111
This commit is contained in:
@@ -14,7 +14,7 @@ namespace Ichni.Menu
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
mainVolumeModifier.SetUp(gameSettings.masterVolume, 10, "Menu UI/Settings_MasterVolume");
|
||||
mainVolumeModifier.SetUp(gameSettings.masterVolume, 10, "Menu UI/Settings_Master_Volume");
|
||||
mainVolumeModifier.SetMinMax(0, 100);
|
||||
mainVolumeModifier.updateValueAction = () =>
|
||||
{
|
||||
@@ -22,7 +22,7 @@ namespace Ichni.Menu
|
||||
gameSettings.ApplyVolume();
|
||||
};
|
||||
|
||||
musicVolumeModifier.SetUp(gameSettings.musicVolume, 10, "Menu UI/Settings_MusicVolume");
|
||||
musicVolumeModifier.SetUp(gameSettings.musicVolume, 10, "Menu UI/Settings_Music_Volume");
|
||||
musicVolumeModifier.SetMinMax(0, 100);
|
||||
musicVolumeModifier.updateValueAction = () =>
|
||||
{
|
||||
@@ -30,7 +30,7 @@ namespace Ichni.Menu
|
||||
gameSettings.ApplyVolume();
|
||||
};
|
||||
|
||||
sfxVolumeModifier.SetUp(gameSettings.soundEffectVolume, 10, "Menu UI/Settings_SFXVolume");
|
||||
sfxVolumeModifier.SetUp(gameSettings.soundEffectVolume, 10, "Menu UI/Settings_SFX_Volume");
|
||||
sfxVolumeModifier.SetMinMax(0, 100);
|
||||
sfxVolumeModifier.updateValueAction = () =>
|
||||
{
|
||||
@@ -38,7 +38,7 @@ namespace Ichni.Menu
|
||||
gameSettings.ApplyVolume();
|
||||
};
|
||||
|
||||
uiVolumeModifier.SetUp(gameSettings.uiVolume, 10, "Menu UI/Settings_UIVolume");
|
||||
uiVolumeModifier.SetUp(gameSettings.uiVolume, 10, "Menu UI/Settings_UI_Volume");
|
||||
uiVolumeModifier.SetMinMax(0, 100);
|
||||
uiVolumeModifier.updateValueAction = () =>
|
||||
{
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace Ichni.Menu
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
debugModeSwitch.SetUp(gameSettings.debugMode, "Menu UI/Settings_DebugMode");
|
||||
debugModeSwitch.SetUp(gameSettings.debugMode, "Menu UI/Settings_Debug_Mode");
|
||||
debugModeSwitch.updateValueAction = () =>
|
||||
{
|
||||
gameSettings.debugMode = debugModeSwitch.GetValue();
|
||||
|
||||
@@ -12,13 +12,14 @@ namespace Ichni.UI
|
||||
public Dropdown languageDropdown;
|
||||
public override void Initialize()
|
||||
{
|
||||
offsetEditorButton.SetUp("Menu UI/Settings_OffsetEditor", "", "Menu UI/Settings_Enter");
|
||||
offsetEditorButton.SetUp("Menu UI/Settings_Offset_Editor", "", "Menu UI/Settings_Enter");
|
||||
offsetEditorButton.updateValueAction = () =>
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
MenuManager.instance.settingsUIPage.offsetEditor.gameObject.SetActive(true);
|
||||
MenuManager.instance.settingsUIPage.offsetEditor.offsetEditingContainer.SetActive(true);
|
||||
MenuManager.instance.settingsUIPage.offsetEditor.Play();
|
||||
MenuManager.instance.settingsUIPage.settingsWindowController.buttonsContainer.gameObject.SetActive(false);
|
||||
};
|
||||
|
||||
languageDropdown.SetUp(gameSettings.languageIndex, MenuManager.instance.displayLanguageList, "Menu UI/Settings_Language");
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace Ichni.Menu
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
resolutionLevelModifier.SetUp(gameSettings.resolutionLevel, 1, "Menu UI/Settings_ResolutionLevel");
|
||||
resolutionLevelModifier.SetUp(gameSettings.resolutionLevel, 1, "Menu UI/Settings_Resolution_Level");
|
||||
resolutionLevelModifier.SetMinMax(0, 5);
|
||||
resolutionLevelModifier.updateValueAction = () =>
|
||||
{
|
||||
@@ -20,7 +20,7 @@ namespace Ichni.Menu
|
||||
gameSettings.ApplyGraphic();
|
||||
};
|
||||
|
||||
targetFrameModifier.SetUp(gameSettings.targetFrame, 30, "Menu UI/Settings_TargetFrame");
|
||||
targetFrameModifier.SetUp(gameSettings.targetFrame, 30, "Menu UI/Settings_Target_Frame");
|
||||
targetFrameModifier.SetMinMax(30, 120);
|
||||
targetFrameModifier.updateValueAction = () =>
|
||||
{
|
||||
|
||||
@@ -58,6 +58,7 @@ namespace Ichni.Menu
|
||||
gameObject.SetActive(false);
|
||||
MenuManager.instance.settingsUIPage.settingsWindowController.gameObject.SetActive(true);
|
||||
MenuManager.instance.settingsUIPage.settingsWindowController.gameplayButton.onClick.Invoke();
|
||||
MenuManager.instance.settingsUIPage.settingsWindowController.buttonsContainer.gameObject.SetActive(true);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@ namespace Ichni.Menu
|
||||
|
||||
public CanvasGroup canvasGroup;
|
||||
|
||||
public RectTransform buttonsContainer;
|
||||
public Button audioButton;
|
||||
public Button graphicsButton;
|
||||
public Button gameplayButton;
|
||||
@@ -28,8 +29,6 @@ namespace Ichni.Menu
|
||||
public DebugSettingsWindow debugSettingsWindow;
|
||||
|
||||
public SettingsWindow currentSettingsWindow;
|
||||
|
||||
public Button offsetEditorButton;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user