更新了NB Shader,少量优化GPU
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@@ -105,7 +105,7 @@ MonoBehaviour:
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maxCycles: 1
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--- !u!199 &969366603538081089
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ParticleSystemRenderer:
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serializedVersion: 6
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serializedVersion: 7
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m_ObjectHideFlags: 0
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m_PrefabInstance: {fileID: 0}
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@@ -121,6 +121,11 @@ ParticleSystemRenderer:
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m_ReflectionProbeUsage: 0
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m_RayTracingMode: 0
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m_RayTraceProcedural: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@@ -142,9 +147,11 @@ ParticleSystemRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_MaskInteraction: 0
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m_RenderMode: 0
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m_MeshDistribution: 0
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m_SortMode: 0
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@@ -176,7 +183,6 @@ ParticleSystemRenderer:
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m_MeshWeighting1: 1
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m_MeshWeighting2: 1
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m_MeshWeighting3: 1
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m_MaskInteraction: 0
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--- !u!198 &3082859040321468505
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ParticleSystem:
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m_ObjectHideFlags: 0
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@@ -194,7 +200,7 @@ ParticleSystem:
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emitterVelocityMode: 1
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looping: 1
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prewarm: 0
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playOnAwake: 1
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playOnAwake: 0
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useUnscaledTime: 0
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autoRandomSeed: 1
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startDelay:
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@@ -4913,37 +4919,19 @@ MonoBehaviour:
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PrefabModificationsReferencedUnityObjects: []
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PrefabModifications: []
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Entry: 7
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Data: 0|System.Collections.Generic.List`1[[Ichni.RhythmGame.SubmoduleBase,
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Assembly-CSharp]], mscorlib
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materialName:
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@@ -4956,3 +4944,4 @@ MonoBehaviour:
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lifeTime: 0
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isAutoOrient: 0
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particleRotation: {x: 0, y: 0, z: 0}
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