This commit is contained in:
SoulliesOfficial
2025-07-26 04:20:25 -04:00
parent bae0bfbc20
commit abf81ece7b
196 changed files with 3909 additions and 964 deletions

View File

@@ -7,10 +7,14 @@ namespace Ichni.RhythmGame
public class TouchAreaJudgeUnit : NoteJudgeUnit
{
public float areaRadius;
protected override GameObject GetHintImagePrefab() => GameManager.instance.basePrefabs.areaHint;
protected override GameObject GetHintImagePrefab()
{
return GameManager.instance.basePrefabs.areaHint;
}
private float CurrentScreenRatio() => Screen.width / 1920f;
public TouchAreaJudgeUnit(NoteBase note, float areaRadius) : base(note)
{
this.areaRadius = areaRadius;
@@ -18,7 +22,7 @@ namespace Ichni.RhythmGame
public override void UpdateJudge()
{
if(note.isFirstJudged) return;
if (note.isFirstJudged) return;
Vector2 noteScreenPosition = note.noteScreenPosition;
RectTransform canvasRect = GameManager.instance.judgeHintCanvas.GetComponent<RectTransform>();
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, noteScreenPosition, null, out Vector2 uiPosition))
@@ -37,21 +41,26 @@ namespace Ichni.RhythmGame
{
Vector2 inputScreenPosition = inputUnit.inputPosition;
Vector2 noteScreenPosition = note.noteScreenPosition;
float distance = Vector2.Distance(inputScreenPosition, noteScreenPosition);
//Debug.Log("Input Position: " + inputScreenPosition + ", Note Position: " + noteScreenPosition + ", Distance: " + distance);
if (distance <= areaRadius * CurrentScreenRatio())
if (distance <= areaRadius)
{
if (inputUnit is InputUnitSwipe swipe && note is Flick flick)
{
return flick.CheckSwipeDirection(swipe.swipeDirection);
return flick.CheckSwipeDirection(swipe);
}
Debug.Log("Input Position: " + inputScreenPosition +
", Note Position: " + noteScreenPosition +
", Distance: " + distance +
", Area Radius: " + areaRadius +
", Current Screen Ratio: " + CurrentScreenRatio());
return true;
}
return false;
}
}
@@ -74,7 +83,11 @@ namespace Ichni.RhythmGame
public override NoteJudgeUnit ConvertToGameType(NoteBase attachedNote)
{
return new TouchAreaJudgeUnit(attachedNote, areaRadius);
#if UNITY_EDITOR || UNITY_STANDALONE
return new FullScreenNearTimeJudgeUnit(attachedNote);
#elif UNITY_ANDROID || UNITY_IOS
return new TouchAreaJudgeUnit(attachedNote, areaRadius);//TODO:改这里
#endif
}
}
}