This commit is contained in:
SoulliesOfficial
2025-08-27 21:45:18 -04:00
parent 131b182f43
commit 4031b29245
266 changed files with 26272 additions and 18257 deletions

View File

@@ -14,7 +14,7 @@ namespace Ichni.Menu
public override void Initialize()
{
mainVolumeModifier.SetUp(gameSettings.masterVolume, 10, "Menu UI/Settings_MasterVolume");
mainVolumeModifier.SetUp(gameSettings.masterVolume, 10, "Menu UI/Settings_Master_Volume");
mainVolumeModifier.SetMinMax(0, 100);
mainVolumeModifier.updateValueAction = () =>
{
@@ -22,7 +22,7 @@ namespace Ichni.Menu
gameSettings.ApplyVolume();
};
musicVolumeModifier.SetUp(gameSettings.musicVolume, 10, "Menu UI/Settings_MusicVolume");
musicVolumeModifier.SetUp(gameSettings.musicVolume, 10, "Menu UI/Settings_Music_Volume");
musicVolumeModifier.SetMinMax(0, 100);
musicVolumeModifier.updateValueAction = () =>
{
@@ -30,7 +30,7 @@ namespace Ichni.Menu
gameSettings.ApplyVolume();
};
sfxVolumeModifier.SetUp(gameSettings.soundEffectVolume, 10, "Menu UI/Settings_SFXVolume");
sfxVolumeModifier.SetUp(gameSettings.soundEffectVolume, 10, "Menu UI/Settings_SFX_Volume");
sfxVolumeModifier.SetMinMax(0, 100);
sfxVolumeModifier.updateValueAction = () =>
{
@@ -38,7 +38,7 @@ namespace Ichni.Menu
gameSettings.ApplyVolume();
};
uiVolumeModifier.SetUp(gameSettings.uiVolume, 10, "Menu UI/Settings_UIVolume");
uiVolumeModifier.SetUp(gameSettings.uiVolume, 10, "Menu UI/Settings_UI_Volume");
uiVolumeModifier.SetMinMax(0, 100);
uiVolumeModifier.updateValueAction = () =>
{

View File

@@ -11,7 +11,7 @@ namespace Ichni.Menu
public override void Initialize()
{
debugModeSwitch.SetUp(gameSettings.debugMode, "Menu UI/Settings_DebugMode");
debugModeSwitch.SetUp(gameSettings.debugMode, "Menu UI/Settings_Debug_Mode");
debugModeSwitch.updateValueAction = () =>
{
gameSettings.debugMode = debugModeSwitch.GetValue();

View File

@@ -12,13 +12,14 @@ namespace Ichni.UI
public Dropdown languageDropdown;
public override void Initialize()
{
offsetEditorButton.SetUp("Menu UI/Settings_OffsetEditor", "", "Menu UI/Settings_Enter");
offsetEditorButton.SetUp("Menu UI/Settings_Offset_Editor", "", "Menu UI/Settings_Enter");
offsetEditorButton.updateValueAction = () =>
{
gameObject.SetActive(false);
MenuManager.instance.settingsUIPage.offsetEditor.gameObject.SetActive(true);
MenuManager.instance.settingsUIPage.offsetEditor.offsetEditingContainer.SetActive(true);
MenuManager.instance.settingsUIPage.offsetEditor.Play();
MenuManager.instance.settingsUIPage.settingsWindowController.buttonsContainer.gameObject.SetActive(false);
};
languageDropdown.SetUp(gameSettings.languageIndex, MenuManager.instance.displayLanguageList, "Menu UI/Settings_Language");

View File

@@ -12,7 +12,7 @@ namespace Ichni.Menu
public override void Initialize()
{
resolutionLevelModifier.SetUp(gameSettings.resolutionLevel, 1, "Menu UI/Settings_ResolutionLevel");
resolutionLevelModifier.SetUp(gameSettings.resolutionLevel, 1, "Menu UI/Settings_Resolution_Level");
resolutionLevelModifier.SetMinMax(0, 5);
resolutionLevelModifier.updateValueAction = () =>
{
@@ -20,7 +20,7 @@ namespace Ichni.Menu
gameSettings.ApplyGraphic();
};
targetFrameModifier.SetUp(gameSettings.targetFrame, 30, "Menu UI/Settings_TargetFrame");
targetFrameModifier.SetUp(gameSettings.targetFrame, 30, "Menu UI/Settings_Target_Frame");
targetFrameModifier.SetMinMax(30, 120);
targetFrameModifier.updateValueAction = () =>
{

View File

@@ -58,6 +58,7 @@ namespace Ichni.Menu
gameObject.SetActive(false);
MenuManager.instance.settingsUIPage.settingsWindowController.gameObject.SetActive(true);
MenuManager.instance.settingsUIPage.settingsWindowController.gameplayButton.onClick.Invoke();
MenuManager.instance.settingsUIPage.settingsWindowController.buttonsContainer.gameObject.SetActive(true);
});
}

View File

@@ -15,6 +15,7 @@ namespace Ichni.Menu
public CanvasGroup canvasGroup;
public RectTransform buttonsContainer;
public Button audioButton;
public Button graphicsButton;
public Button gameplayButton;
@@ -28,8 +29,6 @@ namespace Ichni.Menu
public DebugSettingsWindow debugSettingsWindow;
public SettingsWindow currentSettingsWindow;
public Button offsetEditorButton;
private void Awake()
{