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@@ -3,6 +3,7 @@ using System.Collections;
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using System.Collections.Generic;
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using Dreamteck.Splines;
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using Ichni.RhythmGame.Beatmap;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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@@ -28,6 +29,7 @@ namespace Ichni.RhythmGame
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head.motionApplyRotation = motionApplyRotation;
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head.trackPositioner.motion.applyRotation = motionApplyRotation;
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head.transform.localEulerAngles = Vector3.zero;
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return head;
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}
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