Menu基本完成
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@@ -28,7 +28,7 @@ namespace Ichni.Story.UI
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int cIndex = index; // Capture the current index for the listener
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GameObject choiceButton = Instantiate(choiceButtonPrefab, container);
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choiceButton.GetComponentInChildren<Localize>().SetTerm(StoryManager.instance.currentChapter + "/" + choice.choiceText);
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choiceButton.GetComponentInChildren<Localize>().SetTerm(ChapterSelectionManager.instance.currentChapter + "/" + choice.choiceText);
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choiceButton.GetComponent<Button>().onClick.AddListener(() =>
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{
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DialogManager.instance.PlayNextDialogParagraph(choice.nextDialogName);
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@@ -27,7 +27,7 @@ namespace Ichni.Story
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{
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DialogTextUI dialogTextUI = Instantiate(textPrefab, dialogContentContainer).GetComponent<DialogTextUI>();
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dialogTextUI.speakerNameText.SetTerm("Characters/" + speakerName);
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dialogTextUI.contentText.SetTerm(StoryManager.instance.currentChapter +"/" +content);
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dialogTextUI.contentText.SetTerm(ChapterSelectionManager.instance.currentChapter +"/" +content);
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dialogTexts.Add(dialogTextUI);
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}
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