优化
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@@ -89,6 +89,7 @@ namespace Ichni.RhythmGame
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#if UNITY_STANDALONE
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return new FullScreenNearTimeJudgeUnit(attachedNote);
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#elif UNITY_ANDROID || UNITY_IOS
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//return new FullScreenNearTimeJudgeUnit(attachedNote);
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return new TouchAreaJudgeUnit(attachedNote, areaRadius);
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#endif
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}
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@@ -54,7 +54,7 @@ namespace Ichni
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{
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Application.targetFrameRate = targetFrame;
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UniversalRenderPipelineAsset currentUrpAsset = GraphicsSettings.renderPipelineAsset as UniversalRenderPipelineAsset;
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currentUrpAsset.renderScale = 0.7f + 0.1f * resolutionLevel;
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currentUrpAsset.renderScale = 0.5f + 0.1f * resolutionLevel;
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}
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public void ApplyLanguage()
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