修复
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using System;
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using System.Collections.Generic;
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using Ichni.RhythmGame.Beatmap;
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using UnityEngine;
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using AtmosphericHeightFog;
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using FogMode = AtmosphericHeightFog.FogMode;
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namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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{
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public class DTMGlobalFog : EnvironmentObject
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{
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#region [暴露属性字段] Exposed Fields
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public HeightFogGlobal heightFogGlobal;
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public FlexibleFloat fogColorStartR, fogColorStartG, fogColorStartB, fogColorStartA;
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public FlexibleFloat fogColorEndR, fogColorEndG, fogColorEndB, fogColorEndA;
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public FlexibleFloat fogColorDuo;
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public FlexibleFloat skyboxFogIntensity;
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public FlexibleFloat skyboxFogHeight;
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public FlexibleFloat skyboxFogFalloff;
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public FlexibleFloat skyboxFogOffset;
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#endregion
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#region [生命周期与工厂] Lifecycle & Factory
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public static DTMGlobalFog GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement,
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bool isStatic,
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FlexibleFloat fogColorStartR, FlexibleFloat fogColorStartG, FlexibleFloat fogColorStartB, FlexibleFloat fogColorStartA,
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FlexibleFloat fogColorEndR, FlexibleFloat fogColorEndG, FlexibleFloat fogColorEndB, FlexibleFloat fogColorEndA,
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FlexibleFloat fogColorDuo,
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FlexibleFloat skyboxFogIntensity, FlexibleFloat skyboxFogHeight,
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FlexibleFloat skyboxFogFalloff, FlexibleFloat skyboxFogOffset)
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{
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DTMGlobalFog globalFog = EnvironmentObject.GenerateElement(elementName, id, tags,
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isFirstGenerated, themeBundleName, objectName, parentElement, isStatic).GetComponent<DTMGlobalFog>();
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globalFog.fogColorStartR = fogColorStartR;
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globalFog.fogColorStartG = fogColorStartG;
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globalFog.fogColorStartB = fogColorStartB;
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globalFog.fogColorStartA = fogColorStartA;
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globalFog.fogColorEndR = fogColorEndR;
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globalFog.fogColorEndG = fogColorEndG;
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globalFog.fogColorEndB = fogColorEndB;
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globalFog.fogColorEndA = fogColorEndA;
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globalFog.fogColorDuo = fogColorDuo;
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globalFog.skyboxFogIntensity = skyboxFogIntensity;
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globalFog.skyboxFogHeight = skyboxFogHeight;
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globalFog.skyboxFogFalloff = skyboxFogFalloff;
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globalFog.skyboxFogOffset = skyboxFogOffset;
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return globalFog;
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}
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public override void FirstSetUpObject(bool isFirstGenerated)
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{
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if (heightFogGlobal == null)
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{
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heightFogGlobal = GetComponentInChildren<HeightFogGlobal>();
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}
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// Ensure fog mode is set to script settings so it accepts our overrides
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if (heightFogGlobal != null)
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{
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heightFogGlobal.fogMode = FogMode.UseScriptSettings;
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}
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}
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#endregion
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#region [事件动画逻辑] Event Animation Logic
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private void Update()
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{
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if (heightFogGlobal == null) return;
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float songTime = CoreServices.TimeProvider.SongTime;
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fogColorStartR?.UpdateFlexibleFloat(songTime);
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fogColorStartG?.UpdateFlexibleFloat(songTime);
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fogColorStartB?.UpdateFlexibleFloat(songTime);
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fogColorStartA?.UpdateFlexibleFloat(songTime);
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fogColorEndR?.UpdateFlexibleFloat(songTime);
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fogColorEndG?.UpdateFlexibleFloat(songTime);
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fogColorEndB?.UpdateFlexibleFloat(songTime);
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fogColorEndA?.UpdateFlexibleFloat(songTime);
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fogColorDuo?.UpdateFlexibleFloat(songTime);
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skyboxFogIntensity?.UpdateFlexibleFloat(songTime);
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skyboxFogHeight?.UpdateFlexibleFloat(songTime);
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skyboxFogFalloff?.UpdateFlexibleFloat(songTime);
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skyboxFogOffset?.UpdateFlexibleFloat(songTime);
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if (fogColorStartR != null && fogColorStartG != null && fogColorStartB != null && fogColorStartA != null)
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{
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heightFogGlobal.fogColorStart = new Color(fogColorStartR.value, fogColorStartG.value, fogColorStartB.value, fogColorStartA.value);
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}
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if (fogColorEndR != null && fogColorEndG != null && fogColorEndB != null && fogColorEndA != null)
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{
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heightFogGlobal.fogColorEnd = new Color(fogColorEndR.value, fogColorEndG.value, fogColorEndB.value, fogColorEndA.value);
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}
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if (fogColorDuo != null) heightFogGlobal.fogColorDuo = fogColorDuo.value;
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if (skyboxFogIntensity != null) heightFogGlobal.skyboxFogIntensity = skyboxFogIntensity.value;
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if (skyboxFogHeight != null) heightFogGlobal.skyboxFogHeight = skyboxFogHeight.value;
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if (skyboxFogFalloff != null) heightFogGlobal.skyboxFogFalloff = skyboxFogFalloff.value;
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if (skyboxFogOffset != null) heightFogGlobal.skyboxFogOffset = skyboxFogOffset.value;
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}
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#endregion
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}
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}
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