This commit is contained in:
SoulliesOfficial
2026-06-05 04:45:57 -04:00
parent 3a63641a2c
commit 7c60c40d6b
377 changed files with 10970 additions and 843 deletions

View File

@@ -7,7 +7,7 @@ using Object = UnityEngine.Object;
namespace Ichni.RhythmGame
{
public partial class ParticleEmitter : GameElement, IHaveParticles, IHaveTimeDurationSubmodule, IHaveTransformSubmodule, IHaveColorSubmodule
public partial class ParticleEmitter : GameElement, IHaveParticles, IHaveTimeDurationSubmodule, IHaveTransformSubmodule, IHaveColorSubmodule, IScheduledElement
{
#region [] Essential Configs
public string themeBundleName;
@@ -85,15 +85,26 @@ namespace Ichni.RhythmGame
transformSubmodule = new TransformSubmodule(this);
colorSubmodule = new ColorSubmodule(this, Color.white, true, Color.white, 0);
}
public override void AfterInitialize()
{
base.AfterInitialize();
CoreServices.UpdateScheduler.Register(UpdatePhase.Effect, this);
}
public override void OnDelete()
{
base.OnDelete();
CoreServices.UpdateScheduler.Unregister(UpdatePhase.Effect, this);
}
#endregion
}
#region [] Main Update & Behavior Overrides
public partial class ParticleEmitter
{
private void Update()
private void UpdateParticlePlayState(float songTime)
{
float songTime = CoreServices.TimeProvider.SongTime;
if (playTime > songTime || stopTime < songTime)
{
particle.Stop();
@@ -107,6 +118,15 @@ namespace Ichni.RhythmGame
}
}
#region [IScheduledElement] Scheduler Interface
public void ScheduledUpdate(UpdatePhase phase, float songTime)
{
UpdateParticlePlayState(songTime);
}
public bool IsScheduledActive => isActiveAndEnabled;
#endregion
public override void Refresh()
{
base.Refresh();