This commit is contained in:
SoulliesOfficial
2025-08-22 14:54:40 -04:00
parent 6aa498f6be
commit 70b2a43824
574 changed files with 173713 additions and 1884 deletions

View File

@@ -124,8 +124,8 @@ namespace Ichni.RhythmGame
remainingElementAmount.Value--;
float loadPercent = (float)(elementList.Count - remainingElementAmount.Value) / elementList.Count;
GameManager.instance.projectLoader.loadPercent = loadPercent;
GameManager.instance.gameLoadingCanvas.SetProgress(loadPercent * 100f);
GameManager.instance.projectLoader.realLoadPercent = loadPercent;
//GameManager.instance.gameLoadingCanvas.SetProgress(GameManager.instance.projectLoader.displayLoadPercent * 100f);
loadAmount++;
if (loadAmount >= loadMaximumAmountPerFrame)
@@ -147,8 +147,8 @@ namespace Ichni.RhythmGame
remainingElementAmount.Value--;
float loadPercent = (float)(elementList.Count - remainingElementAmount.Value) / elementList.Count;
GameManager.instance.projectLoader.loadPercent = loadPercent;
GameManager.instance.gameLoadingCanvas.SetProgress(loadPercent * 100f);
GameManager.instance.projectLoader.realLoadPercent = loadPercent;
//GameManager.instance.gameLoadingCanvas.SetProgress(GameManager.instance.projectLoader.displayLoadPercent * 100f);
loadAmount++;
if (loadAmount >= loadMaximumAmountPerFrame)
@@ -169,8 +169,6 @@ namespace Ichni.RhythmGame
GameManager.instance.noteManager.AllNotesRegistered();
Debug.Log("All elements loaded.");
GameManager.instance.gameLoadingCanvas.FadeOut();
GameManager.instance.audioManager.isLoading = false;
yield return null;
}
}