修复
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@@ -6,7 +6,7 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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public class DTMRippleEffect : EffectBase
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{
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#region [效果属性与状态] Effect Fields & States
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private DTM_Ripple ripple;
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private DTMRipple ripple;
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public float rippleTime;
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public Vector3 positionOffset;
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public Vector3 eulerAnglesOffset;
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@@ -33,7 +33,7 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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public override void Adjust()
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{
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GameObject prefab = GameManager.Instance.customPrefabs["departure_to_multiverse"].GetPrefab("DTM_Ripple");
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ripple = LeanPool.Spawn(prefab, attachedGameElement.transform).GetComponent<DTM_Ripple>();
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ripple = LeanPool.Spawn(prefab, attachedGameElement.transform).GetComponent<DTMRipple>();
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ripple.transform.localPosition = positionOffset;
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ripple.transform.localEulerAngles = eulerAnglesOffset;
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ripple.transform.localScale = scale;
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