update
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@@ -3,6 +3,7 @@ using System.Collections;
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using System.Collections.Generic;
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using Dreamteck.Splines;
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using Ichni.RhythmGame.Beatmap;
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using UniRx;
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using UnityEngine;
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namespace Ichni.RhythmGame
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@@ -60,6 +61,11 @@ namespace Ichni.RhythmGame
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}
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trackPositioner.SetPercent(trackPercent.value);
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trackPositioner.RebuildImmediate();
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/*Debug.Log(trackSwitch.value + " " + trackPercent.value + " " +
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nowAttachedTrack.trackPathSubmodule.path.EvaluatePosition(trackPercent.value) + " " +
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transform.position + " " + transform.eulerAngles);*/
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}
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}
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@@ -40,7 +40,6 @@ namespace Ichni.RhythmGame
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{
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timeDurationSubmodule = new TimeDurationSubmodule(this);
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}
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public void Update()
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{
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if (track.timeDurationSubmodule.CheckTimeInDuration(GameManager.instance.songTime))
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