion
|
||||
|
||||
protected void OnEnable() { ActiveScales.Add(this); }
|
||||
protected void OnDisable() { ActiveScales.Remove(this); }
|
||||
|
||||
#region [生命周期与工厂] Lifecycle & Factory
|
||||
public static Scale GenerateElement(string elementName, Guid id,
|
||||
List<string> tags, bool isFirstGenerated, GameElement animatedObject,
|
||||
@@ -49,21 +55,65 @@ namespace Ichni.RhythmGame
|
||||
scaleY.UpdateFlexibleFloat(songTime);
|
||||
scaleZ.UpdateFlexibleFloat(songTime);
|
||||
|
||||
if (forceUpdate || scaleX.returnType is FlexibleReturnType.MiddleExecuting ||
|
||||
scaleY.returnType is FlexibleReturnType.MiddleExecuting ||
|
||||
scaleZ.returnType is FlexibleReturnType.MiddleExecuting)
|
||||
bool isMiddleExecuting = scaleX.returnType is FlexibleReturnType.MiddleExecuting ||
|
||||
scaleY.returnType is FlexibleReturnType.MiddleExecuting ||
|
||||
scaleZ.returnType is FlexibleReturnType.MiddleExecuting;
|
||||
|
||||
bool isSwitching = scaleX.isSwitchingReturnType || scaleY.isSwitchingReturnType || scaleZ.isSwitchingReturnType;
|
||||
|
||||
if (forceUpdate || isMiddleExecuting)
|
||||
{
|
||||
if(!forceUpdate) animationReturnType = FlexibleReturnType.MiddleExecuting;
|
||||
Vector3 currentScale = new Vector3(scaleX.value, scaleY.value, scaleZ.value);
|
||||
targetTransformSubmodule.scaleOffset += currentScale;
|
||||
targetTransformSubmodule.scaleDirtyMark = true;
|
||||
|
||||
// 检查是否是刚开始的第一帧,且有其它同类动画正在收尾(避免两帧叠加导致 ScaleX2)
|
||||
bool shouldSkipFirstFrame = false;
|
||||
if (!forceUpdate && isSwitching)
|
||||
{
|
||||
foreach (var s in ActiveScales)
|
||||
{
|
||||
if (s != this && s.targetTransformSubmodule == this.targetTransformSubmodule)
|
||||
{
|
||||
if (s.scaleX.isSwitchingReturnType || s.scaleY.isSwitchingReturnType || s.scaleZ.isSwitchingReturnType)
|
||||
{
|
||||
shouldSkipFirstFrame = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!shouldSkipFirstFrame)
|
||||
{
|
||||
Vector3 currentScale = new Vector3(scaleX.value, scaleY.value, scaleZ.value);
|
||||
targetTransformSubmodule.scaleOffset += currentScale;
|
||||
targetTransformSubmodule.scaleDirtyMark = true;
|
||||
}
|
||||
}
|
||||
else if (scaleX.isSwitchingReturnType || scaleY.isSwitchingReturnType || scaleZ.isSwitchingReturnType)
|
||||
else if (isSwitching)
|
||||
{
|
||||
//animationReturnType = FlexibleReturnType.MiddleExecuting;
|
||||
//Vector3 currentScale = new Vector3(scaleX.value, scaleY.value, scaleZ.value);
|
||||
//targetTransformSubmodule.scaleOffset += currentScale;
|
||||
//targetTransformSubmodule.scaleDirtyMark = true;
|
||||
// 【收尾保护】如果这个动画是附着物体的“最后的动画”的结束,额外更新彻底将其设为终定值
|
||||
bool isAnyOtherExecuting = false;
|
||||
foreach (var s in ActiveScales)
|
||||
{
|
||||
if (s != this && s.targetTransformSubmodule == this.targetTransformSubmodule)
|
||||
{
|
||||
if (s.scaleX.returnType is FlexibleReturnType.MiddleExecuting ||
|
||||
s.scaleY.returnType is FlexibleReturnType.MiddleExecuting ||
|
||||
s.scaleZ.returnType is FlexibleReturnType.MiddleExecuting)
|
||||
{
|
||||
isAnyOtherExecuting = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!isAnyOtherExecuting)
|
||||
{
|
||||
animationReturnType = FlexibleReturnType.MiddleExecuting; // 使系统认为有有效活动
|
||||
Vector3 currentScale = new Vector3(scaleX.value, scaleY.value, scaleZ.value);
|
||||
targetTransformSubmodule.scaleOffset += currentScale;
|
||||
targetTransformSubmodule.scaleDirtyMark = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -12,8 +12,13 @@ namespace Ichni.RhythmGame
|
||||
#region [暴露属性字段与关联] Exposed Fields & References
|
||||
private TransformSubmodule targetTransformSubmodule;
|
||||
public FlexibleFloat eulerAngleX, eulerAngleY, eulerAngleZ;
|
||||
|
||||
public static HashSet<Swirl> ActiveSwirls = new HashSet<Swirl>();
|
||||
#endregion
|
||||
|
||||
protected void OnEnable() { ActiveSwirls.Add(this); }
|
||||
protected void OnDisable() { ActiveSwirls.Remove(this); }
|
||||
|
||||
#region [生命周期与工厂] Lifecycle & Factory
|
||||
public static Swirl GenerateElement(string elementName, Guid id,
|
||||
List<string> tags, bool isFirstGenerated, GameElement animatedObject,
|
||||
@@ -43,22 +48,65 @@ namespace Ichni.RhythmGame
|
||||
eulerAngleY.UpdateFlexibleFloat(songTime);
|
||||
eulerAngleZ.UpdateFlexibleFloat(songTime);
|
||||
|
||||
if (forceUpdate || eulerAngleX.returnType is FlexibleReturnType.MiddleExecuting ||
|
||||
eulerAngleY.returnType is FlexibleReturnType.MiddleExecuting ||
|
||||
eulerAngleZ.returnType is FlexibleReturnType.MiddleExecuting)
|
||||
bool isMiddleExecuting = eulerAngleX.returnType is FlexibleReturnType.MiddleExecuting ||
|
||||
eulerAngleY.returnType is FlexibleReturnType.MiddleExecuting ||
|
||||
eulerAngleZ.returnType is FlexibleReturnType.MiddleExecuting;
|
||||
|
||||
bool isSwitching = eulerAngleX.isSwitchingReturnType || eulerAngleY.isSwitchingReturnType || eulerAngleZ.isSwitchingReturnType;
|
||||
|
||||
if (forceUpdate || isMiddleExecuting)
|
||||
{
|
||||
if(!forceUpdate) animationReturnType = FlexibleReturnType.MiddleExecuting;
|
||||
Vector3 currentEulerAngles = new Vector3(eulerAngleX.value, eulerAngleY.value, eulerAngleZ.value);
|
||||
targetTransformSubmodule.eulerAnglesOffset += currentEulerAngles;
|
||||
targetTransformSubmodule.eulerAnglesDirtyMark = true;
|
||||
|
||||
// 首帧合并退让保护
|
||||
bool shouldSkipFirstFrame = false;
|
||||
if (!forceUpdate && isSwitching)
|
||||
{
|
||||
foreach (var s in ActiveSwirls)
|
||||
{
|
||||
if (s != this && s.targetTransformSubmodule == this.targetTransformSubmodule)
|
||||
{
|
||||
if (s.eulerAngleX.isSwitchingReturnType || s.eulerAngleY.isSwitchingReturnType || s.eulerAngleZ.isSwitchingReturnType)
|
||||
{
|
||||
shouldSkipFirstFrame = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!shouldSkipFirstFrame)
|
||||
{
|
||||
Vector3 currentEulerAngles = new Vector3(eulerAngleX.value, eulerAngleY.value, eulerAngleZ.value);
|
||||
targetTransformSubmodule.eulerAnglesOffset += currentEulerAngles;
|
||||
targetTransformSubmodule.eulerAnglesDirtyMark = true;
|
||||
}
|
||||
}
|
||||
else if (eulerAngleX.isSwitchingReturnType || eulerAngleY.isSwitchingReturnType || eulerAngleZ.isSwitchingReturnType)
|
||||
else if (isSwitching)
|
||||
{
|
||||
//animationReturnType = FlexibleReturnType.MiddleExecuting;
|
||||
//Vector3 currentEulerAngles = new Vector3(eulerAngleX.value, eulerAngleY.value, eulerAngleZ.value);
|
||||
//targetTransformSubmodule.eulerAnglesOffset += currentEulerAngles;
|
||||
//Debug.Break();
|
||||
//targetTransformSubmodule.eulerAnglesDirtyMark = true;
|
||||
// 最终帧补偿机制
|
||||
bool isAnyOtherExecuting = false;
|
||||
foreach (var s in ActiveSwirls)
|
||||
{
|
||||
if (s != this && s.targetTransformSubmodule == this.targetTransformSubmodule)
|
||||
{
|
||||
if (s.eulerAngleX.returnType is FlexibleReturnType.MiddleExecuting ||
|
||||
s.eulerAngleY.returnType is FlexibleReturnType.MiddleExecuting ||
|
||||
s.eulerAngleZ.returnType is FlexibleReturnType.MiddleExecuting)
|
||||
{
|
||||
isAnyOtherExecuting = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!isAnyOtherExecuting)
|
||||
{
|
||||
animationReturnType = FlexibleReturnType.MiddleExecuting;
|
||||
Vector3 currentEulerAngles = new Vector3(eulerAngleX.value, eulerAngleY.value, eulerAngleZ.value);
|
||||
targetTransformSubmodule.eulerAnglesOffset += currentEulerAngles;
|
||||
targetTransformSubmodule.eulerAnglesDirtyMark = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -1,40 +1,92 @@
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using Lean.Pool;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame
|
||||
{
|
||||
public class HighPassFilterEffect : EffectBase
|
||||
/// <summary>
|
||||
/// 高通滤波效果(Wwise RTPC 驱动版)。
|
||||
/// 在 Wwise 中需要创建名为 "Song_Highpass" 的 RTPC(范围 0~100),
|
||||
/// 并将其连接到 Music Bus 的 High-Pass Filter 参数(Built-in Parameter)。
|
||||
///
|
||||
/// BM 中存储的 peak 是 Unity AudioHighPassFilter.cutoffFrequency(Hz),
|
||||
/// 运行时使用对数公式转换为 Wwise RTPC(0~100),保持与 Unity 编辑器中一致的感知效果。
|
||||
/// 转换公式:rtpc = (ln(currentFreq) - ln(minFreq)) / (ln(maxFreq) - ln(minFreq)) * 100
|
||||
///
|
||||
/// 示例:3500 Hz → RTPC ≈ 76(与编辑器中 Unity HPF 3500Hz 感知等效)
|
||||
/// </summary>
|
||||
public partial class HighPassFilterEffect : EffectBase
|
||||
{
|
||||
#region [效果参数] Effect Parameters
|
||||
// peak:BM 中存储的目标截止频率(Hz),语义与 Unity AudioHighPassFilter.cutoffFrequency 一致
|
||||
public float peak;
|
||||
public bool useEQ;
|
||||
public AnimationCurve intensityCurve;
|
||||
|
||||
private const string RtpcName = "Song_Highpass";
|
||||
|
||||
// 人耳可听范围边界
|
||||
private const float MinFrequency = 20f; // 对应 RTPC = 0(无滤波)
|
||||
private const float MaxFrequency = 20000f; // 对应 RTPC = 100(完全截止)
|
||||
|
||||
// 幂次指数:调节频率到 RTPC 的曲线弯曲程度
|
||||
// 1.0 = 纯线性(效果太弱)
|
||||
// 0.5 = 接近对数(效果太强)
|
||||
// 0.65 = 推荐起点,可根据实际测试微调(向 1.0 调弱,向 0.5 调强)
|
||||
private const float PowerExponent = 0.25f;
|
||||
#endregion
|
||||
|
||||
|
||||
#region [初始化] Initialization
|
||||
public HighPassFilterEffect(float effectTime, float peak, AnimationCurve intensityCurve)
|
||||
public HighPassFilterEffect(float effectTime, float peak, bool useEQ, AnimationCurve intensityCurve)
|
||||
: base(effectTime)
|
||||
{
|
||||
this.effectTime = 0;
|
||||
this.effectTime = effectTime;
|
||||
this.peak = peak;
|
||||
this.useEQ = useEQ;
|
||||
this.intensityCurve = intensityCurve;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region [效果逻辑覆盖] Effect Pattern Overrides
|
||||
public override void Adjust()
|
||||
|
||||
#region [频率转换] Hz → Wwise RTPC
|
||||
/// <summary>
|
||||
/// 将频率值(Hz)通过幂次曲线映射到 Wwise HPF RTPC(0~100)。
|
||||
/// 10 Hz → 0(无滤波),22000 Hz → 100(完全截止)。
|
||||
/// 调整 PowerExponent 可改变曲线弯曲程度:越小越像对数(强),越接近 1 越线性(弱)。
|
||||
/// </summary>
|
||||
private static float FrequencyToRtpc(float frequencyHz)
|
||||
{
|
||||
/*MMF_Player effect = LeanPool.Spawn(GameManager.Instance.basePrefabs.highPassFilterEffect).GetComponent<MMF_Player>();
|
||||
effect.GetFeedbackOfType<MMF_AudioFilterHighPass>().effectTime = effectTime;
|
||||
effect.GetFeedbackOfType<MMF_AudioFilterHighPass>().RemapHighPassZero = 10;
|
||||
effect.GetFeedbackOfType<MMF_AudioFilterHighPass>().RemapHighPassOne = peak;
|
||||
effect.GetFeedbackOfType<MMF_AudioFilterHighPass>().ShakeHighPass = intensityCurve;
|
||||
effect.PlayFeedbacks();
|
||||
LeanPool.Despawn(effect.gameObject, effectTime);*/
|
||||
float clampedFreq = Mathf.Clamp(frequencyHz, MinFrequency, MaxFrequency);
|
||||
// 先归一化到 0~1(线性)
|
||||
float normalized = (clampedFreq - MinFrequency) / (MaxFrequency - MinFrequency);
|
||||
// 幂次变换:compressed = normalized^exponent,使曲线在低频段更灵敏
|
||||
float shaped = Mathf.Pow(normalized, PowerExponent);
|
||||
return Mathf.Clamp(shaped * 100f, 0f, 100f);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region [效果逻辑覆盖] Effect Pattern Overrides
|
||||
public override void PreExecute() { }
|
||||
|
||||
public override void Execute()
|
||||
{
|
||||
// 在 10Hz(无效果)与 peak Hz(最强截止)之间基于曲线插值
|
||||
float intensity = intensityCurve != null ? intensityCurve.Evaluate(effectProgressPercent) : 0f;
|
||||
float currentFreq = Mathf.Lerp(MinFrequency, peak, intensity);
|
||||
|
||||
// 对数映射到 Wwise RTPC
|
||||
float rtpcValue = FrequencyToRtpc(currentFreq);
|
||||
GameManager.Instance.songPlayer.HighPassFilter.SetValue(GameManager.Instance.songPlayer.gameObject, rtpcValue);
|
||||
}
|
||||
|
||||
public override void Adjust() { ResetEffect(); }
|
||||
public override void Recover() { ResetEffect(); }
|
||||
public override void Disrupt() { ResetEffect(); }
|
||||
|
||||
private void ResetEffect()
|
||||
{
|
||||
// RTPC = 0 → 10Hz → 无滤波
|
||||
GameManager.Instance.songPlayer.HighPassFilter.SetValue(GameManager.Instance.songPlayer.gameObject, 0f);
|
||||
Debug.Log("HighPassFilterEffect reset: RTPC set to 0 (10Hz, no filter)");
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -1,42 +1,89 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using Lean.Pool;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame
|
||||
{
|
||||
public class LowPassFilterEffect : EffectBase
|
||||
/// <summary>
|
||||
/// 低通滤波效果(Wwise RTPC 驱动版)。
|
||||
/// 在 Wwise 中需要创建名为 "Song_Lowpass" 的 RTPC(范围 0~100),
|
||||
/// 并将其连接到 Music Bus 的 Low-Pass Filter 参数(Built-in Parameter)。
|
||||
///
|
||||
/// BM 中存储的 bottom 是 Unity AudioLowPassFilter.cutoffFrequency(Hz),
|
||||
/// 运行时使用对数公式转换为 Wwise RTPC(0~100),保持与 Unity 编辑器中一致的感知效果。
|
||||
/// 转换公式:rtpc = (ln(maxFreq) - ln(currentFreq)) / (ln(maxFreq) - ln(minFreq)) * 100
|
||||
/// </summary>
|
||||
public partial class LowPassFilterEffect : EffectBase
|
||||
{
|
||||
#region [效果参数] Effect Parameters
|
||||
// bottom:BM 中存储的目标截止频率(Hz),语义与 Unity AudioLowPassFilter.cutoffFrequency 一致
|
||||
public float bottom;
|
||||
public bool useEQ;
|
||||
public AnimationCurve intensityCurve;
|
||||
|
||||
private const string RtpcName = "Song_Lowpass";
|
||||
|
||||
// 人耳可听范围边界
|
||||
private const float MinFrequency = 20f; // 对应 RTPC = 100(完全截止)
|
||||
private const float MaxFrequency = 20000f; // 对应 RTPC = 0(无滤波)
|
||||
|
||||
// 幂次指数:调节频率到 RTPC 的曲线弯曲程度
|
||||
// 1.0 = 纯线性(效果太弱)
|
||||
// 0.5 = 接近对数(效果太强)
|
||||
// 0.65 = 推荐起点,可根据实际测试微调(向 1.0 调弱,向 0.5 调强)
|
||||
private const float PowerExponent = 0.25f;
|
||||
#endregion
|
||||
|
||||
|
||||
#region [初始化] Initialization
|
||||
public LowPassFilterEffect(float effectTime, float bottom, AnimationCurve intensityCurve)
|
||||
public LowPassFilterEffect(float effectTime, float bottom, bool useEQ, AnimationCurve intensityCurve)
|
||||
: base(effectTime)
|
||||
{
|
||||
this.effectTime = 0;
|
||||
this.effectTime = effectTime;
|
||||
this.bottom = bottom;
|
||||
this.useEQ = useEQ;
|
||||
this.intensityCurve = intensityCurve;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region [效果逻辑覆盖] Effect Pattern Overrides
|
||||
public override void Adjust()
|
||||
|
||||
#region [频率转换] Hz → Wwise RTPC
|
||||
/// <summary>
|
||||
/// 将频率值(Hz)通过幂次曲线映射到 Wwise LPF RTPC(0~100)。
|
||||
/// 22000 Hz → 0(无滤波),趋近 10 Hz → 100(完全截止)。
|
||||
/// 调整 PowerExponent 可改变曲线弯曲程度:越小越像对数(强),越接近 1 越线性(弱)。
|
||||
/// </summary>
|
||||
private static float FrequencyToRtpc(float frequencyHz)
|
||||
{
|
||||
/*MMF_Player effect = LeanPool.Spawn(GameManager.Instance.basePrefabs.lowPassFilterEffect).GetComponent<MMF_Player>();
|
||||
effect.GetFeedbackOfType<MMF_AudioFilterLowPass>().effectTime = effectTime;
|
||||
effect.GetFeedbackOfType<MMF_AudioFilterLowPass>().RemapLowPassZero = 22000;
|
||||
effect.GetFeedbackOfType<MMF_AudioFilterLowPass>().RemapLowPassOne = bottom;
|
||||
effect.GetFeedbackOfType<MMF_AudioFilterLowPass>().ShakeLowPass = intensityCurve;
|
||||
effect.PlayFeedbacks();
|
||||
LeanPool.Despawn(effect.gameObject, effectTime);*/
|
||||
float clampedFreq = Mathf.Clamp(frequencyHz, MinFrequency, MaxFrequency);
|
||||
// 先归一化:频率大 = 房内线性值大(无滤波方向)
|
||||
float normalized = (clampedFreq - MinFrequency) / (MaxFrequency - MinFrequency);
|
||||
// 幂次变换,然后反转(频率越低 = RTPC 越高 = 截止越强)
|
||||
float shaped = Mathf.Pow(normalized, PowerExponent);
|
||||
return Mathf.Clamp((1f - shaped) * 100f, 0f, 100f);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region [效果逻辑覆盖] Effect Pattern Overrides
|
||||
public override void PreExecute() { }
|
||||
|
||||
public override void Execute()
|
||||
{
|
||||
// 在 22000Hz(无效果)与 bottom Hz(最强截止)之间基于曲线插值
|
||||
float intensity = intensityCurve != null ? intensityCurve.Evaluate(effectProgressPercent) : 0f;
|
||||
float currentFreq = Mathf.Lerp(MaxFrequency, bottom, intensity);
|
||||
|
||||
// 对数映射到 Wwise RTPC
|
||||
float rtpcValue = FrequencyToRtpc(currentFreq);
|
||||
GameManager.Instance.songPlayer.LowPassFilter.SetValue(GameManager.Instance.songPlayer.gameObject, rtpcValue);
|
||||
}
|
||||
|
||||
public override void Adjust() { ResetEffect(); }
|
||||
public override void Recover() { ResetEffect(); }
|
||||
public override void Disrupt() { ResetEffect(); }
|
||||
|
||||
private void ResetEffect()
|
||||
{
|
||||
// RTPC = 0 → 22000Hz → 无滤波
|
||||
GameManager.Instance.songPlayer.LowPassFilter.SetValue(GameManager.Instance.songPlayer.gameObject, 0f);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using AK.Wwise;
|
||||
using Sirenix.OdinInspector;
|
||||
using SLSUtilities.WwiseAssistance;
|
||||
using UnityEngine;
|
||||
@@ -21,6 +22,9 @@ namespace Ichni
|
||||
public Event ResumeMusicEvent; // 恢复播放背景音乐的事件
|
||||
public Event PauseMusicEvent; // 暂停播放背景音乐的事件
|
||||
public Event StopMusicEvent; // 停止播放背景音乐的事件
|
||||
|
||||
public RTPC HighPassFilter;
|
||||
public RTPC LowPassFilter;
|
||||
|
||||
private uint _playingId;
|
||||
public float songTimeSegment = 0;
|
||||
@@ -36,6 +40,7 @@ namespace Ichni
|
||||
InformationTransistor.instance.songSwitch.SetValue(gameObject);
|
||||
isLoading = true;
|
||||
isStarting = false;
|
||||
|
||||
}
|
||||
|
||||
private void Update()
|
||||
@@ -73,12 +78,31 @@ namespace Ichni
|
||||
|
||||
if (isPlaying)
|
||||
{
|
||||
// 获取底层 Wwise 的当前正确时间
|
||||
float currentSongSegment = PlaySegment() / 1000f - (judgeOffset / 1000f);
|
||||
|
||||
if (recordedSongSeg < currentSongSegment)
|
||||
// 1. 让游戏时间先基于引擎渲染帧线性平滑推进
|
||||
songTimeSegment += Time.deltaTime * Time.timeScale;
|
||||
|
||||
// 2. 计算当前平滑时间与底层实际音频时间的误差
|
||||
float difference = currentSongSegment - songTimeSegment;
|
||||
|
||||
// 3. 时间校准逻辑
|
||||
// 如果偏差非常大(例如超过 50ms),说明游戏发生过卡顿停顿,强行同步消除误差
|
||||
if (Mathf.Abs(difference) > 0.05f)
|
||||
{
|
||||
songTimeSegment = currentSongSegment;
|
||||
recordedSongSeg = currentSongSegment;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 如果在正常范围内,使用微调去柔和追击这个误差,避免肉眼看到跳变(Jitter)
|
||||
songTimeSegment += difference * 0.1f;
|
||||
}
|
||||
|
||||
// 保证时间不要神奇地倒退影响铺面逻辑
|
||||
if (songTimeSegment > recordedSongSeg)
|
||||
{
|
||||
recordedSongSeg = songTimeSegment;
|
||||
}
|
||||
}
|
||||
else if (isPausing)
|
||||
@@ -155,7 +179,7 @@ namespace Ichni
|
||||
int PlaySegment()
|
||||
{
|
||||
AkSegmentInfo segmentInfo = new AkSegmentInfo();
|
||||
AkSoundEngine.GetPlayingSegmentInfo(_playingId, segmentInfo,true);
|
||||
AkUnitySoundEngine.GetPlayingSegmentInfo(_playingId, segmentInfo,true);
|
||||
|
||||
return segmentInfo.iCurrentPosition;
|
||||
}
|
||||
|
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@@ -32,6 +32,21 @@ namespace AK
|
||||
static const AkUniqueID TOUCHTOSTART = 3357374771U;
|
||||
} // namespace EVENTS
|
||||
|
||||
namespace STATES
|
||||
{
|
||||
namespace NEW_STATE_GROUP
|
||||
{
|
||||
static const AkUniqueID GROUP = 2012657067U;
|
||||
|
||||
namespace STATE
|
||||
{
|
||||
static const AkUniqueID NEW_STATE = 2021425847U;
|
||||
static const AkUniqueID NONE = 748895195U;
|
||||
} // namespace STATE
|
||||
} // namespace NEW_STATE_GROUP
|
||||
|
||||
} // namespace STATES
|
||||
|
||||
namespace SWITCHES
|
||||
{
|
||||
namespace CHAPTER
|
||||
@@ -93,6 +108,8 @@ namespace AK
|
||||
static const AkUniqueID PREVIEW_HIGHPASS = 4043093737U;
|
||||
static const AkUniqueID PREVIEW_LOWPASS = 363065643U;
|
||||
static const AkUniqueID PREVIEW_VOLUME = 2183069388U;
|
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static const AkUniqueID SONG_EQ_FX_HIGHPASS = 1952074036U;
|
||||
static const AkUniqueID SONG_EQ_FX_LOWPASS = 2159946616U;
|
||||
static const AkUniqueID SONG_HIGHPASS = 2191510614U;
|
||||
static const AkUniqueID SONG_LOWPASS = 3534982690U;
|
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static const AkUniqueID SONG_VOLUME = 2936015903U;
|
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<ShortName>影虎。 - Last Remains (1).wav</ShortName>
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@@ -108,9 +129,11 @@
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<ShortName>影虎。 - Last Remains (1).wav</ShortName>
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<Path>Media/155392418.wem</Path>
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<CachePath>A4/{A4F37C21-F821-6D22-2E41-9BF64C4BD099}.wem</CachePath>
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<ShortName>Your Shadow.wav</ShortName>
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@@ -136,9 +159,11 @@
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<ShortName>OERA - register@fantobia.wav</ShortName>
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<ShortName>hold end.wav</ShortName>
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<ShortName>Fate Of Fear.wav</ShortName>
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<ShortName>DJ_SoraArshi _Chaos Zone_Bpm200.wav</ShortName>
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<ShortName>LWS2 - SHENG.wav</ShortName>
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Binary file not shown.
@@ -49,34 +49,40 @@ Switch ID Name Switch Group Notes
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634184631 Highpass Wwise Parametric EQ
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63536287 asymptotical stability feat_ 花隈千冬 D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\E2\{E266A4D6-7FE1-CCBE-CEF9-1617700D6148}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Preview\Chapter1\asymptotical stability feat_ 花隈千冬 546411
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117017922 New_Stay D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\17\{17139540-42D9-EBED-486A-3258A9B89B88}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_Stay 2954
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133621670 影虎。 - Last Remains D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\6E\{6E6709A0-B267-28AF-2973-BA0935BD53DE}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Preview\Chapter1\影虎。 - Last Remains 353612
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138413318 影虎。 - Last Remains (1) D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\9D\{9DB049A7-1168-0EA9-B744-BA4852E26271}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter1\Last Remains\影虎。 - Last Remains (1) 3098495
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155392418 New_Flick D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\A4\{A4F37C21-F821-6D22-2E41-9BF64C4BD099}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_Flick 5235
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155392418 New_Flick D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\A4\{A4F37C21-F821-6D22-2E41-9BF64C4BD099}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_Flick 3186
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162440105 SelectDifficulty D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\38\{381B6FA0-78E9-4375-536E-D1F624BC57A5}.wem \Actor-Mixer Hierarchy\Default Work Unit\MenuUI\SongSelection\SelectDifficulty 7871
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250022371 Fate Of Fear D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\94\{94D596BB-318A-3919-6251-03B25CDF17E4}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter0\Fate Of Fear\Fate Of Fear 2581016
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252332174 Space Rain D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\42\{42C14792-6B82-D8E8-5AF8-258CB844A795}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter0\Space Rain\Space Rain 2591745
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267185326 Mr_ Weq - Lunar Shade D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\C1\{C1D044C9-11CE-EE4A-504D-D5A5B5DD955E}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter0\Mr_ Weq - Lunar Shade\Mr_ Weq - Lunar Shade 2180184
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297299101 New_EndHold D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\DC\{DCD0B3AA-9C43-2D61-1C27-ACE6FEE79A7A}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_EndHold 3380
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311563945 Fate Of Fear D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\C9\{C98B786F-4A27-6363-FB81-FF9987B9C8EA}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Preview\Chapter0\Fate Of Fear 495080
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449180690 New_Tap D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\86\{86B5A5D4-7973-CD65-D333-703C0FBF6DA3}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_Tap 2756
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<ShortName>影虎。 - Last Remains (1).wav</ShortName>
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<ShortName>影虎。 - Last Remains (1).wav</ShortName>
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||||
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|
||||
<SwitchValue GroupType="Switch" GroupId="1183684776" Id="4104344593"/>
|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
<PluginRef Id="634184631"/>
|
||||
<PluginRef Id="789380690"/>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<SwitchValue GroupType="Switch" GroupId="1183684776" Id="2521149362"/>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<PluginRef Id="634184631"/>
|
||||
<PluginRef Id="789380690"/>
|
||||
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|
||||
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|
||||
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|
||||
<SwitchContainer>
|
||||
<SwitchValue GroupType="Switch" GroupId="1183684776" Id="2730052214"/>
|
||||
<MediaRefs>
|
||||
<MediaRef Id="327648178"/>
|
||||
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|
||||
<PluginRefs>
|
||||
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|
||||
<PluginRef Id="634184631"/>
|
||||
<PluginRef Id="789380690"/>
|
||||
</Custom>
|
||||
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|
||||
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|
||||
<SwitchContainer>
|
||||
<SwitchValue GroupType="Switch" GroupId="1183684776" Id="2426055465"/>
|
||||
<MediaRefs>
|
||||
<MediaRef Id="96387914"/>
|
||||
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|
||||
<PluginRefs>
|
||||
<Custom>
|
||||
<PluginRef Id="634184631"/>
|
||||
<PluginRef Id="789380690"/>
|
||||
</Custom>
|
||||
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|
||||
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|
||||
<SwitchContainer>
|
||||
<SwitchValue GroupType="Switch" GroupId="1183684776" Id="3924398335"/>
|
||||
<MediaRefs>
|
||||
<MediaRef Id="833774105"/>
|
||||
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|
||||
<PluginRefs>
|
||||
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|
||||
<PluginRef Id="634184631"/>
|
||||
<PluginRef Id="789380690"/>
|
||||
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|
||||
</PluginRefs>
|
||||
</SwitchContainer>
|
||||
</Children>
|
||||
</SwitchContainer>
|
||||
@@ -567,48 +678,96 @@
|
||||
<MediaRefs>
|
||||
<MediaRef Id="1051943139"/>
|
||||
</MediaRefs>
|
||||
<PluginRefs>
|
||||
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|
||||
<PluginRef Id="634184631"/>
|
||||
<PluginRef Id="789380690"/>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<SwitchValue GroupType="Switch" GroupId="1183684777" Id="1376130227"/>
|
||||
<MediaRefs>
|
||||
<MediaRef Id="546713423"/>
|
||||
</MediaRefs>
|
||||
<PluginRefs>
|
||||
<Custom>
|
||||
<PluginRef Id="634184631"/>
|
||||
<PluginRef Id="789380690"/>
|
||||
</Custom>
|
||||
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|
||||
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|
||||
<SwitchContainer>
|
||||
<SwitchValue GroupType="Switch" GroupId="1183684777" Id="3862550981"/>
|
||||
<MediaRefs>
|
||||
<MediaRef Id="1012271510"/>
|
||||
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|
||||
<PluginRefs>
|
||||
<Custom>
|
||||
<PluginRef Id="634184631"/>
|
||||
<PluginRef Id="789380690"/>
|
||||
</Custom>
|
||||
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|
||||
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|
||||
<SwitchContainer>
|
||||
<SwitchValue GroupType="Switch" GroupId="1183684777" Id="2113868303"/>
|
||||
<MediaRefs>
|
||||
<MediaRef Id="138413318"/>
|
||||
</MediaRefs>
|
||||
<PluginRefs>
|
||||
<Custom>
|
||||
<PluginRef Id="634184631"/>
|
||||
<PluginRef Id="789380690"/>
|
||||
</Custom>
|
||||
</PluginRefs>
|
||||
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|
||||
<SwitchContainer>
|
||||
<SwitchValue GroupType="Switch" GroupId="1183684777" Id="54936379"/>
|
||||
<MediaRefs>
|
||||
<MediaRef Id="697315187"/>
|
||||
</MediaRefs>
|
||||
<PluginRefs>
|
||||
<Custom>
|
||||
<PluginRef Id="634184631"/>
|
||||
<PluginRef Id="789380690"/>
|
||||
</Custom>
|
||||
</PluginRefs>
|
||||
</SwitchContainer>
|
||||
<SwitchContainer>
|
||||
<SwitchValue GroupType="Switch" GroupId="1183684777" Id="1748099318"/>
|
||||
<MediaRefs>
|
||||
<MediaRef Id="348654809"/>
|
||||
</MediaRefs>
|
||||
<PluginRefs>
|
||||
<Custom>
|
||||
<PluginRef Id="634184631"/>
|
||||
<PluginRef Id="789380690"/>
|
||||
</Custom>
|
||||
</PluginRefs>
|
||||
</SwitchContainer>
|
||||
<SwitchContainer>
|
||||
<SwitchValue GroupType="Switch" GroupId="1183684777" Id="2478735458"/>
|
||||
<MediaRefs>
|
||||
<MediaRef Id="38389979"/>
|
||||
</MediaRefs>
|
||||
<PluginRefs>
|
||||
<Custom>
|
||||
<PluginRef Id="634184631"/>
|
||||
<PluginRef Id="789380690"/>
|
||||
</Custom>
|
||||
</PluginRefs>
|
||||
</SwitchContainer>
|
||||
<SwitchContainer>
|
||||
<SwitchValue GroupType="Switch" GroupId="1183684777" Id="2049741433"/>
|
||||
<MediaRefs>
|
||||
<MediaRef Id="847124487"/>
|
||||
</MediaRefs>
|
||||
<PluginRefs>
|
||||
<Custom>
|
||||
<PluginRef Id="634184631"/>
|
||||
<PluginRef Id="789380690"/>
|
||||
</Custom>
|
||||
</PluginRefs>
|
||||
</SwitchContainer>
|
||||
</Children>
|
||||
</SwitchContainer>
|
||||
@@ -634,10 +793,12 @@
|
||||
</Events>
|
||||
<GameParameters>
|
||||
<GameParameter Id="363065643" Name="Preview_Lowpass"/>
|
||||
<GameParameter Id="1952074036" Name="Song_EQ_FX_Highpass"/>
|
||||
<GameParameter Id="2159946616" Name="Song_EQ_FX_Lowpass"/>
|
||||
<GameParameter Id="2183069388" Name="Preview_Volume"/>
|
||||
<GameParameter Id="2191510614" Name="Song_Highpass"/>
|
||||
<GameParameter Id="2191510614" Name="Song_Highpass" Color="10"/>
|
||||
<GameParameter Id="2936015903" Name="Song_Volume"/>
|
||||
<GameParameter Id="3534982690" Name="Song_Lowpass"/>
|
||||
<GameParameter Id="3534982690" Name="Song_Lowpass" Color="10"/>
|
||||
<GameParameter Id="4043093737" Name="Preview_Highpass"/>
|
||||
</GameParameters>
|
||||
<SwitchGroups>
|
||||
@@ -679,5 +840,5 @@
|
||||
</SwitchGroups>
|
||||
</SoundBank>
|
||||
</SoundBanks>
|
||||
<FileHash>{24B779FB-1300-5EC2-85FB-4D5033D5CDE6}</FileHash>
|
||||
<FileHash>{34C60103-DF18-DCED-0F58-159C6D7B56DF}</FileHash>
|
||||
</SoundBanksInfo>
|
||||
|
||||
Binary file not shown.
@@ -49,34 +49,40 @@ Switch ID Name Switch Group Notes
|
||||
|
||||
Game Parameter ID Name Wwise Object Path Notes
|
||||
363065643 Preview_Lowpass \Default Work Unit\Menu\Preview_Lowpass
|
||||
1952074036 Song_EQ_FX_Highpass \Default Work Unit\Game\Song_EQ_FX_Highpass
|
||||
2159946616 Song_EQ_FX_Lowpass \Default Work Unit\Game\Song_EQ_FX_Lowpass
|
||||
2183069388 Preview_Volume \Default Work Unit\Menu\Preview_Volume
|
||||
2191510614 Song_Highpass \Default Work Unit\Game\Song_Highpass
|
||||
2936015903 Song_Volume \Default Work Unit\Game\Song_Volume
|
||||
3534982690 Song_Lowpass \Default Work Unit\Game\Song_Lowpass
|
||||
4043093737 Preview_Highpass \Default Work Unit\Menu\Preview_Highpass
|
||||
|
||||
Effect plug-ins ID Name Type Notes
|
||||
634184631 Highpass Wwise Parametric EQ
|
||||
789380690 Lowpass Wwise Parametric EQ
|
||||
|
||||
In Memory Audio ID Name Audio source file Wwise Object Path Notes Data Size
|
||||
38389979 Absolutely:0 D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\A6\{A6CC8C62-FA05-7B7E-3CF0-61027837024C}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter1\Absolutely:0\Absolutely:0 2790984
|
||||
58083349 New_StartHold D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\37\{3709A23B-51ED-D20D-88F8-3FF44A35BFF9}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_StartHold 2879
|
||||
63536287 asymptotical stability feat_ 花隈千冬 D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\E2\{E266A4D6-7FE1-CCBE-CEF9-1617700D6148}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Preview\Chapter1\asymptotical stability feat_ 花隈千冬 546411
|
||||
96387914 Solitudes D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\E7\{E7A079FC-19C0-27A9-D561-9726E4746299}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter0\Solitudes\Solitudes 3099804
|
||||
117017922 New_Stay D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\17\{17139540-42D9-EBED-486A-3258A9B89B88}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_Stay 7027
|
||||
117017922 New_Stay D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\17\{17139540-42D9-EBED-486A-3258A9B89B88}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_Stay 2954
|
||||
133621670 影虎。 - Last Remains D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\6E\{6E6709A0-B267-28AF-2973-BA0935BD53DE}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Preview\Chapter1\影虎。 - Last Remains 353612
|
||||
138413318 影虎。 - Last Remains (1) D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\9D\{9DB049A7-1168-0EA9-B744-BA4852E26271}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter1\Last Remains\影虎。 - Last Remains (1) 3098495
|
||||
155392418 New_Flick D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\A4\{A4F37C21-F821-6D22-2E41-9BF64C4BD099}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_Flick 5235
|
||||
155392418 New_Flick D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\A4\{A4F37C21-F821-6D22-2E41-9BF64C4BD099}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_Flick 3186
|
||||
158073328 YourShadow D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\2A\{2ACE4F97-1AB5-99A4-7152-AE49B1BEA5FA}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Preview\Chapter0\YourShadow 560183
|
||||
162440105 SelectDifficulty D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\38\{381B6FA0-78E9-4375-536E-D1F624BC57A5}.wem \Actor-Mixer Hierarchy\Default Work Unit\MenuUI\SongSelection\SelectDifficulty 7871
|
||||
250022371 Fate Of Fear D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\94\{94D596BB-318A-3919-6251-03B25CDF17E4}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter0\Fate Of Fear\Fate Of Fear 2581016
|
||||
252332174 Space Rain D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\42\{42C14792-6B82-D8E8-5AF8-258CB844A795}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter0\Space Rain\Space Rain 2591745
|
||||
267185326 Mr_ Weq - Lunar Shade D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\C1\{C1D044C9-11CE-EE4A-504D-D5A5B5DD955E}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter0\Mr_ Weq - Lunar Shade\Mr_ Weq - Lunar Shade 2180184
|
||||
282623311 OERA - register@fantobia D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\02\{0236ECF4-DE2E-D74E-2409-37DF4E355E35}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Preview\Chapter0\OERA - register@fantobia 686573
|
||||
297299101 New_EndHold D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\DC\{DCD0B3AA-9C43-2D61-1C27-ACE6FEE79A7A}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_EndHold 16427
|
||||
297299101 New_EndHold D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\DC\{DCD0B3AA-9C43-2D61-1C27-ACE6FEE79A7A}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_EndHold 3380
|
||||
311563945 Fate Of Fear D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\C9\{C98B786F-4A27-6363-FB81-FF9987B9C8EA}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Preview\Chapter0\Fate Of Fear 495080
|
||||
323831960 OERA - register@fantobia D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\C8\{C8362DE2-9020-58AC-75E8-A02B91D8A690}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter0\OERA - register @fantobia\OERA - register@fantobia 3505214
|
||||
327648178 Chapter 0 Tutorial D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\DF\{DFECFF67-99F1-C319-ACB5-91DEC00F5294}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter0\Chapter 0 Tutorial\Chapter 0 Tutorial 2318534
|
||||
348654809 氷点 - Chikanya 3版 (1)(1) D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\E5\{E53780CB-353B-62A2-7F1C-41F9AA6BE65A}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter1\氷点 - Chikanya\氷点 - Chikanya 3版 (1)(1) 2790514
|
||||
414347351 DJ_SoraArshi _Chaos Zone_Bpm200 D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\23\{230461F4-C406-43FD-C32D-8AFDDF565F90}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter0\DJ_SoraArshi _Chaos Zone_Bpm200\DJ_SoraArshi _Chaos Zone_Bpm200 2456034
|
||||
449180690 New_Tap D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\86\{86B5A5D4-7973-CD65-D333-703C0FBF6DA3}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_Tap 3996
|
||||
449180690 New_Tap D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\86\{86B5A5D4-7973-CD65-D333-703C0FBF6DA3}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_Tap 2756
|
||||
467475788 LWS2 - SHENG D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\A3\{A335407C-D134-89B8-8516-C6EA181E68C5}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter0\LWS2 - SHENG\LWS2 - SHENG 2046656
|
||||
527664484 Drowning in a Moment(ichni Original) D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\5E\{5E382DE5-9DDC-EDA6-7D3C-0900517EA70E}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter0\Drowning in a Moment(ichni Original)\Drowning in a Moment(ichni Original) 3613172
|
||||
539313031 Drowning in a Moment(ichni Original) D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\75\{754BFF64-B13E-0EB7-0A3B-DC551759A04C}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Preview\Chapter0\Drowning in a Moment(ichni Original) 467208
|
||||
@@ -112,4 +118,8 @@ In Memory Audio ID Name Audio source file Wwise Object Path Notes Data Size
|
||||
|
||||
Streamed Audio ID Name Audio source file Generated audio file Wwise Object Path Notes
|
||||
58083349 New_StartHold D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\37\{3709A23B-51ED-D20D-88F8-3FF44A35BFF9}.wem 58083349.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_StartHold
|
||||
117017922 New_Stay D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\17\{17139540-42D9-EBED-486A-3258A9B89B88}.wem 117017922.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_Stay
|
||||
155392418 New_Flick D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\A4\{A4F37C21-F821-6D22-2E41-9BF64C4BD099}.wem 155392418.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_Flick
|
||||
297299101 New_EndHold D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\DC\{DCD0B3AA-9C43-2D61-1C27-ACE6FEE79A7A}.wem 297299101.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_EndHold
|
||||
449180690 New_Tap D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\86\{86B5A5D4-7973-CD65-D333-703C0FBF6DA3}.wem 449180690.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_Tap
|
||||
|
||||
|
||||
Binary file not shown.
@@ -1,3 +1,10 @@
|
||||
State Group ID Name Wwise Object Path Notes
|
||||
2012657067 New_State_Group \Default Work Unit\New_State_Group
|
||||
|
||||
State ID Name State Group Notes
|
||||
748895195 None New_State_Group
|
||||
2021425847 New_State New_State_Group
|
||||
|
||||
Game Parameter ID Name Wwise Object Path Notes
|
||||
336603982 SoundFXVolume \Default Work Unit\General\SoundFXVolume
|
||||
2346531308 MusicVolume \Default Work Unit\General\MusicVolume
|
||||
@@ -10,6 +17,9 @@ Audio Bus ID Name Wwise Object Path Notes
|
||||
3991942870 Music \Default Work Unit\Master\Music
|
||||
4056684167 Master \Default Work Unit\Master
|
||||
|
||||
Effect plug-ins ID Name Type Notes
|
||||
3657550167 New_Parametric_EQ Wwise Parametric EQ
|
||||
|
||||
Audio Devices ID Name Type Notes
|
||||
2317455096 No_Output No Output
|
||||
3859886410 System System
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,8 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<PluginInfo Platform="Windows" BasePlatform="Windows">
|
||||
<PluginLibs>
|
||||
<PluginLib LibName="Wwise Parametric EQ" LibId="6881283" Type="Effect" DLL="AkParametricEQ" StaticLib="AkParametricEQFX"/>
|
||||
<PluginLib LibName="System" LibId="11403271" Type="AudioDevice"/>
|
||||
<PluginLib LibName="No Output" LibId="11862023" Type="AudioDevice"/>
|
||||
</PluginLibs>
|
||||
<FileHash>{0A13F4BA-B100-584C-1D1C-B9267B7D267A}</FileHash>
|
||||
<FileHash>{8655D358-E1E6-3394-3DF2-330BBE9C7F1E}</FileHash>
|
||||
</PluginInfo>
|
||||
|
||||
@@ -9,10 +9,13 @@
|
||||
</RootPaths>
|
||||
<DialogueEvents/>
|
||||
<SoundBanks>
|
||||
<SoundBank Id="1355168291" Type="User" Language="SFX" Hash="{E3A766A4-C24C-13AE-408F-26EDD365004A}">
|
||||
<SoundBank Id="1355168291" Type="User" Language="SFX" Hash="{6268117F-6A12-7B77-2A5B-70474F100707}">
|
||||
<ShortName>Init</ShortName>
|
||||
<Path>Init.bnk</Path>
|
||||
<Plugins>
|
||||
<ShareSets>
|
||||
<Plugin Id="3657550167" Name="New_Parametric_EQ" LibName="Wwise Parametric EQ" LibId="6881283"/>
|
||||
</ShareSets>
|
||||
<AudioDevices>
|
||||
<Plugin Id="2317455096" Name="No_Output" LibName="No Output" LibId="11862023"/>
|
||||
<Plugin Id="3859886410" Name="System" LibName="System" LibId="11403271"/>
|
||||
@@ -21,21 +24,37 @@
|
||||
<Busses>
|
||||
<Bus Id="1551306167" Name="UI"/>
|
||||
<Bus Id="2810670744" Name="SoundFX"/>
|
||||
<Bus Id="3991942870" Name="Music"/>
|
||||
<Bus Id="3991942870" Name="Music">
|
||||
<PluginRefs>
|
||||
<ShareSets>
|
||||
<PluginRef Id="3657550167"/>
|
||||
</ShareSets>
|
||||
</PluginRefs>
|
||||
</Bus>
|
||||
<Bus Id="4056684167" Name="Master"/>
|
||||
</Busses>
|
||||
<GameParameters>
|
||||
<GameParameter Id="336603982" Name="SoundFXVolume"/>
|
||||
<GameParameter Id="363065643" Name="Preview_Lowpass"/>
|
||||
<GameParameter Id="1952074036" Name="Song_EQ_FX_Highpass"/>
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<ShortName>影虎。 - Last Remains (1).wav</ShortName>
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@@ -108,9 +129,11 @@
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@@ -136,9 +159,11 @@
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Binary file not shown.
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133621670 影虎。 - Last Remains D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\6E\{6E6709A0-B267-28AF-2973-BA0935BD53DE}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Preview\Chapter1\影虎。 - Last Remains 353612
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155392418 New_Flick D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\A4\{A4F37C21-F821-6D22-2E41-9BF64C4BD099}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_Flick 3186
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250022371 Fate Of Fear D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\94\{94D596BB-318A-3919-6251-03B25CDF17E4}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter0\Fate Of Fear\Fate Of Fear 2581016
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297299101 New_EndHold D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\DC\{DCD0B3AA-9C43-2D61-1C27-ACE6FEE79A7A}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_EndHold 3380
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||||
<PluginRefs>
|
||||
<Custom>
|
||||
<PluginRef Id="634184631"/>
|
||||
<PluginRef Id="789380690"/>
|
||||
</Custom>
|
||||
</PluginRefs>
|
||||
</SwitchContainer>
|
||||
<SwitchContainer>
|
||||
<SwitchValue GroupType="Switch" GroupId="1183684776" Id="2730052214"/>
|
||||
<MediaRefs>
|
||||
<MediaRef Id="327648178"/>
|
||||
</MediaRefs>
|
||||
<PluginRefs>
|
||||
<Custom>
|
||||
<PluginRef Id="634184631"/>
|
||||
<PluginRef Id="789380690"/>
|
||||
</Custom>
|
||||
</PluginRefs>
|
||||
</SwitchContainer>
|
||||
<SwitchContainer>
|
||||
<SwitchValue GroupType="Switch" GroupId="1183684776" Id="2426055465"/>
|
||||
<MediaRefs>
|
||||
<MediaRef Id="96387914"/>
|
||||
</MediaRefs>
|
||||
<PluginRefs>
|
||||
<Custom>
|
||||
<PluginRef Id="634184631"/>
|
||||
<PluginRef Id="789380690"/>
|
||||
</Custom>
|
||||
</PluginRefs>
|
||||
</SwitchContainer>
|
||||
<SwitchContainer>
|
||||
<SwitchValue GroupType="Switch" GroupId="1183684776" Id="3924398335"/>
|
||||
<MediaRefs>
|
||||
<MediaRef Id="833774105"/>
|
||||
</MediaRefs>
|
||||
<PluginRefs>
|
||||
<Custom>
|
||||
<PluginRef Id="634184631"/>
|
||||
<PluginRef Id="789380690"/>
|
||||
</Custom>
|
||||
</PluginRefs>
|
||||
</SwitchContainer>
|
||||
</Children>
|
||||
</SwitchContainer>
|
||||
@@ -567,48 +678,96 @@
|
||||
<MediaRefs>
|
||||
<MediaRef Id="1051943139"/>
|
||||
</MediaRefs>
|
||||
<PluginRefs>
|
||||
<Custom>
|
||||
<PluginRef Id="634184631"/>
|
||||
<PluginRef Id="789380690"/>
|
||||
</Custom>
|
||||
</PluginRefs>
|
||||
</SwitchContainer>
|
||||
<SwitchContainer>
|
||||
<SwitchValue GroupType="Switch" GroupId="1183684777" Id="1376130227"/>
|
||||
<MediaRefs>
|
||||
<MediaRef Id="546713423"/>
|
||||
</MediaRefs>
|
||||
<PluginRefs>
|
||||
<Custom>
|
||||
<PluginRef Id="634184631"/>
|
||||
<PluginRef Id="789380690"/>
|
||||
</Custom>
|
||||
</PluginRefs>
|
||||
</SwitchContainer>
|
||||
<SwitchContainer>
|
||||
<SwitchValue GroupType="Switch" GroupId="1183684777" Id="3862550981"/>
|
||||
<MediaRefs>
|
||||
<MediaRef Id="1012271510"/>
|
||||
</MediaRefs>
|
||||
<PluginRefs>
|
||||
<Custom>
|
||||
<PluginRef Id="634184631"/>
|
||||
<PluginRef Id="789380690"/>
|
||||
</Custom>
|
||||
</PluginRefs>
|
||||
</SwitchContainer>
|
||||
<SwitchContainer>
|
||||
<SwitchValue GroupType="Switch" GroupId="1183684777" Id="2113868303"/>
|
||||
<MediaRefs>
|
||||
<MediaRef Id="138413318"/>
|
||||
</MediaRefs>
|
||||
<PluginRefs>
|
||||
<Custom>
|
||||
<PluginRef Id="634184631"/>
|
||||
<PluginRef Id="789380690"/>
|
||||
</Custom>
|
||||
</PluginRefs>
|
||||
</SwitchContainer>
|
||||
<SwitchContainer>
|
||||
<SwitchValue GroupType="Switch" GroupId="1183684777" Id="54936379"/>
|
||||
<MediaRefs>
|
||||
<MediaRef Id="697315187"/>
|
||||
</MediaRefs>
|
||||
<PluginRefs>
|
||||
<Custom>
|
||||
<PluginRef Id="634184631"/>
|
||||
<PluginRef Id="789380690"/>
|
||||
</Custom>
|
||||
</PluginRefs>
|
||||
</SwitchContainer>
|
||||
<SwitchContainer>
|
||||
<SwitchValue GroupType="Switch" GroupId="1183684777" Id="1748099318"/>
|
||||
<MediaRefs>
|
||||
<MediaRef Id="348654809"/>
|
||||
</MediaRefs>
|
||||
<PluginRefs>
|
||||
<Custom>
|
||||
<PluginRef Id="634184631"/>
|
||||
<PluginRef Id="789380690"/>
|
||||
</Custom>
|
||||
</PluginRefs>
|
||||
</SwitchContainer>
|
||||
<SwitchContainer>
|
||||
<SwitchValue GroupType="Switch" GroupId="1183684777" Id="2478735458"/>
|
||||
<MediaRefs>
|
||||
<MediaRef Id="38389979"/>
|
||||
</MediaRefs>
|
||||
<PluginRefs>
|
||||
<Custom>
|
||||
<PluginRef Id="634184631"/>
|
||||
<PluginRef Id="789380690"/>
|
||||
</Custom>
|
||||
</PluginRefs>
|
||||
</SwitchContainer>
|
||||
<SwitchContainer>
|
||||
<SwitchValue GroupType="Switch" GroupId="1183684777" Id="2049741433"/>
|
||||
<MediaRefs>
|
||||
<MediaRef Id="847124487"/>
|
||||
</MediaRefs>
|
||||
<PluginRefs>
|
||||
<Custom>
|
||||
<PluginRef Id="634184631"/>
|
||||
<PluginRef Id="789380690"/>
|
||||
</Custom>
|
||||
</PluginRefs>
|
||||
</SwitchContainer>
|
||||
</Children>
|
||||
</SwitchContainer>
|
||||
@@ -634,10 +793,12 @@
|
||||
</Events>
|
||||
<GameParameters>
|
||||
<GameParameter Id="363065643" Name="Preview_Lowpass"/>
|
||||
<GameParameter Id="1952074036" Name="Song_EQ_FX_Highpass"/>
|
||||
<GameParameter Id="2159946616" Name="Song_EQ_FX_Lowpass"/>
|
||||
<GameParameter Id="2183069388" Name="Preview_Volume"/>
|
||||
<GameParameter Id="2191510614" Name="Song_Highpass"/>
|
||||
<GameParameter Id="2191510614" Name="Song_Highpass" Color="10"/>
|
||||
<GameParameter Id="2936015903" Name="Song_Volume"/>
|
||||
<GameParameter Id="3534982690" Name="Song_Lowpass"/>
|
||||
<GameParameter Id="3534982690" Name="Song_Lowpass" Color="10"/>
|
||||
<GameParameter Id="4043093737" Name="Preview_Highpass"/>
|
||||
</GameParameters>
|
||||
<SwitchGroups>
|
||||
@@ -679,5 +840,5 @@
|
||||
</SwitchGroups>
|
||||
</SoundBank>
|
||||
</SoundBanks>
|
||||
<FileHash>{107F3550-F82C-43C1-23A1-050C3424EA4C}</FileHash>
|
||||
<FileHash>{45ADC04A-FC11-3A15-0BD4-143A5ECED9AE}</FileHash>
|
||||
</SoundBanksInfo>
|
||||
|
||||
Binary file not shown.
@@ -49,34 +49,40 @@ Switch ID Name Switch Group Notes
|
||||
|
||||
Game Parameter ID Name Wwise Object Path Notes
|
||||
363065643 Preview_Lowpass \Default Work Unit\Menu\Preview_Lowpass
|
||||
1952074036 Song_EQ_FX_Highpass \Default Work Unit\Game\Song_EQ_FX_Highpass
|
||||
2159946616 Song_EQ_FX_Lowpass \Default Work Unit\Game\Song_EQ_FX_Lowpass
|
||||
2183069388 Preview_Volume \Default Work Unit\Menu\Preview_Volume
|
||||
2191510614 Song_Highpass \Default Work Unit\Game\Song_Highpass
|
||||
2936015903 Song_Volume \Default Work Unit\Game\Song_Volume
|
||||
3534982690 Song_Lowpass \Default Work Unit\Game\Song_Lowpass
|
||||
4043093737 Preview_Highpass \Default Work Unit\Menu\Preview_Highpass
|
||||
|
||||
Effect plug-ins ID Name Type Notes
|
||||
634184631 Highpass Wwise Parametric EQ
|
||||
789380690 Lowpass Wwise Parametric EQ
|
||||
|
||||
In Memory Audio ID Name Audio source file Wwise Object Path Notes Data Size
|
||||
38389979 Absolutely:0 D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\A6\{A6CC8C62-FA05-7B7E-3CF0-61027837024C}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter1\Absolutely:0\Absolutely:0 2790984
|
||||
58083349 New_StartHold D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\37\{3709A23B-51ED-D20D-88F8-3FF44A35BFF9}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_StartHold 2879
|
||||
63536287 asymptotical stability feat_ 花隈千冬 D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\E2\{E266A4D6-7FE1-CCBE-CEF9-1617700D6148}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Preview\Chapter1\asymptotical stability feat_ 花隈千冬 546411
|
||||
96387914 Solitudes D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\E7\{E7A079FC-19C0-27A9-D561-9726E4746299}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter0\Solitudes\Solitudes 3099804
|
||||
117017922 New_Stay D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\17\{17139540-42D9-EBED-486A-3258A9B89B88}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_Stay 7027
|
||||
117017922 New_Stay D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\17\{17139540-42D9-EBED-486A-3258A9B89B88}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_Stay 2954
|
||||
133621670 影虎。 - Last Remains D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\6E\{6E6709A0-B267-28AF-2973-BA0935BD53DE}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Preview\Chapter1\影虎。 - Last Remains 353612
|
||||
138413318 影虎。 - Last Remains (1) D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\9D\{9DB049A7-1168-0EA9-B744-BA4852E26271}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter1\Last Remains\影虎。 - Last Remains (1) 3098495
|
||||
155392418 New_Flick D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\A4\{A4F37C21-F821-6D22-2E41-9BF64C4BD099}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_Flick 5235
|
||||
155392418 New_Flick D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\A4\{A4F37C21-F821-6D22-2E41-9BF64C4BD099}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_Flick 3186
|
||||
158073328 YourShadow D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\2A\{2ACE4F97-1AB5-99A4-7152-AE49B1BEA5FA}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Preview\Chapter0\YourShadow 560183
|
||||
162440105 SelectDifficulty D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\38\{381B6FA0-78E9-4375-536E-D1F624BC57A5}.wem \Actor-Mixer Hierarchy\Default Work Unit\MenuUI\SongSelection\SelectDifficulty 7871
|
||||
250022371 Fate Of Fear D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\94\{94D596BB-318A-3919-6251-03B25CDF17E4}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter0\Fate Of Fear\Fate Of Fear 2581016
|
||||
252332174 Space Rain D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\42\{42C14792-6B82-D8E8-5AF8-258CB844A795}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter0\Space Rain\Space Rain 2591745
|
||||
267185326 Mr_ Weq - Lunar Shade D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\C1\{C1D044C9-11CE-EE4A-504D-D5A5B5DD955E}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter0\Mr_ Weq - Lunar Shade\Mr_ Weq - Lunar Shade 2180184
|
||||
282623311 OERA - register@fantobia D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\02\{0236ECF4-DE2E-D74E-2409-37DF4E355E35}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Preview\Chapter0\OERA - register@fantobia 686573
|
||||
297299101 New_EndHold D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\DC\{DCD0B3AA-9C43-2D61-1C27-ACE6FEE79A7A}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_EndHold 16427
|
||||
297299101 New_EndHold D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\DC\{DCD0B3AA-9C43-2D61-1C27-ACE6FEE79A7A}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_EndHold 3380
|
||||
311563945 Fate Of Fear D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\C9\{C98B786F-4A27-6363-FB81-FF9987B9C8EA}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Preview\Chapter0\Fate Of Fear 495080
|
||||
323831960 OERA - register@fantobia D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\C8\{C8362DE2-9020-58AC-75E8-A02B91D8A690}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter0\OERA - register @fantobia\OERA - register@fantobia 3505214
|
||||
327648178 Chapter 0 Tutorial D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\DF\{DFECFF67-99F1-C319-ACB5-91DEC00F5294}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter0\Chapter 0 Tutorial\Chapter 0 Tutorial 2318534
|
||||
348654809 氷点 - Chikanya 3版 (1)(1) D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\E5\{E53780CB-353B-62A2-7F1C-41F9AA6BE65A}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter1\氷点 - Chikanya\氷点 - Chikanya 3版 (1)(1) 2790514
|
||||
414347351 DJ_SoraArshi _Chaos Zone_Bpm200 D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\23\{230461F4-C406-43FD-C32D-8AFDDF565F90}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter0\DJ_SoraArshi _Chaos Zone_Bpm200\DJ_SoraArshi _Chaos Zone_Bpm200 2456034
|
||||
449180690 New_Tap D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\86\{86B5A5D4-7973-CD65-D333-703C0FBF6DA3}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_Tap 3996
|
||||
449180690 New_Tap D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\86\{86B5A5D4-7973-CD65-D333-703C0FBF6DA3}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_Tap 2756
|
||||
467475788 LWS2 - SHENG D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\A3\{A335407C-D134-89B8-8516-C6EA181E68C5}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter0\LWS2 - SHENG\LWS2 - SHENG 2046656
|
||||
527664484 Drowning in a Moment(ichni Original) D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\5E\{5E382DE5-9DDC-EDA6-7D3C-0900517EA70E}.wem \Interactive Music Hierarchy\Default Work Unit\Game\Songs\Chapter0\Drowning in a Moment(ichni Original)\Drowning in a Moment(ichni Original) 3613172
|
||||
539313031 Drowning in a Moment(ichni Original) D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\75\{754BFF64-B13E-0EB7-0A3B-DC551759A04C}.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Preview\Chapter0\Drowning in a Moment(ichni Original) 467208
|
||||
@@ -112,4 +118,8 @@ In Memory Audio ID Name Audio source file Wwise Object Path Notes Data Size
|
||||
|
||||
Streamed Audio ID Name Audio source file Generated audio file Wwise Object Path Notes
|
||||
58083349 New_StartHold D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\37\{3709A23B-51ED-D20D-88F8-3FF44A35BFF9}.wem 58083349.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_StartHold
|
||||
117017922 New_Stay D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\17\{17139540-42D9-EBED-486A-3258A9B89B88}.wem 117017922.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_Stay
|
||||
155392418 New_Flick D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\A4\{A4F37C21-F821-6D22-2E41-9BF64C4BD099}.wem 155392418.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_Flick
|
||||
297299101 New_EndHold D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\DC\{DCD0B3AA-9C43-2D61-1C27-ACE6FEE79A7A}.wem 297299101.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_EndHold
|
||||
449180690 New_Tap D:\Projects\ichni Official\ichni Official_WwiseProject\.cache\86\{86B5A5D4-7973-CD65-D333-703C0FBF6DA3}.wem 449180690.wem \Actor-Mixer Hierarchy\Default Work Unit\Game\Note\New_Tap
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user