更新了NB Shader,少量优化GPU
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@@ -10,6 +10,8 @@ namespace Ichni.RhythmGame.Beatmap
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public List<string> badAudioList;
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public List<string> missAudioList;
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public List<string> holdStartAudioList;
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public List<string> holdLoopAudioList;
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public List<string> holdEndAudioList;
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public NoteAudioSubmodule_BM() { }
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@@ -21,13 +23,16 @@ namespace Ichni.RhythmGame.Beatmap
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badAudioList = noteAudioSubmodule.badAudioList;
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missAudioList = noteAudioSubmodule.missAudioList;
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holdStartAudioList = noteAudioSubmodule.holdStartAudioList;
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holdLoopAudioList = noteAudioSubmodule.holdLoopAudioList;
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holdEndAudioList = noteAudioSubmodule.holdEndAudioList;
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}
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public override void ExecuteBM()
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{
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attachedElement = GameElement_BM.GetElement(attachedElementGuid);
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(attachedElement as NoteBase).NoteAudioSubmodule = new NoteAudioSubmodule(attachedElement as NoteBase,
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generalJudgeAudioList, perfectAudioList, goodAudioList, badAudioList, missAudioList, holdStartAudioList);
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generalJudgeAudioList, perfectAudioList, goodAudioList, badAudioList, missAudioList,
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holdStartAudioList, holdLoopAudioList, holdEndAudioList);
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}
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}
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}
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