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@@ -7,7 +7,7 @@ namespace Ichni.RhythmGame
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{
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public class RadialBlurEffect : EffectBase
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{
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private readonly NBPostProcessingController nbController;
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private readonly PostProcessingController nbController;
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public float duration;
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public int sampleLevel;
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@@ -33,7 +33,7 @@ namespace Ichni.RhythmGame
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hold.exactJudgeTime = exactJudgeTime;
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hold.holdEndTime = holdEndTime;
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hold.holdingTime = 0;
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hold.holdingBufferTime = 0.1f;
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hold.holdingBufferTime = 0.04f;
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hold.judgeIntervals = new NoteJudgeIntervals(
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new TimeInterval(-0.15f, -0.15f), new TimeInterval(-0.15f, -0.125f),
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new TimeInterval(-0.125f, -0.1f), new TimeInterval(-0.1f, 0.1f),
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@@ -36,6 +36,7 @@ namespace Ichni.RhythmGame
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[Title("In-Game Info")]
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public bool isDuringJudging;
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public Vector2 noteScreenPosition;
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public Vector2 perfectNoteScreenPosition;
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public bool isFirstJudged;
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public bool isFinalJudged;
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public override int HierarchyPriority => -10;
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@@ -76,8 +77,10 @@ namespace Ichni.RhythmGame
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public override void AfterInitialize()
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{
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perfectNoteScreenPosition = -Vector2.one;
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float beyondTime = 0f;
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foreach (EffectBase effectBase in noteVisual.effectSubmodule.effectCollection["Generate"])
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{
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if (effectBase is NoteGenerateEffect ge)
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@@ -115,11 +118,24 @@ namespace Ichni.RhythmGame
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}
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}
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if (isDuringJudging)
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if (perfectNoteScreenPosition == -Vector2.one) // -Vector2.one是一个不可能的屏幕位置,用来标记perfectNoteScreenPosition还没有被赋值
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{
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noteScreenPosition = GetScreenPosition();
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if (isDuringJudging)
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{
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noteScreenPosition = GetScreenPosition();
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}
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if (exactJudgeTime <= GameManager.instance.songTime)
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{
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perfectNoteScreenPosition = noteScreenPosition;
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}
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}
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/*if (!isFirstJudged && exactJudgeTime <= GameManager.instance.songTime)
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{
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SlowOffsetAfterExactJudgeTime();
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}*/
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SetJudgeArea();
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//SetJudgeRankText();
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@@ -129,11 +145,6 @@ namespace Ichni.RhythmGame
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e.UpdateEffect(exactJudgeTime);
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}
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if (!isFirstJudged && exactJudgeTime < GameManager.instance.songTime)
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{
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SlowOffsetAfterExactJudgeTime();
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}
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if (!isFirstJudged && GameManager.instance.songTime > exactJudgeTime + judgeIntervals.afterMiss)
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{
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Miss(exactJudgeTime + judgeIntervals.afterMiss);
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@@ -15,6 +15,8 @@ namespace Ichni.RhythmGame
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public GameObject noteMain;
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public GameObject judgeEffect;
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public GameObject perfectPoint;
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public List<GameObject> notePartList;
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public List<GameObject> effectPrefabList;
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public virtual Vector3 noteVisualPosition => noteMain.transform.position;
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