调整Bloom

This commit is contained in:
SoulliesOfficial
2026-06-30 04:36:54 -04:00
parent c5b6b4a089
commit 8e4690c964
34 changed files with 1883 additions and 1150 deletions

View File

@@ -57,16 +57,23 @@ namespace Ichni.RhythmGame
gameCamera.orthographicSize = orthographicSize;
gameCamera.cameraTransform = gameCamera.transform;
float ratioDifference = UIManager.GetScreenRatio() - UIManager.StandardRatio;
if (ratioDifference > 0)
float currentAspect = UIManager.GetScreenRatio();
float targetAspect = UIManager.StandardRatio;
if (currentAspect < targetAspect)
{
//gameCamera.perspectiveOffset = 12.5f * ratioDifference;
// 屏幕比较方 (如 4:3 平板),需要增加垂直 FOV 以保持 16:9 标准下的水平绝对视野
float hFovRad = 2.0f * Mathf.Atan(Mathf.Tan(perspectiveAngle * Mathf.Deg2Rad / 2.0f) * targetAspect);
float newVFovRad = 2.0f * Mathf.Atan(Mathf.Tan(hFovRad / 2.0f) / currentAspect);
// 设置 perspectiveOffset 以完美补足被裁切的空间
gameCamera.perspectiveOffset = (newVFovRad * Mathf.Rad2Deg) - perspectiveAngle;
}
else
{
gameCamera.perspectiveOffset = -25f * ratioDifference;
// 屏幕比较长 (如 20:9 手机),维持原有垂直 FOV左右延展屏幕用于渲染环境背景
gameCamera.perspectiveOffset = 0f;
}
gameCamera.RefreshFOV();
return gameCamera;
}