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@@ -77,7 +77,6 @@ public class GameInputManager : SerializedMonoBehaviour
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// 使用预处理指令区分平台
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#if UNITY_EDITOR || UNITY_STANDALONE
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ProcessMouseInput();
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HandleHolding();
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#else
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ProcessRealTouchInput();
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@@ -74,6 +74,7 @@ namespace Ichni
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public static void ReturnToMenu()
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{
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InformationTransistor.instance.isReturnedFromGame = true;
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SceneManager.LoadScene("MenuScene");
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Time.timeScale = 1f; // 确保返回时时间缩放恢复正常
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}
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@@ -12,7 +12,7 @@ namespace Ichni
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public class PostProcessingManager : MonoBehaviour
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{
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public Volume globalVolume;
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public NBPostProcessingController nbController;
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public PostProcessingController nbController;
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public PixelateFeature pixelateFeature;
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void Awake()
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