同步
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@@ -1,7 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame.Beatmap;
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using UnityEngine;
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namespace Ichni.RhythmGame
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@@ -89,32 +87,4 @@ namespace Ichni.RhythmGame
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#endregion
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}
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}
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namespace Ichni.RhythmGame.Beatmap
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{
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public class TrackGlobalColorChange_BM : AnimationBase_BM
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{
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public FlexibleFloat_BM colorR, colorG, colorB, colorA;
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public TrackGlobalColorChange_BM()
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{
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}
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public TrackGlobalColorChange_BM(string elementName, Guid elementGuid, List<string> tags,
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GameElement_BM attachedElement, FlexibleFloat_BM colorR, FlexibleFloat_BM colorG, FlexibleFloat_BM colorB, FlexibleFloat_BM colorA)
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: base(elementName, elementGuid, tags, attachedElement)
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{
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this.colorR = colorR;
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this.colorG = colorG;
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this.colorB = colorB;
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this.colorA = colorA;
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}
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public override void ExecuteBM()
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{
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matchedElement = TrackGlobalColorChange.GenerateElement(elementName, elementGuid, tags, false, GetElement(attachedElementGuid),
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colorR.ConvertToGameType(), colorG.ConvertToGameType(), colorB.ConvertToGameType(), colorA.ConvertToGameType());
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}
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}
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}
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