This commit is contained in:
SoulliesOfficial
2026-03-19 14:14:28 -04:00
parent 45366d8f84
commit a1b831ecbf
1987 changed files with 8901800 additions and 740 deletions

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using System;
using System.Collections.Generic;
using System.Reflection;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class PropertyAnimationColor : AnimationBase
{
#region [] Exposed Fields & References
public string componentName;
public string propertyName;
public FlexibleFloat propertyValueR, propertyValueG, propertyValueB, propertyValueA;
private Component targetComponent;
private FieldInfo targetField;
private PropertyInfo targetProperty;
// 高性能赋值委托
private Action<Color> colorSetterDelegate;
#endregion
#region [] Lifecycle & Factory
public static PropertyAnimationColor GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated,
GameElement animatedObject, string componentName, string propertyName,
FlexibleFloat propertyValueR, FlexibleFloat propertyValueG, FlexibleFloat propertyValueB, FlexibleFloat propertyValueA)
{
PropertyAnimationColor animation = Instantiate(GameManager.Instance.basePrefabs.emptyObject)
.AddComponent<PropertyAnimationColor>();
animation.Initialize(elementName, id, tags, isFirstGenerated, animatedObject);
animation.animatedObject = animatedObject;
animation.componentName = componentName;
animation.propertyName = propertyName;
animation.propertyValueR = propertyValueR;
animation.propertyValueG = propertyValueG;
animation.propertyValueB = propertyValueB;
animation.propertyValueA = propertyValueA;
return animation;
}
public override void AfterInitialize()
{
if (animatedObject == null || string.IsNullOrEmpty(componentName)) return;
Type componentType = GetTypeFromAllAssemblies(componentName);
if (componentType != null)
{
targetComponent = animatedObject.GetComponentInChildren(componentType);
}
if (targetComponent != null)
{
InitializeReflection();
}
else
{
Debug.LogWarning($"[PropertyAnimationColor] Cannot find Component '{componentName}' strictly on '{animatedObject.name}'.");
}
base.AfterInitialize();
}
private Type GetTypeFromAllAssemblies(string typeName)
{
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
Type type = assembly.GetType(typeName);
if (type != null) return type;
}
return null;
}
private void InitializeReflection()
{
Type type = targetComponent.GetType();
targetProperty = type.GetProperty(propertyName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
if (targetProperty != null && targetProperty.CanWrite)
{
MethodInfo setMethod = targetProperty.GetSetMethod(nonPublic: true);
if (setMethod != null && targetProperty.PropertyType == typeof(Color))
{
try
{
colorSetterDelegate = (Action<Color>)Delegate.CreateDelegate(typeof(Action<Color>), targetComponent, setMethod);
return;
}
catch { }
}
}
targetField = type.GetField(propertyName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
if (targetField == null && targetProperty == null)
{
Debug.LogWarning($"[PropertyAnimationColor] Cannot find target Property or Field '{propertyName}' strictly on '{componentName}'.");
}
}
#endregion
#region [] Core Animation Logic
protected override void UpdateAnimation(float songTime)
{
if (targetComponent == null) return;
propertyValueR?.UpdateFlexibleFloat(songTime);
propertyValueG?.UpdateFlexibleFloat(songTime);
propertyValueB?.UpdateFlexibleFloat(songTime);
propertyValueA?.UpdateFlexibleFloat(songTime);
// 获取最新颜色(如果没有对应颜色参数或者为空则默认 1 避免黑屏,但这依赖具体业务传值安全度)
float r = propertyValueR != null ? propertyValueR.value : 1f;
float g = propertyValueG != null ? propertyValueG.value : 1f;
float b = propertyValueB != null ? propertyValueB.value : 1f;
float a = propertyValueA != null ? propertyValueA.value : 1f;
Color targetColor = new Color(r, g, b, a);
if (colorSetterDelegate != null)
{
colorSetterDelegate(targetColor);
}
else if (targetProperty != null)
{
targetProperty.SetValue(targetComponent, targetColor);
}
else if (targetField != null)
{
targetField.SetValue(targetComponent, targetColor);
}
if (animatedObject is IHaveDirtyMarkSubmodule dirtyTarget)
{
dirtyTarget.dirtyMarkSubmodule.MarkDirty(propertyName);
}
}
public override void ApplyTimeOffset(float offset)
{
base.ApplyTimeOffset(offset);
void ApplyOffset(FlexibleFloat ff)
{
if (ff == null || ff.animations == null) return;
foreach(var a in ff.animations) { a.startTime += offset; a.endTime += offset; }
}
ApplyOffset(propertyValueR);
ApplyOffset(propertyValueG);
ApplyOffset(propertyValueB);
ApplyOffset(propertyValueA);
}
#endregion
}
}

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fileFormatVersion: 2
guid: f7532e5b8b30e2842ba4f4a638277c64

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using System;
using System.Collections.Generic;
using System.Reflection;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class PropertyAnimationFloat : AnimationBase
{
#region [] Exposed Fields & References
public string componentName;
public string propertyName;
public FlexibleFloat propertyValue;
private Component targetComponent;
private FieldInfo targetField;
private PropertyInfo targetProperty;
// 我们尝试通过原生的 Action 来降低反射 SetValue 带来的性能损耗装箱与GC
private Action<float> floatSetterDelegate;
#endregion
#region [] Lifecycle & Factory
public static PropertyAnimationFloat GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated,
GameElement animatedObject, string componentName, string propertyName, FlexibleFloat propertyValue)
{
PropertyAnimationFloat animation = Instantiate(GameManager.Instance.basePrefabs.emptyObject)
.AddComponent<PropertyAnimationFloat>();
animation.Initialize(elementName, id, tags, isFirstGenerated, animatedObject);
animation.animatedObject = animatedObject;
animation.componentName = componentName;
animation.propertyName = propertyName;
animation.propertyValue = propertyValue;
return animation;
}
public override void AfterInitialize()
{
if (animatedObject == null || string.IsNullOrEmpty(componentName)) return;
Type componentType = GetTypeFromAllAssemblies(componentName);
if (componentType != null)
{
targetComponent = animatedObject.GetComponentInChildren(componentType);
}
if (targetComponent != null)
{
InitializeReflection();
}
else
{
Debug.LogWarning($"[PropertyAnimationFloat] Cannot find Component '{componentName}' strictly on '{animatedObject.name}'.");
}
base.AfterInitialize();
}
private Type GetTypeFromAllAssemblies(string typeName)
{
// 对于跨程序集的搜索
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
Type type = assembly.GetType(typeName);
if (type != null) return type;
}
return null;
}
private void InitializeReflection()
{
Type type = targetComponent.GetType();
// 1. 尝试寻找 Property
targetProperty = type.GetProperty(propertyName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
if (targetProperty != null && targetProperty.CanWrite)
{
MethodInfo setMethod = targetProperty.GetSetMethod(nonPublic: true);
if (setMethod != null)
{
try
{
floatSetterDelegate = (Action<float>)Delegate.CreateDelegate(typeof(Action<float>), targetComponent, setMethod);
return; // 建立快速委托成功!
}
catch { /* 回落 */ }
}
}
// 2. 尝试寻找 Field (直接包含公有/私有)
targetField = type.GetField(propertyName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
if (targetField == null && targetProperty == null)
{
Debug.LogWarning($"[PropertyAnimationFloat] Cannot find target Property or Field '{propertyName}' strictly on '{componentName}'.");
}
}
#endregion
#region [] Core Animation Logic
protected override void UpdateAnimation(float songTime)
{
if (targetComponent == null || propertyValue == null || propertyValue.animations.Count == 0) return;
propertyValue.UpdateFlexibleFloat(songTime);
float value = propertyValue.value;
if (floatSetterDelegate != null)
{
floatSetterDelegate(value);
}
else if (targetProperty != null)
{
targetProperty.SetValue(targetComponent, value);
}
else if (targetField != null)
{
targetField.SetValue(targetComponent, value);
}
if (animatedObject is IHaveDirtyMarkSubmodule dirtyTarget)
{
dirtyTarget.dirtyMarkSubmodule.MarkDirty(propertyName);
}
}
public override void ApplyTimeOffset(float offset)
{
base.ApplyTimeOffset(offset);
if (propertyValue != null && propertyValue.animations != null)
{
foreach(var a in propertyValue.animations)
{
a.startTime += offset;
a.endTime += offset;
}
}
}
#endregion
}
}

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fileFormatVersion: 2
guid: 94ee23661f2295c4c96f77067b411969

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using System;
using System.Collections.Generic;
using System.Reflection;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class PropertyAnimationVector3 : AnimationBase
{
#region [] Exposed Fields & References
public string componentName;
public string propertyName;
public FlexibleFloat propertyValueX, propertyValueY, propertyValueZ;
private Component targetComponent;
private FieldInfo targetField;
private PropertyInfo targetProperty;
// 高性能赋值委托
private Action<Vector3> vectorSetterDelegate;
#endregion
#region [] Lifecycle & Factory
public static PropertyAnimationVector3 GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated,
GameElement animatedObject, string componentName, string propertyName,
FlexibleFloat propertyValueX, FlexibleFloat propertyValueY, FlexibleFloat propertyValueZ)
{
PropertyAnimationVector3 animation = Instantiate(GameManager.Instance.basePrefabs.emptyObject)
.AddComponent<PropertyAnimationVector3>();
animation.Initialize(elementName, id, tags, isFirstGenerated, animatedObject);
animation.animatedObject = animatedObject;
animation.componentName = componentName;
animation.propertyName = propertyName;
animation.propertyValueX = propertyValueX;
animation.propertyValueY = propertyValueY;
animation.propertyValueZ = propertyValueZ;
return animation;
}
public override void AfterInitialize()
{
if (animatedObject == null || string.IsNullOrEmpty(componentName)) return;
Type componentType = GetTypeFromAllAssemblies(componentName);
if (componentType != null)
{
targetComponent = animatedObject.GetComponentInChildren(componentType);
}
if (targetComponent != null)
{
InitializeReflection();
}
else
{
Debug.LogWarning($"[PropertyAnimationVector3] Cannot find Component '{componentName}' strictly on '{animatedObject.name}'.");
}
base.AfterInitialize();
}
private Type GetTypeFromAllAssemblies(string typeName)
{
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
Type type = assembly.GetType(typeName);
if (type != null) return type;
}
return null;
}
private void InitializeReflection()
{
Type type = targetComponent.GetType();
targetProperty = type.GetProperty(propertyName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
if (targetProperty != null && targetProperty.CanWrite)
{
MethodInfo setMethod = targetProperty.GetSetMethod(nonPublic: true);
if (setMethod != null && targetProperty.PropertyType == typeof(Vector3))
{
try
{
vectorSetterDelegate = (Action<Vector3>)Delegate.CreateDelegate(typeof(Action<Vector3>), targetComponent, setMethod);
return;
}
catch { }
}
}
targetField = type.GetField(propertyName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
if (targetField == null && targetProperty == null)
{
Debug.LogWarning($"[PropertyAnimationVector3] Cannot find target Property or Field '{propertyName}' strictly on '{componentName}'.");
}
}
#endregion
#region [] Core Animation Logic
protected override void UpdateAnimation(float songTime)
{
if (targetComponent == null) return;
propertyValueX?.UpdateFlexibleFloat(songTime);
propertyValueY?.UpdateFlexibleFloat(songTime);
propertyValueZ?.UpdateFlexibleFloat(songTime);
float x = propertyValueX != null ? propertyValueX.value : 0f;
float y = propertyValueY != null ? propertyValueY.value : 0f;
float z = propertyValueZ != null ? propertyValueZ.value : 0f;
Vector3 targetVector = new Vector3(x, y, z);
if (vectorSetterDelegate != null)
{
vectorSetterDelegate(targetVector);
}
else if (targetProperty != null)
{
targetProperty.SetValue(targetComponent, targetVector);
}
else if (targetField != null)
{
targetField.SetValue(targetComponent, targetVector);
}
if (animatedObject is IHaveDirtyMarkSubmodule dirtyTarget)
{
dirtyTarget.dirtyMarkSubmodule.MarkDirty(propertyName);
}
}
public override void ApplyTimeOffset(float offset)
{
base.ApplyTimeOffset(offset);
void ApplyOffset(FlexibleFloat ff)
{
if (ff == null || ff.animations == null) return;
foreach(var a in ff.animations) { a.startTime += offset; a.endTime += offset; }
}
ApplyOffset(propertyValueX);
ApplyOffset(propertyValueY);
ApplyOffset(propertyValueZ);
}
#endregion
}
}

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guid: 1c2a33e8c63667d47967d086d0a0c2d8