同步
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@@ -42,7 +42,7 @@ namespace Ichni.RhythmGame
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public override bool CheckJudgeAvailability(InputUnit inputUnit)
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{
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Vector2 inputScreenPosition = inputUnit.inputPosition;
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Vector2 noteScreenPosition = note.GetScreenPosition();
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Vector2 noteScreenPosition = note.noteScreenPosition != Vector2.zero ? note.noteScreenPosition : note.GetScreenPosition();
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float scaledBaseRadius = areaRadius * CurrentScreenRatio;
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float dx = Mathf.Abs(inputScreenPosition.x - noteScreenPosition.x) / ellipseXMultiplier;
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@@ -295,6 +295,7 @@ namespace Ichni.RhythmGame
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protected virtual void ExecuteJudge(NoteJudgeType judgeType, float triggerTime)
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{
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isDuringJudging = false;
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isFirstJudged = true;
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judgedTriggerTime = triggerTime;
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judgedType = judgeType;
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