更新
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@@ -7,8 +7,23 @@ using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public partial class EnvironmentObject : SubstantialObject
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public partial class EnvironmentObject : SubstantialObject, IHaveDirtyMarkSubmodule
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{
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#region [脏数据标记] Dirty Mark Submodule
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public DirtyMarkSubmodule dirtyMarkSubmodule { get; set; }
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public virtual void OnDirtyRefresh(Dictionary<string, bool> flags)
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{
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}
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public override void SetDefaultSubmodules()
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{
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base.SetDefaultSubmodules();
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dirtyMarkSubmodule = new DirtyMarkSubmodule(this);
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}
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#endregion
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#region [标记参数] Flags
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public bool isStatic;
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#endregion
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