GPU优化
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@@ -60,8 +60,9 @@ namespace Ichni.RhythmGame
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trackPositioner.spline = trackListFolder.trackList[trackSwitch.value].trackPathSubmodule.path;
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}
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trackPositioner.SetPercent(trackPercent.value);
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trackPositioner.RebuildImmediate();
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nowAttachedTrack?.trackPathSubmodule.UpdatePoint(transform, trackPercent.value);
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//trackPositioner.SetPercent(trackPercent.value);
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//trackPositioner.RebuildImmediate();
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/*Debug.Log(trackSwitch.value + " " + trackPercent.value + " " +
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nowAttachedTrack.trackPathSubmodule.path.EvaluatePosition(trackPercent.value) + " " +
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